Proofreading changes [EN] (#1288)

* First batch of text fixes

* Tweaks

* that the tavern

---------

Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
This commit is contained in:
TheKittehJesus
2025-05-20 14:22:43 -05:00
committed by GitHub
parent a92e07fc20
commit 2fc1384780
7 changed files with 14 additions and 14 deletions

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@@ -94,7 +94,7 @@ public sealed class CP14RoundLeaveSystem : EntitySystem
_adminLog.Add(LogType.Action,
LogImpact.High,
$"{ToPrettyString(ent):player} was leave the round by ghosting into mist");
$"{ToPrettyString(ent):player} left the round by ghosting into mist");
LeaveRound(ent, userId.Value, args.Mind);
}

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@@ -1,7 +1,7 @@
- type: entity
id: CP14ActionSpellBloodPurification
name: Blood purification
description: You cleanse the target's blood of poisons, and restore its volume slightly
description: You cleanse the target's blood of poisons and acids, and restore its volume slightly
components:
- type: Sprite
sprite: _CP14/Actions/Spells/healing.rsi
@@ -53,7 +53,7 @@
cooldown: 5
castDelay: 1.5
breakOnMove: false
- type: entity
id: CP14RuneBloodPurification
parent: CP14BaseMagicRune

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@@ -48,7 +48,7 @@
- state: circle_increase
color: "#79b330"
shader: unshaded
- type: entity
id: CP14RuneSearchOfLife
parent: CP14BaseMagicRune

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@@ -48,7 +48,7 @@
- type: entity
id: CP14LiquidDropWater
parent:
parent:
- BaseItem
- ItemHeftyBase
name: floating liquid drop

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@@ -33,7 +33,7 @@
parent: CP14WallmountFlagBase
id: CP14WallmountFlagAlchemist
name: alchemist tapestry
description: A tapestry with a potion symbol, indicating that alchemists dwell here.
description: A tapestry with a potion symbol indicating that alchemists dwell here.
components:
- type: Sprite
layers:
@@ -44,7 +44,7 @@
parent: CP14WallmountFlagBase
id: CP14WallmountFlagBlacksmith
name: blacksmith tapestry
description: A tapestry with a anvil symbol, indicating that blacksmiths dwell here.
description: A tapestry with an anvil symbol indicating that blacksmiths dwell here.
components:
- type: Sprite
layers:
@@ -55,7 +55,7 @@
parent: CP14WallmountFlagBase
id: CP14WallmountFlagTavern
name: tavern tapestry
description: A tapestry with a beer symbol, indicating that tavern is here.
description: A tapestry with a beer symbol indicating that the tavern is here.
components:
- type: Sprite
layers:

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@@ -3,7 +3,7 @@
parent: BaseStructure
categories: [ ForkFiltered ]
name: demiplane link crystal
description: Maintains communication with the demiplanes while charged. Causes mosnters from the demiplanes to attack the city. Once it is discharged, the game is over.
description: Maintains communication with the demiplanes while charged. Causes monsters from the demiplanes to attack the city. Once it is discharged, the game is over.
suffix: ONE TO MAP
components:
- type: Fixtures
@@ -94,7 +94,7 @@
sprite: _CP14/Structures/Specific/Thaumaturgy/energy_monolith_small.rsi
layers:
- state: dimension
- state: frame
- state: frame
drawdepth: Mobs
offset: 0,0.4
- type: CP14MagicEnergyContainer

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@@ -13,7 +13,7 @@ There are "keys" in the game world that allow you to temporarily activate a port
<Box>
<GuideEntityEmbed Entity="CP14DemiplanRiftCore"/>
</Box>.
</Box>
When you activate the "key" (via the "Z" key or by clicking on the key), a portal is formed, which will teleport up to 4 players and what they are pulling behind them to the demiplane.
Be aware that you may be immediately attacked by opponents who are near you.
@@ -50,11 +50,11 @@ To prepare for an expedition to the demiplane, you may need the following items:
## Cooperation tips
The entire Demiplane is designed for adventurers to (and should) work as a team. Define the basic concepts amongst yourselves:
- who will engage in melee and ranged combat?
- who will be responsible for healing and/or storing medicine vials?
- Who will engage in melee and ranged combat?
- Who will be responsible for healing and/or storing medicine vials?
- Who will carry the team's cargo (crates or extra bags) to gather resources?
- How will you divide the items you receive amongst yourselves later on?
- who will be your team leader during critical situations?
- Who will be your team leader during critical situations?
- What will you do with dead and injured team members?
</Document>