Added more Derelict Cyborgs. (#38159)

* Added more Derelict Borgs.

* minor fix & salvage borg instead of mining borg name.

* I LOVE CAPITALIZATION!

* Fixed Derelict Engineer Cyborg name and added unshaded crystal layer.

* Ordering fixes & other cleanup.

* Updated Derelict Salvage Cyborg Sprites.

* New Salvage borg sprites.

* Updated module comments.

* Update events.yml

Extended the Derelict Syndicate Assault Borg's spawn timer to 25 minutes from 15.

* Fix for new borg hands

* Update events.yml

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
This commit is contained in:
RedBookcase
2025-08-23 13:32:15 -07:00
committed by GitHub
parent 9880648f22
commit 5c206ede67
25 changed files with 1467 additions and 696 deletions

View File

@@ -244,9 +244,24 @@ ghost-role-information-syndicate-cyborg-assault-name = Syndicate Assault Cyborg
ghost-role-information-syndicate-cyborg-saboteur-name = Syndicate Saboteur Cyborg
ghost-role-information-syndicate-cyborg-description = The Syndicate needs reinforcements. You, a cold silicon killing machine, will help them.
ghost-role-information-derelict-cyborg-name = Derelict Cyborg
ghost-role-information-derelict-engineering-cyborg-name = Derelict Engineer Cyborg
ghost-role-information-derelict-engineering-cyborg-description = You are an engineer cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-derelict-cyborg-name = Derelict Generic Cyborg
ghost-role-information-derelict-cyborg-description = You are a regular cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-derelict-janitor-cyborg-name = Derelict Janitor Cyborg
ghost-role-information-derelict-janitor-cyborg-description = You are a janitor cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-derelict-medical-cyborg-name = Derelict Medical Cyborg
ghost-role-information-derelict-medical-cyborg-description = You are a medical cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-derelict-mining-cyborg-name = Derelict Salvage Cyborg
ghost-role-information-derelict-mining-cyborg-description = You are a salvage cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-derelict-syndicate-assault-cyborg-name = Derelict Syndicate Assault Cyborg
ghost-role-information-derelict-syndicate-assault-cyborg-description = You are an early model syndicate assault cyborg that got lost in space. After years of exposure to ion storms you find yourself near a space station.
ghost-role-information-security-name = Security
ghost-role-information-security-description = You are part of a security task force, but seem to have found yourself in a strange situation...

View File

@@ -211,6 +211,18 @@
- sprite: Mobs/Aliens/paradox_clone.rsi
state: preview
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointGhostDerelictCyborg
id: SpawnPointGhostDerelictEngineeringCyborg
components:
- type: GhostRole
name: ghost-role-information-derelict-engineering-cyborg-name
description: ghost-role-information-derelict-engineering-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: BaseAntagSpawner
@@ -229,6 +241,54 @@
- sprite: Mobs/Silicon/chassis.rsi
state: derelict_icon
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointGhostDerelictCyborg
id: SpawnPointGhostDerelictJanitorCyborg
components:
- type: GhostRole
name: ghost-role-information-derelict-janitor-cyborg-name
description: ghost-role-information-derelict-janitor-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointGhostDerelictCyborg
id: SpawnPointGhostDerelictMedicalCyborg
components:
- type: GhostRole
name: ghost-role-information-derelict-medical-cyborg-name
description: ghost-role-information-derelict-medical-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointGhostDerelictCyborg
id: SpawnPointGhostDerelictMiningCyborg
components:
- type: GhostRole
name: ghost-role-information-derelict-mining-cyborg-name
description: ghost-role-information-derelict-mining-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointGhostDerelictCyborg
id: SpawnPointGhostDerelictSyndicateAssaultCyborg
components:
- type: GhostRole
name: ghost-role-information-derelict-syndicate-assault-cyborg-name
description: ghost-role-information-derelict-syndicate-assault-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: entity
categories: [ HideSpawnMenu, Spawner ]
parent: BaseAntagSpawner

View File

@@ -353,6 +353,7 @@
- Syndicate
- type: ActiveRadio
channels:
- Binary
- Syndicate
- type: ShowSyndicateIcons
- type: MovementAlwaysTouching
@@ -386,6 +387,19 @@
chance: 1
- type: ShowJobIcons
- type: entity
id: BaseBorgChassisSyndicateDerelict #For assault borg and maybe others in time
parent: BaseBorgChassisSyndicate
abstract: true
components:
- type: SiliconLawProvider
laws: SyndicateStatic #Non-subverted version so they can still be changed
- type: StartIonStormed
ionStormAmount: 3
- type: IonStormTarget
chance: 1
- type: ShowJobIcons
- type: entity
parent: BaseBorgChassisNotIonStormable
id: BaseXenoborgChassis

View File

@@ -206,7 +206,7 @@
map: ["light"]
visible: false
- type: BorgChassis
maxModules: 5 # the sixth one broke lol
maxModules: 5 # One less module slot than the regular module to reflect this being a "broken" cyborg.
moduleWhitelist:
tags:
- BorgModuleGeneric
@@ -218,4 +218,165 @@
interactSuccessString: petting-success-derelict-cyborg
interactFailureString: petting-failure-derelict-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity
parent: BaseBorgChassisDerelict
id: EngineeringBorgChassisDerelict
name: derelict engineer cyborg
description: A man-machine hybrid that assists the engineering department. This one seems to have chunks of strange crystals pockmarking its surface.
components:
- type: Sprite
layers:
- state: engineer_derelict
- state: engineer_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: engineer_derelict_crystal #This layer and the layer below are duplicated in order to create a more mellow unshaded layer. See https://github.com/space-wizards/space-station-14/pull/37869 for more info on the method.
shader: unshaded
- state: engineer_derelict_crystal
shader: shaded
- state: engineer_l
shader: unshaded
map: ["light"]
visible: false
- type: BorgChassis
maxModules: 5 # One less module slot than the regular module to reflect this being a "broken" cyborg.
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleEngineering
hasMindState: engineer_e
noMindState: engineer_e_r
- type: entity
parent: BaseBorgChassisDerelict
id: JanitorBorgChassisDerelict
name: derelict janitor cyborg
description: A man-machine hybrid that assists the service department. It's a bigger mess than anything it can clean up.
components:
- type: Sprite
layers:
- state: janitor_derelict
map: ["movement"]
- state: janitor_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: janitor_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: janitor_moving_derelict
noMovementLayers:
movement:
state: janitor_derelict
- type: BorgChassis
maxModules: 5 # One less module slot than the regular module to reflect this being a "broken" cyborg.
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleJanitor
hasMindState: janitor_e
noMindState: janitor_e_r
- type: entity
parent: BaseBorgChassisDerelict
id: MedicalBorgChassisDerelict
name: derelict medical cyborg
description: A man-machine hybrid that assists the medical department. This one's needles don't look very sanitary.
components:
- type: Sprite
layers:
- state: medical_derelict
map: ["movement"]
- state: medical_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: medical_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: medical_moving_derelict
noMovementLayers:
movement:
state: medical_derelict
- type: BorgChassis
maxModules: 6 # One less module slot than the regular module to reflect this being a "broken" cyborg.
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleMedical
hasMindState: medical_e
noMindState: medical_e_r
- type: entity
parent: BaseBorgChassisDerelict
id: MiningBorgChassisDerelict
name: derelict salvage cyborg
description: A man-machine hybrid that assists the cargo department. This one has seen the wrong side of a gibtonite chunk.
components:
- type: Sprite
layers:
- state: miner_derelict
map: ["movement"]
- state: miner_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: miner_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: miner_moving_derelict
noMovementLayers:
movement:
state: miner_derelict
- type: BorgChassis
maxModules: 6 # One less module slot than the regular module to reflect this being a "broken" cyborg.
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleCargo
hasMindState: miner_e
noMindState: miner_e_r
- type: entity
parent: BaseBorgChassisSyndicateDerelict
id: SyndicateAssaultBorgChassisDerelict
name: derelict syndicate assault cyborg
description: A lean, mean killing machine with access to a variety of deadly modules. This one is more rust-orange than blood-red.
components:
- type: Sprite
layers:
- state: synd_sec_derelict
- state: synd_sec_e
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: synd_sec_l
shader: unshaded
map: ["light"]
visible: false
- type: BorgChassis
maxModules: 3
moduleWhitelist: # Note - the Derelict Assault Borg does not have a traversal module. This is intentional as Assault Borgs have space traversal with their c20 and free space movement, and they can navigate to the station using the pinpointer.
tags:
- BorgModuleGeneric
- BorgModuleSyndicate
- BorgModuleSyndicateAssault
hasMindState: synd_sec_derelict_e
noMindState: synd_sec_derelict
- type: Construction
node: derelictcyborg

View File

@@ -383,7 +383,7 @@
borg_module:
- BorgModuleOperative
- BorgModuleL6C
- BorgModuleEsword
- BorgModuleDoubleEsword
- type: ItemSlots
slots:
cell_slot:
@@ -453,8 +453,44 @@
- PlayerBorgSyndicateSaboteurGhostRole
- type: entity
id: PlayerBorgDerelict
parent: EngineeringBorgChassisDerelict
id: PlayerEngineeringBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleTool
- BorgModuleFireExtinguisher
- BorgModuleConstruction
- BorgModuleRCD
- BorgModuleCable
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
- type: RandomMetadata
nameSegments: [NamesBorg]
- type: entity
parent: PlayerEngineeringBorgDerelict
id: PlayerEngineeringBorgDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
name: ghost-role-information-derelict-engineering-cyborg-name
description: ghost-role-information-derelict-engineering-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: GhostTakeoverAvailable
- type: entity
parent: BorgChassisDerelict
id: PlayerBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
@@ -473,8 +509,8 @@
nameSegments: [NamesBorg]
- type: entity
id: PlayerBorgDerelictGhostRole
parent: PlayerBorgDerelict
id: PlayerBorgDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
@@ -484,3 +520,143 @@
raffle:
settings: default
- type: GhostTakeoverAvailable
- type: entity
parent: JanitorBorgChassisDerelict
id: PlayerJanitorBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleTool
- BorgModuleFireExtinguisher
- BorgModuleCleaning
- BorgModuleCustodial
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
- type: RandomMetadata
nameSegments: [NamesBorg]
- type: entity
parent: PlayerJanitorBorgDerelict
id: PlayerJanitorBorgDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
name: ghost-role-information-derelict-janitor-cyborg-name
description: ghost-role-information-derelict-janitor-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: GhostTakeoverAvailable
- type: entity
parent: MedicalBorgChassisDerelict
id: PlayerMedicalBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleTool
- BorgModuleFireExtinguisher
- BorgModuleChemical
- BorgModuleTopicals
- BorgModuleRescue
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
- type: RandomMetadata
nameSegments: [NamesBorg]
- type: entity
parent: PlayerMedicalBorgDerelict
id: PlayerMedicalBorgDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
name: ghost-role-information-derelict-medical-cyborg-name
description: ghost-role-information-derelict-medical-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: GhostTakeoverAvailable
- type: entity
parent: MiningBorgChassisDerelict
id: PlayerMiningBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleTool #No fire extinguisher, traversal is better
- BorgModuleMining
- BorgModuleTraversal
- BorgModuleAppraisal
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
- type: RandomMetadata
nameSegments: [NamesBorg]
- type: entity
parent: PlayerMiningBorgDerelict
id: PlayerMiningBorgDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
name: ghost-role-information-derelict-mining-cyborg-name
description: ghost-role-information-derelict-mining-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: GhostTakeoverAvailable
- type: entity
parent: SyndicateAssaultBorgChassisDerelict
id: PlayerSyndicateAssaultBorgDerelict
suffix: Battery, Module
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleOperative
- BorgModuleC20r
- BorgModuleEsword
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHyper
- type: RandomMetadata
nameSegments: [NamesDeathCommando]
- type: entity
parent: PlayerSyndicateAssaultBorgDerelict
id: PlayerBorgSyndicateDerelictGhostRole
suffix: Ghost role
components:
- type: GhostRole
name: ghost-role-information-derelict-syndicate-assault-cyborg-name
description: ghost-role-information-derelict-syndicate-assault-cyborg-description
rules: ghost-role-information-silicon-rules
raffle:
settings: default
- type: GhostTakeoverAvailable

View File

@@ -1132,8 +1132,8 @@
#syndicate modules
- type: entity
id: BorgModuleSyndicateWeapon
parent: [ BaseBorgModule, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleSyndicateWeapon
name: weapon cyborg module
components:
- type: Sprite
@@ -1168,8 +1168,8 @@
price: 2500
- type: entity
id: BorgModuleOperative
parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleOperative
name: operative cyborg module
description: A module that comes with a crowbar, an Emag, an Access Breaker and a syndicate pinpointer.
components:
@@ -1187,42 +1187,76 @@
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-operative-module }
- type: entity
id: BorgModuleEsword
parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleEsword
name: energy sword cyborg module
description: A module that comes with a double energy sword.
description: A weapons module that comes with an energy sword.
components:
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: CyborgEnergySwordDouble
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-esword-module }
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: CyborgEnergySword
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-esword-module }
- type: entity
id: BorgModuleDoubleEsword
parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule, BaseSyndicateContraband ]
name: double energy sword cyborg module
description: A weapons module that comes with a double energy sword.
components:
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: CyborgEnergySwordDouble
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-desword-module }
- type: entity
id: BorgModuleL6C
parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleL6C
name: L6C ROW cyborg module
description: A module that comes with a L6C.
description: A weapons module that comes with a L6C.
components:
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: WeaponLightMachineGunL6C
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-l6c-module }
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: WeaponLightMachineGunL6C
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-l6c-module }
- type: entity
parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleC20r
name: C20-r ROW cyborg module
description: A weapons module that comes with a burst-fire C-20r.
components:
- type: Sprite
layers:
- state: syndicate
- state: icon-syndicate
- type: ItemBorgModule
hands:
- item: WeaponSubMachineGunC20rROW
- item: PinpointerSyndicateNuclear
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-c20r-module }
- type: entity
id: BorgModuleMartyr
parent: [ BaseBorgModule, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleMartyr
name: martyr cyborg module
description: "A module that comes with an explosive you probably don't want to handle yourself."
components:

View File

@@ -123,6 +123,47 @@
- type: StaticPrice
price: 5000
- type: entity
name: C-20r ROW #I think ROW stands for Recharging Onboard Weapon so i'm following the L6C's example
id: WeaponSubMachineGunC20rROW
parent: BaseItem
description: A burst-fire C-20r submachine gun for use by cyborgs. Creates .35 caliber ammo on the fly from an internal ammo fabricator, which slowly self-charges.
components:
- type: Gun
minAngle: 2
maxAngle: 16
angleIncrease: 4
angleDecay: 16
fireRate: 8
burstFireRate: 8
selectedMode: Burst
availableModes:
- Burst
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-5
map: ["enum.GunVisualLayers.Mag"]
- type: Item
size: Huge
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
- type: ProjectileBatteryAmmoProvider
proto: CartridgePistol
fireCost: 100
- type: Battery
maxCharge: 3000
startingCharge: 3000
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 25
- type: AmmoCounter
- type: entity
name: Drozd
parent: [BaseWeaponSubMachineGun, BaseSecurityContraband]

View File

@@ -397,10 +397,17 @@
spread: 75
# Borgs
- type: entity
parent: EnergySword
id: CyborgEnergySword
suffix: For Borgs
description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Specially designed for syndicate cyborgs.
- type: entity
suffix: One-Handed, For Borgs
parent: EnergySwordDouble
id: CyborgEnergySwordDouble # why is this invalid if ID is BorgEnergySwordDouble
suffix: One-Handed, For Borgs
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. Specially designed for syndicate cyborgs.
components: # could add energy-draining like the L6C
- type: Wieldable

View File

@@ -32,7 +32,8 @@
- id: ClosetSkeleton
- id: KingRatMigration
- id: RevenantSpawn
- id: DerelictCyborgSpawn
- !type:NestedSelector
tableId: DerelictBorgEventTable
- type: entityTable
id: ModerateAntagEventsTable
@@ -45,6 +46,25 @@
- id: ZombieOutbreak
- id: LoneOpsSpawn
- id: WizardSpawn
- !type:NestedSelector
tableId: DerelictBorgEventTable
- type: entityTable
id: DerelictBorgEventTable #For Derelict Borg spawns
table: !type:GroupSelector
children:
- !type:GroupSelector # Standard NT Borgs
weight: 85
children:
- id: DerelictEngineerCyborgSpawn
- id: DerelictGenericCyborgSpawn
- id: DerelictJanitorCyborgSpawn
- id: DerelictMedicalCyborgSpawn
- id: DerelictMiningCyborgSpawn
- !type:GroupSelector # Other Borgs
weight: 15
children:
- id: DerelictSyndicateAssaultCyborgSpawn
- type: entity
id: BaseStationEvent
@@ -542,7 +562,7 @@
earliestStart: 35
weight: 5.5
minimumPlayers: 20
duration: null # LoneOpsSpawn needs an infinite duration so that it inherits the NukeOpsRule things of an actually appropriate end scrreen (not always "Neutral outcome!") and... ending the game if the station is nuked.
duration: null # LoneOpsSpawn needs an infinite duration so that it inherits the NukeOpsRule things of an actually appropriate end screen (not always "Neutral outcome!") and... ending the game if the station is nuked.
- type: RuleGrids
- type: LoadMapRule
gridPath: /Maps/Shuttles/ShuttleEvent/striker.yml
@@ -673,10 +693,10 @@
- type: entity
parent: BaseGameRule
id: DerelictCyborgSpawn
id: DerelictEngineerCyborgSpawn
components:
- type: StationEvent
weight: 5
weight: 2.5
earliestStart: 15
reoccurrenceDelay: 20
minimumPlayers: 4
@@ -684,10 +704,115 @@
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerBorgDerelict
prototype: PlayerEngineeringBorgDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictEngineeringCyborg
min: 1
max: 1
pickPlayer: false
- type: entity
parent: BaseGameRule
id: DerelictGenericCyborgSpawn
components:
- type: StationEvent
weight: 2.5
earliestStart: 15
reoccurrenceDelay: 20
minimumPlayers: 4
duration: null
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerBorgDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictCyborg
min: 1
max: 1
pickPlayer: false
- type: entity
parent: BaseGameRule
id: DerelictJanitorCyborgSpawn
components:
- type: StationEvent
weight: 2.5
earliestStart: 15
reoccurrenceDelay: 20
minimumPlayers: 4
duration: null
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerJanitorBorgDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictJanitorCyborg
min: 1
max: 1
pickPlayer: false
- type: entity
parent: BaseGameRule
id: DerelictMedicalCyborgSpawn
components:
- type: StationEvent
weight: 2.5
earliestStart: 15
reoccurrenceDelay: 20
minimumPlayers: 4
duration: null
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerMedicalBorgDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictMedicalCyborg
min: 1
max: 1
pickPlayer: false
- type: entity
parent: BaseGameRule
id: DerelictMiningCyborgSpawn
components:
- type: StationEvent
weight: 2.5
earliestStart: 15
reoccurrenceDelay: 20
minimumPlayers: 4
duration: null
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerMiningBorgDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictMiningCyborg
min: 1
max: 1
pickPlayer: false
- type: entity
parent: BaseGameRule
id: DerelictSyndicateAssaultCyborgSpawn
components:
- type: StationEvent
weight: 2.5
earliestStart: 25
reoccurrenceDelay: 20
minimumPlayers: 15
duration: null
- type: SpaceSpawnRule
spawnDistance: 0
- type: AntagSpawner
prototype: PlayerBorgSyndicateDerelictGhostRole
- type: AntagSelection
definitions:
- spawnerPrototype: SpawnPointGhostDerelictSyndicateAssaultCyborg
min: 1
max: 1
pickPlayer: false

View File

@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from vgstation at commit https://github.com/vgstation-coders/vgstation13/commit/cdbcb1e858b11f083994a7a269ed67ef5b452ce9, Module actions by Scarky0. chem, adv-chem, and adv-mining by mubururu_, xenoborg actions by Samuka-C (github), advclown by ThatGuyUSA",
"copyright": "Taken from vgstation at commit https://github.com/vgstation-coders/vgstation13/commit/cdbcb1e858b11f083994a7a269ed67ef5b452ce9, Module actions by Scarky0. chem, adv-chem, and adv-mining by mubururu_, xenoborg actions by Samuka-C (github), advclown by ThatGuyUSA. c20r and esword by RedBookcase on Github.",
"size": {
"x": 32,
"y": 32
@@ -106,12 +106,18 @@
{
"name":"syndicate-operative-module"
},
{
"name":"syndicate-desword-module"
},
{
"name":"syndicate-esword-module"
},
{
"name":"syndicate-l6c-module"
},
{
"name":"syndicate-c20r-module"
},
{
"name":"syndicate-martyr-module"
},

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