Merge pull request #101 from crystallpunk-14/20-04-2024-nospawn-global
barrel + CP14 prefix
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Server._CP14.Temperature;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.IgnitionSource;
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@@ -27,7 +28,6 @@ using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Random;
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using Content.Server.CrystallPunk.Temperature;
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namespace Content.Server.Atmos.EntitySystems
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{
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@@ -1,4 +1,4 @@
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using Content.Server.CrystallPunk.Temperature;
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using Content.Server._CP14.Temperature;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Audio;
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@@ -13,7 +13,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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base.Initialize();
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
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SubscribeLocalEvent<CPFlammableAmbientSoundComponent, OnFireChangedEvent>(OnFireChanged); //CrystallPunk bonfire moment
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SubscribeLocalEvent<CP14FlammableAmbientSoundComponent, OnFireChangedEvent>(OnFireChanged); //CrystallPunk bonfire moment
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}
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private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
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@@ -27,7 +27,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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}
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//CrystallPunk bonfire moment
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private void OnFireChanged(Entity<CPFlammableAmbientSoundComponent> ent, ref OnFireChangedEvent args)
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private void OnFireChanged(Entity<CP14FlammableAmbientSoundComponent> ent, ref OnFireChangedEvent args)
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{
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SetAmbience(ent, args.OnFire);
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}
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@@ -14,7 +14,7 @@ namespace Content.Server.Audio;
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public sealed class ContentAudioSystem : SharedContentAudioSystem
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{
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[ValidatePrototypeId<SoundCollectionPrototype>]
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private const string LobbyMusicCollection = "CPLobbyMusic";
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private const string LobbyMusicCollection = "CP14LobbyMusic";
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[Dependency] private readonly AudioSystem _serverAudio = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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@@ -36,7 +36,7 @@ namespace Content.Server.Damage.Systems
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//CrystallPunk Melee upgrade
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var damage = component.Damage;
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if (TryComp<CPSharpenedComponent>(uid, out var sharp))
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if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
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damage *= sharp.Sharpness;
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var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
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@@ -69,7 +69,7 @@ namespace Content.Server.Damage.Systems
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{
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var damage = component.Damage;
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if (TryComp<CPSharpenedComponent>(uid, out var sharp))
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if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
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damage *= sharp.Sharpness;
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_damageExamine.AddDamageExamine(args.Message, damage, Loc.GetString("damage-throw"));
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@@ -1,9 +1,9 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server._CP14.LockKey;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.CrystallPunk.LockKey;
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using Content.Server.Storage.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Explosion;
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@@ -37,7 +37,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
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SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
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SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem), typeof(KeyholeGenerationSystem) });
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SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem), typeof(CP14KeyholeGenerationSystem) });
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SubscribeLocalEvent<EntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
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SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
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SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
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@@ -1,5 +1,5 @@
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using Content.Server._CP14.Temperature;
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using Content.Server.Atmos.Components;
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using Content.Server.CrystallPunk.Temperature;
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using Content.Server.Power.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.Examine;
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@@ -49,7 +49,7 @@ public sealed class EntityHeaterSystem : EntitySystem
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}
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//CrystallPunk bonfire
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var flammbaleQuery = EntityQueryEnumerator<CPFlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
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var flammbaleQuery = EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
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while (flammbaleQuery.MoveNext(out var uid, out _, out var placer, out var flammable))
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{
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if (!flammable.OnFire)
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@@ -1,21 +1,18 @@
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using System.Linq;
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using Content.Server.GameTicking.Events;
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using Content.Shared._CP14.LockKey;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.CrystallPunk.LockKey;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Lock;
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using Content.Shared.Verbs;
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using Content.Shared.Popups;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using CP14KeyComponent = Content.Shared._CP14.LockKey.Components.CP14KeyComponent;
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using CP14LockComponent = Content.Shared._CP14.LockKey.Components.CP14LockComponent;
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namespace Content.Server.CrystallPunk.LockKey;
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namespace Content.Server._CP14.LockKey;
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public sealed partial class KeyholeGenerationSystem : EntitySystem
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public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -23,7 +20,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly LockSystem _lock = default!;
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private Dictionary<ProtoId<CPLockCategoryPrototype>, List<int>> _roundKeyData = new();
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private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
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private const int DepthCompexity = 2;
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@@ -33,10 +30,10 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<CPLockComponent, MapInitEvent>(OnLockInit);
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SubscribeLocalEvent<CPKeyComponent, MapInitEvent>(OnKeyInit);
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SubscribeLocalEvent<CP14LockComponent, MapInitEvent>(OnLockInit);
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SubscribeLocalEvent<CP14KeyComponent, MapInitEvent>(OnKeyInit);
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SubscribeLocalEvent<CPKeyComponent, ExaminedEvent>(OnKeyExamine);
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SubscribeLocalEvent<CP14KeyComponent, ExaminedEvent>(OnKeyExamine);
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}
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#region Init
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@@ -45,7 +42,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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_roundKeyData = new();
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}
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private void OnKeyInit(Entity<CPKeyComponent> keyEnt, ref MapInitEvent args)
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private void OnKeyInit(Entity<CP14KeyComponent> keyEnt, ref MapInitEvent args)
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{
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if (keyEnt.Comp.AutoGenerateShape != null)
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{
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@@ -53,7 +50,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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}
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}
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private void OnLockInit(Entity<CPLockComponent> lockEnt, ref MapInitEvent args)
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private void OnLockInit(Entity<CP14LockComponent> lockEnt, ref MapInitEvent args)
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{
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if (lockEnt.Comp.AutoGenerateShape != null)
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{
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@@ -62,7 +59,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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}
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#endregion
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private void OnKeyExamine(Entity<CPKeyComponent> key, ref ExaminedEvent args)
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private void OnKeyExamine(Entity<CP14KeyComponent> key, ref ExaminedEvent args)
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{
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var parent = Transform(key).ParentUid;
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if (parent != args.Examiner)
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@@ -81,7 +78,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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args.PushMarkup(markup);
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}
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private List<int> GetKeyLockData(ProtoId<CPLockCategoryPrototype> category)
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private List<int> GetKeyLockData(ProtoId<CP14LockCategoryPrototype> category)
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{
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if (_roundKeyData.ContainsKey(category))
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return _roundKeyData[category];
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@@ -93,7 +90,7 @@ public sealed partial class KeyholeGenerationSystem : EntitySystem
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}
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}
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private List<int> GenerateNewUniqueLockData(ProtoId<CPLockCategoryPrototype> category)
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private List<int> GenerateNewUniqueLockData(ProtoId<CP14LockCategoryPrototype> category)
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{
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List<int> newKeyData = new List<int>();
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var categoryData = _proto.Index(category);
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@@ -4,8 +4,8 @@ namespace Content.Server._CP14.MeleeWeapon;
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/// <summary>
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/// allows the object to become blunt with use
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/// </summary>
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[RegisterComponent, Access(typeof(CPSharpeningSystem))]
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public sealed partial class CPSharpenedComponent : Component
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[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
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public sealed partial class CP14SharpenedComponent : Component
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{
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[DataField]
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public float Sharpness = 1f;
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@@ -6,8 +6,8 @@ namespace Content.Server._CP14.MeleeWeapon;
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/// <summary>
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/// component allows you to sharpen objects by restoring their damage.
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/// </summary>
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[RegisterComponent, Access(typeof(CPSharpeningSystem))]
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public sealed partial class CPSharpeningStoneComponent : Component
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[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
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public sealed partial class CP14SharpeningStoneComponent : Component
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{
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/// <summary>
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/// the amount of acuity recoverable per use
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@@ -10,7 +10,7 @@ using Robust.Shared.Audio.Systems;
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namespace Content.Server._CP14.MeleeWeapon;
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public sealed class CPSharpeningSystem : EntitySystem
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public sealed class CP14SharpeningSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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@@ -20,15 +20,15 @@ public sealed class CPSharpeningSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<CPSharpenedComponent, GetMeleeDamageEvent>(OnGetMeleeDamage, after: new[] { typeof(WieldableSystem) });
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SubscribeLocalEvent<CPSharpenedComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<CPSharpenedComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<CP14SharpenedComponent, GetMeleeDamageEvent>(OnGetMeleeDamage, after: new[] { typeof(WieldableSystem) });
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SubscribeLocalEvent<CP14SharpenedComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<CP14SharpenedComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<CPSharpeningStoneComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<CPSharpeningStoneComponent, ActivateInWorldEvent>(OnInteract);
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SubscribeLocalEvent<CP14SharpeningStoneComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<CP14SharpeningStoneComponent, ActivateInWorldEvent>(OnInteract);
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}
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private void OnMeleeHit(Entity<CPSharpenedComponent> sharpened, ref MeleeHitEvent args)
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private void OnMeleeHit(Entity<CP14SharpenedComponent> sharpened, ref MeleeHitEvent args)
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{
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if (!args.HitEntities.Any())
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return;
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@@ -36,7 +36,7 @@ public sealed class CPSharpeningSystem : EntitySystem
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sharpened.Comp.Sharpness = MathHelper.Clamp(sharpened.Comp.Sharpness - sharpened.Comp.SharpnessDamageByHit, 0.1f, 1f);
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}
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private void OnInteract(Entity<CPSharpeningStoneComponent> stone, ref ActivateInWorldEvent args)
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private void OnInteract(Entity<CP14SharpeningStoneComponent> stone, ref ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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@@ -49,7 +49,7 @@ public sealed class CPSharpeningSystem : EntitySystem
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foreach (var item in itemPlacer.PlacedEntities)
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{
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if (!TryComp<CPSharpenedComponent>(item, out var sharpened))
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if (!TryComp<CP14SharpenedComponent>(item, out var sharpened))
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continue;
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SharpThing(stone, item, sharpened);
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@@ -57,9 +57,9 @@ public sealed class CPSharpeningSystem : EntitySystem
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}
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}
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private void OnAfterInteract(Entity<CPSharpeningStoneComponent> stone, ref AfterInteractEvent args)
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private void OnAfterInteract(Entity<CP14SharpeningStoneComponent> stone, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null || !TryComp<CPSharpenedComponent>(args.Target, out var sharpened))
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if (!args.CanReach || args.Target == null || !TryComp<CP14SharpenedComponent>(args.Target, out var sharpened))
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return;
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if (TryComp<UseDelayComponent>(stone, out var useDelay) && _useDelay.IsDelayed( new Entity<UseDelayComponent>(stone, useDelay)))
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@@ -68,7 +68,7 @@ public sealed class CPSharpeningSystem : EntitySystem
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SharpThing(stone, args.Target.Value, sharpened);
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}
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private void SharpThing(Entity<CPSharpeningStoneComponent> stone, EntityUid target, CPSharpenedComponent component)
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private void SharpThing(Entity<CP14SharpeningStoneComponent> stone, EntityUid target, CP14SharpenedComponent component)
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{
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_audio.PlayPvs(stone.Comp.SharpeningSound, target);
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Spawn("EffectSparks", Transform(target).Coordinates);
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@@ -81,7 +81,7 @@ public sealed class CPSharpeningSystem : EntitySystem
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_useDelay.TryResetDelay(stone);
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}
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private void OnExamined(Entity<CPSharpenedComponent> sharpened, ref ExaminedEvent args)
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private void OnExamined(Entity<CP14SharpenedComponent> sharpened, ref ExaminedEvent args)
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{
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if (sharpened.Comp.Sharpness > 0.95f)
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@@ -104,7 +104,7 @@ public sealed class CPSharpeningSystem : EntitySystem
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args.PushMarkup(Loc.GetString("sharpening-examined-25"));
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}
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private void OnGetMeleeDamage(Entity<CPSharpenedComponent> sharpened, ref GetMeleeDamageEvent args)
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private void OnGetMeleeDamage(Entity<CP14SharpenedComponent> sharpened, ref GetMeleeDamageEvent args)
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{
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args.Damage *= sharpened.Comp.Sharpness;
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}
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@@ -1,14 +1,14 @@
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using Content.Shared.Parallax.Biomes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CrystallPunk.SpawnMapBiome;
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namespace Content.Server._CP14.StationBiome;
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/// <summary>
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/// allows you to initialize a planet on a specific map at initialization time.
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/// </summary>
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[RegisterComponent, Access(typeof(StationBiomeSystem))]
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public sealed partial class StationBiomeComponent : Component
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[RegisterComponent, Access(typeof(CP14StationBiomeSystem))]
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public sealed partial class CP14StationBiomeComponent : Component
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{
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[DataField]
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public ProtoId<BiomeTemplatePrototype> Biome = "Grasslands";
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@@ -5,8 +5,8 @@ using Content.Server.Station.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CrystallPunk.SpawnMapBiome;
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public sealed partial class StationBiomeSystem : EntitySystem
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namespace Content.Server._CP14.StationBiome;
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public sealed partial class CP14StationBiomeSystem : EntitySystem
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{
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[Dependency] private readonly BiomeSystem _biome = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -16,10 +16,10 @@ public sealed partial class StationBiomeSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StationBiomeComponent, StationPostInitEvent>(OnStationPostInit);
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SubscribeLocalEvent<CP14StationBiomeComponent, StationPostInitEvent>(OnStationPostInit);
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}
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private void OnStationPostInit(Entity<StationBiomeComponent> map, ref StationPostInitEvent args)
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private void OnStationPostInit(Entity<CP14StationBiomeComponent> map, ref StationPostInitEvent args)
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{
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if (!TryComp(map, out StationDataComponent? dataComp))
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return;
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@@ -4,8 +4,8 @@ namespace Content.Server._CP14.Temperature;
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/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
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/// </summary>
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[RegisterComponent, Access(typeof(CPFireSpreadSystem))]
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public sealed partial class CPFireSpreadComponent : Component
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[RegisterComponent, Access(typeof(CP14FireSpreadSystem))]
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public sealed partial class CP14FireSpreadComponent : Component
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{
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/// <summary>
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/// radius of ignition of neighboring objects
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@@ -1,12 +1,11 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.CrystallPunk.Temperature;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.Temperature;
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public sealed partial class CPFireSpreadSystem : EntitySystem
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public sealed partial class CP14FireSpreadSystem : EntitySystem
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{
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[Dependency] private readonly FlammableSystem _flammable = default!;
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@@ -18,10 +17,10 @@ public sealed partial class CPFireSpreadSystem : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent <CPFireSpreadComponent, OnFireChangedEvent>(OnCompInit);
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SubscribeLocalEvent <CP14FireSpreadComponent, OnFireChangedEvent>(OnCompInit);
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}
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private void OnCompInit(Entity<CPFireSpreadComponent> ent, ref OnFireChangedEvent args)
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private void OnCompInit(Entity<CP14FireSpreadComponent> ent, ref OnFireChangedEvent args)
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{
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if (!args.OnFire)
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return;
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@@ -34,7 +33,7 @@ public sealed partial class CPFireSpreadSystem : EntitySystem
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CPFireSpreadComponent, FlammableComponent>();
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var query = EntityQueryEnumerator<CP14FireSpreadComponent, FlammableComponent>();
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while (query.MoveNext(out var uid, out var spread, out var flammable))
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{
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if (!flammable.OnFire)
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@@ -1,12 +1,12 @@
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using Content.Server.Temperature.Systems;
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||||
namespace Content.Server.CrystallPunk.Temperature;
|
||||
namespace Content.Server._CP14.Temperature;
|
||||
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||||
/// <summary>
|
||||
/// CTurn on and turn off AmbientSound when Flammable OnFire os changed
|
||||
/// </summary>
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||||
[RegisterComponent, Access(typeof(EntityHeaterSystem))]
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public sealed partial class CPFlammableAmbientSoundComponent : Component
|
||||
public sealed partial class CP14FlammableAmbientSoundComponent : Component
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Server.Temperature.Systems;
|
||||
|
||||
namespace Content.Server.CrystallPunk.Temperature;
|
||||
namespace Content.Server._CP14.Temperature;
|
||||
|
||||
/// <summary>
|
||||
/// Adds thermal energy from FlammableComponent to entities with <see cref="TemperatureComponent"/> placed on it.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(EntityHeaterSystem))]
|
||||
public sealed partial class CPFlammableEntityHeaterComponent : Component
|
||||
public sealed partial class CP14FlammableEntityHeaterComponent : Component
|
||||
{
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared._CP14.LockKey;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.CrystallPunk.LockKey;
|
||||
using Content.Shared.Construction.Components;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Doors;
|
||||
@@ -30,7 +30,7 @@ public sealed class LockSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _sharedPopupSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedCPLockKeySystem _lockCP = default!; //CrystallPunk Lock System Adapt
|
||||
[Dependency] private readonly SharedCP14LockKeySystem _lockCp14 = default!; //CrystallPunk Lock System Adapt
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
@@ -99,7 +99,7 @@ public sealed class LockSystem : EntitySystem
|
||||
private void OnExamined(EntityUid uid, LockComponent lockComp, ExaminedEvent args)
|
||||
{
|
||||
//CrystallPunk Lock System Adapt Start
|
||||
if (lockComp.LockSlotId != null && _lockCP.TryGetLockFromSlot(uid, out var lockEnt))
|
||||
if (lockComp.LockSlotId != null && _lockCp14.TryGetLockFromSlot(uid, out var lockEnt))
|
||||
{
|
||||
args.PushText(Loc.GetString("cp-lock-examine-lock-slot", ("lock", MetaData(lockEnt.Value).EntityName)));
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey;
|
||||
|
||||
/// <summary>
|
||||
/// A prototype of the lock category. Need a roundstart mapping to ensure that keys and locks will fit together despite randomization.
|
||||
/// </summary>
|
||||
[Prototype("CPLockCategory")]
|
||||
public sealed partial class CPLockCategoryPrototype : IPrototype
|
||||
[Prototype("CP14LockCategory")]
|
||||
public sealed partial class CP14LockCategoryPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
@@ -1,12 +1,12 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey.Components;
|
||||
|
||||
/// <summary>
|
||||
/// a key component that can be used to unlock and lock locks from CPLockComponent
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CPKeyComponent : Component
|
||||
public sealed partial class CP14KeyComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public List<int>? LockShape = null;
|
||||
@@ -15,5 +15,5 @@ public sealed partial class CPKeyComponent : Component
|
||||
/// If not null, automatically generates a key for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<CPLockCategoryPrototype>? AutoGenerateShape = null;
|
||||
public ProtoId<CP14LockCategoryPrototype>? AutoGenerateShape = null;
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey.Components;
|
||||
|
||||
/// <summary>
|
||||
/// A component that allows you to track a ring of keys to quickly open and lock doors with the entire bunch.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CPKeyRingComponent : Component
|
||||
public sealed partial class CP14KeyRingComponent : Component
|
||||
{
|
||||
}
|
||||
@@ -1,15 +1,12 @@
|
||||
using Content.Shared.CrystallPunk.LockKey;
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey.Components;
|
||||
|
||||
/// <summary>
|
||||
/// A component of a lock that stores its keyhole shape, complexity, and current state.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CPLockComponent : Component
|
||||
public sealed partial class CP14LockComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public List<int>? LockShape = null;
|
||||
@@ -33,5 +30,5 @@ public sealed partial class CPLockComponent : Component
|
||||
/// If not null, automatically generates a lock for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<CPLockCategoryPrototype>? AutoGenerateShape = null;
|
||||
public ProtoId<CP14LockCategoryPrototype>? AutoGenerateShape = null;
|
||||
}
|
||||
@@ -1,15 +1,12 @@
|
||||
using Content.Shared.CrystallPunk.LockKey;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey.Components;
|
||||
|
||||
/// <summary>
|
||||
/// A component of a lock that stores its keyhole shape, complexity, and current state.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CPLockpickComponent : Component
|
||||
public sealed partial class CP14LockpickComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public int Health = 3;
|
||||
@@ -1,23 +1,22 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared._CP14.LockKey.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Serialization;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CrystallPunk.LockKey;
|
||||
namespace Content.Shared._CP14.LockKey;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
public sealed class SharedCP14LockKeySystem : EntitySystem
|
||||
{
|
||||
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
|
||||
@@ -27,7 +26,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
private const int DepthCompexity = 2; //TODO - fix this constant duplication from KeyholeGenerationSystem.cs
|
||||
private const int DepthComplexity = 2; //TODO - fix this constant duplication from KeyholeGenerationSystem.cs
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
@@ -39,12 +38,12 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
SubscribeLocalEvent<LockComponent, EntInsertedIntoContainerMessage>(OnLockInserted);
|
||||
SubscribeLocalEvent<LockComponent, EntRemovedFromContainerMessage>(OnLockRemoved);
|
||||
|
||||
SubscribeLocalEvent<CPKeyComponent, AfterInteractEvent>(OnKeyInteract);
|
||||
SubscribeLocalEvent<CPKeyRingComponent, AfterInteractEvent>(OnKeyRingInteract);
|
||||
SubscribeLocalEvent<CPKeyComponent, GetVerbsEvent<UtilityVerb>>(OnKeyToLockVerb);
|
||||
SubscribeLocalEvent<CPLockpickComponent, GetVerbsEvent<UtilityVerb>>(OnLockpickToLockVerb);
|
||||
SubscribeLocalEvent<CP14KeyComponent, AfterInteractEvent>(OnKeyInteract);
|
||||
SubscribeLocalEvent<CP14KeyRingComponent, AfterInteractEvent>(OnKeyRingInteract);
|
||||
SubscribeLocalEvent<CP14KeyComponent, GetVerbsEvent<UtilityVerb>>(OnKeyToLockVerb);
|
||||
SubscribeLocalEvent<CP14LockpickComponent, GetVerbsEvent<UtilityVerb>>(OnLockpickToLockVerb);
|
||||
}
|
||||
private void OnKeyRingInteract(Entity<CPKeyRingComponent> keyring, ref AfterInteractEvent args)
|
||||
private void OnKeyRingInteract(Entity<CP14KeyRingComponent> keyring, ref AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
@@ -62,13 +61,13 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
|
||||
foreach (var item in storageComp.StoredItems)
|
||||
{
|
||||
if (!TryComp<CPKeyComponent>(item.Key, out var keyComp))
|
||||
if (!TryComp<CP14KeyComponent>(item.Key, out var keyComp))
|
||||
continue;
|
||||
|
||||
if (keyComp.LockShape != lockEnt.Value.Comp.LockShape)
|
||||
continue;
|
||||
|
||||
TryUseKeyOnLock(args.User, args.Target.Value, new Entity<CPKeyComponent>(item.Key, keyComp), lockEnt.Value);
|
||||
TryUseKeyOnLock(args.User, args.Target.Value, new Entity<CP14KeyComponent>(item.Key, keyComp), lockEnt.Value);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
@@ -76,7 +75,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnKeyInteract(Entity<CPKeyComponent> key, ref AfterInteractEvent args)
|
||||
private void OnKeyInteract(Entity<CP14KeyComponent> key, ref AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
@@ -87,12 +86,12 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
if (TryComp<LockComponent>(args.Target, out var lockComp) &&
|
||||
TryGetLockFromSlot(args.Target.Value, out var lockEnt))
|
||||
{
|
||||
TryUseKeyOnLock(args.User, args.Target.Value, key, new Entity<CPLockComponent>(lockEnt.Value.Owner, lockEnt.Value.Comp));
|
||||
TryUseKeyOnLock(args.User, args.Target.Value, key, new Entity<CP14LockComponent>(lockEnt.Value.Owner, lockEnt.Value.Comp));
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLockpickToLockVerb(Entity<CPLockpickComponent> lockpick, ref GetVerbsEvent<UtilityVerb> args)
|
||||
private void OnLockpickToLockVerb(Entity<CP14LockpickComponent> lockpick, ref GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess)
|
||||
return;
|
||||
@@ -103,13 +102,13 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
if (!TryGetLockFromSlot(args.Target, out var lockItem))
|
||||
return;
|
||||
|
||||
if (!TryComp<CPLockComponent>(lockItem, out var lockItemComp))
|
||||
if (!TryComp<CP14LockComponent>(lockItem, out var lockItemComp))
|
||||
return;
|
||||
|
||||
var target = args.Target;
|
||||
var user = args.User;
|
||||
|
||||
for (int i = DepthCompexity; i >= -DepthCompexity; i--)
|
||||
for (int i = DepthComplexity; i >= -DepthComplexity; i--)
|
||||
{
|
||||
var height = i;
|
||||
var verb = new UtilityVerb()
|
||||
@@ -128,7 +127,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryHackDoorElement(EntityUid user, EntityUid target, Entity<CPLockpickComponent> lockpick, CPLockComponent lockEnt, LockComponent lockComp, int height)
|
||||
private bool TryHackDoorElement(EntityUid user, EntityUid target, Entity<CP14LockpickComponent> lockpick, CP14LockComponent lockEnt, LockComponent lockComp, int height)
|
||||
{
|
||||
if (lockEnt.LockShape == null)
|
||||
return true;
|
||||
@@ -182,7 +181,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnKeyToLockVerb(Entity<CPKeyComponent> key, ref GetVerbsEvent<UtilityVerb> args)
|
||||
private void OnKeyToLockVerb(Entity<CP14KeyComponent> key, ref GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess)
|
||||
return;
|
||||
@@ -193,7 +192,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
if (!TryGetLockFromSlot(args.Target, out var lockItem))
|
||||
return;
|
||||
|
||||
if (!TryComp<CPLockComponent>(lockItem, out var lockItemComp))
|
||||
if (!TryComp<CP14LockComponent>(lockItem, out var lockItemComp))
|
||||
return;
|
||||
|
||||
var target = args.Target;
|
||||
@@ -203,7 +202,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
TryUseKeyOnLock(user, target, key, new Entity<CPLockComponent>(target, lockItemComp));
|
||||
TryUseKeyOnLock(user, target, key, new Entity<CP14LockComponent>(target, lockItemComp));
|
||||
},
|
||||
IconEntity = GetNetEntity(key),
|
||||
Text = Loc.GetString(lockComp.Locked ? "cp-lock-verb-use-key-text-open" : "cp-lock-verb-use-key-text-close", ("item", MetaData(args.Target).EntityName)),
|
||||
@@ -221,7 +220,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
if (args.Container.ID != lockSlot.Comp.LockSlotId)
|
||||
return;
|
||||
|
||||
if (!TryComp<CPLockComponent>(args.EntityUid, out var lockComp))
|
||||
if (!TryComp<CP14LockComponent>(args.EntityUid, out var lockComp))
|
||||
{
|
||||
args.Cancel();
|
||||
return;
|
||||
@@ -248,7 +247,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
if (args.Container.ID != lockSlot.Comp.LockSlotId)
|
||||
return;
|
||||
|
||||
if (!TryComp<CPLockComponent>(args.Entity, out var lockComp))
|
||||
if (!TryComp<CP14LockComponent>(args.Entity, out var lockComp))
|
||||
return;
|
||||
|
||||
_appearance.SetData(lockSlot, LockSlotVisuals.LockExist, true);
|
||||
@@ -262,7 +261,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
}
|
||||
|
||||
public bool TryGetLockFromSlot(EntityUid uid,
|
||||
[NotNullWhen(true)] out Entity<CPLockComponent>? lockEnt,
|
||||
[NotNullWhen(true)] out Entity<CP14LockComponent>? lockEnt,
|
||||
LockComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
@@ -279,9 +278,9 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
|
||||
if (_itemSlots.TryGetSlot(uid, component.LockSlotId, out ItemSlot? slot))
|
||||
{
|
||||
if (TryComp<CPLockComponent>(slot.Item, out var lockComp))
|
||||
if (TryComp<CP14LockComponent>(slot.Item, out var lockComp))
|
||||
{
|
||||
lockEnt = new Entity<CPLockComponent>(slot.Item.Value, lockComp);
|
||||
lockEnt = new Entity<CP14LockComponent>(slot.Item.Value, lockComp);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -294,7 +293,7 @@ public sealed class SharedCPLockKeySystem : EntitySystem
|
||||
lockEnt = null;
|
||||
return false;
|
||||
}
|
||||
private bool TryUseKeyOnLock(EntityUid user, EntityUid target, Entity<CPKeyComponent> keyEnt, Entity<CPLockComponent> lockEnt)
|
||||
private bool TryUseKeyOnLock(EntityUid user, EntityUid target, Entity<CP14KeyComponent> keyEnt, Entity<CP14LockComponent> lockEnt)
|
||||
{
|
||||
if (!TryComp<LockComponent>(target, out var lockComp))
|
||||
return false;
|
||||
@@ -1,27 +1,27 @@
|
||||
# Cloak
|
||||
ent-CPClothingCloakArmoredRed = бронированная красная накидка
|
||||
ent-CP14ClothingCloakArmoredRed = бронированная красная накидка
|
||||
.desc = Огромные металлические наплечники дают дополнительную защиту от отрубания головы.
|
||||
ent-CPClothingCloakBlacksmithArpon = фартук кузнеца
|
||||
ent-CP14ClothingCloakBlacksmithArpon = фартук кузнеца
|
||||
.desc = Свободные кожанные полоски, все еще фактически являющиеся одеждой.
|
||||
ent-CPClothingCloakHoodieYellow = желтый короткий плащ с капюшоном
|
||||
ent-CP14ClothingCloakHoodieYellow = желтый короткий плащ с капюшоном
|
||||
.desc = Защищает ваши плечи и голову от холода и интереса противоположного пола.
|
||||
|
||||
# Helmet
|
||||
ent-CPClothingHeadHoodieYellow = желтый капюшон
|
||||
ent-CP14ClothingHeadHoodieYellow = желтый капюшон
|
||||
.desc = Вы получаете +2 к броскам скрытности от внимания противоположного пола.
|
||||
|
||||
# Mask
|
||||
ent-CPClothingMaskSinner = маска грешника
|
||||
ent-CP14ClothingMaskSinner = маска грешника
|
||||
.desc = Маска предназначенная для ношения не самыми светлыми личностями. Палачи надевают их на себя и на жертву перед казнью.
|
||||
|
||||
# Pants
|
||||
ent-CPClothingPantsHarlequinRed = красно-желтые штаны арлекина
|
||||
ent-CP14ClothingPantsHarlequinRed = красно-желтые штаны арлекина
|
||||
.desc = С одной стороны кроваво красные, с другой стороны солнечно желтые. Дуальность жизни и смерти всегда хороший повод для шуток.
|
||||
|
||||
# Shirt
|
||||
ent-CPClothingShirtHarlequineRed = красная рубаха арлекина
|
||||
ent-CP14ClothingShirtHarlequineRed = красная рубаха арлекина
|
||||
.desc = На ней не видно пятен крови, которые остаются после неудачных шуток.
|
||||
|
||||
# Shoes
|
||||
ent-CPClothingShoesBlack = simple black boots
|
||||
.desc = They won't hold moisture, but it's better than going barefoot.
|
||||
ent-CP14ClothingShoesBlack = простые черные ботинки
|
||||
.desc = Влагу они не удержат, но это лучше чем ходить босиком.
|
||||
@@ -1,3 +1,3 @@
|
||||
# Players
|
||||
ent-CPBaseMobHuman = мистер человек
|
||||
ent-CPBaseMobTiefling = мистер тифлинг
|
||||
ent-CP14BaseMobHuman = мистер человек
|
||||
ent-CP14BaseMobTiefling = мистер тифлинг
|
||||
@@ -1,49 +1,56 @@
|
||||
# Tools
|
||||
ent-CPBaseSharpeningStone = точильный камень
|
||||
ent-CP14BaseSharpeningStone = точильный камень
|
||||
.desc = Позволит заточить притупленное оружие. Если перестараться, вы вполне можете сточить оружие полностью.
|
||||
|
||||
# Weapons/Melee
|
||||
|
||||
ent-CPBaseDagger = кинжал
|
||||
ent-CP14BaseDagger = кинжал
|
||||
.desc = Небольшое многофункциональное острое лезвие. И мясо порезать, и в гоблина метнуть.
|
||||
ent-CPBaseHandheldAxe = ручной топор
|
||||
ent-CP14BaseHandheldAxe = ручной топор
|
||||
.desc = Небольшой топор, отлично подходящий для рубки деревьев или сухожилий.
|
||||
ent-CPBaseLightHammer = легкий молот
|
||||
ent-CP14BaseLightHammer = легкий молот
|
||||
.desc = Небольшой молоток. Хорош как для плотнических работ, так и для проламывания черепов.
|
||||
ent-CPBaseMace = булава
|
||||
ent-CP14BaseMace = булава
|
||||
.desc = Тяжелый кусок металла на длинной палке. Что может быть проще?
|
||||
ent-CPBaseSickle = серп
|
||||
ent-CP14BaseSickle = серп
|
||||
.desc = Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве.
|
||||
ent-CPBaseThrowableSpear = метательное копьё
|
||||
ent-CP14BaseThrowableSpear = метательное копьё
|
||||
.desc = Оружие, исправно выполняющее свой долг еще со времен эпохи великанов.
|
||||
ent-CPBaseTwoHandedSword = двуручный меч
|
||||
ent-CP14BaseTwoHandedSword = двуручный меч
|
||||
.desc = Мощное оружие, требующее огромной силы и умения для эффективного использования.
|
||||
|
||||
|
||||
|
||||
|
||||
# Coins
|
||||
ent-CPCopperCoin = медная корона
|
||||
ent-CP14CopperCoin = медная корона
|
||||
.desc = Минимальная экономическая единица на просторах Эберрона. Является одной десятой серебрянного соверена.
|
||||
ent-CPCopperCoin1 = { ent-CPCopperCoin }
|
||||
.desc = { ent-CPCopperCoin.desc }
|
||||
ent-CPCopperCoin5 = { ent-CPCopperCoin }
|
||||
.desc = { ent-CPCopperCoin.desc }
|
||||
ent-CPSilverCoin = серебрянный соверен
|
||||
ent-CP14CopperCoin1 = { ent-CP14CopperCoin }
|
||||
.desc = { ent-CP14CopperCoin.desc }
|
||||
ent-CP14CopperCoin5 = { ent-CP14CopperCoin }
|
||||
.desc = { ent-CP14CopperCoin.desc }
|
||||
ent-CP14SilverCoin = серебрянный соверен
|
||||
.desc = Эквивалентен 10 медным коронам, и является одной десятой золотого галифара.
|
||||
ent-CPSilverCoin1 = { ent-CPSilverCoin }
|
||||
.desc = { ent-CPSilverCoin.desc }
|
||||
ent-CPSilverCoin5 = { ent-CPSilverCoin }
|
||||
.desc = { ent-CPSilverCoin.desc }
|
||||
ent-CPGoldCoin = золотой галифар
|
||||
ent-CP14SilverCoin1 = { ent-CP14SilverCoin }
|
||||
.desc = { ent-CP14SilverCoin.desc }
|
||||
ent-CP14SilverCoin5 = { ent-CP14SilverCoin }
|
||||
.desc = { ent-CP14SilverCoin.desc }
|
||||
ent-CP14GoldCoin = золотой галифар
|
||||
.desc = Эквивалентен 10 серебрянным соверенам, и является одной десятой платинового дракона.
|
||||
ent-CPGoldCoin1 = { ent-CPGoldCoin }
|
||||
.desc = { ent-CPGoldCoin.desc }
|
||||
ent-CPGoldCoin5 = { ent-CPGoldCoin }
|
||||
.desc = { ent-CPGoldCoin.desc }
|
||||
ent-CPPlatinumCoin = платиновый дракон
|
||||
ent-CP14GoldCoin1 = { ent-CP14GoldCoin }
|
||||
.desc = { ent-CP14GoldCoin.desc }
|
||||
ent-CP14GoldCoin5 = { ent-CP14GoldCoin }
|
||||
.desc = { ent-CP14GoldCoin.desc }
|
||||
ent-CP14PlatinumCoin = платиновый дракон
|
||||
.desc = Эквивалентен 10 золотым галифарам, и является самой дорогой монетой на просторах Эберрона.
|
||||
ent-CPPlatinumCoin1 = { ent-CPPlatinumCoin }
|
||||
.desc = { ent-CPPlatinumCoin.desc }
|
||||
ent-CPPlatinumCoin5 = { ent-CPPlatinumCoin }
|
||||
.desc = { ent-CPPlatinumCoin.desc }
|
||||
ent-CP14PlatinumCoin1 = { ent-CP14PlatinumCoin }
|
||||
.desc = { ent-CP14PlatinumCoin.desc }
|
||||
ent-CP14PlatinumCoin5 = { ent-CP14PlatinumCoin }
|
||||
.desc = { ent-CP14PlatinumCoin.desc }
|
||||
|
||||
# Ores
|
||||
ent-CP14OreCopper = медь
|
||||
.desc = Кусочек бледной, тяжелой меди.
|
||||
ent-CP14OreIron = железо
|
||||
.desc = Кусочек холодного, тяжелого железа.
|
||||
ent-CP14OreSilver = серебро
|
||||
.desc = Кусочек блестящего, теплого серебра.
|
||||
ent-CP14OreGold = золото
|
||||
.desc = Кусочек мягкого, чистого золота.
|
||||
@@ -1,36 +1,57 @@
|
||||
# Decorations
|
||||
ent-CPBonfire = костёр
|
||||
ent-CP14Bonfire = костёр
|
||||
.desc = Груда бревен, сложенных вместе, и готовых вспыхнуть от малейшей искры.
|
||||
|
||||
# Doors
|
||||
ent-CPBaseWoodDoor = деревянная дверь
|
||||
ent-CP14BaseWoodDoor = деревянная дверь
|
||||
.desc = Не самая прочная конструкция, но это лучше чем ничего.
|
||||
.suffix = Без замка
|
||||
|
||||
ent-CPWoodDoorTavern = { ent-CPBaseWoodDoor }
|
||||
.desc = { ent-CPBaseWoodDoor.desc }
|
||||
ent-CP14WoodDoorTavern = { ent-CP14BaseWoodDoor }
|
||||
.desc = { ent-CP14BaseWoodDoor.desc }
|
||||
.suffix = Таверна
|
||||
|
||||
# Floors
|
||||
ent-CP14FloorWood = деревянный пол
|
||||
.desc = простые, легковозгораемые доски.
|
||||
ent-CP14FloorWoodBig = { ent-CP14FloorWood }
|
||||
.desc = { ent-CP14FloorWood.desc }
|
||||
|
||||
# Furniture
|
||||
ent-CPChairWooden = деревянный стул
|
||||
ent-CP14ChairWooden = деревянный стул
|
||||
.desc = Сколочен из самых обычных досок. Просто и эффективно!
|
||||
ent-CPTableWooden = деревянный стол
|
||||
ent-CP14TableWooden = деревянный стол
|
||||
.desc = Простой стол, сколоченный из досок.
|
||||
ent-CPWoodenChest = деревянный сундук
|
||||
ent-CP14WoodenChest = деревянный сундук
|
||||
.desc = Простой деревянный сундук для хранения всякого хлама.
|
||||
ent-CP14BaseBarrel = деревянная бочка
|
||||
.desc = Большая, удобная емкость для хранения жидкостей.
|
||||
ent-CP14BarrelWater = { ent-CP14BaseBarrel }
|
||||
.desc = { ent-CP14BaseBarrel.desc }
|
||||
|
||||
# Walls
|
||||
ent-CPStoneRuinWall = каменная стена руин
|
||||
ent-CP14StoneRuinWall = каменная стена руин
|
||||
.desc = Эти стены повидали многое, и осталось им недолго.
|
||||
.suffix = Устаревший формат спрайта!
|
||||
ent-CPWoodFullWall = деревянная стена
|
||||
ent-CP14WoodFullWall = деревянная стена
|
||||
.desc = Доска к доске, и вместе образуют они защиту и уют.
|
||||
ent-CPCaveStoneWall = каменная порода
|
||||
ent-CP14CaveStoneWall = каменная порода
|
||||
.desc = Прочная каменная природная стена. От нее веет пещерным холодом.
|
||||
.suffix = Устаревший формат спрайта!
|
||||
ent-CPStoneRuinFragment = обломки каменных стен
|
||||
ent-CP14CaveStoneWallCopperOre = { ent-CP14CaveStoneWall }
|
||||
.desc = Прочная каменная природная стена. Здесь мерцают небольшие вкрапления меди.
|
||||
.suffix = Медь
|
||||
ent-CP14CaveStoneWallIronOre = { ent-CP14CaveStoneWall }
|
||||
.desc = Прочная каменная природная стена. Здесь мерцают небольшие вкрапления железа.
|
||||
.suffix = Железо
|
||||
ent-CP14CaveStoneWallSilverOre = { ent-CP14CaveStoneWall }
|
||||
.desc = Прочная каменная природная стена. Здесь мерцают небольшие вкрапления серебра.
|
||||
.suffix = Серебро
|
||||
ent-CP14CaveStoneWallGoldOre = { ent-CP14CaveStoneWall }
|
||||
.desc = Прочная каменная природная стена. Здесь мерцают небольшие вкрапления золота.
|
||||
.suffix = Золото
|
||||
ent-CP14StoneRuinFragment = обломки каменных стен
|
||||
.desc = Это все, что осталось от былого величия.
|
||||
|
||||
# Sharpening stone
|
||||
ent-CPBaseSharpeningStoneStructure = стационарный точильный камень
|
||||
ent-CP14BaseSharpeningStoneStructure = стационарный точильный камень
|
||||
.desc = прочный, долговечный точильный камень, способный затачивать оружие без особого вреда для него.
|
||||
@@ -1,4 +1,4 @@
|
||||
marking-CPHumanFacialHair3Clock = Легкая щетина
|
||||
marking-CPHumanFacialHairAbe = Серьезная щетина
|
||||
marking-CPHumanFacialHairDwarf = Дворф
|
||||
marking-CPHumanFacialHairGoateeMush = Козлиная бородка с усиками
|
||||
marking-CP14HumanFacialHair3Clock = Легкая щетина
|
||||
marking-CP14HumanFacialHairAbe = Серьезная щетина
|
||||
marking-CP14HumanFacialHairDwarf = Дворф
|
||||
marking-CP14HumanFacialHairGoateeMush = Козлиная бородка с усиками
|
||||
@@ -1,12 +1,12 @@
|
||||
marking-CPHumanHair80s = По плечи
|
||||
marking-CPHumanHairA = Короткая стрижка
|
||||
marking-CPHumanHairAntenna = Непослушные пряди
|
||||
marking-CPHumanHairB = Скучный пробор
|
||||
marking-CPHumanHairBedhead = С бодуна
|
||||
marking-CPHumanHairBedheadV2 = С бодуна 2
|
||||
marking-CPHumanHairBeeHive = Аристократия в крови
|
||||
marking-CPHumanHairBigBraid = Хвост во весь рост
|
||||
marking-CPHumanHairBigDoubleBun = Два пунпона
|
||||
marking-CPHumanHairBigPompadour = Бард
|
||||
marking-CPHumanHairCrazyBald = Безумная проплешина
|
||||
marking-CPHumanHairBob = Неприметливая
|
||||
marking-CP14HumanHair80s = По плечи
|
||||
marking-CP14HumanHairA = Короткая стрижка
|
||||
marking-CP14HumanHairAntenna = Непослушные пряди
|
||||
marking-CP14HumanHairB = Скучный пробор
|
||||
marking-CP14HumanHairBedhead = С бодуна
|
||||
marking-CP14HumanHairBedheadV2 = С бодуна 2
|
||||
marking-CP14HumanHairBeeHive = Аристократия в крови
|
||||
marking-CP14HumanHairBigBraid = Хвост во весь рост
|
||||
marking-CP14HumanHairBigDoubleBun = Два пунпона
|
||||
marking-CP14HumanHairBigPompadour = Бард
|
||||
marking-CP14HumanHairCrazyBald = Безумная проплешина
|
||||
marking-CP14HumanHairBob = Неприметливая
|
||||
@@ -1,8 +1,8 @@
|
||||
marking-CPTieflingHorns = Извилистые
|
||||
marking-CPTieflingHorns2 = Прилежность
|
||||
marking-CPTieflingHorns3 = Вертикаль власти
|
||||
marking-CPTieflingHorns3Broken = Сломанная вертикаль
|
||||
marking-CPTieflingHorns4 = Мелочь
|
||||
marking-CPTieflingHorns5 = Дьявол
|
||||
marking-CPTieflingHorns5Broken = Сломленный дьявол
|
||||
marking-CPTieflingHorns6 = Барашек
|
||||
marking-CP14TieflingHorns = Извилистые
|
||||
marking-CP14TieflingHorns2 = Прилежность
|
||||
marking-CP14TieflingHorns3 = Вертикаль власти
|
||||
marking-CP14TieflingHorns3Broken = Сломанная вертикаль
|
||||
marking-CP14TieflingHorns4 = Мелочь
|
||||
marking-CP14TieflingHorns5 = Дьявол
|
||||
marking-CP14TieflingHorns5Broken = Сломленный дьявол
|
||||
marking-CP14TieflingHorns6 = Барашек
|
||||
@@ -1,2 +1,2 @@
|
||||
marking-CPTieflingTail = Хвост
|
||||
marking-CPTieflingTailSpades = Заостренный хвост
|
||||
marking-CP14TieflingTail = Хвост
|
||||
marking-CP14TieflingTailSpades = Заостренный хвост
|
||||
@@ -5172,7 +5172,7 @@ entities:
|
||||
- type: Transform
|
||||
pos: 3.5,8.5
|
||||
parent: 179
|
||||
- proto: CPSpawnPointAdventurer
|
||||
- proto: CP14SpawnPointAdventurer
|
||||
entities:
|
||||
- uid: 954
|
||||
components:
|
||||
|
||||
@@ -984,7 +984,7 @@ entities:
|
||||
- type: Transform
|
||||
pos: -0.5,-0.5
|
||||
parent: 2
|
||||
- proto: CPSpawnPointAdventurer
|
||||
- proto: CP14SpawnPointAdventurer
|
||||
entities:
|
||||
- uid: 99
|
||||
components:
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
- type: StationRandomTransform
|
||||
enableStationRotation: false
|
||||
maxStationOffset: null
|
||||
- type: StationBiome
|
||||
- type: CP14StationBiome
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "Dev"
|
||||
- type: StationJobs
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
|
||||
- type: entity
|
||||
id: CPTorsoHuman
|
||||
id: CP14TorsoHuman
|
||||
parent: TorsoHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPHeadHuman
|
||||
id: CP14HeadHuman
|
||||
parent: HeadHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPLeftArmHuman
|
||||
id: CP14LeftArmHuman
|
||||
parent: LeftArmHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPRightArmHuman
|
||||
id: CP14RightArmHuman
|
||||
parent: RightArmHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPLeftHandHuman
|
||||
id: CP14LeftHandHuman
|
||||
parent: LeftHandHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPRightHandHuman
|
||||
id: CP14RightHandHuman
|
||||
parent: RightHandHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPLeftLegHuman
|
||||
id: CP14LeftLegHuman
|
||||
parent: LeftLegHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPRightLegHuman
|
||||
id: CP14RightLegHuman
|
||||
parent: RightLegHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPLeftFootHuman
|
||||
id: CP14LeftFootHuman
|
||||
parent: LeftFootHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
|
||||
- type: entity
|
||||
id: CPRightFootHuman
|
||||
id: CP14RightFootHuman
|
||||
parent: RightFootHuman
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: body
|
||||
id: CPHuman
|
||||
id: CP14Human
|
||||
name: human
|
||||
root: torso
|
||||
slots:
|
||||
head:
|
||||
part: CPHeadHuman
|
||||
part: CP14HeadHuman
|
||||
connections:
|
||||
- torso
|
||||
organs:
|
||||
@@ -24,26 +24,26 @@
|
||||
liver: OrganHumanLiver
|
||||
kidneys: OrganHumanKidneys
|
||||
right_arm:
|
||||
part: CPRightArmHuman
|
||||
part: CP14RightArmHuman
|
||||
connections:
|
||||
- right_hand
|
||||
left_arm:
|
||||
part: CPLeftArmHuman
|
||||
part: CP14LeftArmHuman
|
||||
connections:
|
||||
- left_hand
|
||||
right_hand:
|
||||
part: CPRightHandHuman
|
||||
part: CP14RightHandHuman
|
||||
left_hand:
|
||||
part: CPLeftHandHuman
|
||||
part: CP14LeftHandHuman
|
||||
right_leg:
|
||||
part: CPRightLegHuman
|
||||
part: CP14RightLegHuman
|
||||
connections:
|
||||
- right_foot
|
||||
left_leg:
|
||||
part: CPLeftLegHuman
|
||||
part: CP14LeftLegHuman
|
||||
connections:
|
||||
- left_foot
|
||||
right_foot:
|
||||
part: CPRightFootHuman
|
||||
part: CP14RightFootHuman
|
||||
left_foot:
|
||||
part: CPLeftFootHuman
|
||||
part: CP14LeftFootHuman
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: body
|
||||
id: CPTiefling
|
||||
id: CP14Tiefling
|
||||
name: tiefling
|
||||
root: torso
|
||||
slots:
|
||||
head:
|
||||
part: CPHeadHuman
|
||||
part: CP14HeadHuman
|
||||
connections:
|
||||
- torso
|
||||
organs:
|
||||
@@ -24,26 +24,26 @@
|
||||
liver: OrganHumanLiver
|
||||
kidneys: OrganHumanKidneys
|
||||
right_arm:
|
||||
part: CPRightArmHuman
|
||||
part: CP14RightArmHuman
|
||||
connections:
|
||||
- right_hand
|
||||
left_arm:
|
||||
part: CPLeftArmHuman
|
||||
part: CP14LeftArmHuman
|
||||
connections:
|
||||
- left_hand
|
||||
right_hand:
|
||||
part: CPRightHandHuman
|
||||
part: CP14RightHandHuman
|
||||
left_hand:
|
||||
part: CPLeftHandHuman
|
||||
part: CP14LeftHandHuman
|
||||
right_leg:
|
||||
part: CPRightLegHuman
|
||||
part: CP14RightLegHuman
|
||||
connections:
|
||||
- right_foot
|
||||
left_leg:
|
||||
part: CPLeftLegHuman
|
||||
part: CP14LeftLegHuman
|
||||
connections:
|
||||
- left_foot
|
||||
right_foot:
|
||||
part: CPRightFootHuman
|
||||
part: CP14RightFootHuman
|
||||
left_foot:
|
||||
part: CPLeftFootHuman
|
||||
part: CP14LeftFootHuman
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: examinableDamage
|
||||
id: CPWeaponMessages
|
||||
id: CP14WeaponMessages
|
||||
messages:
|
||||
- damageable-weapon-1
|
||||
- damageable-weapon-2
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingCloakBase
|
||||
id: CP14ClothingCloakBase
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
@@ -12,8 +12,8 @@
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingCloakBase
|
||||
id: CPClothingCloakArmoredRed
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakArmoredRed
|
||||
name: armored red cape
|
||||
description: Huge metal shoulder pads give extra protection from getting your head chopped off.
|
||||
components:
|
||||
@@ -31,9 +31,9 @@
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CPClothingCloakBase
|
||||
- CP14ClothingCloakBase
|
||||
- ClothingSlotBase
|
||||
id: CPClothingCloakBlacksmithArpon
|
||||
id: CP14ClothingCloakBlacksmithArpon
|
||||
name: blacksmith's apron
|
||||
description: Loose leather strips, still actually being clothing.
|
||||
components:
|
||||
@@ -43,8 +43,8 @@
|
||||
sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingCloakBase
|
||||
id: CPClothingCloakHoodieYellow
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakHoodieYellow
|
||||
name: yellow short hooded cape
|
||||
description: Protects your shoulders and head from the cold and the interest of the opposite sex.
|
||||
components:
|
||||
@@ -53,7 +53,7 @@
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/yellowhoodie.rsi
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: CPClothingHeadHoodieYellow
|
||||
clothingPrototype: CP14ClothingHeadHoodieYellow
|
||||
requiredSlot:
|
||||
- cloak
|
||||
slot: head
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingHeadBase
|
||||
id: CP14ClothingHeadBase
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 0.3
|
||||
@@ -15,8 +15,8 @@
|
||||
storedRotation: -90
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingHeadBase
|
||||
id: CPClothingHeadHoodieYellow
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ClothingHeadHoodieYellow
|
||||
noSpawn: true
|
||||
name: yellow hood
|
||||
description: You gain +2 to stealth rolls against the attention of the opposite sex.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingMaskBase
|
||||
id: CP14ClothingMaskBase
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
@@ -9,12 +9,12 @@
|
||||
size: Normal
|
||||
- type: Clothing
|
||||
equipDelay: 0.7
|
||||
unequipDelay: 0.7
|
||||
unequipDelay: 0.4
|
||||
slots: [mask]
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingMaskBase
|
||||
id: CPClothingMaskSinner
|
||||
parent: CP14ClothingMaskBase
|
||||
id: CP14ClothingMaskSinner
|
||||
name: Sinner's Mask
|
||||
description: A mask intented to be worn by not the brightest individuals. Executioners put them on themselves and the victim before execution.
|
||||
components:
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingPantsBase
|
||||
id: CP14ClothingPantsBase
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
@@ -12,8 +12,8 @@
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingPantsBase
|
||||
id: CPClothingPantsHarlequinRed
|
||||
parent: CP14ClothingPantsBase
|
||||
id: CP14ClothingPantsHarlequinRed
|
||||
name: red-and-yellow harlequin pants
|
||||
description: Blood red on one side, sunny yellow on the other. The duality of life and death is always a good joke.
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingShirtBase
|
||||
id: CP14ClothingShirtBase
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
@@ -12,8 +12,8 @@
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingShirtBase
|
||||
id: CPClothingShirtHarlequineRed
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtHarlequineRed
|
||||
name: red harlequin shirt
|
||||
description: It doesn't show the bloodstains that are left behind after bad jokes.
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CPClothingShoesBase
|
||||
id: CP14ClothingShoesBase
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
@@ -14,10 +14,10 @@
|
||||
size: Normal
|
||||
|
||||
- type: entity
|
||||
parent: CPClothingShoesBase
|
||||
id: CPClothingShoesBlack
|
||||
name: простые черные ботинки
|
||||
description: Влагу они не удержат, но это лучше чем ходить босиком.
|
||||
parent: CP14ClothingShoesBase
|
||||
id: CP14ClothingShoesBlack
|
||||
name: simple black boots
|
||||
description: They won't hold moisture, but it's better than going barefoot.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shoes/black.rsi
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPWeaponArcSlash
|
||||
id: CP14WeaponArcSlash
|
||||
parent: WeaponArcStatic
|
||||
noSpawn: true
|
||||
components:
|
||||
@@ -7,7 +7,7 @@
|
||||
animation: CPSlash
|
||||
|
||||
- type: entity
|
||||
id: CPWeaponArcThrust
|
||||
id: CP14WeaponArcThrust
|
||||
parent: WeaponArcStatic
|
||||
noSpawn: true
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPSpawnPointAdventurer
|
||||
id: CP14SpawnPointAdventurer
|
||||
parent: SpawnPointJobBase
|
||||
name: adventurer
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: marking
|
||||
id: CPHumanFacialHair3Clock
|
||||
id: CP14HumanFacialHair3Clock
|
||||
bodyPart: FacialHair
|
||||
markingCategory: FacialHair
|
||||
sprites:
|
||||
@@ -7,7 +7,7 @@
|
||||
state: 3oclock
|
||||
|
||||
- type: marking
|
||||
id: CPHumanFacialHairAbe
|
||||
id: CP14HumanFacialHairAbe
|
||||
bodyPart: FacialHair
|
||||
markingCategory: FacialHair
|
||||
sprites:
|
||||
@@ -15,7 +15,7 @@
|
||||
state: abe
|
||||
|
||||
- type: marking
|
||||
id: CPHumanFacialHairDwarf
|
||||
id: CP14HumanFacialHairDwarf
|
||||
bodyPart: FacialHair
|
||||
markingCategory: FacialHair
|
||||
sprites:
|
||||
@@ -23,7 +23,7 @@
|
||||
state: dwarf
|
||||
|
||||
- type: marking
|
||||
id: CPHumanFacialHairGoateeMush
|
||||
id: CP14HumanFacialHairGoateeMush
|
||||
bodyPart: FacialHair
|
||||
markingCategory: FacialHair
|
||||
sprites:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: marking
|
||||
id: CPHumanHair80s
|
||||
id: CP14HumanHair80s
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -7,7 +7,7 @@
|
||||
state: 80s
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairA
|
||||
id: CP14HumanHairA
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -15,7 +15,7 @@
|
||||
state: a
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairAntenna
|
||||
id: CP14HumanHairAntenna
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -23,7 +23,7 @@
|
||||
state: antenna
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairB
|
||||
id: CP14HumanHairB
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -31,7 +31,7 @@
|
||||
state: b
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBedhead
|
||||
id: CP14HumanHairBedhead
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -39,7 +39,7 @@
|
||||
state: bedhead
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBedheadV2
|
||||
id: CP14HumanHairBedheadV2
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -47,7 +47,7 @@
|
||||
state: bedheadv2
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBeeHive
|
||||
id: CP14HumanHairBeeHive
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -55,7 +55,7 @@
|
||||
state: beehive
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBigPompadour
|
||||
id: CP14HumanHairBigPompadour
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -63,7 +63,7 @@
|
||||
state: bigpompadour
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBob
|
||||
id: CP14HumanHairBob
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -71,7 +71,7 @@
|
||||
state: bob
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBigBraid
|
||||
id: CP14HumanHairBigBraid
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -79,7 +79,7 @@
|
||||
state: braid
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairCrazyBald
|
||||
id: CP14HumanHairCrazyBald
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
@@ -87,7 +87,7 @@
|
||||
state: crazybald
|
||||
|
||||
- type: marking
|
||||
id: CPHumanHairBigDoubleBun
|
||||
id: CP14HumanHairBigDoubleBun
|
||||
bodyPart: Hair
|
||||
markingCategory: Hair
|
||||
sprites:
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns
|
||||
id: CP14TieflingHorns
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
sprites:
|
||||
- sprite: _CP14/Mobs/Customization/tiefling_horns.rsi
|
||||
state: horn1
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns2
|
||||
id: CP14TieflingHorns2
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
sprites:
|
||||
- sprite: _CP14/Mobs/Customization/tiefling_horns.rsi
|
||||
state: horn2
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns3
|
||||
id: CP14TieflingHorns3
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -29,10 +29,10 @@
|
||||
state: horn3
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns3Broken
|
||||
id: CP14TieflingHorns3Broken
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -40,10 +40,10 @@
|
||||
state: horn3_broken
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns4
|
||||
id: CP14TieflingHorns4
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -51,10 +51,10 @@
|
||||
state: horn4
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns5
|
||||
id: CP14TieflingHorns5
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -62,10 +62,10 @@
|
||||
state: horn5
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns5Broken
|
||||
id: CP14TieflingHorns5Broken
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -73,10 +73,10 @@
|
||||
state: horn5_broken
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingHorns6
|
||||
id: CP14TieflingHorns6
|
||||
bodyPart: HeadTop
|
||||
markingCategory: HeadTop
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: marking
|
||||
id: CPTieflingTail
|
||||
id: CP14TieflingTail
|
||||
bodyPart: Tail
|
||||
markingCategory: Tail
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
@@ -10,10 +10,10 @@
|
||||
state: tail1
|
||||
|
||||
- type: marking
|
||||
id: CPTieflingTailSpades
|
||||
id: CP14TieflingTailSpades
|
||||
bodyPart: Tail
|
||||
markingCategory: Tail
|
||||
speciesRestriction: [ CPTiefling ]
|
||||
speciesRestriction: [ CP14Tiefling ]
|
||||
followSkinColor: true
|
||||
forcedColoring: true
|
||||
sprites:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: entity
|
||||
save: false
|
||||
parent: CPBaseMobHuman
|
||||
id: CPMobHuman
|
||||
parent: CP14BaseMobHuman
|
||||
id: CP14MobHuman
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: entity
|
||||
save: false
|
||||
parent: CPBaseMobTiefling
|
||||
id: CPMobTiefling
|
||||
parent: CP14BaseMobTiefling
|
||||
id: CP14MobTiefling
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
- BaseMob
|
||||
- MobDamageable
|
||||
- MobCombat
|
||||
id: CPBaseMobSpecies
|
||||
id: CP14BaseMobSpecies
|
||||
save: false
|
||||
abstract: true
|
||||
components:
|
||||
@@ -89,7 +89,7 @@
|
||||
defaultRotation: 90
|
||||
horizontalRotation: 90
|
||||
- type: HumanoidAppearance
|
||||
species: Human
|
||||
species: CP14Human
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
60: 0.7
|
||||
@@ -147,7 +147,7 @@
|
||||
enabled: false
|
||||
reflectProb: 0
|
||||
- type: Body
|
||||
prototype: Human
|
||||
prototype: CP14Human
|
||||
requiredLegs: 2
|
||||
- type: Identity
|
||||
- type: IdExaminable
|
||||
@@ -231,8 +231,8 @@
|
||||
- MobRespirator
|
||||
- MobAtmosStandard
|
||||
- MobFlammable
|
||||
- CPBaseMobSpecies
|
||||
id: CPBaseMobSpeciesOrganic
|
||||
- CP14BaseMobSpecies
|
||||
id: CP14BaseMobSpeciesOrganic
|
||||
save: false
|
||||
abstract: true
|
||||
components:
|
||||
@@ -304,4 +304,81 @@
|
||||
types:
|
||||
Asphyxiation: -1.0
|
||||
- type: FireVisuals
|
||||
alternateState: Standing
|
||||
alternateState: Standing
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
id: CP14BaseSpeciesDummy
|
||||
abstract: true
|
||||
components:
|
||||
- type: Hands
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
- type: InventorySlots
|
||||
- type: ContainerContainer
|
||||
- type: Icon
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: full
|
||||
- type: Sprite
|
||||
layers:
|
||||
- map: [ "enum.HumanoidVisualLayers.Chest" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Head" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Snout" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: [ "jumpsuit" ]
|
||||
- map: [ "pants" ]
|
||||
- map: [ "shirt" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LHand" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RHand" ]
|
||||
- map: [ "gloves" ]
|
||||
- map: [ "shoes" ]
|
||||
- map: [ "ears" ]
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "eyes" ]
|
||||
- map: [ "belt" ]
|
||||
- map: [ "id" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "cloak" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Tail" ]
|
||||
- map: [ "mask" ]
|
||||
- map: [ "head" ]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- map: ["enum.HumanoidVisualLayers.Handcuffs"]
|
||||
color: "#ffffff"
|
||||
sprite: Objects/Misc/handcuffs.rsi
|
||||
state: body-overlay-2
|
||||
visible: false
|
||||
- map: [ "clownedon" ] # Dynamically generated
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_human"
|
||||
visible: false
|
||||
- type: Appearance
|
||||
- type: HumanoidAppearance
|
||||
species: CP14Human
|
||||
- type: Body
|
||||
prototype: CP14Human
|
||||
requiredLegs: 2
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.HumanoidMarkingModifierKey.Key # sure, this can go here too
|
||||
type: HumanoidMarkingModifierBoundUserInterface
|
||||
@@ -1,12 +1,12 @@
|
||||
# Anything human specific (e.g. UI, input) goes under MobHuman
|
||||
- type: entity
|
||||
parent: CPBaseMobSpeciesOrganic
|
||||
id: CPBaseMobHuman
|
||||
parent: CP14BaseMobSpeciesOrganic
|
||||
id: CP14BaseMobHuman
|
||||
name: Mr. Human
|
||||
abstract: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: CPHuman
|
||||
species: CP14Human
|
||||
- type: Hunger
|
||||
- type: Icon
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
@@ -18,15 +18,15 @@
|
||||
- id: FoodMeatHuman
|
||||
amount: 5
|
||||
- type: Body
|
||||
prototype: CPHuman
|
||||
prototype: CP14Human
|
||||
requiredLegs: 2
|
||||
- type: Inventory
|
||||
templateId: CPHuman
|
||||
templateId: CP14Human
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: CPMobHumanDummy
|
||||
parent: CP14BaseSpeciesDummy
|
||||
id: CP14MobHumanDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: CPHuman
|
||||
species: CP14Human
|
||||
@@ -1,13 +1,13 @@
|
||||
- type: entity
|
||||
parent: CPBaseMobSpeciesOrganic
|
||||
id: CPBaseMobTiefling
|
||||
parent: CP14BaseMobSpeciesOrganic
|
||||
id: CP14BaseMobTiefling
|
||||
name: Mr. Tiefling
|
||||
abstract: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: CPTiefling
|
||||
species: CP14Tiefling
|
||||
- type: Body
|
||||
prototype: CPTiefling
|
||||
prototype: CP14Tiefling
|
||||
requiredLegs: 2
|
||||
- type: Hunger
|
||||
- type: Icon
|
||||
@@ -16,12 +16,12 @@
|
||||
- type: Thirst
|
||||
- type: Wagging
|
||||
- type: Inventory
|
||||
templateId: CPHuman
|
||||
templateId: CP14Human
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: CPMobTieflingDummy
|
||||
parent: CP14BaseSpeciesDummy
|
||||
id: CP14MobTieflingDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: CPTiefling
|
||||
species: CP14Tiefling
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBaseSharpeningStone
|
||||
id: CP14BaseSharpeningStone
|
||||
name: sharpening stone
|
||||
description: Allows you to sharpen blunted weapons. If you overdo it, you may well sharpen the weapon completely.
|
||||
parent: BaseItem
|
||||
@@ -23,5 +23,5 @@
|
||||
collection: GlassCrack
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: CPSharpeningStone
|
||||
- type: CP14SharpeningStone
|
||||
sharpnessHeal: 0.1
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBaseWeaponChemical
|
||||
id: CP14BaseWeaponChemical
|
||||
abstract: true
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
@@ -19,7 +19,7 @@
|
||||
maxTransferAmount: 2
|
||||
|
||||
- type: entity
|
||||
id: CPBaseWeaponThrowable
|
||||
id: CP14BaseWeaponThrowable
|
||||
abstract: true
|
||||
components:
|
||||
- type: DamageOtherOnHit
|
||||
@@ -46,14 +46,14 @@
|
||||
friction: 0.2
|
||||
|
||||
- type: entity
|
||||
id: CPBaseWeaponLight
|
||||
id: CP14BaseWeaponLight
|
||||
abstract: true
|
||||
components:
|
||||
- type: MeleeWeapon
|
||||
resetOnHandSelected: false
|
||||
|
||||
- type: entity
|
||||
id: CPBaseWeaponShort
|
||||
id: CP14BaseWeaponShort
|
||||
abstract: true
|
||||
components:
|
||||
- type: MeleeWeapon
|
||||
@@ -61,20 +61,20 @@
|
||||
cPAnimationOffset: -0.75
|
||||
|
||||
- type: entity
|
||||
id: CPBaseWeaponSharp
|
||||
id: CP14BaseWeaponSharp
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sharp
|
||||
- type: CPSharpened
|
||||
- type: CPSharpeningStone
|
||||
- type: CP14Sharpened
|
||||
- type: CP14SharpeningStone
|
||||
- type: UseDelay
|
||||
|
||||
- type: entity
|
||||
id: CPBaseWeaponDestructible
|
||||
id: CP14BaseWeaponDestructible
|
||||
abstract: true
|
||||
components:
|
||||
- type: ExaminableDamage
|
||||
messages: CPWeaponMessages
|
||||
messages: CP14WeaponMessages
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
- type: entity
|
||||
id: CPBaseDagger
|
||||
id: CP14BaseDagger
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponSharp
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponSharp
|
||||
- CP14BaseWeaponChemical
|
||||
- CP14BaseWeaponThrowable
|
||||
- CP14BaseWeaponLight
|
||||
- CP14BaseWeaponShort
|
||||
name: dagger
|
||||
description: A small, multi-purpose, sharp blade. You can cut meat or throw it at a goblin.
|
||||
components:
|
||||
@@ -28,7 +28,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.8
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
- type: entity
|
||||
id: CPBaseHandheldAxe
|
||||
id: CP14BaseHandheldAxe
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponSharp
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponSharp
|
||||
- CP14BaseWeaponChemical
|
||||
- CP14BaseWeaponThrowable
|
||||
- CP14BaseWeaponLight
|
||||
name: hand axe
|
||||
description: A small axe, great for chopping wood or sinew.
|
||||
components:
|
||||
@@ -20,7 +20,7 @@
|
||||
attackRate: 1.4
|
||||
range: 1.2
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
damage:
|
||||
types:
|
||||
Slash: 10
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
- type: entity
|
||||
id: CPBaseLightHammer
|
||||
id: CP14BaseLightHammer
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponChemical
|
||||
- CP14BaseWeaponThrowable
|
||||
- CP14BaseWeaponLight
|
||||
- CP14BaseWeaponShort
|
||||
name: light hammer
|
||||
description: A small hammer. Good for carpentry work as well as for cracking skulls.
|
||||
components:
|
||||
@@ -19,7 +19,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.5
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
cPAnimationLength: 0.18
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
id: CPBaseMace
|
||||
id: CP14BaseMace
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CP14BaseWeaponDestructible
|
||||
name: mace
|
||||
description: A heavy piece of metal on a long stick. What could be simpler than that?
|
||||
components:
|
||||
@@ -16,7 +16,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 0.7
|
||||
wideAnimationRotation: 205
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
damage:
|
||||
types:
|
||||
Blunt: 25
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
- type: entity
|
||||
id: CPBaseSickle
|
||||
id: CP14BaseSickle
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponSharp
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponSharp
|
||||
- CP14BaseWeaponChemical
|
||||
- CP14BaseWeaponLight
|
||||
- CP14BaseWeaponShort
|
||||
name: sickle
|
||||
description: Originally developed as a weapon against grass, the sickle suddenly proved itself good at the bloodier harvest as well.
|
||||
components:
|
||||
@@ -27,7 +27,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.5
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
cPAnimationLength: 0.18
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
- type: entity
|
||||
id: CPBaseThrowableSpear
|
||||
id: CP14BaseThrowableSpear
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponSharp
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponSharp
|
||||
- CP14BaseWeaponChemical
|
||||
- CP14BaseWeaponThrowable
|
||||
name: throwing javelin
|
||||
description: A weapon that has done its duty since the age of the giants.
|
||||
components:
|
||||
@@ -19,7 +19,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1
|
||||
wideAnimationRotation: -115
|
||||
wideAnimation: CPWeaponArcThrust
|
||||
wideAnimation: CP14WeaponArcThrust
|
||||
damage:
|
||||
types:
|
||||
Piercing: 24
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: entity
|
||||
id: CPBaseTwoHandedSword
|
||||
id: CP14BaseTwoHandedSword
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponDestructible
|
||||
- CPBaseWeaponSharp
|
||||
- CPBaseWeaponChemical
|
||||
- CP14BaseWeaponDestructible
|
||||
- CP14BaseWeaponSharp
|
||||
- CP14BaseWeaponChemical
|
||||
name: two-handed sword
|
||||
description: A powerful weapon that requires tremendous strength and skill to use effectively.
|
||||
components:
|
||||
@@ -24,7 +24,7 @@
|
||||
- type: MeleeWeapon
|
||||
attackRate: 0.5
|
||||
wideAnimationRotation: 205
|
||||
wideAnimation: CPWeaponArcSlash
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
@@ -46,5 +46,5 @@
|
||||
walkModifier: 0.9
|
||||
sprintModifier: 0.8
|
||||
- type: HeldSpeedModifier
|
||||
- type: CPSharpened
|
||||
- type: CP14Sharpened
|
||||
sharpnessDamageByHit: 0.04
|
||||
@@ -1,11 +1,11 @@
|
||||
- type: entity
|
||||
id: CPBaseCoin
|
||||
id: CP14BaseCoin
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- CPCoin
|
||||
- CP14Coin
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Stack
|
||||
@@ -27,8 +27,8 @@
|
||||
# Copper
|
||||
|
||||
- type: entity
|
||||
id: CPCopperCoin
|
||||
parent: CPBaseCoin
|
||||
id: CP14CopperCoin
|
||||
parent: CP14BaseCoin
|
||||
name: copper crown
|
||||
description: The minimum unit of currency in the world of Eberron. One tenth of a silver sovereign.
|
||||
suffix: 10 coins
|
||||
@@ -39,11 +39,11 @@
|
||||
- state: coin10
|
||||
map: ["base"]
|
||||
- type: Stack
|
||||
stackType: CPCopperCoin
|
||||
stackType: CP14CopperCoin
|
||||
|
||||
- type: entity
|
||||
id: CPCopperCoin5
|
||||
parent: CPCopperCoin
|
||||
id: CP14CopperCoin5
|
||||
parent: CP14CopperCoin
|
||||
suffix: 5 coins
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -52,8 +52,8 @@
|
||||
count: 5
|
||||
|
||||
- type: entity
|
||||
id: CPCopperCoin1
|
||||
parent: CPCopperCoin
|
||||
id: CP14CopperCoin1
|
||||
parent: CP14CopperCoin
|
||||
suffix: 1 coin
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -64,8 +64,8 @@
|
||||
# Silver
|
||||
|
||||
- type: entity
|
||||
id: CPSilverCoin
|
||||
parent: CPBaseCoin
|
||||
id: CP14SilverCoin
|
||||
parent: CP14BaseCoin
|
||||
name: silver sovereign
|
||||
description: Equivalent to 10 copper crowns, and is 1 tenth of a gold galifar.
|
||||
suffix: 10 coins
|
||||
@@ -76,11 +76,11 @@
|
||||
- state: coin10
|
||||
map: ["base"]
|
||||
- type: Stack
|
||||
stackType: CPSilverCoin
|
||||
stackType: CP14SilverCoin
|
||||
|
||||
- type: entity
|
||||
id: CPSilverCoin5
|
||||
parent: CPSilverCoin
|
||||
id: CP14SilverCoin5
|
||||
parent: CP14SilverCoin
|
||||
suffix: 5 coins
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -89,8 +89,8 @@
|
||||
count: 5
|
||||
|
||||
- type: entity
|
||||
id: CPSilverCoin1
|
||||
parent: CPSilverCoin
|
||||
id: CP14SilverCoin1
|
||||
parent: CP14SilverCoin
|
||||
suffix: 1 coin
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -101,8 +101,8 @@
|
||||
# Gold
|
||||
|
||||
- type: entity
|
||||
id: CPGoldCoin
|
||||
parent: CPBaseCoin
|
||||
id: CP14GoldCoin
|
||||
parent: CP14BaseCoin
|
||||
name: gold galifar
|
||||
description: Equivalent to 10 silver sovereign, and is 1 tenth of a platinum coin.
|
||||
suffix: 10 coins
|
||||
@@ -113,11 +113,11 @@
|
||||
- state: coin10
|
||||
map: ["base"]
|
||||
- type: Stack
|
||||
stackType: CPGoldCoin
|
||||
stackType: CP14GoldCoin
|
||||
|
||||
- type: entity
|
||||
id: CPGoldCoin5
|
||||
parent: CPGoldCoin
|
||||
id: CP14GoldCoin5
|
||||
parent: CP14GoldCoin
|
||||
suffix: 5 coins
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -126,8 +126,8 @@
|
||||
count: 5
|
||||
|
||||
- type: entity
|
||||
id: CPGoldCoin1
|
||||
parent: CPGoldCoin
|
||||
id: CP14GoldCoin1
|
||||
parent: CP14GoldCoin
|
||||
suffix: 1 coin
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -138,8 +138,8 @@
|
||||
# Platinum
|
||||
|
||||
- type: entity
|
||||
id: CPPlatinumCoin
|
||||
parent: CPBaseCoin
|
||||
id: CP14PlatinumCoin
|
||||
parent: CP14BaseCoin
|
||||
name: platinum dragon
|
||||
description: Equivalent to 10 gold galifar, and is the most expensive coin in Eberron's world.
|
||||
suffix: 10 coins
|
||||
@@ -150,11 +150,11 @@
|
||||
- state: coin10
|
||||
map: ["base"]
|
||||
- type: Stack
|
||||
stackType: CPPlatinumCoin
|
||||
stackType: CP14PlatinumCoin
|
||||
|
||||
- type: entity
|
||||
id: CPPlatinumCoin5
|
||||
parent: CPPlatinumCoin
|
||||
id: CP14PlatinumCoin5
|
||||
parent: CP14PlatinumCoin
|
||||
suffix: 5 coins
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -163,8 +163,8 @@
|
||||
count: 5
|
||||
|
||||
- type: entity
|
||||
id: CPPlatinumCoin1
|
||||
parent: CPPlatinumCoin
|
||||
id: CP14PlatinumCoin1
|
||||
parent: CP14PlatinumCoin
|
||||
suffix: 1 coin
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBaseOre
|
||||
id: CP14BaseOre
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
@@ -14,8 +14,8 @@
|
||||
ore4: ""
|
||||
|
||||
- type: entity
|
||||
id: CPOreCopper
|
||||
parent: CPBaseOre
|
||||
id: CP14OreCopper
|
||||
parent: CP14BaseOre
|
||||
name: copper piece
|
||||
description: A piece of pale, heavy copper.
|
||||
components:
|
||||
@@ -26,8 +26,8 @@
|
||||
map: ["random"]
|
||||
|
||||
- type: entity
|
||||
id: CPOreIron
|
||||
parent: CPBaseOre
|
||||
id: CP14OreIron
|
||||
parent: CP14BaseOre
|
||||
name: iron piece
|
||||
description: A piece of cold, heavy iron.
|
||||
components:
|
||||
@@ -38,8 +38,8 @@
|
||||
map: ["random"]
|
||||
|
||||
- type: entity
|
||||
id: CPOreSilver
|
||||
parent: CPBaseOre
|
||||
id: CP14OreSilver
|
||||
parent: CP14BaseOre
|
||||
name: silver piece
|
||||
description: A piece of shiny, warm silver.
|
||||
components:
|
||||
@@ -50,8 +50,8 @@
|
||||
map: ["random"]
|
||||
|
||||
- type: entity
|
||||
id: CPOreGold
|
||||
parent: CPBaseOre
|
||||
id: CP14OreGold
|
||||
parent: CP14BaseOre
|
||||
name: gold piece
|
||||
description: A piece of soft, pure gold.
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBonfire
|
||||
id: CP14Bonfire
|
||||
parent: BaseStructure
|
||||
name: bonfire
|
||||
description: A pile of logs stacked together, ready to burst into flames at the slightest spark.
|
||||
@@ -10,8 +10,8 @@
|
||||
layers:
|
||||
- state: bonfire
|
||||
- type: Construction
|
||||
graph: CPBonfire
|
||||
node: CPBonfire
|
||||
graph: CP14Bonfire
|
||||
node: CP14Bonfire
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -43,7 +43,7 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: CPFlammableAmbientSound
|
||||
- type: CP14FlammableAmbientSound
|
||||
- type: AmbientSound
|
||||
enabled: false
|
||||
volume: -5
|
||||
@@ -75,4 +75,4 @@
|
||||
whitelist:
|
||||
components:
|
||||
- Temperature
|
||||
- type: CPFlammableEntityHeater
|
||||
- type: CP14FlammableEntityHeater
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
parent: BaseMaterialDoorNavMap
|
||||
id: CPBaseWoodDoor
|
||||
id: CP14BaseWoodDoor
|
||||
name: wooden door
|
||||
description: Not the most solid construction, but it's better than nothing.
|
||||
suffix: without lock
|
||||
@@ -50,15 +50,15 @@
|
||||
lock_slot: !type:ContainerSlot
|
||||
|
||||
- type: entity
|
||||
parent: CPBaseWoodDoor
|
||||
id: CPWoodDoorTavern
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavern
|
||||
suffix: Tavern
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
startingItem: LockTavern
|
||||
startingItem: CP14LockTavern
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: entity
|
||||
id: CPFloorBase
|
||||
id: CP14FloorBase
|
||||
abstract: true
|
||||
parent: BaseStructure
|
||||
components:
|
||||
- type: PlacementReplacement
|
||||
key: CPfloor
|
||||
key: CP14floor
|
||||
- type: Sprite
|
||||
drawdepth: FloorTiles
|
||||
- type: Physics
|
||||
@@ -40,10 +40,10 @@
|
||||
hard: false
|
||||
|
||||
- type: entity
|
||||
id: CPFloorWood
|
||||
id: CP14FloorWood
|
||||
parent:
|
||||
- CPFloorBase
|
||||
- CPBaseWooden
|
||||
- CP14FloorBase
|
||||
- CP14BaseWooden
|
||||
name: wooden floor
|
||||
description: simple, flammable boards.
|
||||
components:
|
||||
@@ -97,12 +97,12 @@
|
||||
sprite: _CP14/Effects/fire.rsi
|
||||
normalState: full
|
||||
- type: Construction
|
||||
graph: CPFloor
|
||||
node: CPFloorWood
|
||||
graph: CP14Floor
|
||||
node: CP14FloorWood
|
||||
|
||||
- type: entity
|
||||
parent: CPFloorWood
|
||||
id: CPFloorWoodBig
|
||||
parent: CP14FloorWood
|
||||
id: CP14FloorWoodBig
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Floors/wood_big.rsi
|
||||
@@ -117,5 +117,5 @@
|
||||
wood_big_3: ""
|
||||
wood_big_4: ""
|
||||
- type: Construction
|
||||
graph: CPFloor
|
||||
node: CPFloorWoodBig
|
||||
graph: CP14Floor
|
||||
node: CP14FloorWoodBig
|
||||
@@ -0,0 +1,104 @@
|
||||
- type: entity
|
||||
id: CP14BaseBarrel
|
||||
parent:
|
||||
- BaseStructureDynamic
|
||||
- CP14BaseWooden
|
||||
name: wooden barrel
|
||||
suffix: Empty
|
||||
description: The simplest design for storing liquids.
|
||||
placement:
|
||||
mode: PlaceFree
|
||||
components:
|
||||
- type: Transform
|
||||
noRot: true
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.3,-0.3,0.3,0.3"
|
||||
density: 155
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- WallLayer
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 5
|
||||
behaviors:
|
||||
- !type:SolutionExplosionBehavior
|
||||
solution: barrel
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Piercing
|
||||
damage: 5
|
||||
behaviors:
|
||||
- !type:SolutionExplosionBehavior
|
||||
solution: barrel
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 10
|
||||
behaviors:
|
||||
- !type:SpillBehavior
|
||||
solution: barrel
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Appearance
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Furniture/barrel.rsi
|
||||
noRot: true
|
||||
layers:
|
||||
- state: barrel_open
|
||||
- state: liq1
|
||||
map: ["enum.SolutionContainerLayers.Fill"]
|
||||
visible: false
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
barrel:
|
||||
maxVol: 300
|
||||
- type: SolutionContainerVisuals
|
||||
maxFillLevels: 7
|
||||
fillBaseName: liq
|
||||
- type: DrainableSolution
|
||||
solution: barrel
|
||||
- type: ExaminableSolution
|
||||
solution: barrel
|
||||
- type: InjectableSolution
|
||||
solution: barrel
|
||||
- type: Drink
|
||||
solution: barrel
|
||||
- type: SolutionTransfer
|
||||
canChangeTransferAmount: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.TransferAmountUiKey.Key
|
||||
type: TransferAmountBoundUserInterface
|
||||
|
||||
- type: entity
|
||||
id: CP14BarrelWater
|
||||
parent: CP14BaseBarrel
|
||||
suffix: Water
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
barrel:
|
||||
reagents:
|
||||
- ReagentId: Water
|
||||
Quantity: 300
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: entity
|
||||
name: wooden chair
|
||||
description: Made of the most common planks. Simple and effective!
|
||||
id: CPChairWooden
|
||||
id: CP14ChairWooden
|
||||
parent:
|
||||
- UnanchoredChairBase
|
||||
- CPBaseWooden
|
||||
- CP14BaseWooden
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
@@ -13,8 +13,8 @@
|
||||
sprite: _CP14/Structures/Furniture/chairs.rsi
|
||||
state: wooden
|
||||
- type: Construction
|
||||
graph: CPSeat
|
||||
node: CPChairWooden
|
||||
graph: CP14Seat
|
||||
node: CP14ChairWooden
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- TableBase
|
||||
- CPBaseWooden
|
||||
id: CPTableWooden
|
||||
- CP14BaseWooden
|
||||
id: CP14TableWooden
|
||||
name: wooden table
|
||||
description: A simple table made of boards.
|
||||
components:
|
||||
@@ -13,8 +13,8 @@
|
||||
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
|
||||
state: full
|
||||
- type: Construction
|
||||
graph: CPTable
|
||||
node: CPTableWooden
|
||||
graph: CP14Table
|
||||
node: CP14TableWooden
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
parent: BaseStructureDynamic
|
||||
id: CPChestGeneric
|
||||
id: CP14ChestGeneric
|
||||
noSpawn: true
|
||||
name: Chest
|
||||
description: Chest.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CPChestGeneric
|
||||
- CPBaseWooden
|
||||
id: CPWoodenChest
|
||||
- CP14ChestGeneric
|
||||
- CP14BaseWooden
|
||||
id: CP14WoodenChest
|
||||
name: wooden chest
|
||||
description: A simple wooden chest for easy storage of junk.
|
||||
components:
|
||||
@@ -51,7 +51,7 @@
|
||||
openSound:
|
||||
path: /Audio/Effects/woodenclosetopen.ogg
|
||||
- type: Construction
|
||||
graph: CPWoodenChest
|
||||
node: CPWoodenChest
|
||||
graph: CP14WoodenChest
|
||||
node: CP14WoodenChest
|
||||
containers:
|
||||
- entity_storage
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
- type: entity
|
||||
id: CPCaveStoneWall
|
||||
id: CP14CaveStoneWall
|
||||
name: rock
|
||||
parent: CPBaseWall
|
||||
parent: CP14BaseWall
|
||||
description: A solid stone natural wall. It has a cave-like coldness to it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/cave_stone.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: Rock
|
||||
@@ -29,19 +26,15 @@
|
||||
volume: -6
|
||||
|
||||
- type: entity
|
||||
id: CPCaveStoneWallCopperOre
|
||||
name: rock
|
||||
id: CP14CaveStoneWallCopperOre
|
||||
suffix: copper ore
|
||||
parent: CPCaveStoneWall
|
||||
parent: CP14CaveStoneWall
|
||||
description: A solid stone natural wall. You can see the sharp flecks of copper in it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone_copper.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/cave_stone_copper.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -57,24 +50,20 @@
|
||||
volume: -6
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
CPOreCopper:
|
||||
CP14OreCopper:
|
||||
min: 1
|
||||
max: 5
|
||||
|
||||
- type: entity
|
||||
id: CPCaveStoneWallIronOre
|
||||
name: rock
|
||||
id: CP14CaveStoneWallIronOre
|
||||
suffix: iron ore
|
||||
parent: CPCaveStoneWall
|
||||
parent: CP14CaveStoneWall
|
||||
description: A solid stone natural wall. You can see the sharp flecks of iron in it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone_iron.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/cave_stone_iron.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -90,24 +79,20 @@
|
||||
volume: -6
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
CPOreIron:
|
||||
CP14OreIron:
|
||||
min: 1
|
||||
max: 5
|
||||
|
||||
- type: entity
|
||||
id: CPCaveStoneWallSilverOre
|
||||
name: rock
|
||||
id: CP14CaveStoneWallSilverOre
|
||||
suffix: silver ore
|
||||
parent: CPCaveStoneWall
|
||||
parent: CP14CaveStoneWall
|
||||
description: A solid stone natural wall. You see the tantalizing particles of silver in it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -123,24 +108,20 @@
|
||||
volume: -6
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
CPOreSilver:
|
||||
CP14OreSilver:
|
||||
min: 1
|
||||
max: 5
|
||||
|
||||
- type: entity
|
||||
id: CPCaveStoneWallGoldOre
|
||||
name: rock
|
||||
id: CP14CaveStoneWallGoldOre
|
||||
suffix: gold ore
|
||||
parent: CPCaveStoneWall
|
||||
parent: CP14CaveStoneWall
|
||||
description: A solid stone natural wall. You see the tantalizing particles of gold in it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -156,6 +137,6 @@
|
||||
volume: -6
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
CPOreGold:
|
||||
CP14OreGold:
|
||||
min: 1
|
||||
max: 5
|
||||
@@ -1,19 +1,23 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseWall
|
||||
id: CPBaseWall
|
||||
id: CP14BaseWall
|
||||
name: стена
|
||||
description: Достаточно прочная, чтобы прикрыть вас от угроз или холодного ветра.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
snap:
|
||||
- Wall
|
||||
components:
|
||||
- type: IconSmooth
|
||||
key: CPwall
|
||||
base: stone
|
||||
|
||||
- type: entity
|
||||
id: CPDebugWall
|
||||
id: CP14DebugWall
|
||||
name: тестовая стена
|
||||
suffix: DEBUG
|
||||
parent: CPBaseWall
|
||||
parent: CP14BaseWall
|
||||
description: Ужасы
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -21,14 +25,13 @@
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/TEMPLATE.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwallsbrick
|
||||
base: brick
|
||||
|
||||
- type: entity
|
||||
id: CPStoneRuinWall
|
||||
id: CP14StoneRuinWall
|
||||
name: stone wall ruin
|
||||
suffix: Outdated sprite format!
|
||||
parent: CPBaseWall
|
||||
parent: CP14BaseWall
|
||||
description: These walls have seen a lot, and they don't have long to live.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -36,15 +39,14 @@
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/ruin_stone.rsi
|
||||
- type: IconSmooth
|
||||
key: CPwallsbrick
|
||||
base: brick
|
||||
base: brick
|
||||
|
||||
- type: entity
|
||||
id: CPWoodFullWall
|
||||
id: CP14WoodFullWall
|
||||
name: wooden wall
|
||||
parent:
|
||||
- CPBaseWall
|
||||
- CPBaseWooden
|
||||
- CP14BaseWall
|
||||
- CP14BaseWooden
|
||||
description: Board to board, and together they form protection and comfort.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -52,9 +54,6 @@
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/wood_full.rsi
|
||||
state: full
|
||||
- type: IconSmooth
|
||||
key: CPwallswood
|
||||
base: wood
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
@@ -87,9 +86,11 @@
|
||||
- type: FireVisuals
|
||||
sprite: _CP14/Effects/fire.rsi
|
||||
normalState: full
|
||||
- type: IconSmooth
|
||||
base: wood
|
||||
|
||||
- type: entity
|
||||
id: CPStoneRuinFragment
|
||||
id: CP14StoneRuinFragment
|
||||
parent: BaseRock
|
||||
name: stone wall fragments
|
||||
description: It's all that's left of former greatness.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBaseSharpeningStoneStructure
|
||||
id: CP14BaseSharpeningStoneStructure
|
||||
name: stationary sharpening stone
|
||||
description: A strong, durable sharpening stone capable of sharpening weapons without much damage to them.
|
||||
parent: BaseStructure
|
||||
@@ -41,7 +41,7 @@
|
||||
collection: GlassCrack
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: CPSharpeningStone
|
||||
- type: CP14SharpeningStone
|
||||
sharpnessHeal: 0.1
|
||||
targetDamage:
|
||||
types:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
id: CPBaseWooden
|
||||
id: CP14BaseWooden
|
||||
abstract: true
|
||||
components:
|
||||
- type: Damageable
|
||||
@@ -8,7 +8,7 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
- type: CPFlammableAmbientSound
|
||||
- type: CP14FlammableAmbientSound
|
||||
- type: AmbientSound
|
||||
enabled: false
|
||||
volume: -5
|
||||
@@ -35,4 +35,4 @@
|
||||
- type: FireVisuals
|
||||
sprite: _CP14/Effects/fire.rsi
|
||||
normalState: small
|
||||
- type: CPFireSpread
|
||||
- type: CP14FireSpread
|
||||
@@ -1,11 +1,11 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: BaseKeyRing
|
||||
id: CP14BaseKeyRing
|
||||
suffix: Пустое
|
||||
name: кольцо для ключей
|
||||
description: Позволяет комфортно хранить большое количество ключей в одном месте.
|
||||
components:
|
||||
- type: CPKeyRing
|
||||
- type: CP14KeyRing
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
layers:
|
||||
@@ -22,7 +22,7 @@
|
||||
maxItemSize: Small
|
||||
whitelist:
|
||||
tags:
|
||||
- CPKey
|
||||
- CP14Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.StorageUiKey.Key
|
||||
@@ -32,10 +32,10 @@
|
||||
storagebase: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: BaseKeyRing
|
||||
id: KeyRingInnkeeper
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingInnkeeper
|
||||
suffix: Трактирщик
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: KeyTavern
|
||||
- id: CP14KeyTavern
|
||||
@@ -1,18 +1,18 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: BaseKey
|
||||
id: CP14BaseKey
|
||||
abstract: true
|
||||
name: ключ
|
||||
description: Небольшая заковыристая железяка, открывающая определенные замки. Не отдавайте кому попало!
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- CPKey
|
||||
- CP14Key
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
- type: CPKey
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Debug
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
@@ -22,21 +22,21 @@
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: BaseLockpick
|
||||
id: CP14BaseLockpick
|
||||
name: отмычка
|
||||
description: Воровской инструмент, при должном умении и сноровке позволяющий взламывать любые замки.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
state: lockpick
|
||||
- type: CPLockpick
|
||||
- type: CP14Lockpick
|
||||
|
||||
- type: entity
|
||||
parent: BaseKey
|
||||
id: KeyTavern
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavern
|
||||
name: ключ от таверны
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key1
|
||||
- type: CPKey
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Tavern
|
||||
@@ -1,11 +1,11 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
id: BaseLock
|
||||
id: CP14BaseLock
|
||||
name: стальной замок
|
||||
description: Он запирает вещи. И вам потребуется ключ, чтобы открыть их обратно.
|
||||
components:
|
||||
- type: CPLock
|
||||
- type: CP14Lock
|
||||
lockPickDamageChance: 0.2
|
||||
autoGenerateShape: Debug
|
||||
- type: Sprite
|
||||
@@ -14,9 +14,9 @@
|
||||
- state: lock
|
||||
|
||||
- type: entity
|
||||
parent: BaseLock
|
||||
id: LockTavern
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavern
|
||||
name: замок от таверны
|
||||
components:
|
||||
- type: CPLock
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Tavern
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: inventoryTemplate
|
||||
id: CPHuman
|
||||
id: CP14Human
|
||||
slots:
|
||||
# Left hotbar
|
||||
# 0, y
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
# Cloak
|
||||
- type: loadout
|
||||
id: CPTestCloak
|
||||
equipment: CPTestCloak
|
||||
id: CP14TestCloak
|
||||
equipment: CP14TestCloak
|
||||
|
||||
- type: startingGear
|
||||
id: CPTestCloak
|
||||
id: CP14TestCloak
|
||||
equipment:
|
||||
cloak: CPClothingCloakHoodieYellow
|
||||
cloak: CP14ClothingCloakHoodieYellow
|
||||
|
||||
- type: loadout
|
||||
id: CPTestCloak2
|
||||
equipment: CPTestCloak2
|
||||
id: CP14TestCloak2
|
||||
equipment: CP14TestCloak2
|
||||
|
||||
- type: startingGear
|
||||
id: CPTestCloak2
|
||||
id: CP14TestCloak2
|
||||
equipment:
|
||||
cloak: CPClothingCloakArmoredRed
|
||||
cloak: CP14ClothingCloakArmoredRed
|
||||
|
||||
- type: loadout
|
||||
id: CPTestCloak3
|
||||
equipment: CPTestCloak3
|
||||
id: CP14TestCloak3
|
||||
equipment: CP14TestCloak3
|
||||
|
||||
- type: startingGear
|
||||
id: CPTestCloak3
|
||||
id: CP14TestCloak3
|
||||
equipment:
|
||||
cloak: CPClothingCloakBlacksmithArpon
|
||||
cloak: CP14ClothingCloakBlacksmithArpon
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: loadoutGroup
|
||||
id: CPTestLoadout
|
||||
id: CP14TestLoadout
|
||||
name: job-name-adventurer
|
||||
loadouts:
|
||||
- CPTestCloak
|
||||
- CPTestCloak2
|
||||
- CPTestCloak3
|
||||
- CP14TestCloak
|
||||
- CP14TestCloak2
|
||||
- CP14TestCloak3
|
||||
@@ -2,5 +2,5 @@
|
||||
- type: roleLoadout
|
||||
id: JobAdventurer
|
||||
groups:
|
||||
- CPTestLoadout
|
||||
- CP14TestLoadout
|
||||
- Trinkets
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: CPLockCategory
|
||||
- type: CP14LockCategory
|
||||
id: Debug
|
||||
complexity: 10
|
||||
|
||||
- type: CPLockCategory
|
||||
- type: CP14LockCategory
|
||||
id: Tavern
|
||||
complexity: 3
|
||||
@@ -1,16 +1,16 @@
|
||||
- type: constructionGraph
|
||||
id: CPBonfire
|
||||
id: CP14Bonfire
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: CPBonfire
|
||||
- to: CP14Bonfire
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 5
|
||||
doAfter: 3
|
||||
|
||||
- node: CPBonfire
|
||||
entity: CPBonfire
|
||||
- node: CP14Bonfire
|
||||
entity: CP14Bonfire
|
||||
@@ -1,16 +1,16 @@
|
||||
- type: constructionGraph
|
||||
id: CPWoodenChest
|
||||
id: CP14WoodenChest
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: CPWoodenChest
|
||||
- to: CP14WoodenChest
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 5
|
||||
doAfter: 2
|
||||
|
||||
- node: CPWoodenChest
|
||||
entity: CPWoodenChest
|
||||
- node: CP14WoodenChest
|
||||
entity: CP14WoodenChest
|
||||
@@ -1,16 +1,16 @@
|
||||
- type: constructionGraph
|
||||
id: CPSeat
|
||||
id: CP14Seat
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: CPChairWooden
|
||||
- to: CP14ChairWooden
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
|
||||
- node: CPChairWooden
|
||||
entity: CPChairWooden
|
||||
- node: CP14ChairWooden
|
||||
entity: CP14ChairWooden
|
||||
@@ -1,16 +1,16 @@
|
||||
- type: constructionGraph
|
||||
id: CPTable
|
||||
id: CP14Table
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: CPTableWooden
|
||||
- to: CP14TableWooden
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 3
|
||||
doAfter: 2
|
||||
|
||||
- node: CPTableWooden
|
||||
entity: CPTableWooden
|
||||
- node: CP14TableWooden
|
||||
entity: CP14TableWooden
|
||||
@@ -1,24 +1,24 @@
|
||||
- type: constructionGraph
|
||||
id: CPFloor
|
||||
id: CP14Floor
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DestroyEntity {}
|
||||
edges:
|
||||
- to: CPFloorWood
|
||||
- to: CP14FloorWood
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: CPFloorWoodBig
|
||||
- to: CP14FloorWoodBig
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
- node: CPFloorWood
|
||||
entity: CPFloorWood
|
||||
- node: CP14FloorWood
|
||||
entity: CP14FloorWood
|
||||
|
||||
- node: CPFloorWoodBig
|
||||
entity: CPFloorWoodBig
|
||||
- node: CP14FloorWoodBig
|
||||
entity: CP14FloorWoodBig
|
||||
@@ -2,10 +2,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Wooden floor
|
||||
description: Made of the most common planks. Simple and effective!
|
||||
id: CPFloorWood
|
||||
graph: CPFloor
|
||||
id: CP14FloorWood
|
||||
graph: CP14Floor
|
||||
startNode: start
|
||||
targetNode: CPFloorWood
|
||||
targetNode: CP14FloorWood
|
||||
category: construction-category-floor
|
||||
icon:
|
||||
sprite: _CP14/Structures/Floors/wood.rsi
|
||||
@@ -18,10 +18,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Wooden big floor
|
||||
description: Made of the most common planks. Simple and effective!
|
||||
id: CPFloorWoodBig
|
||||
graph: CPFloor
|
||||
id: CP14FloorWoodBig
|
||||
graph: CP14Floor
|
||||
startNode: start
|
||||
targetNode: CPFloorWoodBig
|
||||
targetNode: CP14FloorWoodBig
|
||||
category: construction-category-floor
|
||||
icon:
|
||||
sprite: _CP14/Structures/Floors/wood_big.rsi
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Wooden chair
|
||||
description: Made of the most common planks. Simple and effective!
|
||||
id: CPChairWooden
|
||||
graph: CPSeat
|
||||
id: CP14ChairWooden
|
||||
graph: CP14Seat
|
||||
startNode: start
|
||||
targetNode: CPChairWooden
|
||||
targetNode: CP14ChairWooden
|
||||
category: construction-category-furniture
|
||||
icon:
|
||||
sprite: _CP14/Structures/Furniture/chairs.rsi
|
||||
@@ -20,10 +20,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Wooden table
|
||||
description: A simple table made of boards.
|
||||
id: CPTableWooden
|
||||
graph: CPTable
|
||||
id: CP14TableWooden
|
||||
graph: CP14Table
|
||||
startNode: start
|
||||
targetNode: CPTableWooden
|
||||
targetNode: CP14TableWooden
|
||||
category: construction-category-furniture
|
||||
icon:
|
||||
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
|
||||
@@ -38,10 +38,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Bonfire
|
||||
description: A pile of logs stacked together, ready to burst into flames at the slightest spark.
|
||||
id: CPBonfire
|
||||
graph: CPBonfire
|
||||
id: CP14Bonfire
|
||||
graph: CP14Bonfire
|
||||
startNode: start
|
||||
targetNode: CPBonfire
|
||||
targetNode: CP14Bonfire
|
||||
category: construction-category-furniture
|
||||
icon:
|
||||
sprite: _CP14/Structures/Decoration/bonfire.rsi
|
||||
@@ -56,10 +56,10 @@
|
||||
crystallPunkAllowed: true
|
||||
name: Wooden chest
|
||||
description: a simple wooden chest for easy storage of junk.
|
||||
id: CPWoodenChest
|
||||
graph: CPWoodenChest
|
||||
id: CP14WoodenChest
|
||||
graph: CP14WoodenChest
|
||||
startNode: start
|
||||
targetNode: CPWoodenChest
|
||||
targetNode: CP14WoodenChest
|
||||
category: construction-category-furniture
|
||||
icon:
|
||||
sprite: _CP14/Structures/Storage/Crates/woodenchest.rsi
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
name: job-name-adventurer
|
||||
description: job-description-adventurer
|
||||
playTimeTracker: JobAdventurer
|
||||
startingGear: CPTestGear
|
||||
startingGear: CP14TestGear
|
||||
icon: "JobIconCargoTechnician" #TODO replace
|
||||
supervisors: job-supervisors-everyone
|
||||
|
||||
- type: startingGear
|
||||
id: CPTestGear
|
||||
id: CP14TestGear
|
||||
equipment:
|
||||
shirt: CPClothingShirtHarlequineRed
|
||||
pants: CPClothingPantsHarlequinRed
|
||||
shoes: CPClothingShoesBlack
|
||||
shirt: CP14ClothingShirtHarlequineRed
|
||||
pants: CP14ClothingPantsHarlequinRed
|
||||
shoes: CP14ClothingShoesBlack
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: soundCollection
|
||||
id: CPLobbyMusic
|
||||
id: CP14LobbyMusic
|
||||
files:
|
||||
- /Audio/_CP14/Lobby/crystal.ogg
|
||||
@@ -1,124 +1,124 @@
|
||||
- type: species
|
||||
id: CPHuman
|
||||
id: CP14Human
|
||||
name: species-name-human
|
||||
roundStart: true
|
||||
prototype: CPMobHuman
|
||||
sprites: CPMobHumanSprites
|
||||
prototype: CP14MobHuman
|
||||
sprites: CP14MobHumanSprites
|
||||
markingLimits: MobHumanMarkingLimits
|
||||
dollPrototype: MobHumanDummy
|
||||
skinColoration: HumanToned
|
||||
|
||||
- type: speciesBaseSprites
|
||||
id: CPMobHumanSprites
|
||||
id: CP14MobHumanSprites
|
||||
sprites:
|
||||
Head: CPMobHumanHead
|
||||
Hair: CPMobHumanoidAnyMarking
|
||||
FacialHair: CPMobHumanoidAnyMarking
|
||||
Snout: CPMobHumanoidAnyMarking
|
||||
Chest: CPMobHumanTorso
|
||||
Eyes: CPMobHumanoidEyes
|
||||
LArm: CPMobHumanLArm
|
||||
RArm: CPMobHumanRArm
|
||||
LHand: CPMobHumanLHand
|
||||
RHand: CPMobHumanRHand
|
||||
LLeg: CPMobHumanLLeg
|
||||
RLeg: CPMobHumanRLeg
|
||||
LFoot: CPMobHumanLFoot
|
||||
RFoot: CPMobHumanRFoot
|
||||
Head: CP14MobHumanHead
|
||||
Hair: CP14MobHumanoidAnyMarking
|
||||
FacialHair: CP14MobHumanoidAnyMarking
|
||||
Snout: CP14MobHumanoidAnyMarking
|
||||
Chest: CP14MobHumanTorso
|
||||
Eyes: CP14MobHumanoidEyes
|
||||
LArm: CP14MobHumanLArm
|
||||
RArm: CP14MobHumanRArm
|
||||
LHand: CP14MobHumanLHand
|
||||
RHand: CP14MobHumanRHand
|
||||
LLeg: CP14MobHumanLLeg
|
||||
RLeg: CP14MobHumanRLeg
|
||||
LFoot: CP14MobHumanLFoot
|
||||
RFoot: CP14MobHumanRFoot
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanoidEyes
|
||||
id: CP14MobHumanoidEyes
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanoidAnyMarking
|
||||
id: CP14MobHumanoidAnyMarking
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanoidMarkingMatchSkin
|
||||
id: CP14MobHumanoidMarkingMatchSkin
|
||||
markingsMatchSkin: true
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanHead
|
||||
id: CP14MobHumanHead
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanHeadMale
|
||||
id: CP14MobHumanHeadMale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanHeadFemale
|
||||
id: CP14MobHumanHeadFemale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: head_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanTorso
|
||||
id: CP14MobHumanTorso
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanTorsoMale
|
||||
id: CP14MobHumanTorsoMale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanTorsoFemale
|
||||
id: CP14MobHumanTorsoFemale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: torso_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanLLeg
|
||||
id: CP14MobHumanLLeg
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanLArm
|
||||
id: CP14MobHumanLArm
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: l_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanLHand
|
||||
id: CP14MobHumanLHand
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: l_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanLFoot
|
||||
id: CP14MobHumanLFoot
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: l_foot
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanRLeg
|
||||
id: CP14MobHumanRLeg
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: r_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanRArm
|
||||
id: CP14MobHumanRArm
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: r_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanRHand
|
||||
id: CP14MobHumanRHand
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: r_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobHumanRFoot
|
||||
id: CP14MobHumanRFoot
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Human/parts.rsi
|
||||
state: r_foot
|
||||
@@ -1,11 +1,11 @@
|
||||
- type: species
|
||||
id: CPTiefling
|
||||
id: CP14Tiefling
|
||||
name: species-name-tiefling
|
||||
roundStart: true
|
||||
prototype: CPMobTiefling
|
||||
sprites: CPMobTieflingSprites
|
||||
markingLimits: CPMobTieflingMarkingLimits
|
||||
dollPrototype: CPMobTieflingDummy
|
||||
prototype: CP14MobTiefling
|
||||
sprites: CP14MobTieflingSprites
|
||||
markingLimits: CP14MobTieflingMarkingLimits
|
||||
dollPrototype: CP14MobTieflingDummy
|
||||
skinColoration: Hues
|
||||
|
||||
# The lack of a layer means that
|
||||
@@ -15,27 +15,27 @@
|
||||
# in either the mob's starting marking prototype,
|
||||
# or it has to be added in C#.
|
||||
- type: speciesBaseSprites
|
||||
id: CPMobTieflingSprites
|
||||
id: CP14MobTieflingSprites
|
||||
sprites:
|
||||
Head: CPMobTieflingHead
|
||||
HeadTop: CPMobTieflingMarkingMatchSkin
|
||||
Hair: CPMobTieflingAnyMarking
|
||||
FacialHair: CPMobTieflingAnyMarking
|
||||
Snout: CPMobTieflingMarkingMatchSkin
|
||||
Tail: CPMobTieflingMarkingMatchSkin
|
||||
Chest: CPMobTieflingTorso
|
||||
Eyes: CPMobTieflingEyes
|
||||
LArm: CPMobTieflingLArm
|
||||
RArm: CPMobTieflingRArm
|
||||
LHand: CPMobTieflingLHand
|
||||
RHand: CPMobTieflingRHand
|
||||
LLeg: CPMobTieflingLLeg
|
||||
RLeg: CPMobTieflingRLeg
|
||||
LFoot: CPMobTieflingLFoot
|
||||
RFoot: CPMobTieflingRFoot
|
||||
Head: CP14MobTieflingHead
|
||||
HeadTop: CP14MobTieflingMarkingMatchSkin
|
||||
Hair: CP14MobTieflingAnyMarking
|
||||
FacialHair: CP14MobTieflingAnyMarking
|
||||
Snout: CP14MobTieflingMarkingMatchSkin
|
||||
Tail: CP14MobTieflingMarkingMatchSkin
|
||||
Chest: CP14MobTieflingTorso
|
||||
Eyes: CP14MobTieflingEyes
|
||||
LArm: CP14MobTieflingLArm
|
||||
RArm: CP14MobTieflingRArm
|
||||
LHand: CP14MobTieflingLHand
|
||||
RHand: CP14MobTieflingRHand
|
||||
LLeg: CP14MobTieflingLLeg
|
||||
RLeg: CP14MobTieflingRLeg
|
||||
LFoot: CP14MobTieflingLFoot
|
||||
RFoot: CP14MobTieflingRFoot
|
||||
|
||||
- type: markingPoints
|
||||
id: CPMobTieflingMarkingLimits
|
||||
id: CP14MobTieflingMarkingLimits
|
||||
points:
|
||||
Hair:
|
||||
points: 1
|
||||
@@ -49,11 +49,11 @@
|
||||
Tail:
|
||||
points: 1
|
||||
required: true
|
||||
defaultMarkings: [ CPTieflingTail ]
|
||||
defaultMarkings: [ CP14TieflingTail ]
|
||||
HeadTop:
|
||||
points: 1
|
||||
required: true
|
||||
defaultMarkings: [ CPTieflingHorns ]
|
||||
defaultMarkings: [ CP14TieflingHorns ]
|
||||
Chest:
|
||||
points: 1
|
||||
required: false
|
||||
@@ -65,98 +65,98 @@
|
||||
required: false
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingEyes
|
||||
id: CP14MobTieflingEyes
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingAnyMarking
|
||||
id: CP14MobTieflingAnyMarking
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingMarkingMatchSkin
|
||||
id: CP14MobTieflingMarkingMatchSkin
|
||||
markingsMatchSkin: true
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingHead
|
||||
id: CP14MobTieflingHead
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingHeadMale
|
||||
id: CP14MobTieflingHeadMale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingHeadFemale
|
||||
id: CP14MobTieflingHeadFemale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: head_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingTorso
|
||||
id: CP14MobTieflingTorso
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingTorsoMale
|
||||
id: CP14MobTieflingTorsoMale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingTorsoFemale
|
||||
id: CP14MobTieflingTorsoFemale
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: torso_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingLLeg
|
||||
id: CP14MobTieflingLLeg
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: l_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingLArm
|
||||
id: CP14MobTieflingLArm
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: l_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingLHand
|
||||
id: CP14MobTieflingLHand
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: l_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingLFoot
|
||||
id: CP14MobTieflingLFoot
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: l_foot
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingRLeg
|
||||
id: CP14MobTieflingRLeg
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: r_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingRArm
|
||||
id: CP14MobTieflingRArm
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: r_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingRHand
|
||||
id: CP14MobTieflingRHand
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: r_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: CPMobTieflingRFoot
|
||||
id: CP14MobTieflingRFoot
|
||||
baseSprite:
|
||||
sprite: _CP14/Mobs/Species/Tiefling/parts.rsi
|
||||
state: r_foot
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: stack
|
||||
id: CPCopperCoin
|
||||
id: CP14CopperCoin
|
||||
name: copper crown
|
||||
spawn: CPCopperCoin1
|
||||
spawn: CP14CopperCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/cp_coin.rsi
|
||||
state: coin1
|
||||
@@ -9,9 +9,9 @@
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPSilverCoin
|
||||
id: CP14SilverCoin
|
||||
name: silver sovereign
|
||||
spawn: CPSilverCoin1
|
||||
spawn: CP14SilverCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/sp_coin.rsi
|
||||
state: coin1
|
||||
@@ -19,9 +19,9 @@
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPGoldCoin
|
||||
id: CP14GoldCoin
|
||||
name: gold galifar
|
||||
spawn: CPGoldCoin1
|
||||
spawn: CP14GoldCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/gp_coin.rsi
|
||||
state: coin1
|
||||
@@ -29,9 +29,9 @@
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPPlatinumCoin
|
||||
id: CP14PlatinumCoin
|
||||
name: platinum dragon
|
||||
spawn: CPPlatinumCoin1
|
||||
spawn: CP14PlatinumCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/pp_coin.rsi
|
||||
state: coin1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: tile
|
||||
id: CPFloorPlanetGrass
|
||||
id: CP14FloorPlanetGrass
|
||||
name: cp-tiles-planet-grass
|
||||
sprite: /Textures/Tiles/Planet/Grass/grass.png
|
||||
variants: 4
|
||||
@@ -27,7 +27,7 @@
|
||||
indestructible: true
|
||||
|
||||
- type: tile
|
||||
id: CPFloorPlanetStone
|
||||
id: CP14FloorPlanetStone
|
||||
name: cp-tiles-planet-stone
|
||||
sprite: /Textures/_CP14/Tiles/cave.png
|
||||
variants: 14
|
||||
@@ -55,7 +55,7 @@
|
||||
indestructible: true
|
||||
|
||||
- type: tile
|
||||
id: CPFloorPlanetDirt
|
||||
id: CP14FloorPlanetDirt
|
||||
name: cp-tiles-planet-dirt
|
||||
sprite: /Textures/_CP14/Tiles/cavedrought.png
|
||||
variants: 16
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: Tag
|
||||
id: CPKey
|
||||
id: CP14Key
|
||||
|
||||
- type: Tag
|
||||
id: CPCoin
|
||||
id: CP14Coin
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user