Merge branch 'master' into ed-25-08-2025-upstream-sync
# Conflicts: # Resources/Prototypes/_CP14/ModularCraft/Blade/axe.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/base.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/dagger.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/hammer.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/hoe.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/mace.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/mop.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/pickaxe.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/shovel.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/sickle.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/skimitar.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/spear.yml # Resources/Prototypes/_CP14/ModularCraft/Blade/sword.yml # Resources/Prototypes/_CP14/ModularCraft/Garde/guildmaster.yml # Resources/Prototypes/_CP14/ModularCraft/Garde/sharp.yml
This commit is contained in:
@@ -103,9 +103,9 @@ public sealed partial class MeleeWeaponSystem
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case WeaponArcAnimation.CPThrust:
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track = EnsureComp<TrackUserComponent>(animationUid);
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track.User = user;
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_animation.Play(animationUid, CPGetThrustAnimation(sprite, -offset, spriteRotation, length), ThrustAnimationKey);
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_animation.Play(animationUid, CPGetThrustAnimation(sprite, -offset * 2, spriteRotation, length), ThrustAnimationKey);
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if (arcComponent.Fadeout)
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_animation.Play(animationUid, GetFadeAnimation(sprite, 0f, 0.15f), FadeAnimationKey);
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_animation.Play(animationUid, GetFadeAnimation(sprite, length * 0.5f, length + 0.15f), FadeAnimationKey);
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break;
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//CrystallEdge MeleeUpgrade end
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}
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@@ -260,8 +260,9 @@ public sealed partial class MeleeWeaponSystem
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var startRotation = sprite.Rotation + (arc * 0.5f);
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var endRotation = sprite.Rotation - (arc * 0.5f);
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var startRotationOffset = startRotation.RotateVec(new Vector2(0f, offset));
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var endRotationOffset = endRotation.RotateVec(new Vector2(0f, offset));
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var startRotationOffset = startRotation.RotateVec(new Vector2(0f, -offset * 0.9f));
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var minRotationOffset = sprite.Rotation.RotateVec(new Vector2(0f, -offset * 1.1f));
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var endRotationOffset = endRotation.RotateVec(new Vector2(0f, -offset * 0.9f));
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startRotation += spriteRotation;
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endRotation += spriteRotation;
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@@ -279,6 +280,7 @@ public sealed partial class MeleeWeaponSystem
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,0.0f), length * 0.0f),
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,0.5f), length * 0.3f),
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,1.0f), length * 0.6f),
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,0.8f), length * 1.0f),
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}
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@@ -290,6 +292,7 @@ public sealed partial class MeleeWeaponSystem
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,0.0f), length * 0.0f),
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new AnimationTrackProperty.KeyFrame(minRotationOffset, length * 0.3f),
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,1.0f), length * 0.6f),
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,0.8f), length * 1.0f),
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}
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@@ -298,10 +301,10 @@ public sealed partial class MeleeWeaponSystem
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};
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}
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private Animation CPGetThrustAnimation(SpriteComponent sprite, float distance, Angle spriteRotation, float length)
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private Animation CPGetThrustAnimation(SpriteComponent sprite, float offset, Angle spriteRotation, float length)
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{
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var startOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance / 5f));
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var endOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance));
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var startOffset = sprite.Rotation.RotateVec(new Vector2(0f, 0f));
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var endOffset = sprite.Rotation.RotateVec(new Vector2(0f, offset / 2));
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sprite.Rotation += spriteRotation;
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@@ -87,10 +87,6 @@ public sealed class CP14IdentityRecognitionBoundUserInterface : BoundUserInterfa
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{
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case CP14RememberNameUiState rememberNameUiState:
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_rememberedTarget = rememberNameUiState.Target;
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var currentName = CurrentName();
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if (currentName is not null)
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_window.SetCurrentLabel(currentName);
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break;
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}
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}
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@@ -42,8 +42,10 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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.Where(p => !p.Components.ContainsKey("CP14BiomeSpawner")) // CP14 this component delete all entities on this tile
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.Where(p => !p.Components.ContainsKey("CP14AreaEntityEffect")) // CP14 lightning detonates entities
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//CP14
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.Where(p => !p.Components.ContainsKey("CP14BiomeSpawner")) // this component delete all entities on this tile
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.Where(p => !p.Components.ContainsKey("CP14AreaEntityEffect")) // lightning detonates entities
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//CP14 end
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.Select(p => p.ID)
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.ToList();
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@@ -58,7 +60,7 @@ namespace Content.IntegrationTests.Tests
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}
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});
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await server.WaitRunTicks(15); // 15 seconds, enough to trigger most update loops //CP14 returned back to 15 ticks (operation was cancelled github issue)
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await server.WaitRunTicks(15);
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await server.WaitPost(() =>
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{
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@@ -107,8 +109,10 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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//CP14
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.Where(p => !p.Components.ContainsKey("CP14BiomeSpawner")) // CP14 this component delete all entities on this tile
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.Where(p => !p.Components.ContainsKey("CP14AreaEntityEffect")) // CP14 lightning detonates entities
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//CP14 end
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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@@ -116,7 +120,7 @@ namespace Content.IntegrationTests.Tests
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entityMan.SpawnEntity(protoId, map.GridCoords);
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}
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});
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await server.WaitRunTicks(15); // 15 seconds, enough to trigger most update loops //CP14 returned back to 15 ticks (operation was cancelled github issue)
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await server.WaitRunTicks(15);
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await server.WaitPost(() =>
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{
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static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
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@@ -169,6 +173,9 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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//CP14
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.Where(p => !p.Components.ContainsKey("CP14VampireClanHeart")) //Spawn announcement sound entities on init
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//CP14 end
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.Select(p => p.ID)
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.ToList();
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@@ -248,6 +255,9 @@ namespace Content.IntegrationTests.Tests
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// makes an announcement on mapInit.
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"AnnounceOnSpawn",
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//CP14
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"CP14VampireClanHeart", //Also announce on spawn
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//CP14 end
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};
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Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
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@@ -383,8 +393,6 @@ namespace Content.IntegrationTests.Tests
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"DebugExceptionStartup",
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"GridFill",
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"RoomFill",
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"CP14BiomeSpawner", // CP14 this component delete all entities on this tile
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"CP14AreaEntityEffect", // CP14 lightning detonates entities
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"Map", // We aren't testing a map entity in this test
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"MapGrid",
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"Broadphase",
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20
Content.Server/_CP14/Eye/CP14ToggleableEyeOffsetSystem.cs
Normal file
20
Content.Server/_CP14/Eye/CP14ToggleableEyeOffsetSystem.cs
Normal file
@@ -0,0 +1,20 @@
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using Content.Server.Movement.Components;
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using Content.Shared._CP14.Eye;
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namespace Content.Server._CP14.Eye;
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public sealed class CP14ToggleableEyeOffsetSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<EyeComponent, CP14EyeOffsetToggleActionEvent>(OnToggleEyeOffset);
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}
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private void OnToggleEyeOffset(Entity<EyeComponent> ent, ref CP14EyeOffsetToggleActionEvent args)
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{
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if (!HasComp<EyeCursorOffsetComponent>(ent))
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AddComp<EyeCursorOffsetComponent>(ent);
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else
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RemComp<EyeCursorOffsetComponent>(ent);
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}
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}
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@@ -29,16 +29,16 @@ public sealed class CP14VampireRuleSystem : GameRuleSystem<CP14VampireRuleCompon
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var aliveFactions = new HashSet<ProtoId<CP14VampireFactionPrototype>>();
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var query = EntityQueryEnumerator<CP14VampireComponent, MobStateComponent>();
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while (query.MoveNext(out var vampireUid, out var vampire, out var mobState))
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var query = EntityQueryEnumerator<CP14VampireClanHeartComponent>();
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while (query.MoveNext(out _, out var heart))
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{
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if (mobState.CurrentState != MobState.Alive)
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if (heart.Faction is null)
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continue;
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if (vampire.Faction is null)
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if (heart.Level < _condition.RequiredHeartLevel)
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continue;
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aliveFactions.Add(vampire.Faction.Value);
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aliveFactions.Add(heart.Faction.Value);
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}
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args.AddLine($"[head=2][color=#ab1b3d]{Loc.GetString("cp14-vampire-clans-battle")}[/color][/head]");
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@@ -4,6 +4,7 @@ using Content.Shared._CP14.MagicEnergy.Components;
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using Content.Shared.Damage;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.MagicEnergy;
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@@ -60,7 +61,7 @@ public partial class CP14MagicEnergySystem
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if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsAlive(uid, mobState))
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continue;
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draw.NextUpdateTime += TimeSpan.FromSeconds(draw.Delay);
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draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
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ChangeEnergy((uid, magicContainer), draw.Energy, out _, out _, draw.Safe);
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}
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@@ -22,6 +22,7 @@ public sealed class CP14VampireObjectiveConditionsSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public readonly float RequiredAlivePercentage = 0.5f;
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public readonly int RequiredHeartLevel = 3;
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public override void Initialize()
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{
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@@ -84,27 +85,37 @@ public sealed class CP14VampireObjectiveConditionsSystem : EntitySystem
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ent.Comp.Faction = vampireComp.Faction;
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_meta.SetEntityName(ent, Loc.GetString("cp14-objective-vampire-pure-bood-title"));
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_meta.SetEntityDescription(ent, Loc.GetString("cp14-objective-vampire-pure-bood-desc"));
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_meta.SetEntityName(ent, Loc.GetString("cp14-objective-vampire-pure-blood-title"));
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_meta.SetEntityDescription(ent, Loc.GetString("cp14-objective-vampire-pure-blood-desc"));
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_objectives.SetIcon(ent, ent.Comp.Icon);
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}
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private void OnBloodPurityGetProgress(Entity<CP14VampireBloodPurityConditionComponent> ent, ref ObjectiveGetProgressEvent args)
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{
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var query = EntityQueryEnumerator<CP14VampireComponent, MobStateComponent>();
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var query = EntityQueryEnumerator<CP14VampireClanHeartComponent>();
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while (query.MoveNext(out var uid, out var vampire, out var mobState))
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var ourHeartReady = false;
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var othersHeartsExist = false;
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while (query.MoveNext(out var uid, out var vampire))
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{
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if (vampire.Faction != ent.Comp.Faction)
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{
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if (mobState.CurrentState == MobState.Dead)
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continue;
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if (vampire.Faction == ent.Comp.Faction && vampire.Level >= RequiredHeartLevel)
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ourHeartReady = true;
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args.Progress = 0f;
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return;
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if (vampire.Faction != ent.Comp.Faction && vampire.Level >= RequiredHeartLevel)
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{
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othersHeartsExist = true;
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break;
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}
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}
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args.Progress = 1f;
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var progress = 0f;
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if (ourHeartReady)
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progress += 0.5f;
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if (!othersHeartsExist)
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progress += 0.5f;
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args.Progress = progress;
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}
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}
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@@ -125,6 +125,13 @@ public sealed partial class CP14RoundEndSystem
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sender: "Server"
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);
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}),
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(22, 0, () =>
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{
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if (!ruDays)
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return;
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_consoleHost.ExecuteCommand("endround");
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}),
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(22, 2, () =>
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{
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if (!ruDays)
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@@ -143,6 +150,13 @@ public sealed partial class CP14RoundEndSystem
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sender: "Server"
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);
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}),
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(23, 58, () =>
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{
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if (ruDays)
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return;
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_consoleHost.ExecuteCommand("endround");
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}),
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(23, 59, () =>
|
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{
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if (ruDays)
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@@ -49,6 +49,7 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end"),
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announcementSound: new SoundPathSpecifier("/Audio/_CP14/Announce/event_boom.ogg"));
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_roundEnd.EndRound();
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_roundEndMoment = TimeSpan.Zero;
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}
|
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|
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private void OnFinisherMagicEnergyLevelChange(Entity<CP14MagicContainerRoundFinisherComponent> ent,
|
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|
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@@ -1,11 +1,8 @@
|
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using System.Text;
|
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Systems;
|
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using Content.Shared._CP14.Vampire;
|
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using Content.Shared._CP14.Vampire.Components;
|
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using Content.Shared.Damage;
|
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using Content.Shared.Destructible;
|
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using Content.Shared.Examine;
|
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using Content.Shared.Ghost;
|
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using Robust.Shared.Audio;
|
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using Robust.Shared.Player;
|
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using Robust.Shared.Prototypes;
|
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@@ -16,13 +13,26 @@ public sealed partial class CP14VampireSystem
|
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{
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IAdminManager _admin = default!;
|
||||
|
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private void InitializeAnnounces()
|
||||
{
|
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SubscribeLocalEvent<CP14VampireClanHeartComponent, MapInitEvent>(OnHeartCreate);
|
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SubscribeLocalEvent<CP14VampireClanHeartComponent, DamageChangedEvent>(OnHeartDamaged);
|
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SubscribeLocalEvent<CP14VampireClanHeartComponent, ComponentRemove>(OnHeartDestructed);
|
||||
}
|
||||
|
||||
private void OnHeartCreate(Entity<CP14VampireClanHeartComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
if (ent.Comp.Faction is null)
|
||||
return;
|
||||
|
||||
if (!Proto.TryIndex(ent.Comp.Faction, out var indexedFaction))
|
||||
return;
|
||||
|
||||
AnnounceToFaction(ent.Comp.Faction.Value, Loc.GetString("cp14-vampire-tree-created", ("name", Loc.GetString(indexedFaction.Name))));
|
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AnnounceToOpposingFactions(ent.Comp.Faction.Value, Loc.GetString("cp14-vampire-tree-created", ("name", Loc.GetString(indexedFaction.Name))));
|
||||
}
|
||||
|
||||
private void OnHeartDamaged(Entity<CP14VampireClanHeartComponent> ent, ref DamageChangedEvent args)
|
||||
{
|
||||
@@ -84,6 +94,8 @@ public sealed partial class CP14VampireSystem
|
||||
filter.AddPlayer(actor.PlayerSession);
|
||||
}
|
||||
|
||||
filter.AddPlayers(_admin.ActiveAdmins);
|
||||
|
||||
if (filter.Count == 0)
|
||||
return;
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@ public sealed partial class CP14VampireSystem : CP14SharedVampireSystem
|
||||
|
||||
heart.NextRegenTime = _timing.CurTime + heart.RegenFrequency;
|
||||
|
||||
AddEssence((uid, heart), heart.EssenceRegenPerLevel * heart.Level);
|
||||
AddEssence((uid, heart), heart.EssenceRegen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,13 +66,19 @@ public sealed class MeleeHitEvent : HandledEntityEventArgs
|
||||
/// </remarks>
|
||||
public bool IsHit = true;
|
||||
|
||||
public MeleeHitEvent(List<EntityUid> hitEntities, EntityUid user, EntityUid weapon, DamageSpecifier baseDamage, Vector2? direction)
|
||||
/// <summary>
|
||||
/// CP14 Heavy attack flag.
|
||||
/// </summary>
|
||||
public bool CP14Heavy;
|
||||
|
||||
public MeleeHitEvent(List<EntityUid> hitEntities, EntityUid user, EntityUid weapon, DamageSpecifier baseDamage, Vector2? direction, bool heavy = false)
|
||||
{
|
||||
HitEntities = hitEntities;
|
||||
User = user;
|
||||
Weapon = weapon;
|
||||
BaseDamage = baseDamage;
|
||||
Direction = direction;
|
||||
CP14Heavy = heavy; //CP14
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ public sealed partial class MeleeWeaponComponent : Component
|
||||
/// Multiplies damage by this amount for single-target attacks.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public FixedPoint2 ClickDamageModifier = FixedPoint2.New(1);
|
||||
public FixedPoint2 ClickDamageModifier = FixedPoint2.New(1.3); //CP14 default bonus damage
|
||||
|
||||
// TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2
|
||||
/// <summary>
|
||||
@@ -131,7 +131,7 @@ public sealed partial class MeleeWeaponComponent : Component
|
||||
/// CrystallEdge Melee upgrade. how far away from the player the animation should be played.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float CPAnimationOffset = -1f;
|
||||
public float CPAnimationOffset = 1f;
|
||||
|
||||
// Sounds
|
||||
|
||||
|
||||
@@ -498,7 +498,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
LogImpact.Low,
|
||||
$"{ToPrettyString(user):actor} melee attacked (light) using {ToPrettyString(meleeUid):tool} and missed");
|
||||
}
|
||||
var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, null);
|
||||
var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, null, heavy: false);
|
||||
RaiseLocalEvent(meleeUid, missEvent);
|
||||
_meleeSound.PlaySwingSound(user, meleeUid, component);
|
||||
return;
|
||||
@@ -507,7 +507,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
// Sawmill.Debug($"Melee damage is {damage.Total} out of {component.Damage.Total}");
|
||||
|
||||
// Raise event before doing damage so we can cancel damage if the event is handled
|
||||
var hitEvent = new MeleeHitEvent(new List<EntityUid> { target.Value }, user, meleeUid, damage, null);
|
||||
var hitEvent = new MeleeHitEvent(new List<EntityUid> { target.Value }, user, meleeUid, damage, null, heavy: false);
|
||||
RaiseLocalEvent(meleeUid, hitEvent);
|
||||
|
||||
if (hitEvent.Handled)
|
||||
@@ -600,7 +600,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
LogImpact.Low,
|
||||
$"{ToPrettyString(user):actor} melee attacked (heavy) using {ToPrettyString(meleeUid):tool} and missed");
|
||||
}
|
||||
var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, direction);
|
||||
var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, direction, heavy: true);
|
||||
RaiseLocalEvent(meleeUid, missEvent);
|
||||
|
||||
// immediate audio feedback
|
||||
@@ -649,7 +649,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
// Sawmill.Debug($"Melee damage is {damage.Total} out of {component.Damage.Total}");
|
||||
|
||||
// Raise event before doing damage so we can cancel damage if the event is handled
|
||||
var hitEvent = new MeleeHitEvent(targets, user, meleeUid, damage, direction);
|
||||
var hitEvent = new MeleeHitEvent(targets, user, meleeUid, damage, direction, heavy: true);
|
||||
RaiseLocalEvent(meleeUid, hitEvent);
|
||||
|
||||
if (hitEvent.Handled)
|
||||
|
||||
7
Content.Shared/_CP14/Eye/CP14ToggleableEyeSystem.cs
Normal file
7
Content.Shared/_CP14/Eye/CP14ToggleableEyeSystem.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
using Content.Shared.Actions;
|
||||
|
||||
namespace Content.Shared._CP14.Eye;
|
||||
|
||||
public sealed partial class CP14EyeOffsetToggleActionEvent : InstantActionEvent
|
||||
{
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.IdentityManagement.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -15,7 +15,7 @@ public abstract class CP14SharedIdentityRecognitionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedIdentitySystem _identity = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -68,11 +68,17 @@ public abstract class CP14SharedIdentityRecognitionSystem : EntitySystem
|
||||
Priority = 2,
|
||||
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/sentient.svg.192dpi.png")),
|
||||
Text = Loc.GetString("cp14-remember-name-verb"),
|
||||
Disabled = seeAttemptEv.Cancelled,
|
||||
Act = () =>
|
||||
{
|
||||
_uiSystem.SetUiState(_args.User, CP14RememberNameUiKey.Key, new CP14RememberNameUiState(GetNetEntity(ent)));
|
||||
_uiSystem.TryToggleUi(_args.User, CP14RememberNameUiKey.Key, actor.PlayerSession);
|
||||
if (seeAttemptEv.Cancelled)
|
||||
{
|
||||
_popup.PopupClient(Loc.GetString("cp14-remember-fail-mask"), _args.Target, _args.User);
|
||||
}
|
||||
else
|
||||
{
|
||||
_uiSystem.SetUiState(_args.User, CP14RememberNameUiKey.Key, new CP14RememberNameUiState(GetNetEntity(ent)));
|
||||
_uiSystem.TryToggleUi(_args.User, CP14RememberNameUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
},
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
|
||||
27
Content.Shared/_CP14/MagicSpell/Spells/CP14SpellKnockdown.cs
Normal file
27
Content.Shared/_CP14/MagicSpell/Spells/CP14SpellKnockdown.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Content.Shared.Stunnable;
|
||||
|
||||
namespace Content.Shared._CP14.MagicSpell.Spells;
|
||||
|
||||
public sealed partial class CP14SpellKnockdown : CP14SpellEffect
|
||||
{
|
||||
[DataField]
|
||||
public float ThrowPower = 10f;
|
||||
|
||||
[DataField]
|
||||
public TimeSpan Time = TimeSpan.FromSeconds(1f);
|
||||
|
||||
[DataField]
|
||||
public bool DropItems = false;
|
||||
|
||||
public override void Effect(EntityManager entManager, CP14SpellEffectBaseArgs args)
|
||||
{
|
||||
if (args.Target is null || args.User is null)
|
||||
return;
|
||||
|
||||
var targetEntity = args.Target.Value;
|
||||
|
||||
var stun = entManager.System<SharedStunSystem>();
|
||||
|
||||
stun.TryKnockdown(args.Target.Value, Time, true, true, DropItems);
|
||||
}
|
||||
}
|
||||
@@ -63,5 +63,29 @@ public sealed partial class CP14SpellPointerToVampireClan : CP14SpellEffect
|
||||
|
||||
transform.SetWorldRotation(pointer, angle + Angle.FromDegrees(90));
|
||||
}
|
||||
|
||||
var heartsInRange = lookup.GetEntitiesInRange<CP14VampireClanHeartComponent>(originEntPosition, SearchRange);
|
||||
foreach (var heart in heartsInRange)
|
||||
{
|
||||
if (!Inversed)
|
||||
{
|
||||
if (heart.Comp.Faction != vampireComponent.Faction)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (heart.Comp.Faction == vampireComponent.Faction)
|
||||
continue;
|
||||
}
|
||||
|
||||
var targetPosition = transform.GetWorldPosition(heart);
|
||||
|
||||
//Calculate the rotation
|
||||
Angle angle = new(targetPosition - originPosition);
|
||||
|
||||
var pointer = entManager.Spawn(PointerEntity, new MapCoordinates(originPosition, transform.GetMapId(originEntPosition)));
|
||||
|
||||
transform.SetWorldRotation(pointer, angle + Angle.FromDegrees(90));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,8 +44,7 @@ public sealed partial class CP14SpellTeleportToVampireSingleton : CP14SpellEffec
|
||||
if (singleton.Key != indexedVampireFaction.SingletonTeleportKey)
|
||||
continue;
|
||||
|
||||
var randomOffset = new Vector2(random.Next(-1, 1), random.Next(-1, 1));
|
||||
var second = entManager.SpawnAtPosition(PortalProto, xform.Coordinates.Offset(randomOffset));
|
||||
var second = entManager.SpawnAtPosition(PortalProto, xform.Coordinates);
|
||||
|
||||
linkSys.TryLink(first, second, true);
|
||||
return;
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Adds bonus damage to weapons if targets are at a certain distance from the attacker.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class CP14BonusDistanceMeleeDamageComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public DamageSpecifier BonusDamage = new();
|
||||
|
||||
[DataField]
|
||||
public float MinDistance = 1f;
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/_CP14/Effects/critical.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.125f),
|
||||
};
|
||||
|
||||
[DataField]
|
||||
public EntProtoId VFX = "CP14MeleeCritEffect";
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// After several wide attacks, a light attack deals additional damage.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class CP14ComboBonusMeleeDamageComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public DamageSpecifier BonusDamage = new();
|
||||
|
||||
[DataField]
|
||||
public int HeavyAttackNeed = 2;
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public int CurrentHeavyAttacks = 0;
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public HashSet<EntityUid> HitEntities = new();
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/_CP14/Effects/critical_sword.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.125f),
|
||||
};
|
||||
|
||||
[DataField]
|
||||
public EntProtoId VFX = "CP14MeleeCritEffect";
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// After several wide attacks, a light attack deals additional damage.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class CP14LightMeleeKnockdownComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float ThrowDistance = 0.5f;
|
||||
|
||||
[DataField]
|
||||
public TimeSpan KnockdownTime = TimeSpan.FromSeconds(0.25f);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// allows this item to be knocked out of your hands by a successful parry
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CP14MeleeParriableComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public TimeSpan LastMeleeHit = TimeSpan.Zero;
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier ParrySound = new SoundPathSpecifier("/Audio/_CP14/Effects/parry1.ogg", AudioParams.Default.WithVariation(0.2f));
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// attacks with this item may knock CP14ParriableComponent items out of your hand on a hit
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CP14MeleeParryComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public TimeSpan ParryWindow = TimeSpan.FromSeconds(1f);
|
||||
|
||||
[DataField]
|
||||
public float ParryPower = 1f;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Using this weapon damages the wearer's stamina.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class CP14MeleeWeaponStaminaCostComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float Stamina = 10f;
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Shared._CP14.MeleeWeapon.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.EntitySystems;
|
||||
|
||||
public sealed class CP14MeleeSelfDamageSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MeleeSelfDamageComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
}
|
||||
|
||||
private void OnMeleeHit(Entity<CP14MeleeSelfDamageComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
if (!args.IsHit)
|
||||
return;
|
||||
if (args.HitEntities.Count == 0)
|
||||
return;
|
||||
_damageable.TryChangeDamage(ent, ent.Comp.DamageToSelf);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared._CP14.MeleeWeapon.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Systems;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._CP14.MeleeWeapon.EntitySystems;
|
||||
|
||||
public sealed class CP14MeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SharedStunSystem _stun = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throw = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MeleeSelfDamageComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<CP14BonusDistanceMeleeDamageComponent, MeleeHitEvent>(OnDistanceBonusDamage);
|
||||
SubscribeLocalEvent<CP14ComboBonusMeleeDamageComponent, MeleeHitEvent>(OnComboBonusDamage);
|
||||
SubscribeLocalEvent<CP14LightMeleeKnockdownComponent, MeleeHitEvent>(OnKnockdownAttack);
|
||||
SubscribeLocalEvent<CP14MeleeParryComponent, MeleeHitEvent>(OnMeleeParryHit);
|
||||
SubscribeLocalEvent<CP14MeleeParriableComponent, AttemptMeleeEvent>(OnMeleeParriableHitAttmpt);
|
||||
SubscribeLocalEvent<CP14MeleeWeaponStaminaCostComponent, MeleeHitEvent>(OnMeleeStaminaCost);
|
||||
}
|
||||
|
||||
private void OnMeleeStaminaCost(Entity<CP14MeleeWeaponStaminaCostComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
_stamina.TakeStaminaDamage(args.User, ent.Comp.Stamina);
|
||||
}
|
||||
|
||||
private void OnMeleeParryHit(Entity<CP14MeleeParryComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
if (args.HitEntities.Count != 1)
|
||||
return;
|
||||
|
||||
var target = args.HitEntities[0];
|
||||
|
||||
var activeTargetHand = _hands.GetActiveHand(target);
|
||||
|
||||
var heldItem = _hands.GetHeldItem(target, activeTargetHand);
|
||||
if (heldItem is null)
|
||||
return;
|
||||
|
||||
if (!TryComp<CP14MeleeParriableComponent>(heldItem, out var meleeParriable))
|
||||
return;
|
||||
|
||||
if (_timing.CurTime > meleeParriable.LastMeleeHit + ent.Comp.ParryWindow)
|
||||
return;
|
||||
|
||||
_hands.TryDrop(target, heldItem.Value);
|
||||
_throw.TryThrow(heldItem.Value, _random.NextAngle().ToWorldVec(), ent.Comp.ParryPower, target);
|
||||
_popup.PopupPredicted( Loc.GetString("cp14-successful-parry"), args.User, args.User);
|
||||
_audio.PlayPredicted(meleeParriable.ParrySound, heldItem.Value, args.User);
|
||||
}
|
||||
|
||||
private void OnMeleeParriableHitAttmpt(Entity<CP14MeleeParriableComponent> ent, ref AttemptMeleeEvent args)
|
||||
{
|
||||
ent.Comp.LastMeleeHit = _timing.CurTime;
|
||||
}
|
||||
|
||||
private void OnKnockdownAttack(Entity<CP14LightMeleeKnockdownComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
if (args.CP14Heavy)
|
||||
return;
|
||||
|
||||
foreach (var hit in args.HitEntities)
|
||||
{
|
||||
_stun.TryKnockdown(hit, ent.Comp.KnockdownTime, true, drop: false);
|
||||
|
||||
// Vector from splitter to item
|
||||
var direction = Transform(hit).Coordinates.Position - Transform(args.User).Coordinates.Position;
|
||||
if (direction != Vector2.Zero)
|
||||
{
|
||||
var dir = direction.Normalized() * ent.Comp.ThrowDistance;
|
||||
_throw.TryThrow(hit, dir, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnComboBonusDamage(Entity<CP14ComboBonusMeleeDamageComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
// Resets combo state
|
||||
void Reset()
|
||||
{
|
||||
ent.Comp.HitEntities.Clear();
|
||||
ent.Comp.CurrentHeavyAttacks = 0;
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
// No hits this swing → reset
|
||||
if (args.HitEntities.Count == 0)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
var comp = ent.Comp;
|
||||
|
||||
// Not enough heavy attacks accumulated yet
|
||||
if (comp.CurrentHeavyAttacks < comp.HeavyAttackNeed)
|
||||
{
|
||||
// Light attack before threshold → reset combo
|
||||
if (!args.CP14Heavy)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
// Heavy attack: track overlapping targets across swings
|
||||
if (comp.HitEntities.Count == 0)
|
||||
{
|
||||
// First heavy: initialize the set with current hits
|
||||
comp.HitEntities.UnionWith(args.HitEntities);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Subsequent heavy: keep only targets hit every time
|
||||
comp.HitEntities.IntersectWith(args.HitEntities);
|
||||
|
||||
// Diverged to different targets → reset
|
||||
if (comp.HitEntities.Count == 0)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
comp.CurrentHeavyAttacks++;
|
||||
Dirty(ent);
|
||||
return;
|
||||
}
|
||||
|
||||
// Light attack after enough heavies → check if it hits any tracked target
|
||||
if (comp.HitEntities.Overlaps(args.HitEntities) && !args.CP14Heavy)
|
||||
{
|
||||
if (_timing.IsFirstTimePredicted)
|
||||
{
|
||||
_audio.PlayPredicted(comp.Sound, ent, args.User);
|
||||
args.BonusDamage += comp.BonusDamage;
|
||||
|
||||
// Visual feedback on every hit entity this swing
|
||||
foreach (var hit in args.HitEntities)
|
||||
{
|
||||
PredictedSpawnAtPosition(comp.VFX, Transform(hit).Coordinates);
|
||||
}
|
||||
}
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDistanceBonusDamage(Entity<CP14BonusDistanceMeleeDamageComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
var critical = true;
|
||||
|
||||
if (args.HitEntities.Count == 0)
|
||||
return;
|
||||
|
||||
var userPos = _transform.GetWorldPosition(args.User);
|
||||
//Crit only if all targets are at distance
|
||||
foreach (var hit in args.HitEntities)
|
||||
{
|
||||
var targetPos = _transform.GetWorldPosition(hit);
|
||||
|
||||
var distance = (userPos - targetPos).Length();
|
||||
if (distance < ent.Comp.MinDistance)
|
||||
{
|
||||
critical = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!critical)
|
||||
return;
|
||||
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
_audio.PlayPredicted(ent.Comp.Sound, ent, args.User);
|
||||
args.BonusDamage += ent.Comp.BonusDamage;
|
||||
|
||||
//Visual effect!
|
||||
foreach (var hit in args.HitEntities)
|
||||
{
|
||||
PredictedSpawnAtPosition(ent.Comp.VFX, Transform(hit).Coordinates);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMeleeHit(Entity<CP14MeleeSelfDamageComponent> ent, ref MeleeHitEvent args)
|
||||
{
|
||||
if (!args.IsHit)
|
||||
return;
|
||||
if (args.HitEntities.Count == 0)
|
||||
return;
|
||||
_damageable.TryChangeDamage(ent, ent.Comp.DamageToSelf);
|
||||
}
|
||||
}
|
||||
@@ -54,7 +54,7 @@ public abstract partial class CP14SharedTradingPlatformSystem : EntitySystem
|
||||
var repComp = EnsureComp<CP14TradingReputationComponent>(args.User);
|
||||
repComp.Reputation.TryAdd(ent.Comp.Faction, 0);
|
||||
_audio.PlayLocal(new SoundCollectionSpecifier("CP14CoinImpact"), args.User, args.User);
|
||||
_popup.PopupPredicted(Loc.GetString("cp14-trading-contract-use", ("name", Loc.GetString(indexedFaction.Name))), args.User, args.User);
|
||||
_popup.PopupClient(Loc.GetString("cp14-trading-contract-use", ("name", Loc.GetString(indexedFaction.Name))), args.User, args.User);
|
||||
|
||||
if (_net.IsServer)
|
||||
QueueDel(ent);
|
||||
|
||||
@@ -32,7 +32,7 @@ public sealed partial class CP14VampireClanHeartComponent : Component
|
||||
public FixedPoint2 Level4 = 21f;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 EssenceRegenPerLevel = 0.1f;
|
||||
public FixedPoint2 EssenceRegen = 0.2f;
|
||||
|
||||
[DataField]
|
||||
public TimeSpan RegenFrequency = TimeSpan.FromMinutes(1);
|
||||
|
||||
@@ -132,3 +132,13 @@
|
||||
license: "CC0-1.0"
|
||||
copyright: 'Created by qubodup on Freesound.org'
|
||||
source: "https://freesound.org/people/qubodup/sounds/814055/"
|
||||
|
||||
- files: ["critical.ogg"]
|
||||
license: "CC-BY-3.0"
|
||||
copyright: 'Created by CpawsMusic on Freesound.org'
|
||||
source: "https://freesound.org/people/CpawsMusic/sounds/437113/"
|
||||
|
||||
- files: ["critical_sword.ogg"]
|
||||
license: "CC-BY-3.0"
|
||||
copyright: 'Created by Merrick079 on Freesound.org'
|
||||
source: "https://freesound.org/people/Merrick079/sounds/568170/"
|
||||
|
||||
BIN
Resources/Audio/_CP14/Effects/critical.ogg
Normal file
BIN
Resources/Audio/_CP14/Effects/critical.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/_CP14/Effects/critical_sword.ogg
Normal file
BIN
Resources/Audio/_CP14/Effects/critical_sword.ogg
Normal file
Binary file not shown.
@@ -1904,3 +1904,109 @@
|
||||
id: 8239
|
||||
time: '2025-09-02T08:52:37.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1662
|
||||
- author: TheShuEd
|
||||
changes:
|
||||
- message: Blacksmith removed (temporarily)
|
||||
type: Remove
|
||||
- message: All equipment modularity has been removed. Including weapons, tools,
|
||||
armor, and arrows.
|
||||
type: Remove
|
||||
- message: All weapon martial skills have been removed (temporarily)
|
||||
type: Remove
|
||||
- message: The entire arsenal of weapons has been reintroduced into the game. Each
|
||||
weapon type now has its own characteristics and gameplay.
|
||||
type: Add
|
||||
- message: Added 3 types of shields. A buckler that can be used to parry, a regular
|
||||
shield, and a large tower shield that can be used to stun.
|
||||
type: Add
|
||||
- message: Pinok no longer picks up objects from people's hands.
|
||||
type: Tweak
|
||||
- message: All weapons, shields, and arrows can now be purchased in the store.
|
||||
type: Add
|
||||
id: 8240
|
||||
time: '2025-09-05T21:59:59.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1711
|
||||
- author: Viator-MV
|
||||
changes:
|
||||
- message: Added red and blue magical robes an hats!
|
||||
type: Add
|
||||
id: 8241
|
||||
time: '2025-09-05T22:05:11.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1725
|
||||
- author: TheShuEd
|
||||
changes:
|
||||
- message: Reverted adding red and blue magical robes an hats
|
||||
type: Remove
|
||||
id: 8242
|
||||
time: '2025-09-06T11:17:42.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1737
|
||||
- author: TheShuEd
|
||||
changes:
|
||||
- message: Innkeepers now have starting seeds, hoes, and hatchets, while alchemists
|
||||
have roundstart sickles.
|
||||
type: Add
|
||||
- message: If you try to remember the name of a person wearing a mask, a warning
|
||||
will appear stating that you cannot remember the name of a person who is hiding
|
||||
their face.
|
||||
type: Fix
|
||||
- message: Admins can now also see vampire notifications about clan heart progression.
|
||||
type: Add
|
||||
- message: Lurkers can no longer pull items and mobs.
|
||||
type: Remove
|
||||
- message: The teleport spell to the vampire glyph no longer has a random 1-tile
|
||||
shift, which caused people to get stuck in walls.
|
||||
type: Fix
|
||||
- message: The spell to search for enemy vampire clans is now T2 instead of T3,
|
||||
and also now points to enemy hearts.
|
||||
type: Tweak
|
||||
- message: 'Changed the main goal of the vampire clan: Now the clan must upgrade
|
||||
its heart to level 3 and prevent other clans from doing so.'
|
||||
type: Tweak
|
||||
- message: The suffocation healing spell now heals suffocation much more effectively.
|
||||
type: Fix
|
||||
id: 8243
|
||||
time: '2025-09-07T11:22:30.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1741
|
||||
- author: TheShuEd
|
||||
changes:
|
||||
- message: Guildmaster returns (Comoss only)
|
||||
type: Add
|
||||
- message: 'New job added: Guild Worker (Comoss only)'
|
||||
type: Add
|
||||
- message: New building for the Adventurers' Guild, with quest boards (Comoss only)
|
||||
type: Add
|
||||
- message: Guildmasters and guild workers receive salaries, just like guards.
|
||||
type: Tweak
|
||||
id: 8244
|
||||
time: '2025-09-07T16:15:29.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1745
|
||||
- author: KittyCat432
|
||||
changes:
|
||||
- message: Changed lurker now has a very slight health regen.
|
||||
type: Tweak
|
||||
- message: Changed mosquitos description now tell how to kill them
|
||||
type: Tweak
|
||||
- message: Changed dash consumes 20 stamina instead of 40.
|
||||
type: Tweak
|
||||
- message: Changed spear now swings at 0.5 speed instead of 1
|
||||
type: Tweak
|
||||
- message: Fixed merchants start off with the weapon contract.
|
||||
type: Fix
|
||||
id: 8245
|
||||
time: '2025-09-07T22:37:54.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1749
|
||||
- author: omsoyk
|
||||
changes:
|
||||
- message: Resprite satchels
|
||||
type: Tweak
|
||||
id: 8246
|
||||
time: '2025-09-07T22:38:18.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1748
|
||||
- author: KittyCat432
|
||||
changes:
|
||||
- message: Changed alchemy target solutions guidebook entry has been reworked into
|
||||
categories.
|
||||
type: Tweak
|
||||
id: 8247
|
||||
time: '2025-09-07T23:45:11.0000000+00:00'
|
||||
url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1717
|
||||
|
||||
@@ -75,3 +75,6 @@ mob_pushing = true
|
||||
discord_auth_enabled = true
|
||||
closet_beta_test = true
|
||||
sponsor_enabled = true
|
||||
|
||||
[viewport]
|
||||
maximum_width = 29
|
||||
@@ -2,4 +2,5 @@ cp14-remember-name-verb = Remember name
|
||||
|
||||
cp14-remember-name-name = Name
|
||||
|
||||
cp14-remember-name-examine = You remember this character as [color=yellow]{$name}[/color]
|
||||
cp14-remember-name-examine = You remember this character as [color=yellow]{$name}[/color]
|
||||
cp14-remember-fail-mask = You cannot remember those who hide their faces.
|
||||
@@ -20,7 +20,10 @@ cp14-job-desc-merchant = You have the ability to buy and sell almost anything in
|
||||
# Mercenary
|
||||
|
||||
cp14-job-name-guildmaster = Guildmaster
|
||||
cp14-job-desc-guildmaster = Protect the lives of your adventurers, provide them with everything they need, and make sure they do their job.
|
||||
cp14-job-desc-guildmaster = Establish a connection between the needs of the city and the desires of adventurers to earn money. Organize the delivery of resources and provide adventurers with everything they need for their work.
|
||||
|
||||
cp14-job-name-guildworker = Guild Worker
|
||||
cp14-job-desc-guildworker = Working under the guidance of the guildmaster, issue and accept quests, organize parties of lone adventurers, and train newbies so they don't die from the first fly.
|
||||
|
||||
cp14-job-name-adventurer = Adventurer
|
||||
cp14-job-desc-adventurer = A hunter for thrills, riches and fame, constantly risking his life. Fulfill the most dangerous orders, earning a living by mining resources or killing monsters.
|
||||
|
||||
@@ -41,4 +41,5 @@ cp14-lock-shaper-guard-barracks = barracks
|
||||
cp14-lock-shaper-guard-commander = guard commander house
|
||||
|
||||
cp14-lock-shape-guildmaster = guildmaster
|
||||
cp14-lock-shape-demiplane-crystal = demiplane crystal
|
||||
cp14-lock-shape-demiplane-crystal = demiplane crystal
|
||||
cp14-lock-shape-adventure-guild = Adventure guild
|
||||
@@ -1,7 +1,7 @@
|
||||
cp14-objective-issuer-vampire = [color="#c20034"]Vampire clan[/color]
|
||||
|
||||
cp14-objective-vampire-pure-bood-title = Expel foreign vampire clans
|
||||
cp14-objective-vampire-pure-bood-desc = Intruders from other vampire clans are hiding among the residents. Eliminate them so that the settlement belongs only to you.
|
||||
cp14-objective-vampire-pure-blood-title = Expel foreign vampire clans
|
||||
cp14-objective-vampire-pure-blood-desc = Build your clan's heart to at least level 3, and don't let other clans do it. Only your clan's heart should exist!
|
||||
|
||||
cp14-objective-vampire-defence-settlement-title = Keep your property
|
||||
cp14-objective-vampire-defence-settlement-desc = The inhabitants of this city are your property and your food. Don't let them die. At least {$count}% of the inhabitants must survive.
|
||||
@@ -9,4 +9,5 @@ cp14-trade-faction-butchers = Master Butchers Union
|
||||
cp14-trade-faction-dairy = Golden Udder Dairy
|
||||
cp14-trade-faction-tailors = Silk & Needle Tailors Guild
|
||||
cp14-trade-faction-guard = Imperial Guard
|
||||
cp14-trade-faction-vampire-market = Vampire's lair
|
||||
cp14-trade-faction-vampire-market = Vampire's lair
|
||||
cp14-trade-faction-helmir-child = Helmir's childs
|
||||
@@ -25,6 +25,7 @@ cp14-vampire-gather-essence-no-left = Здесь больше нет эссен
|
||||
|
||||
cp14-vampire-sender = Vampire instinct
|
||||
|
||||
cp14-vampire-tree-created = The heart of the “{$name}” clan has been created!
|
||||
cp14-vampire-tree-growing = "{$name}" clan heart grows to level {$level}!
|
||||
cp14-vampire-tree-growing-self = Your clan heart grows to level {$level}!
|
||||
cp14-vampire-tree-damaged = Your clan's heart has been attacked!
|
||||
|
||||
@@ -2,4 +2,5 @@ cp14-remember-name-verb = Запомнить имя
|
||||
|
||||
cp14-remember-name-name = Имя
|
||||
|
||||
cp14-remember-name-examine = Вы помните этого персонажа как [color=yellow]{$name}[/color]
|
||||
cp14-remember-name-examine = Вы помните этого персонажа как [color=yellow]{$name}[/color]
|
||||
cp14-remember-fail-mask = Вы не можете запомнить тех, кто скрывает свое лицо.
|
||||
@@ -20,7 +20,10 @@ cp14-job-desc-merchant = В ваших руках возможность пок
|
||||
# Mercenary
|
||||
|
||||
cp14-job-name-guildmaster = Гильдмастер
|
||||
cp14-job-desc-guildmaster = Оберегайте жизни ваших авантюристов, обеспечивайте их всем необходимым, и контролируйте чтобы они выполняли свою работу.
|
||||
cp14-job-desc-guildmaster = Наладьте связь между потребностями города и желаниями авантюристов заработать. Организуйте поставки ресурсов и обеспечьте авантюристов всем необходимым для их работы.
|
||||
|
||||
cp14-job-name-guildworker = Работник гильдии
|
||||
cp14-job-desc-guildworker = Работая под руководством гильдмастера, выдавайте и принимайте квесты, организуйте партии из авантюристов одиночек, и обучайте новичков, чтобы они не померли от первой мухи.
|
||||
|
||||
cp14-job-name-adventurer = Авантюрист
|
||||
cp14-job-desc-adventurer = Охотник за острыми эмоциями, богатствами и славой, постоянно рискующий своей жизнью. Выполняйте самые опасные заказы, зарабатывая на жизнь добычей ресурсов или убийством монстров.
|
||||
|
||||
@@ -41,4 +41,5 @@ cp14-lock-shaper-guard-barracks = казармы
|
||||
cp14-lock-shaper-guard-commander = дом главы стражи
|
||||
|
||||
cp14-lock-shape-guildmaster = гильдмастер
|
||||
cp14-lock-shape-demiplane-crystal = кристалл демиплана
|
||||
cp14-lock-shape-demiplane-crystal = кристалл демиплана
|
||||
cp14-lock-shape-adventure-guild = Гильдия авантюристов
|
||||
@@ -1,7 +1,7 @@
|
||||
cp14-objective-issuer-vampire = [color="#c20034"]Клан вампиров[/color]
|
||||
|
||||
cp14-objective-vampire-pure-bood-title = Изгнать чужие вампирские кланы
|
||||
cp14-objective-vampire-pure-bood-desc = Чужаки из других вампирских кланов скрываются среди жителей. Уничтожьте их, чтобы поселение принадлежало только вам.
|
||||
cp14-objective-vampire-pure-blood-title = Стать правителем этих земель
|
||||
cp14-objective-vampire-pure-blood-desc = Постройте сердце своего клана минимум 3 уровня, и не позвольте это сделать другим кланам. Только сердце вашего клана должно существовать!
|
||||
|
||||
cp14-objective-vampire-defence-settlement-title = Сохранить своё имущество
|
||||
cp14-objective-vampire-defence-settlement-desc = Жители этого города - ваше имущество и ваша еда. Не позвольте им умереть. Как минимум {$count}% жителей должны выжить.
|
||||
@@ -9,4 +9,5 @@ cp14-trade-faction-butchers = Союз мастеровых мясников
|
||||
cp14-trade-faction-dairy = Молочная ферма 'Златовымя'
|
||||
cp14-trade-faction-tailors = Гильдия портных 'Шелк и игла'
|
||||
cp14-trade-faction-guard = Имперская стража
|
||||
cp14-trade-faction-vampire-market = Вампирское логово
|
||||
cp14-trade-faction-vampire-market = Вампирское логово
|
||||
cp14-trade-faction-helmir-child = Хельмировы потомки
|
||||
@@ -25,6 +25,7 @@ cp14-vampire-gather-essence-no-left = There is no more essence here!
|
||||
|
||||
cp14-vampire-sender = Вампирское чутье
|
||||
|
||||
cp14-vampire-tree-created = Создано сердце клана "{$name}"!
|
||||
cp14-vampire-tree-growing = Сердце клана "{$name}" вырастает до {$level} уровня!
|
||||
cp14-vampire-tree-growing-self = Ваше сердце клана вырастает до {$level} уровня!
|
||||
cp14-vampire-tree-damaged = Ваше сердце клана атаковано!
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,8 +4,8 @@ meta:
|
||||
engineVersion: 265.0.0
|
||||
forkId: ""
|
||||
forkVersion: ""
|
||||
time: 08/11/2025 09:33:17
|
||||
entityCount: 23409
|
||||
time: 09/07/2025 13:44:45
|
||||
entityCount: 23413
|
||||
maps:
|
||||
- 1
|
||||
grids:
|
||||
@@ -749,48 +749,6 @@ entities:
|
||||
- type: Transform
|
||||
pos: 49.269325,-15.964533
|
||||
parent: 1
|
||||
- proto: CP14BaseShield
|
||||
entities:
|
||||
- uid: 23375
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23376
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23377
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23378
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23379
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23406
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 22.628853,-17.18603
|
||||
parent: 1
|
||||
- proto: CP14BaseVat
|
||||
entities:
|
||||
- uid: 27
|
||||
@@ -99799,7 +99757,7 @@ entities:
|
||||
- type: Transform
|
||||
pos: -6.616871,-35.262444
|
||||
parent: 1
|
||||
- proto: CP14ClothingBeltQuiverIronArrow
|
||||
- proto: CP14ClothingBeltQuiverArrows
|
||||
entities:
|
||||
- uid: 23381
|
||||
components:
|
||||
@@ -100000,6 +99958,27 @@ entities:
|
||||
canCollide: False
|
||||
- proto: CP14CopperCoin1
|
||||
entities:
|
||||
- uid: 19655
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 19656
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 19657
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 19754
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -100025,6 +100004,58 @@ entities:
|
||||
- type: Transform
|
||||
pos: 37.238976,38.83274
|
||||
parent: 1
|
||||
- uid: 20653
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 78.04069,28.695343
|
||||
parent: 1
|
||||
- uid: 20654
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 78.686516,29.049511
|
||||
parent: 1
|
||||
- uid: 20656
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 57.78772,-39.823143
|
||||
parent: 1
|
||||
- uid: 23392
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23393
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23394
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23395
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23396
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- proto: CP14CraneBarrel
|
||||
entities:
|
||||
- uid: 19759
|
||||
@@ -104952,138 +104983,7 @@ entities:
|
||||
parent: 1
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- proto: CP14ModularBladeBoneSword
|
||||
entities:
|
||||
- uid: 20653
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 78.04069,28.695343
|
||||
parent: 1
|
||||
- proto: CP14ModularGripIronLongGuard
|
||||
entities:
|
||||
- uid: 19655
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 19656
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 19657
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 19654
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- proto: CP14ModularGripWoodenLong
|
||||
entities:
|
||||
- uid: 20654
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 78.686516,29.049511
|
||||
parent: 1
|
||||
- proto: CP14ModularGuardHalberd
|
||||
entities:
|
||||
- uid: 23392
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23393
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23394
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23395
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23396
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23391
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- proto: CP14ModularInlayQuartzWater
|
||||
entities:
|
||||
- uid: 20656
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 57.78772,-39.823143
|
||||
parent: 1
|
||||
- proto: CP14ModularIronDagger
|
||||
entities:
|
||||
- uid: 20657
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 31.32473,-9.408573
|
||||
parent: 1
|
||||
- type: CollisionWake
|
||||
enabled: False
|
||||
- uid: 20658
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -9.242605,-0.28940845
|
||||
parent: 1
|
||||
- uid: 20659
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -9.204089,-0.0896281
|
||||
parent: 1
|
||||
- proto: CP14ModularIronPickaxe
|
||||
entities:
|
||||
- uid: 20660
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 37.62259,39.517784
|
||||
parent: 1
|
||||
- uid: 20661
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -73.40671,32.00686
|
||||
parent: 1
|
||||
- uid: 20662
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -70.56778,28.4129
|
||||
parent: 1
|
||||
- proto: CP14ModularIronShovel
|
||||
entities:
|
||||
- uid: 20663
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -71.14161,31.674646
|
||||
parent: 1
|
||||
- proto: CP14ModularWoodMop
|
||||
- proto: CP14Mop
|
||||
entities:
|
||||
- uid: 25
|
||||
components:
|
||||
@@ -117259,6 +117159,36 @@ entities:
|
||||
fixtures: {}
|
||||
- proto: CP14WallmountTorchAlwaysPowered
|
||||
entities:
|
||||
- uid: 22011
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 13.5,-15.5
|
||||
parent: 1
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- uid: 22012
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 18.5,-19.5
|
||||
parent: 1
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- uid: 22015
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 20.5,-21.5
|
||||
parent: 1
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- uid: 22017
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 11.5,-18.5
|
||||
parent: 1
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- uid: 22241
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -122838,6 +122768,96 @@ entities:
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 1.3843646,-18.70323
|
||||
parent: 1
|
||||
- proto: CP14WeaponDaggerIron
|
||||
entities:
|
||||
- uid: 20657
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 31.32473,-9.408573
|
||||
parent: 1
|
||||
- type: CollisionWake
|
||||
enabled: False
|
||||
- uid: 20658
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -9.242605,-0.28940845
|
||||
parent: 1
|
||||
- uid: 20659
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -9.204089,-0.0896281
|
||||
parent: 1
|
||||
- proto: CP14WeaponPickaxeIron
|
||||
entities:
|
||||
- uid: 20660
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 37.62259,39.517784
|
||||
parent: 1
|
||||
- uid: 20661
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -73.40671,32.00686
|
||||
parent: 1
|
||||
- uid: 20662
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -70.56778,28.4129
|
||||
parent: 1
|
||||
- proto: CP14WeaponShieldWooden
|
||||
entities:
|
||||
- uid: 23375
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23376
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23377
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23378
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23379
|
||||
components:
|
||||
- type: Transform
|
||||
parent: 23374
|
||||
- type: Physics
|
||||
canCollide: False
|
||||
- type: InsideEntityStorage
|
||||
- uid: 23406
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 22.628853,-17.18603
|
||||
parent: 1
|
||||
- proto: CP14WeaponShovelIron
|
||||
entities:
|
||||
- uid: 20663
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -71.14161,31.674646
|
||||
parent: 1
|
||||
- proto: CP14WindowStoneBrick
|
||||
entities:
|
||||
- uid: 23411
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14WeaponDaggerSickle
|
||||
amount: 2
|
||||
- id: CP14HandLabeler
|
||||
- id: CP14Lighter
|
||||
- id: CP14ManaOperationGlove
|
||||
@@ -17,23 +19,16 @@
|
||||
amount: 1
|
||||
- id: CP14Dropper
|
||||
amount: 1
|
||||
- id: CP14VialTinyReinforced
|
||||
amount: 1
|
||||
- id: CP14VialTiny
|
||||
amount: 3
|
||||
- id: CP14VialSmallReinforced
|
||||
amount: 1
|
||||
- id: CP14VialSmall
|
||||
amount: 3
|
||||
- id: CP14VialSkullReinforced
|
||||
prob: 0.3
|
||||
- id: CP14VialSkull
|
||||
prob: 0.5
|
||||
- id: CP14PaperFolderBlue
|
||||
- id: CP14PenFeather
|
||||
amount: 1
|
||||
- id: CP14WoodenPlanks20
|
||||
#Random start resource
|
||||
- id: CP14VialMediumEarthEssence
|
||||
- id: CP14VialMediumFireEssence
|
||||
- id: CP14VialMediumWaterEssence
|
||||
@@ -98,7 +93,6 @@
|
||||
- id: CP14StampDenied
|
||||
- id: CP14StampApproved
|
||||
- id: CP14PaperFolderBlue
|
||||
- id: CP14ArmorIronChainmailPresets
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCloset
|
||||
@@ -107,17 +101,20 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14WeaponFork
|
||||
amount: 2
|
||||
- id: CP14Fork
|
||||
amount: 2
|
||||
- id: CP14Spoon
|
||||
amount: 2
|
||||
- id: CP14WeaponDaggerHatchet
|
||||
amount: 2
|
||||
- id: CP14FryingPan
|
||||
- id: CP14CookingPot
|
||||
- id: CP14ModularIronDagger
|
||||
- id: CP14SackFarmingSeed
|
||||
- id: CP14PlateWooden
|
||||
amount: 2
|
||||
- id: CP14BowlWooden
|
||||
amount: 2
|
||||
- id: CP14BookTieflingGambit
|
||||
- id: CP14GuidebookCooking
|
||||
- id: CP14SackFarmingSeedFull
|
||||
|
||||
@@ -51,13 +51,8 @@
|
||||
- id: CP14Scissors
|
||||
- id: CP14Torch
|
||||
- id: CP14Lighter
|
||||
- id: CP14ModularIronShovel
|
||||
- id: CP14KeyFile
|
||||
- id: CP14ModularWoodMop
|
||||
- id: CP14LockCopper
|
||||
- id: CP14ModularCopperPickaxe
|
||||
- id: CP14ModularIronSickle
|
||||
- id: CP14ModularIronPickaxe
|
||||
weight: 0.3
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
description: You make a quick dash to the chosen position to quickly close the distance or dodge danger.
|
||||
components:
|
||||
- type: CP14ActionStaminaCost
|
||||
stamina: 40
|
||||
stamina: 20
|
||||
- type: CP14MagicEffect
|
||||
effects:
|
||||
- !type:CP14SpellDash
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
- type: entity
|
||||
id: CP14ActionToggleKeenEye
|
||||
name: Keen Eye
|
||||
parent: BaseMentalAction
|
||||
description: You gaze into the distance, which allows you to see things that are farther away.
|
||||
components:
|
||||
- type: Action
|
||||
useDelay: 5 # Spamming prevention
|
||||
icon:
|
||||
sprite: _CP14/Actions/Spells/physical.rsi
|
||||
state: keen_eye
|
||||
checkCanInteract: false
|
||||
itemIconStyle: BigAction
|
||||
- type: InstantAction
|
||||
event: !type:CP14EyeOffsetToggleActionEvent
|
||||
@@ -13,12 +13,10 @@
|
||||
stamina: 40
|
||||
- type: CP14MagicEffect
|
||||
effects:
|
||||
- !type:CP14SpellApplyEntityEffect
|
||||
effects:
|
||||
- !type:Paralyze
|
||||
paralyzeTime: 1
|
||||
- !type:CP14SpellKnockdown
|
||||
- !type:CP14SpellThrowFromUser
|
||||
throwPower: 9
|
||||
distance: 1.5
|
||||
throwPower: 5
|
||||
- !type:CP14SpellSpawnEntityOnTarget
|
||||
spawns:
|
||||
- CP14DustEffectKickSound
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
- !type:HealthChange
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: -2
|
||||
Asphyxiation: -5
|
||||
- !type:Jitter
|
||||
- type: CP14MagicEffectCastingVisual
|
||||
proto: CP14RuneAirSaturation
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
- !type:CP14SpellApplyEntityEffect
|
||||
effects:
|
||||
- !type:CP14ManaChange
|
||||
manaDelta: -15
|
||||
manaDelta: -5
|
||||
safe: false
|
||||
- type: CP14MagicEffectCastingVisual
|
||||
proto: CP14RuneMagicSplitting
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
parent: CP14ActionSpellBloodConnection
|
||||
id: CP14ActionSpellBloodEnemySearch
|
||||
name: Blood identification
|
||||
description: You are searching within a large radius for all vampires from other factions.
|
||||
description: You are searching within a large radius for all vampires from other factions and their clan hearts.
|
||||
components:
|
||||
- type: CP14MagicEffect
|
||||
effects:
|
||||
|
||||
@@ -33,54 +33,32 @@
|
||||
castDelay: 0.5
|
||||
breakOnMove: false
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpellScrollWater
|
||||
id: CP14SpellScrollIceArrow
|
||||
name: ice arrow spell scroll
|
||||
components:
|
||||
- type: CP14SpellStorage
|
||||
spells:
|
||||
- CP14ActionSpellIceArrow
|
||||
|
||||
- type: entity
|
||||
id: CP14IceArrow
|
||||
parent: BaseItem
|
||||
parent: CP14ArrowBase
|
||||
name: ice arrow
|
||||
description: A sharp ice arrow created with magic. It melts and will soon disappear, but you can shoot it once with your bow.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/Weapons/Ranged/Projectiles/ice_arrow.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
storedRotation: 0
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 5
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.1,0.1,0.1"
|
||||
hard: false
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
- type: EmbeddableProjectile
|
||||
sound: /Audio/Weapons/star_hit.ogg
|
||||
embedOnThrow: false
|
||||
- type: ThrowingAngle
|
||||
angle: 0
|
||||
- type: Ammo
|
||||
muzzleFlash: null
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14Arrow
|
||||
layers:
|
||||
- state: icon
|
||||
- state: solution1
|
||||
map: ["enum.SolutionContainerLayers.Fill"]
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
onlyCollideWhenShot: true
|
||||
damage:
|
||||
types:
|
||||
Piercing: 15
|
||||
Cold: 5
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -93,18 +71,4 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: TimedDespawn
|
||||
lifetime: 240
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpellScrollWater
|
||||
id: CP14SpellScrollIceArrow
|
||||
name: ice arrow spell scroll
|
||||
components:
|
||||
- type: CP14SpellStorage
|
||||
spells:
|
||||
- CP14ActionSpellIceArrow
|
||||
|
||||
lifetime: 240
|
||||
@@ -16,7 +16,7 @@
|
||||
- CP14ImpactEffectWaterCreation
|
||||
- !type:CP14SpellSpawnInHandEntity
|
||||
spawns:
|
||||
- CP14IceDagger
|
||||
- CP14WeaponDaggerIce
|
||||
- type: CP14ActionSpeaking
|
||||
startSpeech: "Un pittore sulla..."
|
||||
endSpeech: "soglia della mano"
|
||||
@@ -35,92 +35,25 @@
|
||||
|
||||
- type: entity
|
||||
name: ice dagger
|
||||
parent: BaseItem
|
||||
id: CP14IceDagger
|
||||
parent: CP14BaseWeaponDagger
|
||||
id: CP14WeaponDaggerIce
|
||||
description: A sharp ice dagger, not very durable but can temporarily replace real weapons.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Sharp
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/Weapons/Melee/ice_dagger.rsi
|
||||
sprite: _CP14/Objects/Weapons/Melee/Dagger/ice.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
resetOnHandSelected: false #Fast swap
|
||||
range: 1.0 # 1.5 standart
|
||||
cPAnimationOffset: -0.75 #-1 standart
|
||||
attackRate: 1.5 # 1 standart
|
||||
angle: 45
|
||||
wideAnimationRotation: 135
|
||||
wideAnimation: CP14WeaponArcSlash
|
||||
damage:
|
||||
types:
|
||||
Slash: 2
|
||||
Piercing: 5
|
||||
Cold: 3
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
cPAnimationLength: 0.25
|
||||
- type: Clothing
|
||||
equipDelay: 0.25
|
||||
unequipDelay: 0.25
|
||||
quickEquip: false
|
||||
breakOnMove: false
|
||||
slots:
|
||||
- belt
|
||||
- type: Item
|
||||
shape:
|
||||
- 0,0,0,1
|
||||
storedOffset: 0, 5
|
||||
storedRotation: 45
|
||||
size: Normal
|
||||
- type: ExaminableDamage
|
||||
messages: CP14WeaponMessages
|
||||
- type: DisarmMalus
|
||||
- type: ThrowingAngle
|
||||
angle: 135
|
||||
- type: EmbeddableProjectile
|
||||
offset: -0.15,-0.15
|
||||
removalTime: 0.5
|
||||
- type: LandAtCursor
|
||||
Slash: 3
|
||||
Piercing: 3
|
||||
Cold: 4
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
types:
|
||||
Piercing: 10
|
||||
Cold: 5
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -0.40,-0.30
|
||||
- -0.30,-0.40
|
||||
- 0.40,0.30
|
||||
- 0.30,0.40
|
||||
density: 10
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
- type: CP14SharpeningStone
|
||||
- type: UseDelay
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Slicing
|
||||
useSound:
|
||||
path: /Audio/Items/Culinary/chop.ogg
|
||||
- type: Utensil
|
||||
types:
|
||||
- Knife
|
||||
- type: CP14WallpaperRemover
|
||||
- type: CP14MeleeSelfDamage
|
||||
damageToSelf:
|
||||
types:
|
||||
Blunt: 1 # 20 hits
|
||||
- type: Damageable
|
||||
Slash: 3
|
||||
Piercing: 3
|
||||
Cold: 4
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -134,7 +67,6 @@
|
||||
acts: ["Destruction"]
|
||||
- type: TimedDespawn
|
||||
lifetime: 60
|
||||
- type: Execution
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpellScrollWater
|
||||
|
||||
@@ -39,55 +39,11 @@
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingBeltQuiver
|
||||
id: CP14ClothingBeltQuiverIronArrow
|
||||
id: CP14ClothingBeltQuiverArrows
|
||||
categories: [ ForkFiltered ]
|
||||
suffix: Full. Iron. Arrow
|
||||
suffix: Filled with arrows
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ModularIronArrow
|
||||
amount: 16
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingBeltQuiver
|
||||
id: CP14ClothingBeltQuiverCopperArrow
|
||||
categories: [ ForkFiltered ]
|
||||
suffix: Full. Copper. Arrow
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ModularCopperArrow
|
||||
amount: 16
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingBeltQuiver
|
||||
id: CP14ClothingBeltQuiverMithrilArrow
|
||||
categories: [ ForkFiltered ]
|
||||
suffix: Full. Mithril. Arrow
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ModularMithrilArrow
|
||||
amount: 16
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingBeltQuiver
|
||||
id: CP14ClothingBeltQuiverCrossbolt
|
||||
categories: [ ForkFiltered ]
|
||||
suffix: Full. Iron. Crossbolt
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14CrossboltIron
|
||||
amount: 32
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingBeltQuiver
|
||||
id: CP14ClothingBeltQuiverBigCrossbolt
|
||||
categories: [ ForkFiltered ]
|
||||
suffix: Full. Iron. BigCrossbolt
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14BigCrossboltIron
|
||||
- id: CP14Arrow
|
||||
amount: 16
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularAventailBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
storedRotation: 0
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailIronChainmail
|
||||
name: iron aventail chainmail
|
||||
description: A aventail of chainmail to protect the neck from blows and piercing at vital points.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailIronChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailGoldChainmail
|
||||
name: golden aventail chainmail
|
||||
description: A aventail of chainmail to protect the neck from blows and piercing at vital points.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailGoldChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailCopperChainmail
|
||||
name: copper aventail chainmail
|
||||
description: A aventail of chainmail to protect the neck from blows and piercing at vital points.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailCopperChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailMithrilChainmail
|
||||
name: mithril aventail chainmail
|
||||
description: A aventail of chainmail to protect the neck from blows and piercing at vital points.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailMithrilChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,70 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailIronPlate
|
||||
name: iron aventail plate
|
||||
description: An iron sheet aventail to protect the neck from blows and piercing in vital places. Uncomfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailIronPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailGoldPlate
|
||||
name: golden aventail plate
|
||||
description: An golden sheet aventail to protect the neck from blows and piercing in vital places. Uncomfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailGoldPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailCopperPlate
|
||||
name: copper aventail plate
|
||||
description: An copper sheet aventail to protect the neck from blows and piercing in vital places. Uncomfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailCopperPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularAventailBase
|
||||
id: CP14ModularAventailMithrilPlate
|
||||
name: mithril aventail plate
|
||||
description: An mithril sheet aventail to protect the neck from blows and piercing in vital places. Uncomfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Aventail/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- AventailMithrilPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,143 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ModularHeadBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 1
|
||||
sprintModifier: 1
|
||||
- type: CP14LabeledRenaming
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startSlots:
|
||||
- Visor
|
||||
- Aventail
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetIronCapellina
|
||||
name: iron capellina
|
||||
description: Protects against large object strikes to the head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.93
|
||||
Slash: 0.94
|
||||
Piercing: 0.97
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.97
|
||||
sprintModifier: 0.97
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetIronCapellina
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.05
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetGoldCapellina
|
||||
name: golden capellina
|
||||
description: Protects against large object strikes to the head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#ffe269"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.96
|
||||
Slash: 0.98
|
||||
Piercing: 0.99
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.96
|
||||
sprintModifier: 0.96
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetGoldCapellina
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.01
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetCopperCapellina
|
||||
name: copper capellina
|
||||
description: Protects against large object strikes to the head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#e28f08"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.96
|
||||
Piercing: 0.98
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetCopperCapellina
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.03
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetMithrilCapellina
|
||||
name: mithril capellina
|
||||
description: Protects against large object strikes to the head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/capellina.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#38f0b3"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.91
|
||||
Slash: 0.92
|
||||
Piercing: 0.95
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetMithrilCapellina
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 0.98
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 20
|
||||
@@ -1,130 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetIronPalmHelmet
|
||||
name: iron palm helmet
|
||||
description: A tight fitting helmet that protects your head from impact.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.92
|
||||
Slash: 0.97
|
||||
Piercing: 0.95
|
||||
Heat: 0.98
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.97
|
||||
sprintModifier: 0.97
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetIronCapellina
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.05
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetGoldPalmHelmet
|
||||
name: golden palm helmet
|
||||
description: A tight fitting helmet that protects your head from impact.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#ffe269"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.96
|
||||
Piercing: 0.96
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.96
|
||||
sprintModifier: 0.96
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetGoldPalmHelmet
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.01
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetCopperPalmHelmet
|
||||
name: copper palm helmet
|
||||
description: A tight fitting helmet that protects your head from impact.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#e28f08"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.94
|
||||
Slash: 0.98
|
||||
Piercing: 0.96
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetCopperPalmHelmet
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.03
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularHeadBase
|
||||
id: CP14HelmetMithrilPalmHelmet
|
||||
name: mithril palm helmet
|
||||
description: A tight fitting helmet that protects your head from impact.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Helmet/palm_helmet.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
color: "#38f0b3"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.90
|
||||
Slash: 0.95
|
||||
Piercing: 0.93
|
||||
Heat: 0.98
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14HelmetMithrilPalmHelmet
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 0.98
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 20
|
||||
@@ -1,82 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularVisorBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
storedRotation: 0
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorIronChainmail
|
||||
name: iron visor chainmail
|
||||
description: A chainmail visor that protects the face from nasty damage and leaves the wearer looking all that beautiful. And the skin breathes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorIronChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorGoldChainmail
|
||||
name: golden visor chainmail
|
||||
description: A chainmail visor that protects the face from nasty damage and leaves the wearer looking all that beautiful. And the skin breathes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorGoldChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorCopperChainmail
|
||||
name: copper visor chainmail
|
||||
description: A chainmail visor that protects the face from nasty damage and leaves the wearer looking all that beautiful. And the skin breathes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorCopperChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorMithrilChainmail
|
||||
name: mithril visor chainmail
|
||||
description: A chainmail visor that protects the face from nasty damage and leaves the wearer looking all that beautiful. And the skin breathes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorMithrilChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,70 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorIronPlate
|
||||
name: iron visor plate
|
||||
description: A iron plate visor that protects the face from nasty damage and leaves the wearer looking all that good-looking. Not as comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorIronPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorGoldPlate
|
||||
name: golden visor plate
|
||||
description: A golden plate visor that protects the face from nasty damage and leaves the wearer looking all that good-looking. Very uncomfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorGoldPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorCopperPlate
|
||||
name: copper visor plate
|
||||
description: A copper plate visor that protects the face from nasty damage and leaves the wearer looking all that good-looking. Not as comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorCopperPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularVisorBase
|
||||
id: CP14ModularVisorMithrilPlate
|
||||
name: mithril visor plate
|
||||
description: A mithril plate visor that protects the face from nasty damage and leaves the wearer looking all that good-looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/ModularArmor/Visor/plate.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- VisorMithrilPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,119 +0,0 @@
|
||||
- type: entity
|
||||
id: CP14ArmorIronCuirassPresets
|
||||
parent: CP14ArmorIronCuirass
|
||||
name: full iron cuirass
|
||||
description: A full iron armour to protect its wearer from other sharp iron.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesIronPlate
|
||||
- CP14ModularGreaveIronPlate
|
||||
|
||||
- type: entity
|
||||
id: CP14ArmorGoldCuirassPresets
|
||||
parent: CP14ArmorGoldCuirass
|
||||
name: full golden cuirass
|
||||
description: A full armour of purest gold, it is as expensive as it is uncomfortable, it is hard to imagine who would wear it and why.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffaf47"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#ffaf47"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#ffaf47"
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesGoldPlate
|
||||
- CP14ModularGreaveGoldPlate
|
||||
|
||||
- type: entity
|
||||
id: CP14ArmorCopperCuirassPresets
|
||||
parent: CP14ArmorCopperCuirass
|
||||
name: full copper cuirass
|
||||
description: Full copper armour, cheap and surly, some even find it more comfortable than iron armour.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#bd712f"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#bd712f"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#bd712f"
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesCopperPlate
|
||||
- CP14ModularGreaveCopperPlate
|
||||
|
||||
- type: entity
|
||||
id: CP14ArmorMithrilCuirassPresets
|
||||
parent: CP14ArmorMithrilCuirass
|
||||
name: full mithril cuirass
|
||||
description: Every adventurer's dream, mithril armour is strong, sturdy and almost unrestrictive to movement. If there's an ideal, this is it.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#45d2a4"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#45d2a4"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
state: icon
|
||||
color: "#45d2a4"
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesMithrilPlate
|
||||
- CP14ModularGreaveMithrilPlate
|
||||
|
||||
- type: entity
|
||||
id: CP14ArmorIronChainmailPresets
|
||||
parent: CP14ArmorIronChainmail
|
||||
name: full iron chainmail
|
||||
description: Full iron ringed armour, lightweight and has decent protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
state: icon
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
state: icon
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesIronChainmail
|
||||
- CP14ModularGreaveIronChainmail
|
||||
|
||||
- type: entity
|
||||
id: CP14ArmorMithrilChainmailPresets
|
||||
parent: CP14ArmorMithrilChainmail
|
||||
name: full mithril chainmail
|
||||
description: A full mithril armour that may have been slowly and painstakingly assembled by dwarven smiths. A most valuable piece of work.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#45d2a4"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
state: icon
|
||||
color: "#45d2a4"
|
||||
- sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
state: icon
|
||||
color: "#45d2a4"
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- CP14ModularCuissesMithrilChainmail
|
||||
- CP14ModularGreaveMithrilChainmail
|
||||
@@ -1,152 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorIronChainmail
|
||||
name: iron chainmail
|
||||
description: Ringed armour made of many small metal rings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.96
|
||||
Slash: 0.85
|
||||
Piercing: 0.96
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.99
|
||||
sprintModifier: 0.99
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorIronChainmail
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.15
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 40
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorGoldChainmail
|
||||
name: golden chainmail
|
||||
description: Ringed armour made of many small metal rings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#ffe269"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffe269"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffe269"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.98
|
||||
Slash: 0.92
|
||||
Piercing: 0.99
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorGoldChainmail
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.05
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 40
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorCopperChainmail
|
||||
name: copper chainmail
|
||||
description: Ringed armour made of many small metal rings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#e28f08"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#e28f08"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#e28f08"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.98
|
||||
Slash: 0.90
|
||||
Piercing: 0.99
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorCopperChainmail
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.1
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 40
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorMithrilChainmail
|
||||
name: mithril chainmail
|
||||
description: Ringed armour made of many small metal rings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#38f0b3"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Chainmail/chainmail.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#38f0b3"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#38f0b3"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.90
|
||||
Slash: 0.80
|
||||
Piercing: 0.95
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.99
|
||||
sprintModifier: 0.99
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorMithrilChainmail
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 0.96
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 40
|
||||
@@ -1,174 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingOuterClothingBase
|
||||
id: CP14ModularArmorBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 1
|
||||
sprintModifier: 1
|
||||
- type: CP14LabeledRenaming
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startSlots:
|
||||
- Cuisses
|
||||
- Greave
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorIronCuirass
|
||||
name: iron cuirass
|
||||
description: Light armour plate on the chest, little protection, little heaviness.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.87
|
||||
Slash: 0.95
|
||||
Piercing: 0.87
|
||||
Heat: 0.92
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.95
|
||||
sprintModifier: 0.95
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorIronCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.2
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 50
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorGoldCuirass
|
||||
name: golden cuirass
|
||||
description: Light armour plate on the chest, little protection, little heaviness.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#ffe269"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffe269"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffe269"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.94
|
||||
Slash: 0.98
|
||||
Piercing: 0.90
|
||||
Caustic: 0.90
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.90
|
||||
sprintModifier: 0.90
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorGoldCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.1
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 50
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorCopperCuirass
|
||||
name: copper cuirass
|
||||
description: Light armour plate on the chest, little protection, little heaviness.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#e28f08"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#e28f08"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#e28f08"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.92
|
||||
Slash: 0.99
|
||||
Piercing: 0.92
|
||||
Heat: 0.95
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorCopperCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.15
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 50
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorMithrilCuirass
|
||||
name: mithril cuirass
|
||||
description: Light armour plate on the chest, little protection, little heaviness.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#38f0b3"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#38f0b3"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#38f0b3"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.82
|
||||
Slash: 0.92
|
||||
Piercing: 0.82
|
||||
Heat: 0.84
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorMithrilCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 0.95
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 50
|
||||
@@ -1,159 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorIronInfantryCuirass
|
||||
name: iron infantry cuirass
|
||||
description: The light infantry cuirass, unlike the original, also protects from the back.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.84
|
||||
Slash: 0.94
|
||||
Piercing: 0.84
|
||||
Heat: 0.88
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.93
|
||||
sprintModifier: 0.93
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorIronInfantryCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.24
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 60
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorGoldInfantryCuirass
|
||||
name: golden infantry cuirass
|
||||
description: The light infantry cuirass, unlike the original, also protects from the back.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#ffe269"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffe269"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffe269"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.91
|
||||
Slash: 0.98
|
||||
Piercing: 0.88
|
||||
Caustic: 0.86
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.88
|
||||
sprintModifier: 0.88
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorGoldInfantryCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.14
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 60
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorCopperInfantryCuirass
|
||||
name: copper infantry cuirass
|
||||
description: The light infantry cuirass, unlike the original, also protects from the back.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#e28f08"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#e28f08"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#e28f08"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.90
|
||||
Slash: 0.98
|
||||
Piercing: 0.90
|
||||
Heat: 0.92
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.96
|
||||
sprintModifier: 0.96
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorCopperInfantryCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 1.18
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 60
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularArmorBase
|
||||
id: CP14ArmorMithrilInfantryCuirass
|
||||
name: mithril infantry cuirass
|
||||
description: The light infantry cuirass, unlike the original, also protects from the back.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING
|
||||
color: "#38f0b3"
|
||||
- type: Item
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Breastplate/Cuirass/infantry_cuirass.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#38f0b3"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#38f0b3"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.80
|
||||
Slash: 0.89
|
||||
Piercing: 0.80
|
||||
Heat: 0.81
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.96
|
||||
sprintModifier: 0.96
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ArmorMithrilInfantryCuirass
|
||||
- type: CP14MagicManacostModify
|
||||
globalModifier: 0.92
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 60
|
||||
@@ -1,70 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesIronChainmail
|
||||
name: iron chainmail cuisses
|
||||
description: Ringed armour for the upper legs, the weight is virtually imperceptible.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesIronChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesGoldChainmail
|
||||
name: golden chainmail cuisses
|
||||
description: Ringed armour for the upper legs, the weight is virtually imperceptible.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesGoldChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesCopperChainmail
|
||||
name: copper chainmail cuisses
|
||||
description: Ringed armour for the upper legs, the weight is virtually imperceptible.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesCopperChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesMithrilChainmail
|
||||
name: mithril chainmail cuisses
|
||||
description: Ringed armour for the upper legs, the weight is virtually imperceptible.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesMithrilChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,85 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularCuissesBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
storedRotation: 0
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startSlots:
|
||||
- Greave
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesIronPlate
|
||||
name: iron cuisses
|
||||
description: Protects the top of your legs, it's harder to move in this one, but the extra protection might be worth it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesIronPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesGoldPlate
|
||||
name: golden cuisses
|
||||
description: Protects the top of the legs, protection is questionable, weight is decent.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesGoldPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesCopperPlate
|
||||
name: copper cuisses
|
||||
description: Protects the top of your legs, it's harder to move in this one, but the extra protection might be worth it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesCopperPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularCuissesBase
|
||||
id: CP14ModularCuissesMithrilPlate
|
||||
name: mithril cuisses
|
||||
description: Protects the top of your legs, it's harder to move in this one, but the extra protection might be worth it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Cuisses/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- CuissesMithrilPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 20
|
||||
@@ -1,70 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveIronChainmail
|
||||
name: iron chainmail greave
|
||||
description: Ringed greaves, comfortable and even protects a bit.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveIronChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveGoldChainmail
|
||||
name: golden chainmail greave
|
||||
description: Ringed greaves, comfortable and even protects a bit.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveGoldChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveCopperChainmail
|
||||
name: copper chainmail greave
|
||||
description: Ringed greaves, comfortable and even protects a bit.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveCopperChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveMithrilChainmail
|
||||
name: mithril chainmail greave
|
||||
description: Ringed greaves, comfortable and even protects a bit.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Chainmail/chainmail.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveMithrilChainmail
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
@@ -1,82 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularGreaveBase
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
storedRotation: 0
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveIronPlate
|
||||
name: iron greave
|
||||
description: Protects the lower part of the legs, also makes it difficult to move, but sometimes extra protection is more important than speed.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveIronPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveGoldPlate
|
||||
name: golden greave
|
||||
description: Protects the lower part of the legs, also makes it difficult to move, though the use of gold as armour seems questionable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveGoldPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveCopperPlate
|
||||
name: copper greave
|
||||
description: Protects the lower part of the legs, also makes it difficult to move, but sometimes extra protection is more important than speed.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveCopperPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGreaveBase
|
||||
id: CP14ModularGreaveMithrilPlate
|
||||
name: mithril greave
|
||||
description: Protects the lower part of the legs, also makes it difficult to move, but sometimes extra protection is more important than speed.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/ModularArmor/Greave/Cuirass/cuirass.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- GreaveMithrilPlate
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 20
|
||||
@@ -17,9 +17,6 @@
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
sprintModifier: 0.98
|
||||
- type: Construction
|
||||
graph: CP14BoneArmor
|
||||
node: cp14bonearmor
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Bone: 120
|
||||
|
||||
@@ -1,3 +1,26 @@
|
||||
- type: entity
|
||||
id: CP14MeleeCritEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
save: false
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Effects/sparks.rsi
|
||||
drawdepth: Effects
|
||||
noRot: true
|
||||
layers:
|
||||
- state: 1
|
||||
map: [ "random" ]
|
||||
- type: RandomSprite
|
||||
available:
|
||||
- random:
|
||||
1: ""
|
||||
2: ""
|
||||
- type: TimedDespawn
|
||||
lifetime: 1.5
|
||||
- type: Tag
|
||||
tags:
|
||||
- HideContextMenu
|
||||
|
||||
- type: entity
|
||||
id: CP14DirtEffect
|
||||
categories: [ HideSpawnMenu ]
|
||||
|
||||
@@ -82,6 +82,20 @@
|
||||
- state: green
|
||||
- state: guildmaster
|
||||
|
||||
- type: entity
|
||||
id: CP14SpawnPointGuildworker
|
||||
parent: CP14SpawnPointJobBase
|
||||
name: guildworker
|
||||
categories:
|
||||
- Spawner
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: CP14GuildWorker
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: guildmaster #TODO
|
||||
|
||||
# Artisans
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
reagents:
|
||||
- ReagentId: CP14ChromiumSlime
|
||||
Quantity: 20
|
||||
- ReagentId: CP14BasicEffectEmpty
|
||||
- ReagentId: CP14SideEffectEmpty
|
||||
Quantity: 30
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
|
||||
@@ -64,7 +64,6 @@
|
||||
- id: CP14OreIron1
|
||||
- id: CP14ScrapCopper
|
||||
- id: CP14ScrapIron
|
||||
- id: CP14ModularInlayQuartzElectric
|
||||
- id: CP14CopperCoin1
|
||||
weight: 3
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
Quantity: 20
|
||||
- ReagentId: CP14EssenceFire
|
||||
Quantity: 20
|
||||
- ReagentId: CP14BasicEffectDamageHeat
|
||||
- ReagentId: CP14DamageEffectDamageHeat
|
||||
Quantity: 10
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
@@ -66,7 +66,6 @@
|
||||
- id: CP14ScrapCopper
|
||||
- id: CP14ScrapIron
|
||||
- id: CP14FoodMeatLambCutletCooked
|
||||
- id: CP14ModularInlayQuartzFire
|
||||
- id: CP14CopperCoin1
|
||||
- id: CP14Bone1
|
||||
|
||||
|
||||
@@ -80,7 +80,6 @@
|
||||
- id: CP14ScrapIron
|
||||
- id: CP14Snowball
|
||||
- id: CP14CopperCoin1
|
||||
- id: CP14ModularInlayQuartzWater
|
||||
|
||||
- type: entity
|
||||
id: CP14AreaEntityEffectSlimeFroze
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: CP14MobMonsterMosquito
|
||||
parent: [ CP14SimpleMobBase, FlyingMobBase ]
|
||||
name: bloodworm mosquitoes
|
||||
description: A bloodthirsty swarm of small mosquitoes just waiting for a soft flesh for a bloody feast.
|
||||
description: A bloodthirsty swarm of small mosquitoes just waiting for a soft flesh for a bloody feast. They seem to only disperse from heat or cold.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: HTN
|
||||
|
||||
@@ -104,9 +104,6 @@
|
||||
spawned:
|
||||
- id: CP14FoodMeatMonster
|
||||
amount: 1
|
||||
- id: CP14ModularInlayQuartzWater
|
||||
amount: 1
|
||||
prob: 0.1
|
||||
- id: CP14ScrapLeather
|
||||
amount: 1
|
||||
maxAmount: 3
|
||||
@@ -139,9 +136,6 @@
|
||||
spawned:
|
||||
- id: CP14FoodMeatMonster
|
||||
amount: 1
|
||||
- id: CP14ModularInlayQuartzFire
|
||||
amount: 1
|
||||
prob: 0.1
|
||||
- id: CP14ScrapLeather
|
||||
amount: 1
|
||||
maxAmount: 3
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
skillPoints:
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SwordMastery
|
||||
#freeLearnedSkills:
|
||||
#- SwordMastery
|
||||
- type: CP14SpellStorage
|
||||
grantAccessToSelf: true
|
||||
spells:
|
||||
@@ -42,8 +42,8 @@
|
||||
skillPoints:
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SwordMastery
|
||||
#freeLearnedSkills:
|
||||
#- SwordMastery
|
||||
- type: CP14SpellStorage
|
||||
grantAccessToSelf: true
|
||||
spells:
|
||||
@@ -63,7 +63,7 @@
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SkimitarMastery
|
||||
#- SkimitarMastery
|
||||
- AthleticT1
|
||||
- AthleticT2
|
||||
- CP14ActionSpellKick
|
||||
|
||||
@@ -23,7 +23,9 @@
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SwordMastery
|
||||
#- SwordMastery
|
||||
- AthleticT1
|
||||
- AthleticT2
|
||||
- type: CP14SpellStorage
|
||||
grantAccessToSelf: true
|
||||
spells:
|
||||
@@ -42,8 +44,8 @@
|
||||
skillPoints:
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SwordMastery
|
||||
#freeLearnedSkills:
|
||||
#- SwordMastery
|
||||
- type: CP14SpellStorage
|
||||
grantAccessToSelf: true
|
||||
spells:
|
||||
@@ -63,7 +65,7 @@
|
||||
Memory:
|
||||
max: 0
|
||||
freeLearnedSkills:
|
||||
- SkimitarMastery
|
||||
#- SkimitarMastery
|
||||
- AthleticT1
|
||||
- AthleticT2
|
||||
- AthleticT3
|
||||
@@ -91,7 +93,6 @@
|
||||
max: 1
|
||||
freeLearnedSkills:
|
||||
- HydrosophistryT1
|
||||
- SwordMastery
|
||||
learnedSkills:
|
||||
- CP14ActionSpellIceArrow
|
||||
|
||||
@@ -123,7 +124,7 @@
|
||||
Memory:
|
||||
max: 4
|
||||
freeLearnedSkills:
|
||||
- SwordMastery
|
||||
#- SwordMastery
|
||||
- HydrosophistryT1
|
||||
- HydrosophistryT2
|
||||
- MetamagicT1
|
||||
|
||||
@@ -56,6 +56,14 @@
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Dead
|
||||
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 2 damage a minute from base.yml.
|
||||
allowedStates:
|
||||
- Alive
|
||||
damageCap: 100
|
||||
damage:
|
||||
groups:
|
||||
Brute: -0.035
|
||||
Burn: -0.035
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
50: 0.6
|
||||
@@ -81,8 +89,6 @@
|
||||
- id: CP14ClothingMaskBoneHornedMask
|
||||
amount: 1
|
||||
- type: FloorOcclusion
|
||||
- type: Puller
|
||||
needsHands: false
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: TypingIndicator
|
||||
proto: alien
|
||||
|
||||
@@ -146,6 +146,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement.rsi
|
||||
state: gloves
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement48.rsi
|
||||
state: neck
|
||||
49:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement48.rsi
|
||||
state: neck
|
||||
- type: Hands
|
||||
leftHandDisplacement:
|
||||
sizeMaps:
|
||||
@@ -222,6 +230,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement.rsi
|
||||
state: gloves
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement48.rsi
|
||||
state: neck
|
||||
49:
|
||||
sprite: _CP14/Mobs/Species/Carcat/displacement48.rsi
|
||||
state: neck
|
||||
- type: Hands
|
||||
leftHandDisplacement:
|
||||
sizeMaps:
|
||||
|
||||
@@ -27,6 +27,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
|
||||
state: pants
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -48,4 +56,12 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Dwarf/displacement.rsi
|
||||
state: pants
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
|
||||
|
||||
@@ -66,6 +66,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: male_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -92,6 +100,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -128,6 +144,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: male_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -154,4 +178,12 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
|
||||
@@ -183,6 +183,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
|
||||
state: shoes
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
|
||||
state: neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement48.rsi
|
||||
state: neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -257,3 +265,11 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
|
||||
state: shoes
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
|
||||
state: neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Goblin/displacement48.rsi
|
||||
state: neck
|
||||
|
||||
@@ -18,6 +18,15 @@
|
||||
max: 5.5 # +0.5 memory point
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -39,6 +48,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -49,6 +66,15 @@
|
||||
species: CP14Human
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
cloak:
|
||||
sizeMaps:
|
||||
@@ -75,3 +101,11 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
@@ -99,6 +99,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: male_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -125,6 +133,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -210,6 +226,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: male_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -236,4 +260,12 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Elf/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
|
||||
@@ -116,6 +116,15 @@
|
||||
- type: ContainerContainer
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
- type: TransferMindOnGib
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: CP14DemiplaneBlockInteractions
|
||||
@@ -129,3 +138,12 @@
|
||||
species: CP14Skeleton
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
|
||||
@@ -41,6 +41,15 @@
|
||||
- PyrokineticT2
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -67,6 +76,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
|
||||
- type: entity
|
||||
@@ -78,6 +95,15 @@
|
||||
species: CP14Tiefling
|
||||
- type: Inventory
|
||||
templateId: CP14Human
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
cloak:
|
||||
sizeMaps:
|
||||
@@ -104,3 +130,11 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: female_neck
|
||||
|
||||
@@ -151,6 +151,15 @@
|
||||
- CP14Mosquito
|
||||
- type: Inventory
|
||||
templateId: CP14Partial
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
outerClothing:
|
||||
sizeMaps:
|
||||
@@ -172,6 +181,14 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseSpeciesDummy
|
||||
@@ -182,6 +199,15 @@
|
||||
species: CP14Zombie
|
||||
- type: Inventory
|
||||
templateId: CP14Partial
|
||||
displacements:
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
femaleDisplacements:
|
||||
cloak:
|
||||
sizeMaps:
|
||||
@@ -208,3 +234,11 @@
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: female_shirt
|
||||
neck:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement.rsi
|
||||
state: male_neck
|
||||
48:
|
||||
sprite: _CP14/Mobs/Species/Human/displacement48.rsi
|
||||
state: male_neck
|
||||
|
||||
@@ -125,4 +125,15 @@
|
||||
- type: Sprite
|
||||
state: guard
|
||||
- type: CP14TradingContract
|
||||
faction: Guards
|
||||
faction: Guards
|
||||
|
||||
- type: entity
|
||||
parent: CP14TradeContractBase
|
||||
id: CP14TradeContractHelmirChild
|
||||
description: Trading contract with the "Helmirs childs". Allows you to purchase various weapons and ammunition
|
||||
suffix: Helmirs childs
|
||||
components:
|
||||
- type: Sprite
|
||||
state: helmir_child
|
||||
- type: CP14TradingContract
|
||||
faction: HelmirChild
|
||||
@@ -18,7 +18,7 @@
|
||||
- WoodwindInstrument
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14WoodenPlanks: 40
|
||||
CP14WoodenPlanks: 10
|
||||
|
||||
- type: entity
|
||||
parent: BaseHandheldInstrument
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
|
||||
- type: entity
|
||||
parent: CP14KeyGoldBlank
|
||||
id: CP14KeyDemiplaneCrystal
|
||||
suffix: Demiplane Crystal
|
||||
id: CP14KeyAdventureGuild
|
||||
suffix: Adventure Guild
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: DemiplaneCrystal
|
||||
|
||||
autoGenerateShape: AdventureGuild
|
||||
@@ -127,4 +127,13 @@
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyGuildmaster
|
||||
- id: CP14KeyDemiplaneCrystal
|
||||
- id: CP14KeyAdventureGuild
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingGuildworker
|
||||
suffix: Guildworker
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyAdventureGuild
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularBladeAxeBase
|
||||
categories: [ ForkFiltered ]
|
||||
abstract: true
|
||||
description: A axe blade without a hilt. A blacksmith can use it as a spare part to create a weapon.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: 45
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
storedOffset: 0, 5
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeAxeBase
|
||||
id: CP14ModularBladeIronAxe
|
||||
name: iron axe blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Axe/metall_axe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeIronAxe
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeAxeBase
|
||||
id: CP14ModularBladeGoldAxe
|
||||
name: golden axe blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Axe/metall_axe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeGoldAxe
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeAxeBase
|
||||
id: CP14ModularBladeCopperAxe
|
||||
name: copper axe blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Axe/metall_axe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeCopperAxe
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeAxeBase
|
||||
id: CP14ModularBladeMithrilAxe
|
||||
name: mithril axe blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Axe/metall_axe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeMithrilAxe
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 20
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeAxeBase
|
||||
id: CP14ModularBladeWoodenAxe
|
||||
name: wooden axe blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Axe/wooden_axe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeWoodenAxe
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14WoodenPlanks: 20
|
||||
@@ -1,79 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularBladeDaggerBase
|
||||
categories: [ ForkFiltered ]
|
||||
abstract: true
|
||||
description: A dagger blade without a hilt. A blacksmith can use it as a spare part to create a weapon.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: 45
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
storedOffset: 0, 5
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeDaggerBase
|
||||
id: CP14ModularBladeIronDagger
|
||||
name: iron dagger blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Dagger/metall_dagger.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeIronDagger
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Iron: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeDaggerBase
|
||||
id: CP14ModularBladeGoldDagger
|
||||
name: golden dagger blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Dagger/metall_dagger.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe269"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeGoldDagger
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Gold: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeDaggerBase
|
||||
id: CP14ModularBladeCopperDagger
|
||||
name: copper dagger blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Dagger/metall_dagger.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#e28f08"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeCopperDagger
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Copper: 10
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeDaggerBase
|
||||
id: CP14ModularBladeMithrilDagger
|
||||
name: mithril dagger blade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Dagger/metall_dagger.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#38f0b3"
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeMithrilDagger
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
CP14Mithril: 10
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user