DayLight tweaks (#1780)
* Update SunShadowCycleComponent.cs * roundstart day
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@@ -28,7 +28,7 @@ public sealed partial class LightCycleComponent : Component
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/// Should the offset be randomised upon MapInit.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool InitialOffset = true;
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public bool InitialOffset = false; //CP14 false default
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/// <summary>
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/// Trench of the oscillation.
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@@ -28,10 +28,10 @@ public sealed partial class SunShadowCycleComponent : Component
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[DataField, AutoNetworkedField]
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public List<SunShadowCycleDirection> Directions = new() //CP14 replaced vectors
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{
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new SunShadowCycleDirection(0f, new Vector2(0.1f, 3f), 0f),
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new SunShadowCycleDirection(0.25f,new Vector2(3f, 0f), 0.5f),
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new SunShadowCycleDirection(0.5f, new Vector2(-0.1f,-3f), 0.8f),
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new SunShadowCycleDirection(0.75f,new Vector2(-3f, 0f), 0.5f),
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new SunShadowCycleDirection(0f, new Vector2(-0.1f,-3f), 0.8f),
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new SunShadowCycleDirection(0.25f,new Vector2(3f, 0f), 0.8f),
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new SunShadowCycleDirection(0.5f, new Vector2(0.1f, 3f), 0.8f),
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new SunShadowCycleDirection(0.75f,new Vector2(-3f, 0f), 0.8f),
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};
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};
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