Fix: Play sound when equiping clothing by using it in hand (#37351)

Fix
This commit is contained in:
Winkarst
2025-05-11 17:37:09 +03:00
committed by GitHub
parent 078814ce41
commit 4b555ca64e

View File

@@ -65,14 +65,14 @@ public abstract class ClothingSystem : EntitySystem
if (!_invSystem.TryUnequip(userEnt, slotDef.Name, true, inventory: userEnt, checkDoafter: true))
continue;
if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
continue;
_handsSystem.PickupOrDrop(userEnt, slotEntity.Value, handsComp: userEnt);
}
else
{
if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
continue;
}