Proofreading changes [EN] (#1288)
* First batch of text fixes * Tweaks * that the tavern --------- Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
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@@ -94,7 +94,7 @@ public sealed class CP14RoundLeaveSystem : EntitySystem
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_adminLog.Add(LogType.Action,
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LogImpact.High,
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$"{ToPrettyString(ent):player} was leave the round by ghosting into mist");
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$"{ToPrettyString(ent):player} left the round by ghosting into mist");
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LeaveRound(ent, userId.Value, args.Mind);
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}
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@@ -1,7 +1,7 @@
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- type: entity
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id: CP14ActionSpellBloodPurification
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name: Blood purification
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description: You cleanse the target's blood of poisons, and restore its volume slightly
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description: You cleanse the target's blood of poisons and acids, and restore its volume slightly
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components:
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- type: Sprite
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sprite: _CP14/Actions/Spells/healing.rsi
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@@ -53,7 +53,7 @@
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cooldown: 5
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castDelay: 1.5
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breakOnMove: false
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- type: entity
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id: CP14RuneBloodPurification
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parent: CP14BaseMagicRune
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@@ -48,7 +48,7 @@
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- state: circle_increase
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color: "#79b330"
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shader: unshaded
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- type: entity
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id: CP14RuneSearchOfLife
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parent: CP14BaseMagicRune
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@@ -48,7 +48,7 @@
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- type: entity
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id: CP14LiquidDropWater
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parent:
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parent:
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- BaseItem
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- ItemHeftyBase
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name: floating liquid drop
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@@ -33,7 +33,7 @@
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parent: CP14WallmountFlagBase
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id: CP14WallmountFlagAlchemist
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name: alchemist tapestry
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description: A tapestry with a potion symbol, indicating that alchemists dwell here.
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description: A tapestry with a potion symbol indicating that alchemists dwell here.
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components:
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- type: Sprite
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layers:
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@@ -44,7 +44,7 @@
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parent: CP14WallmountFlagBase
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id: CP14WallmountFlagBlacksmith
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name: blacksmith tapestry
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description: A tapestry with a anvil symbol, indicating that blacksmiths dwell here.
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description: A tapestry with an anvil symbol indicating that blacksmiths dwell here.
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components:
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- type: Sprite
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layers:
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@@ -55,7 +55,7 @@
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parent: CP14WallmountFlagBase
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id: CP14WallmountFlagTavern
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name: tavern tapestry
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description: A tapestry with a beer symbol, indicating that tavern is here.
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description: A tapestry with a beer symbol indicating that the tavern is here.
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components:
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- type: Sprite
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layers:
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@@ -3,7 +3,7 @@
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parent: BaseStructure
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categories: [ ForkFiltered ]
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name: demiplane link crystal
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description: Maintains communication with the demiplanes while charged. Causes mosnters from the demiplanes to attack the city. Once it is discharged, the game is over.
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description: Maintains communication with the demiplanes while charged. Causes monsters from the demiplanes to attack the city. Once it is discharged, the game is over.
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suffix: ONE TO MAP
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components:
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- type: Fixtures
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@@ -94,7 +94,7 @@
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sprite: _CP14/Structures/Specific/Thaumaturgy/energy_monolith_small.rsi
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layers:
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- state: dimension
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- state: frame
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- state: frame
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drawdepth: Mobs
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offset: 0,0.4
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- type: CP14MagicEnergyContainer
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@@ -13,7 +13,7 @@ There are "keys" in the game world that allow you to temporarily activate a port
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<Box>
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<GuideEntityEmbed Entity="CP14DemiplanRiftCore"/>
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</Box>.
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</Box>
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When you activate the "key" (via the "Z" key or by clicking on the key), a portal is formed, which will teleport up to 4 players and what they are pulling behind them to the demiplane.
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Be aware that you may be immediately attacked by opponents who are near you.
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@@ -50,11 +50,11 @@ To prepare for an expedition to the demiplane, you may need the following items:
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## Cooperation tips
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The entire Demiplane is designed for adventurers to (and should) work as a team. Define the basic concepts amongst yourselves:
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- who will engage in melee and ranged combat?
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- who will be responsible for healing and/or storing medicine vials?
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- Who will engage in melee and ranged combat?
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- Who will be responsible for healing and/or storing medicine vials?
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- Who will carry the team's cargo (crates or extra bags) to gather resources?
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- How will you divide the items you receive amongst yourselves later on?
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- who will be your team leader during critical situations?
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- Who will be your team leader during critical situations?
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- What will you do with dead and injured team members?
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</Document>
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