Добавлены деньги. Добавлена локализация на англ для всех прототипов. (#86)
* add coins, start ftl * localization patch * fixes * localization patch * tiefling * Update structures.ftl
This commit is contained in:
@@ -1,6 +1,6 @@
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- type: body
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id: CPHuman
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name: "человек"
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name: human
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root: torso
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slots:
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head:
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@@ -14,8 +14,8 @@
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- type: entity
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parent: CPClothingCloakBase
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id: CPClothingCloakArmoredRed
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name: бронированная красная накидка
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description: Огромные металлические наплечники дают дополнительную защиту от отрубания головы.
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name: armored red cape
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description: Huge metal shoulder pads give extra protection from getting your head chopped off.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/redguardarmor.rsi
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@@ -34,8 +34,8 @@
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- CPClothingCloakBase
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- ClothingSlotBase
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id: CPClothingCloakBlacksmithArpon
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name: фартук кузнеца
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description: Свободные кожанные полоски, все еще фактически являющиеся одеждой.
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name: blacksmith's apron
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description: Loose leather strips, still actually being clothing.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
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@@ -45,8 +45,8 @@
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- type: entity
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parent: CPClothingCloakBase
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id: CPClothingCloakHoodieYellow
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name: желтый короткий плащ с капюшоном
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description: Защищает ваши плечи и голову от холода и интереса противоположного пола.
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name: yellow short hooded cape
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description: Protects your shoulders and head from the cold and the interest of the opposite sex.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/yellowhoodie.rsi
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@@ -18,8 +18,8 @@
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parent: CPClothingHeadBase
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id: CPClothingHeadHoodieYellow
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noSpawn: true
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name: желтый капюшон
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description: Вы получаете +2 к броскам скрытности от внимания противоположного пола.
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name: yellow hood
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description: You gain +2 to stealth rolls against the attention of the opposite sex.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Head/yellowhoodie.rsi
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@@ -14,8 +14,8 @@
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- type: entity
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parent: CPClothingPantsBase
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id: CPClothingPantsHarlequinRed
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name: красно-желтые штаны арлекина
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description: С одной стороны кроваво красные, с другой стороны солнечно желтые. Дуальность жизни и смерти всегда хороший повод для шуток.
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name: red-and-yellow harlequin pants
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description: Blood red on one side, sunny yellow on the other. The duality of life and death is always a good joke.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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@@ -14,8 +14,8 @@
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- type: entity
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parent: CPClothingShirtBase
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id: CPClothingShirtHarlequineRed
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name: красная рубаха арлекина
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description: На ней не видно пятен крови, которые остаются после неудачных шуток.
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name: red harlequin shirt
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description: It doesn't show the bloodstains that are left behind after bad jokes.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/harlequine_red.rsi
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@@ -1,5 +1,4 @@
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- type: entity
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save: false
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parent: CPBaseMobHuman
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name: Mr. Human
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id: CPMobHuman
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@@ -1,5 +1,4 @@
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- type: entity
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save: false
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parent: CPBaseMobTiefling
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name: Mr. Tiefling
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id: CPMobTiefling
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@@ -2,7 +2,7 @@
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- type: entity
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parent: CPBaseMobSpeciesOrganic
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id: CPBaseMobHuman
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name: человеческая оболочка
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name: Mr. Human
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abstract: true
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components:
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- type: HumanoidAppearance
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@@ -1,7 +1,7 @@
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- type: entity
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id: CPBaseSharpeningStone
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name: точильный камень
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description: Позволит заточить притупленное оружие. Если перестараться, вы вполне можете сточить оружие полностью.
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name: sharpening stone
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description: Allows you to sharpen blunted weapons. If you overdo it, you may well sharpen the weapon completely.
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parent: BaseItem
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components:
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- type: Item
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@@ -8,8 +8,8 @@
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- CPBaseWeaponThrowable
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- CPBaseWeaponLight
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- CPBaseWeaponShort
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name: кинжал
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description: Небольшое острое лезвие, сгодится и для ближнего боя, и как метательное оружие.
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name: dagger
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description: A small, multi-purpose, sharp blade. You can cut meat or throw it at a goblin.
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components:
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- type: Item
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storedRotation: -45
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@@ -7,8 +7,8 @@
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- CPBaseWeaponChemical
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- CPBaseWeaponThrowable
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- CPBaseWeaponLight
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name: ручной топор
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description: Небольшой, надежный топорик.
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name: hand axe
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description: A small axe, great for chopping wood or sinew.
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components:
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- type: Item
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size: Normal
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@@ -7,8 +7,8 @@
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- CPBaseWeaponThrowable
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- CPBaseWeaponLight
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- CPBaseWeaponShort
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name: легкий молот
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description: Небольшое молоток. Хорош как для плотнических работ, так и для проламывания черепов.
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name: light hammer
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description: A small hammer. Good for carpentry work as well as for cracking skulls.
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components:
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- type: Item
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storedRotation: -45
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@@ -3,8 +3,8 @@
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parent:
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- BaseItem
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- CPBaseWeaponDestructible
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name: булава
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description: Тяжелый кусок металла на длинной палке. Что может быть проще?
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name: mace
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description: A heavy piece of metal on a long stick. What could be simpler than that?
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components:
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- type: Item
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size: Large
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@@ -7,8 +7,8 @@
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- CPBaseWeaponChemical
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- CPBaseWeaponLight
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- CPBaseWeaponShort
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name: серп
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description: Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве.
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name: sickle
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description: Originally developed as a weapon against grass, the sickle suddenly proved itself good at the bloodier harvest as well.
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components:
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- type: Item
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storedRotation: -45
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@@ -6,8 +6,8 @@
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- CPBaseWeaponSharp
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- CPBaseWeaponChemical
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- CPBaseWeaponThrowable
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name: метательное копье
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description: Оружие, исправно выполняющее свой долг еще со времен эпохи драконов.
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name: throwing javelin
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description: A weapon that has done its duty since the age of the giants.
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components:
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- type: Item
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storedRotation: 0
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@@ -5,8 +5,8 @@
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- CPBaseWeaponDestructible
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- CPBaseWeaponSharp
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- CPBaseWeaponChemical
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name: двуручный меч
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description: Мощное оружие, требующее огромной силы и умения для эффективного использования.
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name: two-handed sword
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description: A powerful weapon that requires tremendous strength and skill to use effectively.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
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170
Resources/Prototypes/_CP14/Entities/Objects/coins.yml
Normal file
170
Resources/Prototypes/_CP14/Entities/Objects/coins.yml
Normal file
@@ -0,0 +1,170 @@
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- type: entity
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id: CPBaseCoin
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parent: BaseItem
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abstract: true
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components:
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- type: Item
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size: Tiny
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- type: Stack
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baseLayer: base
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layerStates:
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- coin0
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- coin1
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- coin2
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- coin3
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- coin4
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- coin5
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- coin6
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- coin7
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- coin8
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- coin9
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- coin10
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- type: Appearance
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# Copper
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- type: entity
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id: CPCopperCoin
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parent: CPBaseCoin
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name: copper crown
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description: The minimum unit of currency in the world of Eberron. One tenth of a silver sovereign.
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suffix: 10 coins
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components:
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- type: Sprite
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sprite: /Textures/_CP14/Objects/Economy/cp_coin.rsi
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layers:
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- state: coin10
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map: ["base"]
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- type: Stack
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stackType: CPCopperCoin
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- type: entity
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id: CPCopperCoin5
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parent: CPCopperCoin
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suffix: 5 coins
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components:
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- type: Sprite
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state: coin5
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- type: Stack
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count: 5
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- type: entity
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id: CPCopperCoin1
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parent: CPCopperCoin
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suffix: 1 coin
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components:
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- type: Sprite
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state: coin1
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- type: Stack
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count: 1
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# Silver
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- type: entity
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id: CPSilverCoin
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parent: CPBaseCoin
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name: silver sovereign
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description: Equivalent to 10 copper crowns, and is 1 tenth of a gold galifar.
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suffix: 10 coins
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components:
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- type: Sprite
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sprite: /Textures/_CP14/Objects/Economy/sp_coin.rsi
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layers:
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- state: coin10
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map: ["base"]
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- type: Stack
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stackType: CPSilverCoin
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- type: entity
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id: CPSilverCoin5
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parent: CPSilverCoin
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suffix: 5 coins
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components:
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- type: Sprite
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state: coin5
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- type: Stack
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count: 5
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- type: entity
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id: CPSilverCoin1
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parent: CPSilverCoin
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suffix: 1 coin
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components:
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- type: Sprite
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state: coin1
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- type: Stack
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count: 1
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# Gold
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- type: entity
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id: CPGoldCoin
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parent: CPBaseCoin
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name: gold galifar
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description: Equivalent to 10 silver sovereign, and is 1 tenth of a platinum coin.
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suffix: 10 coins
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components:
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- type: Sprite
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sprite: /Textures/_CP14/Objects/Economy/gp_coin.rsi
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layers:
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- state: coin10
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map: ["base"]
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- type: Stack
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stackType: CPGoldCoin
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- type: entity
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id: CPGoldCoin5
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parent: CPGoldCoin
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suffix: 5 coins
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components:
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- type: Sprite
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state: coin5
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- type: Stack
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count: 5
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- type: entity
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id: CPGoldCoin1
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parent: CPGoldCoin
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suffix: 1 coin
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components:
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- type: Sprite
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state: coin1
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- type: Stack
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count: 1
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# Platinum
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- type: entity
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id: CPPlatinumCoin
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parent: CPBaseCoin
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name: platinum dragon
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description: Equivalent to 10 gold galifar, and is the most expensive coin in Eberron's world.
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suffix: 10 coins
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components:
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- type: Sprite
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sprite: /Textures/_CP14/Objects/Economy/pp_coin.rsi
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layers:
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- state: coin10
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map: ["base"]
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- type: Stack
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stackType: CPPlatinumCoin
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|
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- type: entity
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id: CPPlatinumCoin5
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parent: CPPlatinumCoin
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suffix: 5 coins
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components:
|
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- type: Sprite
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state: coin5
|
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- type: Stack
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count: 5
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- type: entity
|
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id: CPPlatinumCoin1
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parent: CPPlatinumCoin
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suffix: 1 coin
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components:
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- type: Sprite
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state: coin1
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- type: Stack
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count: 1
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@@ -1,8 +1,8 @@
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- type: entity
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id: CPBonfire
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parent: BaseStructure
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name: костёр
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description: Груда бревен, сложенных вместе, и готовых вспыхнуть от малейшей искры.
|
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name: bonfire
|
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description: A pile of logs stacked together, ready to burst into flames at the slightest spark.
|
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components:
|
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- type: Sprite
|
||||
noRot: true
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|
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@@ -1,9 +1,9 @@
|
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- type: entity
|
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parent: BaseMaterialDoorNavMap
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id: CPBaseWoodDoor
|
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name: деревянная дверь
|
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description: Не самая прочная конструкция, но это лучше чем ничего.
|
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suffix: Без замка
|
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name: wooden door
|
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description: Not the most solid construction, but it's better than nothing.
|
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suffix: without lock
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components:
|
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- type: Sprite
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sprite: Structures/Doors/MineralDoors/wood_door.rsi
|
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@@ -52,7 +52,7 @@
|
||||
- type: entity
|
||||
parent: CPBaseWoodDoor
|
||||
id: CPWoodDoorTavern
|
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suffix: Таверна
|
||||
suffix: Tavern
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: деревянный стул
|
||||
description: Сколочен из самых обычных досок. Просто и эффективно!
|
||||
name: wooden chair
|
||||
description: Made of the most common planks. Simple and effective!
|
||||
id: CPChairWooden
|
||||
parent: UnanchoredChairBase
|
||||
components:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
parent: TableBase
|
||||
id: CPTableWooden
|
||||
name: деревянный стол
|
||||
description: Простой стол, сколоченный из досок.
|
||||
name: wooden table
|
||||
description: A simple table made of boards.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
|
||||
|
||||
@@ -26,10 +26,10 @@
|
||||
|
||||
- type: entity
|
||||
id: CPStoneRuinWall
|
||||
name: каменная стена руин
|
||||
suffix: Устаревший формат спрайта!
|
||||
name: stone wall ruin
|
||||
suffix: Outdated sprite format!
|
||||
parent: CPBaseWall
|
||||
description: Эти стены повидали многое, и осталось им недолго.
|
||||
description: These walls have seen a lot, and they don't have long to live.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/ruin_stone.rsi
|
||||
@@ -41,9 +41,9 @@
|
||||
|
||||
- type: entity
|
||||
id: CPWoodFullWall
|
||||
name: деревянная стена
|
||||
name: wooden wall
|
||||
parent: CPBaseWall
|
||||
description: Доска к доске, и вместе образуют они защиту и уют.
|
||||
description: Board to board, and together they form protection and comfort.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/wood_full.rsi
|
||||
@@ -55,10 +55,10 @@
|
||||
|
||||
- type: entity
|
||||
id: CPCaveStoneWall
|
||||
name: каменная порода
|
||||
suffix: Устаревший формат спрайта!
|
||||
name: rock
|
||||
suffix: Outdated sprite format!
|
||||
parent: CPBaseWall
|
||||
description: Прочная каменная природная стена. От нее веет пещерным холодом.
|
||||
description: A solid stone natural wall. It has a cave-like coldness to it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cave_stone.rsi
|
||||
@@ -71,8 +71,8 @@
|
||||
- type: entity
|
||||
id: CPStoneRuinFragment
|
||||
parent: BaseRock
|
||||
name: обломки каменных стен
|
||||
description: Это все, что осталось от былого величия.
|
||||
name: stone wall fragments
|
||||
description: It's all that's left of former greatness.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
snap:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: CPBaseSharpeningStoneStructure
|
||||
name: стационарный точильный камень
|
||||
description: прочный, долговечный точильный камень, способный затачивать оружие без особого вреда для него.
|
||||
name: stationary sharpening stone
|
||||
description: A strong, durable sharpening stone capable of sharpening weapons without much damage to them.
|
||||
parent: BaseStructure
|
||||
components:
|
||||
- type: Clickable
|
||||
|
||||
39
Resources/Prototypes/_CP14/Stacks/coins.yml
Normal file
39
Resources/Prototypes/_CP14/Stacks/coins.yml
Normal file
@@ -0,0 +1,39 @@
|
||||
- type: stack
|
||||
id: CPCopperCoin
|
||||
name: copper crown
|
||||
spawn: CPCopperCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/cp_coin.rsi
|
||||
state: coin1
|
||||
maxCount: 10
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPSilverCoin
|
||||
name: silver sovereign
|
||||
spawn: CPSilverCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/sp_coin.rsi
|
||||
state: coin1
|
||||
maxCount: 10
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPGoldCoin
|
||||
name: gold galifar
|
||||
spawn: CPGoldCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/gp_coin.rsi
|
||||
state: coin1
|
||||
maxCount: 10
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: CPPlatinumCoin
|
||||
name: platinum dragon
|
||||
spawn: CPPlatinumCoin1
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Objects/Economy/pp_coin.rsi
|
||||
state: coin1
|
||||
maxCount: 10
|
||||
itemSize: 1
|
||||
Reference in New Issue
Block a user