Delete CP14ExpeditionSystem
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@@ -1,5 +1,3 @@
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using System.Linq;
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using Content.Server._CP14.Shuttles;
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using Content.Server.Access.Systems;
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using Content.Server.DetailExaminable;
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using Content.Server.Humanoid;
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@@ -42,7 +40,6 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly ActorSystem _actors = default!;
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[Dependency] private readonly ArrivalsSystem _arrivalsSystem = default!;
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[Dependency] private readonly CP14ExpeditionSystem _CP14expedition = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly ContainerSpawnPointSystem _containerSpawnPointSystem = default!;
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@@ -1,155 +0,0 @@
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using Content.Server._CP14.Shuttles.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Spawners.EntitySystems;
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using Content.Server.Station.Events;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Movement.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server._CP14.Shuttles;
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public sealed class CP14ExpeditionSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttles = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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/// <summary>
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/// Flags if all players must arrive via the Arrivals system, or if they can spawn in other ways.
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/// </summary>
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public float ArrivalTime { get; private set; }
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/// <summary>
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/// If enabled then spawns players on an expedition ship.
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/// </summary>
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public bool Enabled { get; private set; }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14StationExpeditionTargetComponent, StationPostInitEvent>(OnPostInitSetupExpeditionShip);
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SubscribeLocalEvent<CP14StationExpeditionTargetComponent, FTLCompletedEvent>(OnExpeditionShipLanded);
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SubscribeLocalEvent<PlayerSpawningEvent>(HandlePlayerSpawning, before: new []{ typeof(SpawnPointSystem) });
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ArrivalTime = _cfgManager.GetCVar(CCVars.CP14ExpeditionArrivalTime);
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Enabled = _cfgManager.GetCVar(CCVars.CP14ExpeditionShip);
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_cfgManager.OnValueChanged(CCVars.CP14ExpeditionArrivalTime, time => ArrivalTime = time, true);
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_cfgManager.OnValueChanged(CCVars.CP14ExpeditionShip, value => Enabled = value, true);
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}
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private void OnPostInitSetupExpeditionShip(Entity<CP14StationExpeditionTargetComponent> station, ref StationPostInitEvent args)
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{
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if (!Enabled)
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return;
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if (!Deleted(station.Comp.Shuttle))
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return;
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var dummyMap = _mapManager.CreateMap();
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if (_loader.TryLoad(dummyMap, station.Comp.ShuttlePath.ToString(), out var shuttleUids))
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{
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var shuttle = shuttleUids[0];
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station.Comp.Shuttle = shuttle;
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var shuttleComp = Comp<ShuttleComponent>(station.Comp.Shuttle);
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var expeditionShipComp = EnsureComp<CP14ExpeditionShipComponent>(station.Comp.Shuttle);
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expeditionShipComp.Station = station;
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var targetPoints = new List<EntityUid>();
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var targetEnumerator = EntityQueryEnumerator<CP14ExpeditionShipFTLTargetComponent, TransformComponent>();
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while (targetEnumerator.MoveNext(out var uid, out _, out _))
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{
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targetPoints.Add(uid);
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}
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var target = _random.Pick(targetPoints);
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if (!HasComp<TransformComponent>(shuttle))
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return;
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var targetPos = _transform.GetWorldPosition(target);
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var mapUid = _transform.GetMap(target);
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if (mapUid == null)
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return;
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_shuttles.FTLToCoordinates(shuttle, shuttleComp, new EntityCoordinates(mapUid.Value, targetPos), Angle.Zero, hyperspaceTime: ArrivalTime, startupTime: 0.5f);
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}
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}
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private void OnExpeditionShipLanded(Entity<CP14StationExpeditionTargetComponent> ent, ref FTLCompletedEvent args)
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{
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//Some announsement logic?
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}
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public bool TryGetExpeditionShip(out EntityUid? uid)
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{
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uid = null;
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var arrivalsQuery = EntityQueryEnumerator<CP14ExpeditionShipComponent>();
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while (arrivalsQuery.MoveNext(out var tempUid, out _))
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{
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uid = tempUid;
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return true;
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}
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return false;
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}
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public void HandlePlayerSpawning(PlayerSpawningEvent ev)
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{
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if (!Enabled)
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return;
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if (ev.SpawnResult != null)
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return;
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if (!HasComp<CP14StationExpeditionTargetComponent>(ev.Station))
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return;
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TryGetExpeditionShip(out var ship);
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if (!TryComp(ship, out TransformComponent? shipXform))
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return;
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var gridUid = shipXform.GridUid;
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var points = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
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var possiblePositions = new List<EntityCoordinates>();
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while (points.MoveNext(out var uid, out var spawnPoint, out var xform))
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{
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if (ev.Job != null && spawnPoint.Job != ev.Job.Value)
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continue;
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if (xform.GridUid != gridUid)
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continue;
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possiblePositions.Add(xform.Coordinates);
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}
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if (possiblePositions.Count <= 0)
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return;
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var spawnLoc = _random.Pick(possiblePositions);
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ev.SpawnResult = _stationSpawning.SpawnPlayerMob(
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spawnLoc,
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ev.Job,
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ev.HumanoidCharacterProfile,
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ev.Station);
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EnsureComp<PendingClockInComponent>(ev.SpawnResult.Value);
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EnsureComp<AutoOrientComponent>(ev.SpawnResult.Value);
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}
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}
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@@ -1,9 +0,0 @@
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namespace Content.Server._CP14.Shuttles.Components;
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[RegisterComponent, Access(typeof(CP14ExpeditionSystem)), AutoGenerateComponentPause]
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public sealed partial class CP14ExpeditionShipComponent : Component
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{
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[DataField]
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public EntityUid Station;
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}
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@@ -1,9 +0,0 @@
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namespace Content.Server._CP14.Shuttles.Components;
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/// <summary>
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/// One of the possible points where an elemental ship might land at the start of a round
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/// </summary>
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[RegisterComponent, Access(typeof(CP14ExpeditionSystem))]
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public sealed partial class CP14ExpeditionShipFTLTargetComponent : Component
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{
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}
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@@ -1,15 +0,0 @@
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using Robust.Shared.Utility;
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namespace Content.Server._CP14.Shuttles.Components;
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/// <summary>
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/// Added to a station to start the round with an elemental ship arriving on this map
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/// </summary>
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[RegisterComponent, Access(typeof(CP14ExpeditionSystem))]
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public sealed partial class CP14StationExpeditionTargetComponent : Component
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{
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[DataField]
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public EntityUid Shuttle;
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[DataField] public ResPath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
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}
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@@ -10,19 +10,6 @@ namespace Content.Shared.CCVar
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[CVarDefs]
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public sealed class CCVars : CVars
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{
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#region CP14
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/// <summary>
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/// how long does it take to fly an expedition ship to an expedition point?
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/// </summary>
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public static readonly CVarDef<float> CP14ExpeditionArrivalTime =
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CVarDef.Create("cp14.arrival_time", 180f, CVar.SERVERONLY);
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/// <summary>
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/// is the expedition ship's system enabled?
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/// </summary>
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public static readonly CVarDef<bool> CP14ExpeditionShip =
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CVarDef.Create("cp14.arrivals_ship", true, CVar.SERVERONLY);
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#endregion
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/*
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* Server
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*/
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