Localize construction categories (#10564)

This commit is contained in:
Morb
2022-08-13 22:15:12 -07:00
committed by GitHub
parent 9aa4ae1fb4
commit acdd2a1be5
14 changed files with 165 additions and 155 deletions

View File

@@ -0,0 +1,10 @@
construction-category-furniture = Furniture
construction-category-storage = Storage
construction-category-tools = Tools
construction-category-materials = Materials
construction-category-structures = Structures
construction-category-machines = Machines
construction-category-weapons = Weapons
construction-category-tiles = Tiles
construction-category-utilities = Utilities
construction-category-misc = Misc

View File

@@ -5,7 +5,7 @@
graph: Seat
startNode: start
targetNode: chair
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -22,7 +22,7 @@
graph: Seat
startNode: start
targetNode: stool
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -39,7 +39,7 @@
graph: Seat
startNode: start
targetNode: stoolBar
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -56,7 +56,7 @@
graph: Seat
startNode: start
targetNode: chairOffice
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -73,7 +73,7 @@
graph: Seat
startNode: start
targetNode: chairOfficeDark
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -90,7 +90,7 @@
graph: Seat
startNode: start
targetNode: chairComfy
category: Furniture
category: construction-category-furniture
description: It looks comfy.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -107,7 +107,7 @@
graph: Seat
startNode: start
targetNode: chairPilotSeat
category: Furniture
category: construction-category-furniture
description: Fit for a captain.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -124,7 +124,7 @@
graph: Seat
startNode: start
targetNode: chairWood
category: Furniture
category: construction-category-furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -141,7 +141,7 @@
graph: RitualSeat
startNode: start
targetNode: chairRitual
category: Furniture
category: construction-category-furniture
description: A strangely carved chair.
icon:
sprite: Structures/Furniture/chairs.rsi
@@ -159,7 +159,7 @@
graph: Table
startNode: start
targetNode: Table
category: Furniture
category: construction-category-furniture
description: A square piece of metal standing on four metal legs.
icon:
sprite: Structures/Furniture/Tables/generic.rsi
@@ -176,7 +176,7 @@
graph: Table
startNode: start
targetNode: TableReinforced
category: Furniture
category: construction-category-furniture
description: A square piece of metal standing on four metal legs. Extra robust.
icon:
sprite: Structures/Furniture/Tables/reinforced.rsi
@@ -193,7 +193,7 @@
graph: Table
startNode: start
targetNode: TableGlass
category: Furniture
category: construction-category-furniture
description: A square piece of glass, standing on four metal legs.
icon:
sprite: Structures/Furniture/Tables/glass.rsi
@@ -210,7 +210,7 @@
graph: Table
startNode: start
targetNode: TableReinforcedGlass
category: Furniture
category: construction-category-furniture
description: A square piece of glass, standing on four metal legs. Extra robust.
icon:
sprite: Structures/Furniture/Tables/r_glass.rsi
@@ -227,7 +227,7 @@
graph: Table
startNode: start
targetNode: TablePlasmaGlass
category: Furniture
category: construction-category-furniture
description: A square piece of plasma glass, standing on four metal legs. Pretty!
icon:
sprite: Structures/Furniture/Tables/plasma.rsi
@@ -244,7 +244,7 @@
graph: Table
startNode: start
targetNode: TableWood
category: Furniture
category: construction-category-furniture
description: Do not apply fire to this. Rumour says it burns easily.
icon:
sprite: Structures/Furniture/Tables/wood.rsi
@@ -261,7 +261,7 @@
graph: Table
startNode: start
targetNode: TableCarpet
category: Furniture
category: construction-category-furniture
description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
icon:
sprite: Structures/Furniture/Tables/carpet.rsi
@@ -278,7 +278,7 @@
graph: Table
startNode: start
targetNode: CounterMetal
category: Furniture
category: construction-category-furniture
description: Looks like a good place to put a drink down.
icon:
sprite: Structures/Furniture/Tables/countermetal.rsi
@@ -295,7 +295,7 @@
graph: Table
startNode: start
targetNode: CounterWood
category: Furniture
category: construction-category-furniture
description: Do not apply fire to this. Rumour says it burns easily.
icon:
sprite: Structures/Furniture/Tables/counterwood.rsi
@@ -313,7 +313,7 @@
graph: Toilet
startNode: start
targetNode: toilet
category: Furniture
category: construction-category-furniture
description: A human excrement flushing apparatus
icon:
sprite: Structures/Furniture/toilet.rsi
@@ -332,7 +332,7 @@
graph: bed
startNode: start
targetNode: bed
category: Furniture
category: construction-category-furniture
icon:
sprite: Structures/Furniture/furniture.rsi
state: bed
@@ -349,7 +349,7 @@
graph: bed
startNode: start
targetNode: medicalbed
category: Furniture
category: construction-category-furniture
icon:
sprite: Structures/Furniture/furniture.rsi
state: bed-MED
@@ -366,7 +366,7 @@
graph: bed
startNode: start
targetNode: dogbed
category: Furniture
category: construction-category-furniture
icon:
sprite: Structures/Furniture/furniture.rsi
state: dogbed
@@ -384,7 +384,7 @@
graph: Rack
startNode: start
targetNode: Rack
category: Furniture
category: construction-category-furniture
icon:
sprite: Structures/Furniture/furniture.rsi
state: rack
@@ -401,7 +401,7 @@
graph: MeatSpike
startNode: start
targetNode: MeatSpike
category: Furniture
category: construction-category-furniture
icon:
sprite: Structures/meat_spike.rsi
state: spike

View File

@@ -4,7 +4,7 @@
graph: Computer
startNode: start
targetNode: computer
category: Machines
category: construction-category-machines
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -17,7 +17,7 @@
graph: Machine
startNode: start
targetNode: machine
category: Machines
category: construction-category-machines
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -31,7 +31,7 @@
graph: LeverGraph
startNode: start
targetNode: LeverNode
category: Machines
category: construction-category-machines
description: A lever to control machines. It has 3 modes.
objectType: Structure
canBuildInImpassable: false
@@ -47,7 +47,7 @@
graph: LightSwitchGraph
startNode: start
targetNode: LightSwitchNode
category: Machines
category: construction-category-machines
description: A switch for toggling lights that are connected to the same apc.
icon:
sprite: Structures/Wallmounts/switch.rsi
@@ -58,14 +58,14 @@
canBuildInImpassable: true
conditions:
- !type:WallmountCondition
- type: construction
name: signal switch
id: SignalSwitchRecipe
graph: SignalSwitchGraph
startNode: start
targetNode: SignalSwitchNode
category: Machines
category: construction-category-machines
description: It's a switch for toggling power to things.
icon:
sprite: Structures/Wallmounts/switch.rsi
@@ -76,14 +76,14 @@
canBuildInImpassable: true
conditions:
- !type:WallmountCondition
- type: construction
name: signal button
id: SignalButtonRecipe
graph: SignalButtonGraph
startNode: start
targetNode: SignalButtonNode
category: Machines
category: construction-category-machines
description: It's a button for activating something.
icon:
sprite: Structures/Wallmounts/switch.rsi
@@ -93,4 +93,4 @@
canRotate: true
canBuildInImpassable: true
conditions:
- !type:WallmountCondition
- !type:WallmountCondition

View File

@@ -4,7 +4,7 @@
graph: MetalRod
startNode: start
targetNode: MetalRod
category: Materials
category: construction-category-materials
description: A sturdy metal rod that can be used for various purposes.
icon: Objects/Materials/parts.rsi/rods.png
objectType: Item
@@ -15,7 +15,7 @@
graph: Glass
startNode: start
targetNode: SheetRGlass
category: Materials
category: construction-category-materials
icon: Objects/Materials/Sheets/glass.rsi/rglass.png
objectType: Item
@@ -25,7 +25,7 @@
graph: Glass
startNode: start
targetNode: SheetPGlass
category: Materials
category: construction-category-materials
icon: Objects/Materials/Sheets/glass.rsi/pglass.png
objectType: Item
@@ -35,7 +35,7 @@
graph: Glass
startNode: start
targetNode: SheetRPGlass
category: Materials
category: construction-category-materials
icon: Objects/Materials/Sheets/glass.rsi/rpglass.png
objectType: Item
@@ -45,7 +45,7 @@
graph: Durathread
startNode: start
targetNode: MaterialDurathread
category: Materials
category: construction-category-materials
description: A high-quality thread used to make durable clothes.
icon: Objects/Materials/materials.rsi/durathread.png
objectType: Item
objectType: Item

View File

@@ -4,7 +4,7 @@
graph: ModularGrenadeGraph
startNode: start
targetNode: grenade
category: Weapons
category: construction-category-weapons
description: Construct a grenade using a trigger and a payload.
icon:
sprite: Objects/Weapons/Grenades/modular.rsi
@@ -17,7 +17,7 @@
graph: ModularMineGraph
startNode: start
targetNode: mine
category: Weapons
category: construction-category-weapons
description: Construct a landmine using a payload.
icon:
sprite: Objects/Misc/uglymine.rsi

View File

@@ -4,7 +4,7 @@
graph: Girder
startNode: start
targetNode: girder
category: Structures
category: construction-category-structures
description: A large structural assembly made out of metal.
icon:
sprite: /Textures/Structures/Walls/solid.rsi
@@ -22,7 +22,7 @@
graph: Girder
startNode: start
targetNode: wall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/solid.rsi
@@ -40,7 +40,7 @@
graph: Girder
startNode: start
targetNode: reinforcedWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/solid.rsi
@@ -58,7 +58,7 @@
graph: Girder
startNode: start
targetNode: woodWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/wood.rsi
@@ -76,7 +76,7 @@
graph: Girder
startNode: start
targetNode: uraniumWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/uranium.rsi
@@ -94,7 +94,7 @@
graph: Girder
startNode: start
targetNode: silverWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/silver.rsi
@@ -112,7 +112,7 @@
graph: Girder
startNode: start
targetNode: plasticWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/plastic.rsi
@@ -130,7 +130,7 @@
graph: Girder
startNode: start
targetNode: plasmaWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/plasma.rsi
@@ -148,7 +148,7 @@
graph: Girder
startNode: start
targetNode: goldWall
category: Structures
category: construction-category-structures
description: Keeps the air in and the greytide out.
icon:
sprite: Structures/Walls/gold.rsi
@@ -166,7 +166,7 @@
graph: Grille
startNode: start
targetNode: grille
category: Structures
category: construction-category-structures
description: A flimsy framework of iron rods.
conditions:
- !type:TileNotBlocked
@@ -183,7 +183,7 @@
graph: Window
startNode: start
targetNode: window
category: Structures
category: construction-category-structures
description: Clear.
canBuildInImpassable: true
conditions:
@@ -202,7 +202,7 @@
graph: Window
startNode: start
targetNode: reinforcedWindow
category: Structures
category: construction-category-structures
description: Clear but tough.
canBuildInImpassable: true
conditions:
@@ -221,7 +221,7 @@
graph: Window
startNode: start
targetNode: tintedWindow
category: Structures
category: construction-category-structures
description: Not clear but tough.
canBuildInImpassable: true
conditions:
@@ -240,7 +240,7 @@
graph: Window
startNode: start
targetNode: plasmaWindow
category: Structures
category: construction-category-structures
canBuildInImpassable: true
description: Clear and even tougher, with a purple tint.
conditions:
@@ -259,7 +259,7 @@
graph: Window
startNode: start
targetNode: reinforcedPlasmaWindow
category: Structures
category: construction-category-structures
canBuildInImpassable: true
description: Fire resistant and even tougher, with a purple tint.
conditions:
@@ -278,7 +278,7 @@
graph: WindowDirectional
startNode: start
targetNode: windowDirectional
category: Structures
category: construction-category-structures
description: Clear.
canBuildInImpassable: true
conditions:
@@ -296,7 +296,7 @@
graph: WindowDirectional
startNode: start
targetNode: windowReinforcedDirectional
category: Structures
category: construction-category-structures
description: Clear but tough.
canBuildInImpassable: true
conditions:
@@ -314,7 +314,7 @@
graph: WindowDirectional
startNode: start
targetNode: plasmaWindowDirectional
category: Structures
category: construction-category-structures
canBuildInImpassable: true
description: Clear and even tougher, with a purple tint.
conditions:
@@ -332,7 +332,7 @@
graph: WindowDirectional
startNode: start
targetNode: plasmaReinforcedWindowDirectional
category: Structures
category: construction-category-structures
canBuildInImpassable: true
description: Fire resistant and even tougher, with a purple tint.
conditions:
@@ -350,7 +350,7 @@
graph: Firelock
startNode: start
targetNode: Firelock
category: Structures
category: construction-category-structures
description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
icon:
sprite: Structures/Doors/Airlocks/Standard/firelock.rsi
@@ -367,7 +367,7 @@
graph: Shutters
startNode: start
targetNode: Shutters
category: Structures
category: construction-category-structures
description: This is a shutter - connect it to a button to open and close it.
icon:
sprite: Structures/Doors/Shutters/shutters.rsi
@@ -383,7 +383,7 @@
graph: Catwalk
startNode: start
targetNode: Catwalk
category: Structures
category: construction-category-structures
description: Just like a lattice. Except it looks better.
conditions:
- !type:TileNotBlocked
@@ -405,7 +405,7 @@
graph: Barricade
startNode: start
targetNode: barricadewooden
category: Structures
category: construction-category-structures
description: An improvised barricade made out of wooden planks.
icon:
sprite: Structures/Walls/barricades.rsi
@@ -422,7 +422,7 @@
graph: Railing
startNode: start
targetNode: railing
category: Structures
category: construction-category-structures
description: Basic railing meant to protect idiots like you from falling.
icon:
sprite: Structures/Walls/railing.rsi
@@ -439,7 +439,7 @@
graph: Railing
startNode: start
targetNode: railingCorner
category: Structures
category: construction-category-structures
description: Basic railing meant to protect idiots like you from falling.
icon:
sprite: Structures/Walls/railing.rsi
@@ -456,7 +456,7 @@
graph: Railing
startNode: start
targetNode: railingCornerSmall
category: Structures
category: construction-category-structures
description: Basic railing meant to protect idiots like you from falling.
icon:
sprite: Structures/Walls/railing.rsi
@@ -473,7 +473,7 @@
graph: Airlock
startNode: start
targetNode: airlock
category: Structures
category: construction-category-structures
description: It opens, it closes, and maybe crushes you.
icon:
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
@@ -490,7 +490,7 @@
graph: Windoor
startNode: start
targetNode: windoor
category: Structures
category: construction-category-structures
description: It opens, it closes, and you can see through it!
icon:
sprite: Structures/Doors/Windoors/windoor.rsi
@@ -507,7 +507,7 @@
graph: Windoor
startNode: start
targetNode: windoorSecure
category: Structures
category: construction-category-structures
description: It opens, it closes, and you can see through it! This one looks tough.
icon:
sprite: Structures/Doors/Windoors/windoor.rsi
@@ -526,7 +526,7 @@
graph: LightFixture
startNode: start
targetNode: tubeLight
category: Structures
category: construction-category-structures
description: A wall light fixture. Use light tubes.
icon:
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
@@ -546,7 +546,7 @@
graph: LightFixture
startNode: start
targetNode: bulbLight
category: Structures
category: construction-category-structures
description: A wall light fixture. Use light bulbs.
icon:
sprite: Structures/Wallmounts/Lighting/light_small.rsi
@@ -565,7 +565,7 @@
graph: LightFixture
startNode: start
targetNode: groundLight
category: Structures
category: construction-category-structures
description: A ground light fixture. Use light bulbs.
icon:
sprite: Structures/Lighting/LightPosts/small_light_post.rsi
@@ -584,7 +584,7 @@
graph: ConveyorGraph
startNode: start
targetNode: entity
category: Structures
category: construction-category-structures
description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
objectType: Structure
placementMode: SnapgridCenter
@@ -601,7 +601,7 @@
graph: DoorGraph
startNode: start
targetNode: metalDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -618,7 +618,7 @@
graph: DoorGraph
startNode: start
targetNode: woodDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -635,7 +635,7 @@
graph: DoorGraph
startNode: start
targetNode: plasmaDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -652,7 +652,7 @@
graph: DoorGraph
startNode: start
targetNode: goldDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -669,7 +669,7 @@
graph: DoorGraph
startNode: start
targetNode: silverDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -686,7 +686,7 @@
graph: DoorGraph
startNode: start
targetNode: paperDoor
category: Structures
category: construction-category-structures
description: A primitive door with manual operation like the cavemen used.
objectType: Structure
placementMode: SnapgridCenter
@@ -701,7 +701,7 @@
graph: PlasticFlapsGraph
startNode: start
targetNode: plasticFlaps
category: Structures
category: construction-category-structures
placementMode: SnapgridCenter
description: A plastic flap to let items through and keep people out.
objectType: Structure

View File

@@ -4,7 +4,7 @@
graph: LightTorch
startNode: start
targetNode: torch
category: Tools
category: construction-category-tools
description: A torch fashioned from some wood.
icon: Objects/Misc/torch.rsi/icon.png
objectType: Item

View File

@@ -5,7 +5,7 @@
graph: SurveillanceCamera
startNode: start
targetNode: camera
category: Utilities
category: construction-category-utilities
description: "Surveillance camera. It's watching. Soon."
icon:
sprite: Structures/Wallmounts/camera.rsi
@@ -19,7 +19,7 @@
graph: WallmountTelescreen
startNode: start
targetNode: Telescreen
category: Utilities
category: construction-category-utilities
description: "A surveillance camera monitor for the wall."
icon:
sprite: Structures/Machines/computers.rsi
@@ -34,7 +34,7 @@
graph: APC
startNode: start
targetNode: apc
category: Utilities
category: construction-category-utilities
description: "Area Power Controller (APC). Controls power. In an area."
icon:
sprite: Structures/Power/apc.rsi
@@ -49,7 +49,7 @@
graph: SolarPanel
startNode: start
targetNode: solarpanel
category: Utilities
category: construction-category-utilities
description: "Can be turned into a solar panel or solar tracker."
icon:
sprite: Structures/Power/Generation/solar_panel.rsi
@@ -66,7 +66,7 @@
graph: CableTerminal
startNode: start
targetNode: cable_terminal
category: Utilities
category: construction-category-utilities
description: "Input of devices such as the SMES. The red cables needs to face the device."
icon:
sprite: Structures/Power/cable_terminal.rsi
@@ -81,7 +81,7 @@
graph: WallmountSubstation
startNode: start
targetNode: substation
category: Utilities
category: construction-category-utilities
description: "A wallmount substation for compact spaces. Make sure to place cable under before building the wall."
icon:
sprite: Structures/Power/substation.rsi
@@ -96,7 +96,7 @@
graph: WallmountGenerator
startNode: start
targetNode: generator
category: Utilities
category: construction-category-utilities
description: "A wallmount generator for compact spaces. Make sure to place cable under before building the wall."
icon:
sprite: Structures/Power/Generation/wallmount_generator.rsi
@@ -111,7 +111,7 @@
graph: WallmountGenerator
startNode: start
targetNode: APU
category: Utilities
category: construction-category-utilities
description: "A wallmount APU for compact shuttles. Make sure to place cable under before building the wall."
icon:
sprite: Structures/Power/Generation/wallmount_generator.rsi
@@ -127,7 +127,7 @@
graph: DisposalMachine
startNode: start
targetNode: disposal_unit
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -140,7 +140,7 @@
graph: DisposalPipe
startNode: start
targetNode: pipe
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: true
icon:
@@ -153,7 +153,7 @@
graph: DisposalPipe
startNode: start
targetNode: tagger
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -166,7 +166,7 @@
graph: DisposalPipe
startNode: start
targetNode: trunk
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -179,7 +179,7 @@
graph: DisposalPipe
startNode: start
targetNode: router
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -192,7 +192,7 @@
graph: DisposalPipe
startNode: start
targetNode: junction
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -205,7 +205,7 @@
graph: DisposalPipe
startNode: start
targetNode: yJunction
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -218,7 +218,7 @@
graph: DisposalPipe
startNode: start
targetNode: bend
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -232,7 +232,7 @@
graph: AirAlarm
startNode: start
targetNode: air_alarm
category: Structures
category: construction-category-structures
description: An air alarm. Alarms... air?
icon:
sprite: Structures/Wallmounts/air_monitors.rsi
@@ -250,7 +250,7 @@
graph: FireAlarm
startNode: start
targetNode: fire_alarm
category: Structures
category: construction-category-structures
description: A fire alarm. Spicy!
icon:
sprite: Structures/Wallmounts/air_monitors.rsi
@@ -269,7 +269,7 @@
graph: GasPipe
startNode: start
targetNode: half
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -282,7 +282,7 @@
graph: GasPipe
startNode: start
targetNode: straight
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -295,7 +295,7 @@
graph: GasPipe
startNode: start
targetNode: bend
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -308,7 +308,7 @@
graph: GasPipe
startNode: start
targetNode: tjunction
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -321,7 +321,7 @@
graph: GasPipe
startNode: start
targetNode: fourway
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -335,7 +335,7 @@
graph: GasUnary
startNode: start
targetNode: ventpump
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -350,7 +350,7 @@
graph: GasUnary
startNode: start
targetNode: passivevent
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -365,7 +365,7 @@
graph: GasUnary
startNode: start
targetNode: ventscrubber
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -380,7 +380,7 @@
graph: GasUnary
startNode: start
targetNode: outletinjector
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -396,7 +396,7 @@
graph: GasBinary
startNode: start
targetNode: pressurepump
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -411,7 +411,7 @@
graph: GasBinary
startNode: start
targetNode: volumepump
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -426,7 +426,7 @@
graph: GasBinary
startNode: start
targetNode: passivegate
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -441,7 +441,7 @@
graph: GasBinary
startNode: start
targetNode: valve
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -456,7 +456,7 @@
graph: GasBinary
startNode: start
targetNode: port
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -471,7 +471,7 @@
graph: GasBinary
startNode: start
targetNode: dualportventpump
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -487,7 +487,7 @@
graph: GasTrinary
startNode: start
targetNode: filter
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -502,7 +502,7 @@
graph: GasTrinary
startNode: start
targetNode: mixer
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
@@ -517,7 +517,7 @@
graph: GasTrinary
startNode: start
targetNode: pneumaticvalve
category: Utilities
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:

View File

@@ -4,7 +4,7 @@
graph: Spear
startNode: start
targetNode: spear
category: Weapons
category: construction-category-weapons
description: A crude spear for when you need to put holes in somebody.
icon: Objects/Weapons/Melee/spear.rsi/spear.png
objectType: Item
@@ -15,7 +15,7 @@
graph: Bola
startNode: start
targetNode: bola
category: Weapons
category: construction-category-weapons
description: A simple weapon for tripping someone at a distance.
icon: Objects/Weapons/Throwable/bola.rsi/icon.png
objectType: Item
@@ -26,7 +26,7 @@
graph: WoodenBuckler
startNode: start
targetNode: woodenBuckler
category: Weapons
category: construction-category-weapons
description: A nicely carved wooden shield!
icon: Objects/Weapons/Melee/shields.rsi/buckler-icon.png
objectType: Item
@@ -37,7 +37,7 @@
graph: MakeshiftShield
startNode: start
targetNode: makeshiftShield
category: Weapons
category: construction-category-weapons
description: Crude and falling apart. Why would you make this?
icon: Objects/Weapons/Melee/shields.rsi/makeshift-icon.png
objectType: Item

View File

@@ -4,7 +4,7 @@
graph: CleanBot
startNode: start
targetNode: bot
category: Utilities
category: construction-category-utilities
objectType: Item
description: This bot wanders around the station, mopping up any puddles it sees.
icon:
@@ -17,7 +17,7 @@
graph: HonkBot
startNode: start
targetNode: bot
category: Utilities
category: construction-category-utilities
objectType: Item
description: This bot honks and slips people.
icon:
@@ -30,7 +30,7 @@
graph: MediBot
startNode: start
targetNode: bot
category: Utilities
category: construction-category-utilities
objectType: Item
description: This bot can help supply basic healing.
icon:

View File

@@ -4,29 +4,29 @@
graph: CrateLivestock
startNode: start
targetNode: cratelivestock
category: Storage
category: construction-category-storage
description: "A wooden crate for holding livestock"
icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png
objectType: Structure
- type: construction
name: steel crate
id: CrateGenericSteel
graph: CrateGenericSteel
startNode: start
targetNode: crategenericsteel
category: Storage
category: construction-category-storage
description: "A metal crate for storing things"
icon: Structures/Storage/Crates/generic.rsi/crate_icon.png
objectType: Structure
- type: construction
name: plastic crate
id: CratePlastic
graph: CratePlastic
startNode: start
targetNode: crateplastic
category: Storage
category: construction-category-storage
description: "A plastic crate for storing things"
icon: Structures/Storage/Crates/plastic.rsi/plasticcrate_icon.png
objectType: Structure
objectType: Structure

View File

@@ -4,7 +4,7 @@
graph: WoodenBat
startNode: start
targetNode: bat
category: Weapons
category: construction-category-weapons
description: A robust baseball bat.
icon:
sprite: Objects/Weapons/Melee/baseball_bat.rsi
@@ -17,7 +17,7 @@
graph: makeshifthandcuffs
startNode: start
targetNode: cuffscable
category: Tools
category: construction-category-tools
description: "Homemade handcuffs crafted from spare cables."
icon: Objects/Misc/cablecuffs.rsi/cuff.png
objectType: Item
@@ -28,7 +28,7 @@
graph: PneumaticCannon
startNode: start
targetNode: cannon
category: Weapons
category: construction-category-weapons
objectType: Item
description: This son of a gun can fire anything that fits in it using just a little gas.
icon:
@@ -41,7 +41,7 @@
graph: Gauze
startNode: start
targetNode: gauze
category: Tools
category: construction-category-tools
objectType: Item
description: When you've really got nothing left.
icon:
@@ -54,7 +54,7 @@
graph: Blindfold
startNode: start
targetNode: blindfold
category: Tools
category: construction-category-tools
objectType: Item
description: Better hope everyone turns a blind eye to you crafting this sussy item...
icon:

View File

@@ -4,7 +4,7 @@
graph: smokeableJoint
startNode: start
targetNode: joint
category: Misc
category: construction-category-misc
description: "A roll of dried plant matter wrapped in thin paper."
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
objectType: Item
@@ -15,7 +15,7 @@
graph: smokeableBlunt
startNode: start
targetNode: blunt
category: Misc
category: construction-category-misc
description: "A roll of dried plant matter wrapped in a dried tobacco leaf."
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
objectType: Item
@@ -26,7 +26,7 @@
graph: smokeableCigarette
startNode: start
targetNode: cigarette
category: Misc
category: construction-category-misc
description: "A roll of tobacco and nicotine."
icon: Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi/unlit-icon.png
objectType: Item
@@ -39,7 +39,7 @@
graph: smokeableGroundCannabis
startNode: start
targetNode: ground
category: Misc
category: construction-category-misc
description: "Ground cannabis, ready to take you on a trip."
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
# color: darkgreen
@@ -51,7 +51,7 @@
graph: smokeableGroundTobacco
startNode: start
targetNode: ground
category: Misc
category: construction-category-misc
description: "Ground tobacco, perfect for hand-rolled cigarettes."
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
# color: brown

View File

@@ -6,7 +6,7 @@
graph: TileSteel
startNode: start
targetNode: steeltile
category: Tiles
category: construction-category-tiles
description: "Four steel station tiles."
icon: Objects/Tiles/tile.rsi/steel.png
objectType: Item
@@ -17,7 +17,7 @@
graph: TileWood
startNode: start
targetNode: woodtile
category: Tiles
category: construction-category-tiles
description: "Four pieces of wooden station flooring."
icon: Objects/Tiles/tile.rsi/wood.png
objectType: Item
@@ -28,7 +28,7 @@
graph: TileWhite
startNode: start
targetNode: whitetile
category: Tiles
category: construction-category-tiles
description: "Four white station tiles."
icon: Objects/Tiles/tile.rsi/white.png
objectType: Item
@@ -39,7 +39,7 @@
graph: TileDark
startNode: start
targetNode: darktile
category: Tiles
category: construction-category-tiles
description: "Four dark station tiles."
icon: Objects/Tiles/tile.rsi/dark.png
objectType: Item
@@ -50,7 +50,7 @@
# graph: tileTechmaint
# startNode: start
# targetNode: techmainttile
# category: Tiles
# category: construction-category-tiles
# description: "A piece of techmaint flooring."
# icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
# objectType: Item
@@ -61,7 +61,7 @@
# graph: tileFreezer
# startNode: start
# targetNode: freezertile
# category: Tiles
# category: construction-category-tiles
# description: "A freezer station tile."
# icon: Objects/Tiles/tile.rsi/showroom.png
# objectType: Item
@@ -72,7 +72,7 @@
# graph: tileShowroom
# startNode: start
# targetNode: showroomtile
# category: Tiles
# category: construction-category-tiles
# description: "A showroom station tile."
# icon: Objects/Tiles/tile.rsi/showroom.png
# objectType: Item
@@ -83,7 +83,7 @@
# graph: tileGCircuit
# startNode: start
# targetNode: gcircuittile
# category: Tiles
# category: construction-category-tiles
# description: "A piece of green-circuit flooring."
# icon: Objects/Tiles/tile.rsi/gcircuit.png
# objectType: Item
@@ -94,7 +94,7 @@
# graph: tileGold
# startNode: start
# targetNode: goldtile
# category: Tiles
# category: construction-category-tiles
# description: "A piece of gold flooring."
# icon: Objects/Tiles/tile.rsi/gold.png
# objectType: Item
@@ -105,7 +105,7 @@
# graph: tileReinforced
# startNode: start
# targetNode: reinforcedtile
# category: Tiles
# category: construction-category-tiles
# description: "A reinforced station tile."
# icon: Objects/Tiles/tile.rsi/reinforced.png
# objectType: Item
@@ -116,7 +116,7 @@
# graph: tileMono
# startNode: start
# targetNode: monotile
# category: Tiles
# category: construction-category-tiles
# description: "A mono station tile."
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
# objectType: Item
@@ -127,7 +127,7 @@
# graph: tileLino
# startNode: start
# targetNode: linotile
# category: Tiles
# category: construction-category-tiles
# description: "A piece of linoleum flooring."
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
# objectType: Item
@@ -138,7 +138,7 @@
# graph: tileHydro
# startNode: start
# targetNode: hydrotile
# category: Tiles
# category: construction-category-tiles
# description: "A hydro station tile."
# icon: Objects/Tiles/tile.rsi/hydro.png
# objectType: Item
@@ -149,7 +149,7 @@
# graph: tileDirty
# startNode: start
# targetNode: dirtytile
# category: Tiles
# category: construction-category-tiles
# description: "A dirty station tile."
# icon: Objects/Tiles/tile.rsi/dirty.png
# objectType: Item