Files
junisaber/src/components/vertex-colors-buffer.js
2018-10-05 00:26:52 -07:00

62 lines
1.5 KiB
JavaScript

var colorHelper = new THREE.Color();
/**
* Set geometry vertex colors, allows for geometry merging using one material
* while retaining colors.
*/
AFRAME.registerComponent('vertex-colors-buffer', {
schema: {
baseColor: {type: 'color'},
itemSize: {default: 3}
},
update: function (oldData) {
var colors;
var data = this.data;
var i;
var el = this.el;
var geometry;
var mesh;
var self = this;
mesh = this.el.getObject3D('mesh');
if (!mesh || !mesh.geometry) {
el.addEventListener('object3dset', function reUpdate (evt) {
if (evt.detail.type !== 'mesh') { return; }
el.removeEventListener('object3dset', reUpdate);
self.update(oldData);
});
return;
}
geometry = mesh.geometry;
// Empty geometry.
if (!geometry.attributes.position) {
console.warn('Geometry has no vertices', el);
return;
}
if (!geometry.attributes.color) {
geometry.addAttribute('color',
new THREE.BufferAttribute(
new Float32Array(geometry.attributes.position.array.length), 3
)
);
}
colors = geometry.attributes.color.array;
// TODO: For some reason, incrementing loop by 3 doesn't work. Need to do by 4 for glTF.
colorHelper.set(data.baseColor);
for (i = 0; i < colors.length; i += data.itemSize) {
colors[i] = colorHelper.r;
colors[i + 1] = colorHelper.g;
colors[i + 2] = colorHelper.b;
}
geometry.attributes.color.needsUpdate = true;
}
});