search button (fixes #12)
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assets/img/slicebtn.png
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assets/img/slicebtn.png
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@@ -4,6 +4,6 @@ AFRAME.registerComponent('keyboard-raycastable', {
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play: function () {
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// TODO: bind-toggle__raycastable for when search is activated.
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this.el.components['super-keyboard'].kbImg.setAttribute('bind-toggle__raycastable',
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'menu.active');
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'showKeyboard');
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},
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});
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@@ -49,6 +49,7 @@
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<img id="playImg" src="assets/img/play.png">
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<img id="skyTexture" src="assets/img/stage/sky.jpg">
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<img id="sliceImg" src="assets/img/slice.png">
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<img id="slicebtnImg" src="assets/img/slicebtn.png">
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<img id="smokeTexture" src="assets/img/stage/smoke.png">
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<img id="beamImg" src="assets/img/beam.png">
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<img id="wrongBlueImg" src="assets/img/wrongblue.png">
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@@ -28,6 +28,7 @@ AFRAME.registerState({
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},
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inVR: false,
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isPaused: false,
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showKeyboard: false,
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menu: {
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active: true,
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playButtonText: 'Play'
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@@ -84,6 +85,10 @@ AFRAME.registerState({
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state.challenge.isLoading = true;
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},
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closekeyboard: (state) => {
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state.showKeyboard = false;
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},
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/**
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* Song clicked from menu.
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*/
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@@ -109,6 +114,10 @@ AFRAME.registerState({
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state.menuSelectedChallenge.difficulty = difficulty;
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},
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openkeyboard: (state) => {
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state.showKeyboard = true;
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},
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pausegame: (state) => {
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state.isPaused = true;
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},
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@@ -185,9 +185,26 @@
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bind-toggle__raycastable="menu.active && !!menuSelectedChallenge.id"
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bind__visible="menu.active && !!menuSelectedChallenge.id"></a-plane>
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</a-entity>
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</a-entity>
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<a-entity id="keyboard" super-keyboard="width: 1; hand: {{ DEBUG_KEYBOARD and '#mouseCursor' or '#rightHand' }}; imagePath: assets/img/keyboard/; injectToRaycasterObjects: false" position="0 0.8 -1" rotation="-40 0 0" keyboard-raycastable search bind__super-keyboard="show: menu.active"></a-entity>
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<a-entity id="searchButton" position="0 0.76 -1.8"
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mixin="slice" slice9="src: #slicebtnImg; color: #999; width: 1; height: 0.2; padding: 0.1"
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animation__mouseenter1="property: slice9.color; type: color; from: #999; to: #FFF; startEvents: mouseenter; pauseEvents: mouseleave; dur: 150"
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animation__mouseleave1="property: slice9.color; type: color; from: #FFF; to: #999; startEvents: mouseleave; pauseEvents: mouseenter; dur: 150"
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animation__mouseenter2="property: scale; from: 1 1 1; to: 1.1 1.1 1.1; startEvents: mouseenter; pauseEvents: mouseleave; dur: 150"
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animation__mouseleave2="property: scale; to: 1 1 1; from: 1.1 1.1 1.1; startEvents: mouseleave; pauseEvents: mouseenter; dur: 150"
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bind-toggle__raycastable="menu.active && !showKeyboard"
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bind__visible="menu.active && !showKeyboard"
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proxy-event="event: click; to: a-scene; as: openkeyboard">
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<a-entity mixin="textFont" text="align: center; color: #AAA; wrapCount: 20; value:SEARCH SONG" position="0 -0.07 0.01"></a-entity>
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</a-entity>
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<a-entity id="keyboard" super-keyboard="label: Search song name or author:; width: 1; hand: {{ DEBUG_KEYBOARD and '#mouseCursor' or '#rightHand' }}; imagePath: assets/img/keyboard/; injectToRaycasterObjects: false" position="0 0.8 -1" rotation="-40 0 0" keyboard-raycastable search bind__super-keyboard="show: showKeyboard"
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proxy-event__dismiss="event: superkeyboarddismiss; to: a-scene; as: closekeyboard"
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proxy-event__accept="event: superkeyboardinput; to: a-scene; as: closekeyboard"
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></a-entity>
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<!-- Representation of the song information during play mode. Not part of menu.
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TODO: Move to different template along with score and such. -->
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