merge audio columns into 1 buffer geometry and use buffers to scale to audio, only need to create 64 boxes not 256, fix redundant boxes
This commit is contained in:
@@ -1,46 +0,0 @@
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AFRAME.registerComponent('analyser', {
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dependencies: ['audioanalyser'],
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schema: {
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height: {default: 1.0},
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thickness: {default: 0.1},
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separation: {default: 0.3},
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scale: {default: 4.0},
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mirror: {default: 3}
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},
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init: function () {
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this.analyser = this.el.components.audioanalyser;
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this.columns = null;
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var material = this.el.sceneEl.systems.materials.black;
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var geometry = new THREE.BoxBufferGeometry();
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for (var i = 0; i < this.analyser.data.fftSize; i++) {
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for (var side = 0; side < 2; side++) {
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var column = new THREE.Mesh(geometry, material);
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this.el.object3D.add(column);
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}
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}
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this.columns = this.el.object3D.children;
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},
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update: function () {
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var z = 0;
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for (var i = 0; i < this.columns.length; i++) {
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this.columns[i].position.x = ((i % 2) * 2 - 1) * this.data.mirror;
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this.columns[i].position.z = z;
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this.columns[i].scale.set(this.data.thickness, this.data.height, this.data.thickness);
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z -= this.data.separation;
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}
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},
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tick: function () {
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var v;
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var height = this.data.height;
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var n = this.columns.length / 2;
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for (var i = 0; i < n; i++) {
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v = height + this.analyser.levels[i] / 256.0 * this.data.scale;
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this.columns[i * 2 + 0].scale.y = v;
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this.columns[i * 2 + 1].scale.y = v;
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}
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}
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});
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94
src/components/audio-columns.js
Normal file
94
src/components/audio-columns.js
Normal file
@@ -0,0 +1,94 @@
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/**
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* 72 values per box.
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* Divided by 3 (x, y, z) is 24 vertices.
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* 6 vertices per side of the cube (2 faces per side).
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*/
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const NUM_VALUES_PER_BOX = 72;
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/**
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* Column bars moving in sync to the audio via audio analyser.
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*/
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AFRAME.registerComponent('audio-columns', {
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dependencies: ['audioanalyser'],
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schema: {
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height: {default: 1.0},
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mirror: {default: 3},
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scale: {default: 4.0},
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separation: {default: 0.3},
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thickness: {default: 0.1}
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},
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init: function () {
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this.analyser = this.el.components.audioanalyser;
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// Number of levels is half the FFT size.
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this.frequencyBinCount = this.analyser.data.fftSize / 2;
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// Create boxes (one row on each side per level).
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const geometries = [];
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let zPosition = 0;
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for (let i = 0; i < this.frequencyBinCount; i++) {
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for (let side = 0; side < 2; side++) {
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const box = new THREE.BoxBufferGeometry();
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this.initBox(box, side === 0 ? 1 : -1, zPosition);
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geometries.push(box);
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// Move Z back.
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zPosition -= this.data.separation;
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}
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}
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this.geometry = THREE.BufferGeometryUtils.mergeBufferGeometries(geometries)
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const mesh = new THREE.Mesh(this.geometry, this.el.sceneEl.systems.materials.black);
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this.el.setObject3D('mesh', mesh);
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},
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tick: function () {
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// Step by 2 since we create one box of each side per level.
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for (let i = 0; i < this.frequencyBinCount * 2; i += 2) {
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let yScale = (this.data.height / 2) + this.analyser.levels[Math.floor(i / 2)] / 256.0 *
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this.data.scale;
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if (isNaN(yScale)) { return; }
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this.setBoxHeight(i, yScale);
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this.setBoxHeight(i + 1, yScale);
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this.geometry.attributes.position.needsUpdate = true;
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}
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},
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/**
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* Initialize box by changing vertex buffer, to set position and scale.
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*/
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initBox: function (box, flip, zPosition) {
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const data = this.data;
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// Set position and scale of box via vertices.
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for (let v = 0; v < box.attributes.position.array.length; v += 3) {
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// Apply thickness to X and Z.
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box.attributes.position.array[v] *= data.thickness;
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box.attributes.position.array[v + 2] *= data.thickness;
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// Apply zPosition.
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box.attributes.position.array[v + 2] += zPosition;
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// Apply height to Y.
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box.attributes.position.array[v + 1] *= data.height / 2;
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// Change X vertex positions for mirroring.
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box.attributes.position.array[v] += flip * data.mirror;
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}
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},
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/**
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* Set Y of vertices.
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*/
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setBoxHeight: function (boxNumber, height) {
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const boxIndex = boxNumber * NUM_VALUES_PER_BOX;
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for (let i = boxIndex; i < boxIndex + NUM_VALUES_PER_BOX; i += 3) {
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// Set Y.
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let yValue = this.geometry.attributes.position.array[i + 1];
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this.geometry.attributes.position.array[i + 1] = yValue >= 0
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? height
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: -1 * height;
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}
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}
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});
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@@ -162,7 +162,7 @@ AFRAME.registerComponent('song-preview-system', {
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updateAnalyser: function () {
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document.getElementById('introSong').pause();
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document.getElementById('audioanalyser').setAttribute('audioanalyser', 'src', this.audio);
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document.getElementById('audioColumns').setAttribute('audioanalyser', 'src', this.audio);
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},
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/**
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@@ -1,5 +1,7 @@
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function requireAll (req) { req.keys().forEach(req); }
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require('../vendor/BufferGeometryUtils');
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require('aframe-animation-component');
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require('aframe-audioanalyser-component');
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require('aframe-cubemap-component');
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@@ -5,7 +5,7 @@
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<a-entity id="twister" twister position="0 0 -60" rotation="90 0 0"></a-entity>
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<a-entity id="audioanalyser" audioanalyser="src: #introSong; fftSize: 128; enableBeatDetection: false; enableLevels: false; enableWaveform: false" analyser="height: 28; mirror: 10; scale: 10; thickness: 0.4; separation: 0.45" position="0 -17 4"></a-entity>
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<a-entity id="audioColumns" audioanalyser="src: #introSong; fftSize: 64; enableBeatDetection: false; enableLevels: false; enableWaveform: false" audio-columns="height: 28; mirror: 10; scale: 10; thickness: 0.4; separation: 0.45" position="0 -17 2"></a-entity>
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<!-- Corridor. -->
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<a-entity geometry="height: 0.3; depth: 50; width: 4.1" position="0 0 -31.85" materials="black"></a-entity>
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396
vendor/BufferGeometryUtils.js
vendored
Normal file
396
vendor/BufferGeometryUtils.js
vendored
Normal file
@@ -0,0 +1,396 @@
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.BufferGeometryUtils = {
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computeTangents: function ( geometry ) {
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var index = geometry.index;
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var attributes = geometry.attributes;
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// based on http://www.terathon.com/code/tangent.html
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// (per vertex tangents)
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if ( index === null ||
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attributes.position === undefined ||
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attributes.normal === undefined ||
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attributes.uv === undefined ) {
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console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
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return;
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}
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var indices = index.array;
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var positions = attributes.position.array;
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var normals = attributes.normal.array;
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var uvs = attributes.uv.array;
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var nVertices = positions.length / 3;
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if ( attributes.tangent === undefined ) {
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geometry.addAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
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}
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var tangents = attributes.tangent.array;
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var tan1 = [], tan2 = [];
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for ( var k = 0; k < nVertices; k ++ ) {
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tan1[ k ] = new THREE.Vector3();
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tan2[ k ] = new THREE.Vector3();
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}
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var vA = new THREE.Vector3(),
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vB = new THREE.Vector3(),
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vC = new THREE.Vector3(),
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uvA = new THREE.Vector2(),
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uvB = new THREE.Vector2(),
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uvC = new THREE.Vector2(),
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sdir = new THREE.Vector3(),
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tdir = new THREE.Vector3();
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function handleTriangle( a, b, c ) {
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vA.fromArray( positions, a * 3 );
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vB.fromArray( positions, b * 3 );
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vC.fromArray( positions, c * 3 );
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uvA.fromArray( uvs, a * 2 );
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uvB.fromArray( uvs, b * 2 );
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uvC.fromArray( uvs, c * 2 );
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var x1 = vB.x - vA.x;
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var x2 = vC.x - vA.x;
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var y1 = vB.y - vA.y;
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var y2 = vC.y - vA.y;
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var z1 = vB.z - vA.z;
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var z2 = vC.z - vA.z;
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var s1 = uvB.x - uvA.x;
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var s2 = uvC.x - uvA.x;
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var t1 = uvB.y - uvA.y;
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var t2 = uvC.y - uvA.y;
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var r = 1.0 / ( s1 * t2 - s2 * t1 );
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sdir.set(
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( t2 * x1 - t1 * x2 ) * r,
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( t2 * y1 - t1 * y2 ) * r,
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( t2 * z1 - t1 * z2 ) * r
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);
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tdir.set(
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( s1 * x2 - s2 * x1 ) * r,
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( s1 * y2 - s2 * y1 ) * r,
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( s1 * z2 - s2 * z1 ) * r
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);
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tan1[ a ].add( sdir );
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tan1[ b ].add( sdir );
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tan1[ c ].add( sdir );
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tan2[ a ].add( tdir );
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tan2[ b ].add( tdir );
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tan2[ c ].add( tdir );
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}
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var groups = geometry.groups;
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if ( groups.length === 0 ) {
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groups = [ {
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start: 0,
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count: indices.length
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} ];
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}
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for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
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var group = groups[ j ];
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var start = group.start;
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var count = group.count;
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for ( var i = start, il = start + count; i < il; i += 3 ) {
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handleTriangle(
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indices[ i + 0 ],
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indices[ i + 1 ],
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indices[ i + 2 ]
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);
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}
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}
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var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3();
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var n = new THREE.Vector3(), n2 = new THREE.Vector3();
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var w, t, test;
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function handleVertex( v ) {
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n.fromArray( normals, v * 3 );
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n2.copy( n );
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t = tan1[ v ];
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// Gram-Schmidt orthogonalize
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tmp.copy( t );
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tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
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// Calculate handedness
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tmp2.crossVectors( n2, t );
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test = tmp2.dot( tan2[ v ] );
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w = ( test < 0.0 ) ? - 1.0 : 1.0;
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tangents[ v * 4 ] = tmp.x;
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tangents[ v * 4 + 1 ] = tmp.y;
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tangents[ v * 4 + 2 ] = tmp.z;
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tangents[ v * 4 + 3 ] = w;
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}
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for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
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var group = groups[ j ];
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var start = group.start;
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var count = group.count;
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for ( var i = start, il = start + count; i < il; i += 3 ) {
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handleVertex( indices[ i + 0 ] );
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handleVertex( indices[ i + 1 ] );
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handleVertex( indices[ i + 2 ] );
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}
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}
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},
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/**
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* @param {Array<THREE.BufferGeometry>} geometries
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* @return {THREE.BufferGeometry}
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*/
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mergeBufferGeometries: function ( geometries, useGroups ) {
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var isIndexed = geometries[ 0 ].index !== null;
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var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
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var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
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var attributes = {};
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var morphAttributes = {};
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var mergedGeometry = new THREE.BufferGeometry();
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var offset = 0;
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for ( var i = 0; i < geometries.length; ++ i ) {
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var geometry = geometries[ i ];
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// ensure that all geometries are indexed, or none
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if ( isIndexed !== ( geometry.index !== null ) ) return null;
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// gather attributes, exit early if they're different
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for ( var name in geometry.attributes ) {
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if ( !attributesUsed.has( name ) ) return null;
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if ( attributes[ name ] === undefined ) attributes[ name ] = [];
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attributes[ name ].push( geometry.attributes[ name ] );
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}
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// gather morph attributes, exit early if they're different
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for ( var name in geometry.morphAttributes ) {
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if ( !morphAttributesUsed.has( name ) ) return null;
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if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
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morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
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}
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// gather .userData
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mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
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mergedGeometry.userData.mergedUserData.push( geometry.userData );
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if ( useGroups ) {
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var count;
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if ( isIndexed ) {
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count = geometry.index.count;
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} else if ( geometry.attributes.position !== undefined ) {
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count = geometry.attributes.position.count;
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||||
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} else {
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return null;
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}
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mergedGeometry.addGroup( offset, count, i );
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offset += count;
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}
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}
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// merge indices
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||||
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if ( isIndexed ) {
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var indexOffset = 0;
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var indexList = [];
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||||
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||||
for ( var i = 0; i < geometries.length; ++ i ) {
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||||
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var index = geometries[ i ].index;
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||||
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if ( indexOffset > 0 ) {
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index = index.clone();
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for ( var j = 0; j < index.count; ++ j ) {
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index.setX( j, index.getX( j ) + indexOffset );
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}
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}
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indexList.push( index );
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indexOffset += geometries[ i ].attributes.position.count;
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}
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var mergedIndex = this.mergeBufferAttributes( indexList );
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if ( !mergedIndex ) return null;
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mergedGeometry.index = mergedIndex;
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}
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// merge attributes
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for ( var name in attributes ) {
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var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
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if ( ! mergedAttribute ) return null;
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mergedGeometry.addAttribute( name, mergedAttribute );
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}
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// merge morph attributes
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||||
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for ( var name in morphAttributes ) {
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var numMorphTargets = morphAttributes[ name ][ 0 ].length;
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if ( numMorphTargets === 0 ) break;
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mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
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mergedGeometry.morphAttributes[ name ] = [];
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for ( var i = 0; i < numMorphTargets; ++ i ) {
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var morphAttributesToMerge = [];
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||||
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for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
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morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
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||||
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}
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||||
var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
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||||
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if ( !mergedMorphAttribute ) return null;
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||||
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||||
mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
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||||
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||||
}
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||||
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||||
}
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||||
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return mergedGeometry;
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||||
|
||||
},
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||||
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/**
|
||||
* @param {Array<THREE.BufferAttribute>} attributes
|
||||
* @return {THREE.BufferAttribute}
|
||||
*/
|
||||
mergeBufferAttributes: function ( attributes ) {
|
||||
|
||||
var TypedArray;
|
||||
var itemSize;
|
||||
var normalized;
|
||||
var arrayLength = 0;
|
||||
|
||||
for ( var i = 0; i < attributes.length; ++ i ) {
|
||||
|
||||
var attribute = attributes[ i ];
|
||||
|
||||
if ( attribute.isInterleavedBufferAttribute ) return null;
|
||||
|
||||
if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
|
||||
if ( TypedArray !== attribute.array.constructor ) return null;
|
||||
|
||||
if ( itemSize === undefined ) itemSize = attribute.itemSize;
|
||||
if ( itemSize !== attribute.itemSize ) return null;
|
||||
|
||||
if ( normalized === undefined ) normalized = attribute.normalized;
|
||||
if ( normalized !== attribute.normalized ) return null;
|
||||
|
||||
arrayLength += attribute.array.length;
|
||||
|
||||
}
|
||||
|
||||
var array = new TypedArray( arrayLength );
|
||||
var offset = 0;
|
||||
|
||||
for ( var j = 0; j < attributes.length; ++ j ) {
|
||||
|
||||
array.set( attributes[ j ].array, offset );
|
||||
|
||||
offset += attributes[ j ].array.length;
|
||||
|
||||
}
|
||||
|
||||
return new THREE.BufferAttribute( array, itemSize, normalized );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user