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using Robust.Shared.Audio;
namespace Content.Shared._CP14.LockKey.Components;
/// <summary>
/// Allows, when interacting with keys, to mill different teeth, changing the shape of the key
/// </summary>
[RegisterComponent]
public sealed partial class CP14LockEditerComponent : Component
{
/// <summary>
/// sound when used
/// </summary>
[DataField]
public SoundSpecifier UseSound =
new SoundCollectionSpecifier("Screwdriver")
{
Params = AudioParams.Default.WithVariation(0.02f),
};
}
//Ed: maybe this component should be removed, and logic be attached to "Screwing" tool?
//CP14KeyFileComponent too, but with different tool prototype
// l、 meow
// (゚、 。
// l ~ヽ
// じしf_,)