fix delta state in SharedGunSystem (#35510)
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@@ -119,7 +119,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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if (melee.NextAttack > component.NextFire)
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{
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component.NextFire = melee.NextAttack;
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EntityManager.DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack));
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EntityManager.DirtyField(uid, component, nameof(GunComponent.NextFire));
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}
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}
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