Add stage floor
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BIN
assets/img/stage/floor.png
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BIN
assets/img/stage/floor.png
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After Width: | Height: | Size: 23 KiB |
@@ -17,9 +17,10 @@
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stage-colors="blue">
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<a-assets timeout="10000">
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<!-- Stage -->
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<a-image id="backglowTexture" src="assets/img/stage/backglow.png"></a-image>
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<a-image id="floor" src="assets/img/stage/floor.png"></a-image>
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<a-image id="skyTexture" src="assets/img/stage/sky.jpg"></a-image>
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<a-image id="smokeTexture" src="assets/img/stage/smoke.png"></a-image>
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<a-image id="backglowTexture" src="assets/img/stage/backglow.png"></a-image>
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<a-asset-item id="backglow-obj" src="assets/models/backglow.obj"></a-asset-item>
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<a-mixin id="laser" laser geometry="height: 300; depth: 0.16; width: 0.16" materials="neon"></a-mixin>
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@@ -49,6 +49,8 @@
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<a-entity id="logo" position="0 5.0 -7.5">
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<a-entity mixin="font" text="width: 35; value: SUPER SABER; align: center; color: #ff666a"></a-entity>
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<a-entity mixin="font" text="width: 35; value: SUPER SABER; align: center; color: #ff1a1f" position="0 0 -0.1"></a-entity>
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<a-entity mixin="font" text="width: 35; value: SUPER SABER; align: center; color: #0a0228" position="0 0 -0.2">
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<a-entity mixin="font" text="width: 35; value: SUPER SABER; align: center; color: #0a0228" position="0 0 -0.2"></a-entity>
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</a-entity>
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<a-entity geometry="primitive: plane; width: 3; height: 3" material="shader: flat; src: #floor" position="0 0 0" rotation="-90 0 0"></a-entity>
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</a-entity>
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