Pipes are now more item-like and cannot phase through solid matter. (#4914)

* Pipes are now more item-like and cannot phase through solid matter.

* actually tested it this time
This commit is contained in:
moonheart08
2021-10-16 21:12:14 -05:00
committed by GitHub
parent 1e342661c8
commit b6c1f31f17

View File

@@ -6,9 +6,33 @@
placement:
mode: SnapgridCenter
components:
- type: Item
size: 10
- type: Clickable
- type: InteractionOutline
- type: MovedByPressure
- type: DamageOnHighSpeedImpact
damage:
types:
Blunt: 5
soundHit:
path: /Audio/Effects/hit_kick.ogg
- type: CollisionWake
- type: TileFrictionModifier
modifier: 0.5
- type: Physics
bodyType: Dynamic
fixedRotation: false
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.25,0.25,0.25"
mass: 5
mask:
- Impassable
- VaultImpassable
restitution: 0.3 # fite me
friction: 0.2
- type: Transform
anchored: true
- type: Damageable