Makes AME less tanky (#3242)

* Tries to balance

* Renamed YML
This commit is contained in:
Swept
2021-02-16 00:41:41 +00:00
committed by GitHub
parent d6e0263f64
commit 43377d42f3
2 changed files with 9 additions and 8 deletions

View File

@@ -6,7 +6,6 @@
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
sprite: Constructible/Power/ame_controller.rsi
state: control
@@ -27,8 +26,13 @@
thresholds:
- trigger:
!type:DamageTrigger
damage: 500
damage: 100
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
SteelSheet1:
min: 1
max: 1
- !type:DoActsBehavior
acts: ["Destruction"]
- type: SnapGrid
@@ -63,4 +67,3 @@
components:
- type: Physics
anchored: false

View File

@@ -11,7 +11,6 @@
drawdepth: Walls
sprite: Constructible/Power/ame_shielding.rsi
state: shield_0
- type: Physics
shapes:
- !type:PhysShapeAabb
@@ -27,18 +26,17 @@
thresholds:
- trigger:
!type:DamageTrigger
damage: 500
damage: 100
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
AMEPart:
SteelSheet1:
min: 1
max: 1
max: 2
- !type:DoActsBehavior
acts: ["Destruction"]
- type: SnapGrid
offset: Center
- type: Airtight
- type: IconSmooth
mode: CardinalFlags
base: shield_