fix: kevin comments and victory ring animation
This commit is contained in:
@@ -1,16 +1,21 @@
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AFRAME.registerComponent('text-counter', {
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dependencies: ['text'],
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schema: {
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value: {default: 0.0, type: 'float'},
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decimals: {default: 0},
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dur: {default: 2000, type: 'int'},
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emit: {default: false},
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prefix: {default: ''},
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suffix: {default: ''},
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decimals: {default: 0}
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value: {default: 0.0, type: 'float'}
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},
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init: function () {
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this.startTime = null;
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this.currentValue = -1;
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this.currentValue = 0;
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this.textValue = {value : ''};
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this.victoryInfoRank = document.getElementById('victoryInfoRank');
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this.victoryButtons = document.getElementById('victoryButtons');
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},
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decimals: function (n) {
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@@ -20,27 +25,26 @@ AFRAME.registerComponent('text-counter', {
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update: function (oldData) {
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this.startTime = null;
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this.currentValue = -1;
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this.el.setAttribute('text', {
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value: `${this.data.prefix} ${this.decimals(0)} ${this.data.suffix}`
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});
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this.currentValue = 0;
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this.textValue.value = `${this.data.prefix} ${this.decimals(0)} ${this.data.suffix}`;
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this.el.setAttribute('text', this.textValue);
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},
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tick: function (time) {
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if (this.currentValue < this.data.value) {
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if (this.startTime === null) { this.startTime = time};
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const prevValue = Math.floor(this.currentValue);
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this.currentValue = this.data.value * (time - this.startTime) / this.data.dur;
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if (Math.floor(this.currentValue) !== prevValue) {
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if (this.currentValue >= this.data.value) {
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this.currentValue = this.data.value;
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document.getElementById('victoryInfoRank').emit('appear');
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document.getElementById('victoryButtons').emit('appear');
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}
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this.el.setAttribute('text', {
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value: `${this.data.prefix} ${this.decimals(this.currentValue)} ${this.data.suffix}`
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});
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if (this.currentValue >= this.data.value) { return; }
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if (this.startTime === null) { this.startTime = time; return; };
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const prevValue = Math.floor(this.currentValue);
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this.currentValue = this.data.value * (time - this.startTime) / this.data.dur;
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if (Math.floor(this.currentValue) === prevValue) { return; }
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if (this.currentValue >= this.data.value) {
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this.currentValue = this.data.value;
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if (this.data.emit) {
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console.log(this.currentValue, this.data.value);
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this.victoryInfoRank.emit('textcounterdone', null, false);
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this.victoryButtons.emit('textcounterdone', null, false);
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}
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}
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this.textValue.value = `${this.data.prefix} ${this.decimals(this.currentValue)} ${this.data.suffix}`;
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this.el.setAttribute('text', this.textValue);
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}
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})
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@@ -10,7 +10,7 @@ AFRAME.registerComponent('victory-accuracy-ring', {
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update: function () {
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this.el.getObject3D('mesh').material.uniforms.progress.value = 0;
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this.el.setAttribute('animation', 'to', this.data.accuracy);
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this.el.setAttribute('animation', 'to', this.data.accuracy / 100);
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this.el.components['animation'].beginAnimation();
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}
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});
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@@ -7,7 +7,7 @@ const SONG_NAME_TRUNCATE = 24;
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const SONG_SUB_NAME_TRUNCATE = 32;
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const DAMAGE_DECAY = 0.25;
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const DAMAGE_MAX = 1000000;
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const DAMAGE_MAX = 10;
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const DEBUG_CHALLENGE = {
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author: 'Superman',
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@@ -55,33 +55,6 @@
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<a-entity mixin="gameMenuButtonText" text="value: EXIT TO MENU"></a-entity>
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</a-entity>
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<a-entity
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id="victoryButtons"
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visible="false"
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animation="property: visible; from: false; to: true; delay: 1000; startEvents: appear">
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<a-entity
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id="victoryRestartButton"
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mixin="gameMenuButton"
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bind__visible="isVictory"
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position="-0.56 -0.79 0.05"
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bind-toggle__raycastable="isVictory"
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proxy-event="event: click; to: a-scene; as: gamemenurestart">
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<a-entity mixin="gameMenuButtonText" text="value: RESTART SONG"></a-entity>
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</a-entity>
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<a-entity
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id="victoryExitButton"
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mixin="gameMenuButton"
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bind__visible="isVictory"
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bind-toggle__raycastable="isVictory"
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position="0.56 -0.79 0.05"
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proxy-event="event: click; to: a-scene; as: gamemenuexit">
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<a-entity mixin="gameMenuButtonText" text="value: EXIT TO MENU"></a-entity>
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</a-entity>
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</a-entity>
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<!-- Song info. -->
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<a-entity id="gameMenuSongInfoContainer" position="-1.64 -0.12 0.798" rotation="0 55 0">
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<a-entity mixin="slice" slice9="width: 0.77; height: 0.72; padding: 0.04" position="0 0.25 -0.03"></a-entity>
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@@ -27,15 +27,15 @@
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bind__victory-rank="rank: score.rank"
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scale="0 0 0"
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position="0 0.2 0.05"
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animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: appear"
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animation__scale="property: scale; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: appear"
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animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: textcounterdone"
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animation__scale="property: scale; from: 0 0 0; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: textcounterdone"
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text="wrapCount: 2; align: center; baseline: top; width: 0.82; side: double"></a-entity>
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<a-entity
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id="victoryInfoAccuracy"
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mixin="font"
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text="align: center; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
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text-counter="suffix: %; decimals: 2"
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text-counter="suffix: %; decimals: 2; emit: true"
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bind__text-counter="value: score.accuracy"
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position="0.45 0.75 0"></a-entity>
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@@ -50,9 +50,35 @@
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id="victoryInfoMaxCombo"
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mixin="font"
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text="align: center; color: #FAFAFA; wrapCount: 22; baseline: top; width: 1"
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text-counter="prefix: MAX COMBO: ;"
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text-counter="prefix: MAX COMBO: "
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bind__text-counter="value: score.maxCombo"
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position="0 -0.3 0"></a-entity>
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<a-entity
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id="victoryButtons"
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animation="property: visible; from: false; to: true; delay: 1000; startEvents: textcounterdone"
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position="0 0.2 0"
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play-sound="event: mouseenter; sound: #hoverSound; volume: 0.03"
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play-sound__click="event: click; sound: #confirmSound; volume: 0.25"
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visible="false">
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<a-entity
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id="victoryRestartButton"
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mixin="gameMenuButton"
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position="-0.56 -0.79 0.05"
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bind-toggle__raycastable="isVictory"
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proxy-event="event: click; to: a-scene; as: gamemenurestart">
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<a-entity mixin="gameMenuButtonText" text="value: RESTART SONG"></a-entity>
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</a-entity>
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<a-entity
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id="victoryExitButton"
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mixin="gameMenuButton"
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bind-toggle__raycastable="isVictory"
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position="0.56 -0.79 0.05"
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proxy-event="event: click; to: a-scene; as: gamemenuexit">
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<a-entity mixin="gameMenuButtonText" text="value: EXIT TO MENU"></a-entity>
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</a-entity>
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</a-entity>
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</a-entity>
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<a-timeline id="victoryTimeline">
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