Add gameplay debug mode
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@@ -14,19 +14,10 @@ AFRAME.registerComponent('beat-loader', {
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challengeId: {type: 'string'}, // If clicked play.
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difficulty: {type: 'string'},
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isPlaying: {default: false},
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menuSelectedChallengeId: {type: 'string'} // If menu selected.
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menuSelectedChallengeId: {type: 'string'}
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},
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orientationsHumanized: {
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0: 'up',
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1: 'down',
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2: 'left',
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3: 'right',
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4: 'upleft',
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5: 'upright',
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6: 'downleft',
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7: 'downright'
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},
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orientationsHumanized: ['up', 'down', 'left', 'right', 'upleft', 'upright', 'downleft', 'downright'],
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horizontalPositions: [-0.75, -0.25, 0.25, 0.75],
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@@ -37,6 +28,23 @@ AFRAME.registerComponent('beat-loader', {
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3: 'right'
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},
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positionHumanized: {
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topLeft: {layer: 2, index: 0},
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topCenterLeft: {layer: 2, index: 1},
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topCenterRight: {layer: 2, index: 2},
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topRight: {layer: 2, index: 3},
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middleLeft: {layer: 1, index: 0},
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middleCenterLeft: {layer: 1, index: 1},
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middleCenterRight: {layer: 1, index: 2},
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middleRight: {layer: 1, index: 3},
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bottomLeft: {layer: 0, index: 0},
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bottomCenterLeft: {layer: 0, index: 1},
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bottomCenterRight: {layer: 0, index: 2},
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bottomRight: {layer: 0, index: 3},
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},
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verticalPositionsHumanized: {
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0: 'bottom',
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1: 'middle',
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@@ -62,6 +70,8 @@ AFRAME.registerComponent('beat-loader', {
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this.el.addEventListener('cleargame', this.clearBeats.bind(this));
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// this.addDebugControls();
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this.addBeatGenerationControls();
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},
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update: function (oldData) {
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@@ -327,6 +337,131 @@ AFRAME.registerComponent('beat-loader', {
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}
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},
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addBeatGenerationControls: function () {
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var parentDiv = document.createElement('div');
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var self = this;
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this.selectedBeat = {
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'color': 'red',
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'position': 'middleCenterLeft',
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'type': 'arrow',
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'orientation': 'up'
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};
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parentDiv.style.position = 'absolute';
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parentDiv.style.right = '0';
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parentDiv.style.top = '0';
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parentDiv.style.padding = '10px';
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parentDiv.style.width = '500px';
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parentDiv.style.height = '600px';
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document.body.appendChild(parentDiv);
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addTypeBeatMenu();
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addColorBeatMenu();
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addOrientationMenu();
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addBeatPositionMenu();
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addGenerateButton();
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function addOrientationMenu() {
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var menuDiv = addMenu('orientation');
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addButton('top', menuDiv);
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addButton('left', menuDiv);
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addButton('right', menuDiv);
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addButton('down', menuDiv);
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parentDiv.appendChild(menuDiv);
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}
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function addColorBeatMenu() {
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var menuDiv = addMenu('color');
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addButton('blue', menuDiv);
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addButton('red', menuDiv);
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parentDiv.appendChild(menuDiv);
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}
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function addTypeBeatMenu() {
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var menuDiv = addMenu('type');
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addButton('arrow', menuDiv);
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addButton('dot', menuDiv);
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addButton('mine', menuDiv);
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parentDiv.appendChild(menuDiv);
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}
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function addBeatPositionMenu() {
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var menuDiv = addMenu('position');
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addButton('topLeft', menuDiv);
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addButton('topCenterLeft', menuDiv);
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addButton('topCenterRight', menuDiv);
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addButton('topRight', menuDiv);
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addButton('middleLeft', menuDiv);
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addButton('middleCenterLeft', menuDiv);
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addButton('middleCenterRight', menuDiv);
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addButton('middleRight', menuDiv);
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addButton('bottomLeft', menuDiv);
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addButton('bottomCenterLeft', menuDiv);
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addButton('bottomCenterRight', menuDiv);
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addButton('bottomRight', menuDiv);
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}
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function addMenu(name) {
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var menuDiv = document.createElement('div');
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menuDiv.id = name;
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menuDiv.style.marginBottom = '20px';
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menuDiv.style.width = '500px';
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menuDiv.style.display = 'inline-block';
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parentDiv.appendChild(menuDiv);
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return menuDiv;
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}
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function addButton(text, containerEl, clickHandler) {
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var div = document.createElement('div');
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var handler = clickHandler || function onClick () {
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var i;
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var buttons = div.parentElement.querySelectorAll('.button');
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for (i = 0; i < buttons.length; i++) { buttons[i].style.background = '#000'; }
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div.style.background = '#66f';
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self.selectedBeat[div.parentElement.id] = div.innerHTML;
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};
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div.classList.add('button');
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div.id = 'button' + text;
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div.style.width = '100px';
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div.style.height = '30px';
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div.style.background = '#000';
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div.style.color = '#fff';
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div.style.zIndex = 999999999;
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div.style.padding = '5px';
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div.style.margin = '5px';
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div.style.font = '14px sans-serif';
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div.style.textAlign = 'center';
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div.style.lineHeight = '30px';
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div.style.cursor = 'pointer';
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div.style.display = 'inline-block';
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div.innerHTML = text;
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containerEl.appendChild(div);
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div.addEventListener('click', handler);
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return div;
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};
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function addGenerateButton(text, containerEl) {
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var buttonEl = addButton('Spawn Beat (Space Bar)', parentDiv, function () {
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var type;
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if (self.selectedBeat.type === 'mine') {
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type = 3;
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} else {
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type = self.selectedBeat.color === 'red' ? 0 : 1;
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}
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self.generateBeat({
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_lineIndex: self.positionHumanized[self.selectedBeat.position].index,
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_lineLayer: self.positionHumanized[self.selectedBeat.position].layer,
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_cutDirection: self.selectedBeat.type === 'dot' ? 8 : self.orientationsHumanized.indexOf[self.selectedBeat.orientation],
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_type: type
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});
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});
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buttonEl.style.width = '440px';
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};
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},
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addDebugControls: function () {
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var self = this;
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var currControl = 0;
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@@ -387,12 +522,12 @@ AFRAME.registerComponent('beat-loader', {
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onKeyDown: function (event) {
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const keyCode = event.keyCode;
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switch (keyCode) {
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case 32: // Space.
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this.generateBeat({
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_lineIndex: 2,
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_lineLayer: 1,
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_cutDirection: 1,
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_type: 1
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case 32: // Space bar.
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this.generateBeat({
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_lineIndex: this.positionHumanized[this.selectedBeat.position].index,
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_lineLayer: this.positionHumanized[this.selectedBeat.position].layer,
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_cutDirection: this.selectedBeat.type === 'dot' ? 8 : this.orientationsHumanized.indexOf[this.selectedBeat.orientation],
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_type: type
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});
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break;
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default:
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@@ -150,6 +150,25 @@ AFRAME.registerState({
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state.challenge.isLoading = true;
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},
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/**
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* To work on game over page.
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*
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* ?debugstate=gameplay
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*/
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debuggameplay: state => {
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resetScore(state);
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// Set challenge. `beat-loader` is listening.
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Object.assign(state.challenge, state.menuSelectedChallenge);
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// Reset menu.
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state.menuActive = false;
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state.menuSelectedChallenge.id = '';
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state.isSearching = false;
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state.isSongLoading = false;
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},
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/**
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* To work on game over page.
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*
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