add dialogs back to overlay exclusion
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@@ -19,7 +19,7 @@
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debug-controller
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effect-bloom="strength: 1"
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loading-screen="backgroundColor: #000;"
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overlay="objects: #menu, #keyboard, #rightHand, #leftHand, [mixin~='cursorMesh'], #pauseDialog"
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overlay="objects: #menu, #keyboard, #rightHand, #leftHand, [mixin~='cursorMesh'], #inGameMenu"
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pool__beat-arrow-blue="mixin: beat arrow-blue-beat; size: 5; container: #beatContainer"
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pool__beat-arrow-red="mixin: beat arrow-red-beat; size: 10; container: #beatContainer"
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pool__beat-dot-blue="mixin: beat dot-blue-beat; size: 10; container: #beatContainer"
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@@ -14,7 +14,7 @@
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<a-entity mixin="dialogButtonText" text="value: GAME OVER; color: #ff7171; width: 4" bind__visible="isGameOver" position="0 1.8 -2.3"></a-entity>
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<a-entity position="0 1.6 -2" bind__visible="isGameOver || isPaused || isVictory">
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<a-entity id="inGameMenu" position="0 1.6 -2" bind__visible="isGameOver || isPaused || isVictory">
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<a-entity
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id="resumeButton"
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mixin="dialogButton"
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