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crystall-punk-14/Content.Server/_CP14/Demiplane/Components/CP14DemiplaneRandomGeneratorComponent.cs

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using Content.Shared._CP14.Demiplane.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Demiplane.Components;
/// <summary>
/// Fills the DemiplaneDataComponent with random modifiers and location
/// </summary>
[RegisterComponent, Access(typeof(CP14DemiplaneSystem))]
public sealed partial class CP14DemiplaneRandomGeneratorComponent : Component
{
[DataField]
public bool OverrideLocation = false;
/// <summary>
/// Demiplane Difficulty Level. By design, the plan so far is for a framework of 1 to 10, but technically could support more.
/// </summary>
[DataField(required: true)]
public int Level = 1;
[DataField(required: true)]
public Dictionary<ProtoId<CP14DemiplaneModifierCategoryPrototype>, float> Limits = new();
}