hardsuit, hardsuit helmets, web vests pass (#7915)
This commit is contained in:
@@ -87,7 +87,7 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/deathsquad.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: entity
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@@ -102,7 +102,7 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/engineering.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.26
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highPressureMultiplier: 0.1
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lowPressureMultiplier: 1000
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- type: entity
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@@ -117,7 +117,7 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/engineering-white.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.24
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: entity
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@@ -181,6 +181,15 @@
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- type: PressureProtection
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: PointLight
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radius: 7
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energy: 3
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -196,7 +205,13 @@
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- type: PressureProtection
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSecurityRed
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@@ -211,6 +226,12 @@
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -226,8 +247,16 @@
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- type: PointLight
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color: green
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- type: PressureProtection
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highPressureMultiplier: 0.27
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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Radiation: 0.5
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -9,7 +9,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.08
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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@@ -23,7 +23,7 @@
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Heat: 0.2
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Radiation: 0.25
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- type: TemperatureProtection
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coefficient: 0.01
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coefficient: 0.001
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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@@ -40,7 +40,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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@@ -51,7 +51,7 @@
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.75
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Heat: 0.5
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Heat: 0.3
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.5
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@@ -69,7 +69,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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@@ -98,7 +98,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.26
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highPressureMultiplier: 0.04
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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@@ -127,7 +127,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.24
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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@@ -211,7 +211,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.6
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 5500
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- type: DiseaseProtection
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protection: 0.2
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@@ -237,7 +237,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.60
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highPressureMultiplier: 0.05
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lowPressureMultiplier: 5500
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- type: Armor
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modifiers:
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@@ -269,18 +269,18 @@
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space
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walkModifier: 0.6
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sprintModifier: 0.65
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8 #buffed up due to introduction of spationaut suit
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Slash: 0.75
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Piercing: 0.75
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Blunt: 0.75
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Slash: 0.7
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Piercing: 0.7
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Heat: 0.85
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Radiation: 0.5
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- type: ExplosionResistance
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resistance: 0.8
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resistance: 0.7
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -350,7 +350,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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highPressureMultiplier: 0.05
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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@@ -379,7 +379,7 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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highPressureMultiplier: 0.05
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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@@ -440,7 +440,7 @@
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highPressureMultiplier: 0.72
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first
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walkModifier: 0.9
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sprintModifier: 0.8
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- type: Armor
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modifiers:
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@@ -449,7 +449,7 @@
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.9
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Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms
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Radiation: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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@@ -1,5 +1,5 @@
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
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id: ClothingOuterVestWebMerc
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name: merc web vest
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description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
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@@ -19,7 +19,7 @@
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resistance: 0.9
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterStorageBase
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id: ClothingOuterVestWeb
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name: web vest
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description: A synthetic armor vest. This one has added webbing and ballistic plates.
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@@ -73,7 +73,7 @@
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.85
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Piercing: 0.75
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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