mergin geos like goten and trunks

This commit is contained in:
Kevin Ngo
2018-10-05 00:26:52 -07:00
parent a8f930b686
commit c06f953208
6 changed files with 81 additions and 12 deletions

5
package-lock.json generated
View File

@@ -124,6 +124,11 @@
"resolved": "https://registry.npmjs.org/aframe-event-set-component/-/aframe-event-set-component-4.1.2.tgz",
"integrity": "sha512-fgiEBBRAx3Wu7xRcz2xClFj2L5bdcdXqAPGxoqms+cn4vG6exSGmEBVF7GST28sCknF82KjTaBp9nCyzSY9j4w=="
},
"aframe-geometry-merger-component": {
"version": "2.0.0-beta1",
"resolved": "https://registry.npmjs.org/aframe-geometry-merger-component/-/aframe-geometry-merger-component-2.0.0-beta1.tgz",
"integrity": "sha512-0anZA8K7X5lybhbQEGdI8uH0tMZx1b90EA69MOkWfaYPKLWEK9neOWoF+qxOQql5Zz04zVl+BJ9q0fESuUnS9Q=="
},
"aframe-gltf-part-component": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/aframe-gltf-part-component/-/aframe-gltf-part-component-1.1.0.tgz",

View File

@@ -12,6 +12,7 @@
"aframe-cubemap-component": "^0.1.2",
"aframe-event-decorators": "^1.0.2",
"aframe-event-set-component": "^4.0.1",
"aframe-geometry-merger-component": "^2.0.0-beta1",
"aframe-gltf-part-component": "1.1.0",
"aframe-haptics-component": "^1.4.2",
"aframe-layout-component": "^5.2.0",

View File

@@ -11,6 +11,7 @@ AFRAME.registerComponent('materials', {
default: 'black',
oneOf: ['black', 'default', 'neon']
},
update: function () {
this.el.object3D.traverse(o => o.material = this.system[this.data]);
}

View File

@@ -0,0 +1,61 @@
var colorHelper = new THREE.Color();
/**
* Set geometry vertex colors, allows for geometry merging using one material
* while retaining colors.
*/
AFRAME.registerComponent('vertex-colors-buffer', {
schema: {
baseColor: {type: 'color'},
itemSize: {default: 3}
},
update: function (oldData) {
var colors;
var data = this.data;
var i;
var el = this.el;
var geometry;
var mesh;
var self = this;
mesh = this.el.getObject3D('mesh');
if (!mesh || !mesh.geometry) {
el.addEventListener('object3dset', function reUpdate (evt) {
if (evt.detail.type !== 'mesh') { return; }
el.removeEventListener('object3dset', reUpdate);
self.update(oldData);
});
return;
}
geometry = mesh.geometry;
// Empty geometry.
if (!geometry.attributes.position) {
console.warn('Geometry has no vertices', el);
return;
}
if (!geometry.attributes.color) {
geometry.addAttribute('color',
new THREE.BufferAttribute(
new Float32Array(geometry.attributes.position.array.length), 3
)
);
}
colors = geometry.attributes.color.array;
// TODO: For some reason, incrementing loop by 3 doesn't work. Need to do by 4 for glTF.
colorHelper.set(data.baseColor);
for (i = 0; i < colors.length; i += data.itemSize) {
colors[i] = colorHelper.r;
colors[i + 1] = colorHelper.g;
colors[i + 2] = colorHelper.b;
}
geometry.attributes.color.needsUpdate = true;
}
});

View File

@@ -6,6 +6,7 @@ require('aframe-animation-component');
require('aframe-audioanalyser-component');
require('aframe-cubemap-component');
require('aframe-event-set-component');
require('aframe-geometry-merger-component');
require('aframe-haptics-component');
require('aframe-layout-component');
require('aframe-orbit-controls');

View File

@@ -17,18 +17,18 @@
audio-columns="analyser: #audioAnalyser; height: 28; mirror: 10; scale: 10; thickness: 0.4; separation: 0.45"
position="0 -17 1"></a-entity>
<!-- Corridor. -->
<a-entity geometry="height: 0.3; depth: 50; width: 4.1" position="0 0 -31.85" materials="black"></a-entity>
<a-entity geometry="height:20; depth:0.3; width:0.3" materials="black" position="1.9 -9.97 -7"></a-entity>
<a-entity geometry="height:20; depth:0.3; width:0.3" materials="black" position="-1.9 -9.97 -7"></a-entity>
<a-entity geometry="height: 0.3; depth: 50; width: 0.3" position="1.9 -1 -31.85" materials="black"></a-entity>
<a-entity geometry="height: 0.3; depth: 50; width: 0.3" position="-1.9 -1 -31.85" materials="black"></a-entity>
<!-- Corridor handrail. -->
<a-entity geometry="height:21.5; depth:0.2; width:0.2" materials="black" position="3.5 -10 -7"></a-entity>
<a-entity geometry="height:21.5; depth:0.2; width:0.2" materials="black" position="-3.5 -10 -7"></a-entity>
<a-mixin id="corridor" geometry="skipCache: true" vertex-colors-buffer="baseColor: #010101"></a-mixin>
<a-entity id="stageCorridor" buffer-geometry-merger material="shader: flat; vertexColors: vertex">
<!-- Corridor. -->
<a-entity mixin="corridor" geometry="height: 0.3; depth: 50; width: 4.1" position="0 0 -31.85"></a-entity>
<a-entity mixin="corridor" geometry="height: 20; depth: 0.3; width: 0.3" position="1.9 -9.97 -7"></a-entity>
<a-entity mixin="corridor" geometry="height: 20; depth: 0.3; width: 0.3" position="-1.9 -9.97 -7"></a-entity>
<a-entity mixin="corridor" geometry="height: 0.3; depth: 50; width: 0.3" position="1.9 -1 -31.85"></a-entity>
<a-entity mixin="corridor" geometry="height: 0.3; depth: 50; width: 0.3" position="-1.9 -1 -31.85"></a-entity>
<!-- Corridor handrail. -->
<a-entity mixin="corridor" geometry="height: 21.5; depth: 0.2; width: 0.2" position="3.5 -10 -7"></a-entity>
<a-entity mixin="corridor" geometry="height: 21.5; depth: 0.2; width: 0.2" position="-3.5 -10 -7"></a-entity>
</a-entity>
<a-entity geometry="height: 0.05; depth: 50; width: 0.05" position="3.5 0.65 -32" materials="neon"></a-entity>
<a-entity geometry="height: 0.05; depth: 50; width: 0.05" position="-3.5 0.65 -32" materials="neon"></a-entity>