draw-depth-adjust (#5251)

This commit is contained in:
Leon Friedrich
2021-11-11 02:25:23 +13:00
committed by GitHub
parent b77533b8ad
commit 478607ceff
3 changed files with 6 additions and 0 deletions

View File

@@ -5,6 +5,7 @@
components:
- type: Sprite
netsync: false
drawdepth: SmallObjects # I guess body bags need appear above a coroner's table?
sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
layers:
- state: bag

View File

@@ -170,6 +170,7 @@
mode: SnapgridCenter
components:
- type: Sprite
drawdepth: FloorObjects
netsync: false
sprite: Structures/Piping/Atmospherics/vent.rsi
layers:

View File

@@ -23,6 +23,7 @@
components:
- type: Sprite
netsync: false
drawdepth: FloorObjects
sprite: Structures/Piping/Atmospherics/vent.rsi
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
@@ -49,6 +50,7 @@
# TODO ATMOS: Find sprite for this.
- type: Sprite
netsync: false
drawdepth: FloorObjects
sprite: Structures/Piping/Atmospherics/vent.rsi
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
@@ -73,6 +75,7 @@
components:
- type: Sprite
netsync: false
drawdepth: FloorObjects
sprite: Structures/Piping/Atmospherics/scrubber.rsi
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
@@ -100,6 +103,7 @@
# TODO ATMOS: Actual sprite for this.
- type: Sprite
drawdepth: FloorObjects
netsync: false
layers:
- state: pipeHalf