* keeye * random locks for demiplanes * blank keys, material keys * craft blank keys * key file * fix skill tree UIScaling * fix audio and sounds and prediction * delete crowbar, merge its into pickaxe * QoL key shaping * lock introdusing * QoL progress lockpicking * examinable lock * lock insert * mithril lockkpick * Update wall_dirt.yml
29 lines
777 B
C#
29 lines
777 B
C#
using Robust.Shared.Audio;
|
||
|
||
namespace Content.Shared._CP14.LockKey.Components;
|
||
|
||
/// <summary>
|
||
/// Allows, when interacting with keys, to mill different teeth, changing the shape of the key
|
||
/// </summary>
|
||
[RegisterComponent]
|
||
public sealed partial class CP14LockEditerComponent : Component
|
||
{
|
||
/// <summary>
|
||
/// sound when used
|
||
/// </summary>
|
||
[DataField]
|
||
public SoundSpecifier UseSound =
|
||
new SoundCollectionSpecifier("Screwdriver")
|
||
{
|
||
Params = AudioParams.Default.WithVariation(0.02f),
|
||
};
|
||
}
|
||
|
||
//Ed: maybe this component should be removed, and logic be attached to "Screwing" tool?
|
||
//CP14KeyFileComponent too, but with different tool prototype
|
||
|
||
// /l、 meow
|
||
// (゚、 。 7
|
||
// l ~ヽ
|
||
// じしf_,)ノ
|