no show song progress ring until preloaded

This commit is contained in:
Kevin Ngo
2018-11-12 14:07:39 +08:00
parent 250ed2ba68
commit bf054c5042
2 changed files with 12 additions and 16 deletions

View File

@@ -2,32 +2,23 @@ AFRAME.registerComponent('song-progress-ring', {
dependencies: ['geometry', 'material'],
schema: {
challengeId: {type: 'string'},
enabled: {default: false}
},
init: function () {
this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 2000);
this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 1000);
this.progress = this.el.getObject3D('mesh').material.uniforms.progress;
this.el.sceneEl.addEventListener('cleargame', () => {
this.progress.value = 0;
});
},
update: function (oldData) {
// Reset when changing song.
if (oldData.challengeId !== this.data.challengeId && this.progress) {
this.progress.value = 0;
}
this.progress.value = 0;
},
play: function () {
this.context = this.el.sceneEl.components.song.context;
this.progress = this.el.getObject3D('mesh').material.uniforms.progress;
},
tick: function () {
if (!this.data.enabled) { return; }
updateRing: function () {
const source = this.el.sceneEl.components.song.source;
if (!source) { return; }
@@ -35,5 +26,10 @@ AFRAME.registerComponent('song-progress-ring', {
this.el.sceneEl.components.song.getCurrentTime() /
source.buffer.duration;
this.progress.value = progress;
},
tick: function () {
if (!this.data.enabled) { return; }
this.updateRing();
}
});

View File

@@ -134,8 +134,8 @@
<a-entity
id="songProgressRing"
bind__song-progress-ring="challengeId: challenge.id; enabled: isPlaying"
bind__visible="isPlaying"
bind__song-progress-ring="enabled: isPlaying && challenge.isBeatsPreloaded"
bind__visible="isPlaying && challenge.isBeatsPreloaded"
geometry="primitive: plane; width: 0.1; height: 0.1"
material="shader: ring; progress: 0; transparent: true; radiusInner: 0.5; color: #ABABAB"
position="0 0.1 -1.5"