Files
crystall-punk-14/Content.Server/_CP14/Demiplane/Components/CP14DemiplaneRandomGeneratorComponent.cs
Ed aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00

24 lines
787 B
C#

using Content.Shared._CP14.Demiplane.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Demiplane.Components;
/// <summary>
/// Fills the DemiplaneDataComponent with random modifiers and location
/// </summary>
[RegisterComponent, Access(typeof(CP14DemiplaneSystem))]
public sealed partial class CP14DemiplaneRandomGeneratorComponent : Component
{
[DataField]
public bool OverrideLocation = false;
/// <summary>
/// Demiplane Difficulty Level. By design, the plan so far is for a framework of 1 to 10, but technically could support more.
/// </summary>
[DataField(required: true)]
public int Level = 1;
[DataField(required: true)]
public Dictionary<ProtoId<CP14DemiplaneModifierCategoryPrototype>, float> Limits = new();
}