Fix the game giving up forever when not being able to start a preset (#27359)
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@@ -245,7 +245,10 @@ namespace Content.Server.GameTicking
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var origReadyPlayers = readyPlayers.ToArray();
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if (!StartPreset(origReadyPlayers, force))
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{
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_startingRound = false;
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return;
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}
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// MapInitialize *before* spawning players, our codebase is too shit to do it afterwards...
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_mapManager.DoMapInitialize(DefaultMap);
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