Pipes are now more item-like and cannot phase through solid matter. (#4914)
* Pipes are now more item-like and cannot phase through solid matter. * actually tested it this time
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@@ -6,9 +6,33 @@
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placement:
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mode: SnapgridCenter
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components:
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- type: Item
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size: 10
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- type: Clickable
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- type: InteractionOutline
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- type: MovedByPressure
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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Blunt: 5
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soundHit:
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path: /Audio/Effects/hit_kick.ogg
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- type: CollisionWake
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- type: TileFrictionModifier
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modifier: 0.5
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- type: Physics
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bodyType: Dynamic
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fixedRotation: false
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.25,-0.25,0.25,0.25"
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mass: 5
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mask:
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- Impassable
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- VaultImpassable
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restitution: 0.3 # fite me
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friction: 0.2
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- type: Transform
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anchored: true
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- type: Damageable
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