draw-depth-adjust (#5251)
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@@ -5,6 +5,7 @@
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components:
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- type: Sprite
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netsync: false
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drawdepth: SmallObjects # I guess body bags need appear above a coroner's table?
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sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
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layers:
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- state: bag
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@@ -170,6 +170,7 @@
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mode: SnapgridCenter
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components:
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- type: Sprite
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drawdepth: FloorObjects
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netsync: false
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sprite: Structures/Piping/Atmospherics/vent.rsi
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layers:
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@@ -23,6 +23,7 @@
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components:
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- type: Sprite
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netsync: false
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drawdepth: FloorObjects
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sprite: Structures/Piping/Atmospherics/vent.rsi
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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@@ -49,6 +50,7 @@
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# TODO ATMOS: Find sprite for this.
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- type: Sprite
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netsync: false
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drawdepth: FloorObjects
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sprite: Structures/Piping/Atmospherics/vent.rsi
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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@@ -73,6 +75,7 @@
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components:
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- type: Sprite
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netsync: false
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drawdepth: FloorObjects
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sprite: Structures/Piping/Atmospherics/scrubber.rsi
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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@@ -100,6 +103,7 @@
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# TODO ATMOS: Actual sprite for this.
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- type: Sprite
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drawdepth: FloorObjects
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netsync: false
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layers:
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- state: pipeHalf
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