improved wall shader
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committed by
Diego Marcos
parent
119f3466dc
commit
fd240e86ab
@@ -52,9 +52,9 @@
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play-sound__victory="sound: #victorySong; event: victory"
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search
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stage-colors="color: blue"
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fog="color: #a00; density: 0.035; type: exponential"
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vr-mode-ui="enterVRButton: #vrButton"
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tutorial-2d>
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<!-- fog="color: #a00; density: 0.035; type: exponential" -->
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<a-assets timeout="10000">
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{% include './assets.html' %}
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@@ -80,6 +80,11 @@
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{% include './templates/victory.html' %}
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{% include './templates/leaderboard.html' %}
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<!--
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<a-entity id="testwall" geometry="width: 0.3; height: 1; depth: 1.5;" position="-1 1.6 -1" material="shader: wallShader; env: #envmapWallTexture; fog: false; transparent: true; side: double"></a-entity>
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<a-entity id="testwallglow" visible = "false" obj-model="obj: #wallglowObj" position="-1 1.6 -1" scale="0.3 1.0 1.5" material="shader: flat; blending: additive; depthTest: false; src: #atlasImg; fog: false; transparent: true;"></a-entity>
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-->
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<!-- super cut fx rings -->
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{% for i in range(1, 5) %}
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<a-entity class="superCutFx" mixin="superCut"></a-entity>
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