fix delta state in SharedGunSystem (#35510)

This commit is contained in:
slarticodefast
2025-02-26 12:11:17 +01:00
committed by GitHub
parent e86770f5a0
commit 7283f9b6dc

View File

@@ -119,7 +119,7 @@ public abstract partial class SharedGunSystem : EntitySystem
if (melee.NextAttack > component.NextFire)
{
component.NextFire = melee.NextAttack;
EntityManager.DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack));
EntityManager.DirtyField(uid, component, nameof(GunComponent.NextFire));
}
}