Update wave.swsl (#388)
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@@ -3,9 +3,9 @@ preset raw;
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varying highp vec2 Pos;
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varying highp vec4 VtxModulate;
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uniform highp float Speed = 3.0;
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uniform highp float Dis = 10.0;
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uniform highp float Offset = 0.0;
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uniform highp float Speed;
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uniform highp float Dis;
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uniform highp float Offset;
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void fragment() {
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// Re-create base mvp
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@@ -21,4 +21,4 @@ void vertex() {
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UV = mix(modifyUV.xy, modifyUV.zw, tCoord);
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UV2 = tCoord2;
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VtxModulate = zFromSrgb(modulate);
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}
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}
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