improved wall shader
This commit is contained in:
committed by
Diego Marcos
parent
119f3466dc
commit
fd240e86ab
Binary file not shown.
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
291
assets/models/wallglow.obj
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291
assets/models/wallglow.obj
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# Blender v2.79 (sub 0) OBJ File: 'stage.blend'
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# www.blender.org
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v -0.500000 -0.500000 0.500000
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v -0.552420 -0.570000 0.570000
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v -0.570000 -0.570000 0.550027
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v -0.500000 -0.500000 -0.500000
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v -0.552420 -0.570000 -0.570000
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v -0.570000 -0.570000 -0.550027
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v 0.500000 -0.500000 0.500000
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v 0.552419 -0.570000 0.570000
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v 0.570000 -0.570000 0.550027
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v 0.500000 -0.500000 -0.500000
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v 0.552419 -0.570000 -0.570000
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v 0.570000 -0.570000 -0.550027
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v -0.500000 0.500000 0.500000
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v -0.552419 0.570000 0.570000
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v -0.570000 0.570000 0.550027
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v -0.500000 0.500000 -0.500000
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v -0.552419 0.570000 -0.570000
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v -0.570000 0.570000 -0.550027
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v 0.500000 0.500000 0.500000
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v 0.552420 0.570000 0.570000
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v 0.570000 0.570000 0.550027
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v 0.500000 0.500000 -0.500000
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v 0.552420 0.570000 -0.570000
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v 0.570000 0.570000 -0.550027
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v -0.500000 0.500000 -0.500000
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v 0.500000 0.500000 -0.500000
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v -0.500000 -0.500000 -0.500000
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v -0.550027 -0.570000 -0.570000
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v 0.500000 -0.500000 -0.500000
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v -0.500000 0.500000 0.500000
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v -0.570000 0.552420 0.570000
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v -0.550027 0.570000 0.570000
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v 0.500000 0.500000 0.500000
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v 0.570000 0.552420 0.570000
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v -0.500000 -0.500000 0.500000
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v -0.570000 -0.552420 0.570000
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v -0.550027 -0.570000 0.570000
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v 0.500000 -0.500000 0.500000
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v 0.570000 -0.552420 0.570000
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v 0.550027 -0.570000 0.570000
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v -0.500000 0.500000 0.500000
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v -0.570000 0.552420 0.570000
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v -0.570000 0.570000 0.550027
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v -0.500000 0.500000 -0.500000
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v -0.570000 0.552420 -0.570000
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v -0.570000 0.570000 -0.550027
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v -0.500000 -0.500000 0.500000
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v -0.570000 -0.552420 0.570000
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v -0.570000 -0.570000 0.550027
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v -0.500000 -0.500000 -0.500000
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v -0.570000 -0.552420 -0.570000
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v -0.570000 -0.570000 -0.550027
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v 0.500000 0.500000 0.500000
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v 0.570000 0.552420 0.570000
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v 0.570000 0.570000 0.550027
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v 0.500000 0.500000 -0.500000
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v 0.570000 0.552420 -0.570000
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v 0.570000 0.570000 -0.550027
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v 0.500000 -0.500000 0.500000
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v 0.570000 -0.552420 0.570000
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v 0.570000 -0.570000 0.550027
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v 0.500000 -0.500000 -0.500000
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v 0.570000 -0.552420 -0.570000
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v 0.570000 -0.570000 -0.550027
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.755161 0.236732
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.237161
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.237161
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.237161
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.237161
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.236732
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vt 0.755161 0.236732
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vt 0.755161 0.237161
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.240314
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.769077 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.237161
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.769077 0.236732
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vt 0.755161 0.240314
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vt 0.769077 0.240314
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vt 0.755161 0.236732
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vt 0.755161 0.236732
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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vt 0.769077 0.237161
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s off
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f 12/1 7/2 10/3
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f 8/4 1/5 7/6
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f 1/7 2/8 3/9
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f 4/10 6/11 5/12
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f 4/13 11/14 10/15
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f 7/16 9/17 8/18
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f 10/19 11/20 12/1
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f 1/21 6/11 4/22
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f 19/23 24/24 22/25
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f 13/26 20/27 19/28
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f 23/35 16/36 22/37
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f 18/34 13/43 16/44
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f 36/45 31/46 34/47
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f 32/48 25/49 31/50
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f 25/51 26/52 27/53
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f 28/54 30/55 29/56
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f 28/57 35/58 34/59
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f 31/60 33/61 32/62
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f 34/63 35/64 36/45
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f 25/65 30/55 28/66
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f 43/67 48/68 46/69
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f 37/70 44/71 43/72
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f 46/85 48/68 47/86
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f 42/78 37/87 40/88
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f 60/89 55/90 58/91
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f 56/92 49/93 55/94
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f 49/95 50/96 51/97
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f 52/98 54/99 53/100
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f 52/101 59/102 58/103
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f 55/104 57/105 56/106
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f 58/107 59/108 60/89
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f 67/111 72/112 70/113
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f 12/1 9/17 7/2
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f 67/111 69/128 72/112
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f 61/114 62/143 68/115
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f 71/123 65/144 64/124
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f 66/122 63/118 61/131
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@@ -25,6 +25,7 @@
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<a-asset-item id="wrongObj" src="assets/models/wrong.obj"></a-asset-item>
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<a-asset-item id="smokeObj" src="assets/models/smoke.obj"></a-asset-item>
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<a-asset-item id="audiocolumnObj" src="assets/models/audiocolumn.obj"></a-asset-item>
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<!--<a-asset-item id="wallglowObj" src="assets/models/wallglow.obj"></a-asset-item>-->
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<a-asset-item id="tutorial1Obj" src="assets/models/tutorial1.obj"></a-asset-item>
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<a-asset-item id="tutorial2Obj" src="assets/models/tutorial2.obj"></a-asset-item>
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@@ -122,7 +123,7 @@
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id="wall"
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data-saber-particles
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geometry
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material="shader: wallShader; tex: #noiseTexture; env: #envmapWallTexture; repeat: 2 2; transparent: true; side: double"
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material="shader: wallShader; transparent: true; side: double;"
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wall></a-mixin>
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<a-mixin
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@@ -16,7 +16,7 @@ AFRAME.registerComponent('gpu-preloader', {
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this.preloadMissMap();
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this.preloadPlayButton();
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this.preloadSearchPrevPage();
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this.preloadWallMap();
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//this.preloadWallMap();
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this.preloadWrongMap();
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this.preloadGenres();
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}, 1000);
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@@ -2,8 +2,6 @@
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AFRAME.registerShader('wallShader', {
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schema: {
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iTime: {type: 'time', is: 'uniform'},
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tex: {type: 'map', is: 'uniform'},
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env: {type: 'map', is: 'uniform'},
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hitRight: {type: 'vec3', is: 'uniform', default: {x: 0, y: 1, z: 0}},
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hitLeft: {type: 'vec3', is: 'uniform', default: {x: 0, y: 0, z: 0}}
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},
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@@ -22,78 +20,89 @@ AFRAME.registerShader('wallShader', {
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`,
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fragmentShader: `
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// based on https://www.shadertoy.com/view/ldlXRS
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varying vec2 uvs;
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varying vec3 nrml;
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varying vec3 worldPos;
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uniform float iTime;
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uniform sampler2D tex;
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uniform sampler2D env;
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//uniform sampler2D env;
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uniform vec3 hitRight;
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uniform vec3 hitLeft;
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#define time iTime/1000.0*0.15
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#define tau 6.2831853
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#define SEED 19.1254
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#define time (3.0 + iTime)/1000.0 * 0.15
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mat2 makem2(in float theta){float c = cos(theta);float s = sin(theta);return mat2(c,-s,s,c);}
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float noise( in vec2 x ){return texture2D(tex, x*.007).x;}
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float fbm(in vec2 p) {
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float z=2.;
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float rz = 0.;
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vec2 bp = p;
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for (float i= 1.;i < 6.;i++)
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{
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rz+= abs((noise(p)-0.5)*2.)/z;
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z = z*2.;
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p = p*2.;
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}
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return rz;
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}
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float dualfbm(in vec2 p) {
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vec2 p2 = p*.4;
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vec2 basis = vec2(fbm(p2-time*1.6),fbm(p2+time*1.7));
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basis = (basis-.5)*.2;
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p += basis;
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return fbm(p*makem2(time*0.2));
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float noise(vec3 uv) {
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return fract(sin(uv.x*123243. + uv.y*424. + uv.z*642. + SEED) * 1524.);
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}
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vec3 drawCircle(vec3 p, vec3 center, float radius, float edgeWidth, vec3 color) {
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return color*(1.0-smoothstep(radius, radius+edgeWidth, length(p-center)));
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return color * (1.0 - smoothstep(radius, radius + edgeWidth, length(p - center)));
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}
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float smoothNoise(vec3 uvw, float frec){
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vec3 luvw = vec3(smoothstep(0.0, 1.0, fract(uvw.xy * frec)), fract(uvw.z * frec));
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vec3 id = floor(uvw * frec);
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float blt = noise(id);
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float brt = noise(id + vec3(1.0, 0.0, 0.0));
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float tlt = noise(id + vec3(0.0, 1.0, 0.0));
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float trt = noise(id + vec3(1.0, 1.0, 0.0));
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float blb = noise(id + vec3(0.0, 0.0, 1.0));
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float brb = noise(id + vec3(1.0, 0.0, 1.0));
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float tlb = noise(id + vec3(0.0, 1.0, 1.0));
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float trb = noise(id + vec3(1.0, 1.0, 1.0));
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float a = mix(blt, brt, luvw.x);
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float b = mix(tlt, trt, luvw.x);
|
||||
float c = mix(a, b, luvw.y);
|
||||
|
||||
float d = mix(blb, brb, luvw.x);
|
||||
float e = mix(tlb, trb, luvw.x);
|
||||
float f = mix(d, e, luvw.y);
|
||||
|
||||
return mix(c, f, luvw.z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void main() {
|
||||
vec2 uv1 = uvs.xy-0.5;
|
||||
float angle = time / 10.0;
|
||||
vec2 uv;
|
||||
uv.x = uv1.x * cos(angle) - uv1.y * sin(angle);
|
||||
uv.y = uv1.y * cos(angle) + uv1.x * sin(angle);
|
||||
uv.x += sin(uv.y * 2.7 + time / 1.7) * 0.2;
|
||||
uv.y += sin(uv.x * 3.1 + time / 2.4) * 0.3;
|
||||
|
||||
vec2 p = uvs.xy-0.5;// / iResolution.xy-0.5;
|
||||
vec2 pp = p;
|
||||
p*= 4.0;
|
||||
float w, r, bg;
|
||||
r = smoothNoise(vec3(uv + worldPos.x, time / 2.0), 3.0) * 0.65;
|
||||
r += smoothNoise(vec3(uv, time / 6.0), 8.0) * 0.3;
|
||||
r += smoothNoise(vec3(uv, time / 14.0), 50.0) * 0.04;
|
||||
|
||||
float rz = dualfbm(p)*5.0;
|
||||
bg = smoothstep(0.5, 1.0, r) + smoothstep(0.5, 0.0, r);
|
||||
r = smoothstep(0.4, 0.50, r) - smoothstep(0.50, 0.6, r);
|
||||
w = smoothstep(0.97, 1.0, r);
|
||||
|
||||
p += time * 20.0;
|
||||
rz *= pow(abs(cos(p.x*.2) + sin(p.y*1.4)*0.1), .4);
|
||||
|
||||
vec3 col = vec3(0.2,0.0,0.0) / rz;
|
||||
col.g = smoothstep(0.6, 1.0, col.r);
|
||||
col.b = smoothstep(0.6, 1.0, col.r);
|
||||
r += smoothstep(0.44, 0.50, abs(uv1.x));
|
||||
r += smoothstep(0.44, 0.50, abs(uv1.y));
|
||||
|
||||
col += smoothstep(0.48, 0.495, abs(pp.x));
|
||||
col += smoothstep(0.48, 0.495, abs(pp.y));
|
||||
w += smoothstep(0.49, 0.498, abs(uv1.x));
|
||||
w += smoothstep(0.49, 0.498, abs(uv1.y));
|
||||
|
||||
col += drawCircle(worldPos, hitRight, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
|
||||
col += drawCircle(worldPos, hitRight, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
|
||||
col += drawCircle(worldPos, hitLeft, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
|
||||
col += drawCircle(worldPos, hitLeft, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
|
||||
w *= 0.9;
|
||||
bg *= 0.5;
|
||||
|
||||
//gl_FragColor = vec4(col, 1.0);
|
||||
vec3 col = vec3(r * 0.8 + w, w + 0.1, w + 0.13);
|
||||
|
||||
// add environment reflection
|
||||
vec3 reflectVec = normalize(reflect(normalize(worldPos - cameraPosition), normalize(nrml + col)));
|
||||
vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
|
||||
vec3 hit;
|
||||
hit = drawCircle(worldPos, hitRight, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
|
||||
hit += drawCircle(worldPos, hitRight, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
|
||||
hit += drawCircle(worldPos, hitLeft, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
|
||||
hit += drawCircle(worldPos, hitLeft, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
|
||||
|
||||
gl_FragColor = vec4(texture2D(env, reflectView.xy * 0.5 + 0.5).xyz * 0.05 + col, 0.9 + col.x);
|
||||
gl_FragColor = vec4(col + hit, 0.7 + w + hit.x);
|
||||
}
|
||||
`
|
||||
`
|
||||
|
||||
});
|
||||
|
||||
@@ -52,9 +52,9 @@
|
||||
play-sound__victory="sound: #victorySong; event: victory"
|
||||
search
|
||||
stage-colors="color: blue"
|
||||
fog="color: #a00; density: 0.035; type: exponential"
|
||||
vr-mode-ui="enterVRButton: #vrButton"
|
||||
tutorial-2d>
|
||||
<!-- fog="color: #a00; density: 0.035; type: exponential" -->
|
||||
|
||||
<a-assets timeout="10000">
|
||||
{% include './assets.html' %}
|
||||
@@ -80,6 +80,11 @@
|
||||
{% include './templates/victory.html' %}
|
||||
{% include './templates/leaderboard.html' %}
|
||||
|
||||
<!--
|
||||
<a-entity id="testwall" geometry="width: 0.3; height: 1; depth: 1.5;" position="-1 1.6 -1" material="shader: wallShader; env: #envmapWallTexture; fog: false; transparent: true; side: double"></a-entity>
|
||||
<a-entity id="testwallglow" visible = "false" obj-model="obj: #wallglowObj" position="-1 1.6 -1" scale="0.3 1.0 1.5" material="shader: flat; blending: additive; depthTest: false; src: #atlasImg; fog: false; transparent: true;"></a-entity>
|
||||
-->
|
||||
|
||||
<!-- super cut fx rings -->
|
||||
{% for i in range(1, 5) %}
|
||||
<a-entity class="superCutFx" mixin="superCut"></a-entity>
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
proxy-event="event: audioanalyserbeat; to: #logolight"></a-entity>
|
||||
|
||||
<a-entity id="stage">
|
||||
|
||||
<!--
|
||||
<a-entity id="backglow"
|
||||
visible="false"
|
||||
|
||||
Reference in New Issue
Block a user