hook up stage-colors to cleargame event

This commit is contained in:
Kevin Ngo
2018-10-15 16:41:08 -07:00
parent 4507b91342
commit c897a58552
2 changed files with 20 additions and 12 deletions

View File

@@ -4,8 +4,7 @@ AFRAME.registerComponent('stage-colors', {
dependencies: ['background', 'fog'],
schema: {
color: {default: 'blue', oneOf: ['blue', 'red']},
isGameOver: {default: false}
color: {default: 'blue', oneOf: ['blue', 'red']}
},
init: function () {
@@ -51,13 +50,29 @@ AFRAME.registerComponent('stage-colors', {
});
this.colorCodes = ['off', 'blue', 'blue', 'bluefade', '', 'red', 'red', 'redfade'];
this.el.addEventListener('cleargame', this.resetColors.bind(this));
},
update: function (oldData) {
const red = this.data.color === 'red';
this.updateColors(this.data.color);
},
// Let game over animations do the work. Only update when leaving game over state.
if (!oldData.isGameOver && this.data.isGameOver) { return; }
setColor: function (target, code) {
const mesh = this.targets[target].getObject3D('mesh');
if (mesh) { mesh.material.opacity = 1; }
this.targets[target].emit('color' + this.colorCodes[code], null, false);
},
resetColors: function () {
this.updateColors('blue');
for (let target in this.targets) {
this.targets[target].emit('colorblue', null, false);
}
},
updateColors: function (color) {
const red = color === 'red';
// Init or reset.
this.backglow.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');
@@ -72,11 +87,5 @@ AFRAME.registerComponent('stage-colors', {
this.mineMaterial.emissive = this.mineEmission[red ? 'red' : 'blue'];
this.mineMaterial.envMap = this.mineEnvMap[red ? 'red' : 'blue'];
this.mineMaterial.needsUpdate = true;
},
setColor: function (target, code) {
const mesh = this.targets[target].getObject3D('mesh');
if (mesh) { mesh.material.opacity = 1; }
this.targets[target].emit('color' + this.colorCodes[code], null, false);
}
});

View File

@@ -21,7 +21,6 @@
bind__overlay="enabled: !isPlaying"
bind__song="challengeId: challenge.id; isPlaying: isPlaying; isBeatsPreloaded: challenge.isBeatsPreloaded; isGameOver: isGameOver"
bind__song-preview-system="challengeId: challenge.id; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
bind__stage-colors="isGameOver: isGameOver"
animation__gameover="property: object3D.background; type: color; to: #750000; startEvents: gameover"
animation__gameoverfog="property: components.fog.el.object3D.fog.color; type: color; to: #330000; startEvents: gameover; dur: 500; easing: easeInQuad"
console-shortcuts