tutorial tweaks

This commit is contained in:
Diego F. Goberna
2018-11-01 02:49:57 +01:00
parent 434bfc1e8a
commit d9f08daf62

View File

@@ -6,7 +6,7 @@
scale="0.8 0.8 0.8"
bind__visible="menuActive">
<a-entity mixin="slice" slice9="width: 0.94; height: 0.25; left: 70; padding: 0.03; opacity: 0.9" position="-0.62 -0.18 -0.01" raycastable=""></a-entity>
<a-entity mixin="slice" slice9="width: 1.1; height: 0.21; left: 70; padding: 0.03; opacity: 0.9" position="-0.54 -0.455 -0.01" raycastable=""></a-entity>
<a-entity mixin="slice" slice9="width: 1.29; height: 0.21; left: 70; padding: 0.03; opacity: 0.9" position="-0.44 -0.455 -0.01" raycastable=""></a-entity>
<a-entity mixin="slice" slice9="width: 1.21; height: 0.21; left: 70; padding: 0.03; opacity: 0.9" position="-0.48 -0.715 -0.01" raycastable=""></a-entity>
<a-entity position="-0.3 0 0">
@@ -20,8 +20,8 @@
<a-entity mixin="font" text="value: Slice the beats; wrapCount: 30" position="-0.01 -0.2 0"></a-entity>
<a-entity mixin="font" text="value: (mind color and direction!)" position="-0.01 -0.26 0"></a-entity>
<a-entity mixin="font" text="value: Dodge walls, avoid mines; wrapCount: 30" position="-0.01 -0.5 0"></a-entity>
<a-entity mixin="font" text="value: Swing harder for more points!; wrapCount: 30" position="-0.01 -0.75 0"></a-entity>
<a-entity mixin="font" text="value: Dodge walls, avoid cutting mines; wrapCount: 30" position="-0.01 -0.5 0"></a-entity>
<a-entity mixin="font" text="value: More swing, more points!; wrapCount: 30" position="-0.01 -0.75 0"></a-entity>
</a-entity>
</a-entity>
@@ -39,13 +39,13 @@
<a-entity
obj-model="obj: #tutorial1Obj"
material="side: double; shader: flat; transparent: true; src: #tutorialImg"
position="0.098 -0.2 0"
position="0.12 -0.3 0"
scale="0.9 0.9 0.9"
animation="property: object3D.rotation.y; from: -20; to: 35; dur: 5000; dir: alternate; easing: easeInOutCubic; loop: true"
></a-entity>
<a-entity
position="0.4 -0.32 0">
position="0.59 -0.34 0">
<a-entity
geometry="width: 0.3; height: 0.04; depth: 0.3"
animation="property: object3D.position.z; from: -0.5; to: -0.1; dur: 2000; easing: linear; loop: true; easing: easeInOutCubic"