keep preview playing if searching

This commit is contained in:
Kevin Ngo
2018-10-16 21:19:48 -07:00
parent 1b59697518
commit e195b9f2f2
3 changed files with 8 additions and 4 deletions

View File

@@ -1,6 +1,7 @@
AFRAME.registerComponent('intro-song', {
schema: {
isPlaying: {default: true}
isPlaying: {default: true},
isSearching: {default: false}
},
init: function () {
@@ -14,6 +15,8 @@ AFRAME.registerComponent('intro-song', {
if (!this.el.sceneEl.isPlaying) { return; }
if (!oldData.isSearching && this.data.isSearching) { return; }
// Play.
if (!oldData.isPlaying && this.data.isPlaying) {
this.analyserEl.components.audioanalyser.resumeContext();

View File

@@ -9,6 +9,7 @@ AFRAME.registerComponent('song-preview-system', {
schema: {
challengeId: {default: ''},
debug: {default: false},
isSearching: {default: false},
isSongLoading: {default: false}, // Continue to play preview song during loading.
selectedChallengeId: {type: 'string'}
},
@@ -37,7 +38,7 @@ AFRAME.registerComponent('song-preview-system', {
}
// Unselect.
if (oldData.selectedChallengeId && !data.selectedChallengeId) {
if (oldData.selectedChallengeId && !data.selectedChallengeId && !data.isSearching) {
this.stopSong();
}

View File

@@ -17,10 +17,10 @@
mixin="gameoverAnimation fogAnimation"
bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPlaying: isPlaying"
bind__gameover="isGameOver: isGameOver"
bind__intro-song="isPlaying: menuActive && !menuSelectedChallenge.id"
bind__intro-song="isPlaying: menuActive && !menuSelectedChallenge.id; isSearching: isSearching"
bind__overlay="enabled: !isPlaying"
bind__song="challengeId: challenge.id; isPlaying: isPlaying; isBeatsPreloaded: challenge.isBeatsPreloaded; isGameOver: isGameOver"
bind__song-preview-system="challengeId: challenge.id; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
bind__song-preview-system="challengeId: challenge.id; isSearching: isSearching; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
animation__gameover="property: object3D.background; type: color; to: #750000; startEvents: gameover"
animation__gameoverfog="property: components.fog.el.object3D.fog.color; type: color; to: #330000; startEvents: gameover; dur: 500; easing: easeInQuad"
console-shortcuts