Ed
5c4b5d1572
Demiplans expeditions ( #523 )
...
* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
0f6dd2905d
Bandit antag ( #508 )
...
* remove default antags
* simple bandit antag
* greetings audio and gear
* fixes
* Update AntagPreferenceTest.cs
* gamemodes
* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Nim
1d43bad57f
Dinosaur - Yumkaraptor ( #492 )
...
* dino
* sprite
* fix
* ForkFiltered
* Yumkaraptor
* Update meta.json
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-23 21:25:49 +03:00
Ed
78e94b1623
Airship + Unittest ( #496 )
...
* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
Ed
d259191d3d
Cargo system ( #487 )
...
* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
...
* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Ed
0dc7982109
Footprints + Mop + Force undersky liquid evaporation ( #469 )
...
* all evaporation under sky
* footprints system
* puddle footprints
* split to holder and trailer
* mop added
* mop finish
2024-09-28 18:09:30 +03:00
Ed
d8263f0298
Shield Parry ( #456 )
...
* simple parry disarm
* idk, need testing
* parry fix
2024-09-26 16:59:22 +03:00
Ed
468e3c9f69
Some issues ( #452 )
...
* possible UI theming fix
* gob blood
* filter guidebooks by Culture settings
* deleted lobby track
2024-09-23 18:34:04 +03:00
Nim
4565f3c574
Voice goblin ( #432 )
...
* voice
* fix
2024-09-08 21:28:28 +03:00
Ed
ca318a1849
Cucumber! Potato! ( #430 )
...
* some ambient loops tweak
* cucumber! potato!
* seed craft
* fix CLA
* Update CP14DayCycleSystem.cs
* Update CP14DayCycleSystem.cs
* weather
2024-09-01 16:14:56 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
9f1b4fc51c
Melting molds ( #347 )
...
* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
...
* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00
Ed
d9fc93e0c5
+2 lobby track ( #304 )
2024-07-04 23:35:53 +03:00
Ed
e4678dc66e
Nails, Hammer tool and construction recipe update ( #249 )
...
* foundation resprite
* stone material, stack
* nails!
* mini hammer resprite
* hammer tool
* wall building update
* table crafting update
* bonfire craft update
* add wooden wall craft
* chest craft update
* Update attributions.yml
* Update tables.yml
* Update simple.yml
2024-06-16 18:31:47 +03:00
Ed
0211a50581
Energy crystal ( #243 )
...
* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
b66ce952af
Minecraft update ( #157 )
...
* add shovel and digging tool quality
* dirt digging effect
* variantize deconstructed tile
* added dirt tile borders
* revert variantize tiles, add dirt blocks entity
* add dirt stack
* Update simple.yml
2024-05-19 00:26:52 +03:00
Ed
9690077532
Bloodgrass gatherable entity + gatherable system cleanup + bugfix ( #154 )
...
* added 4 basic reagent effects
* entrance bugfixes
* add bloodgrass world sprites
* preuso cherry pick
* add planet bloodgrass and sickle gathering
* +1 gather sound
2024-05-18 15:16:20 +03:00
Ed
811cc8a41d
Underworld + Overworld ( #151 )
...
* Setup new dungeon system (v2)
* add custom basic generation
* add maps linking
shitcode, boo
* add auto linking sub-world portal
* fix deleted component
* clearing otherside of the tiles manually (im stuck in wall, brother!)
* Upgrade cave biome generation
* add TODO
* add ladder and hole sprites
* add dungeon entrance prototypes
* clean up, add docs
* add many ambient sounds
* Update CP14StationDungeonMapSystem.cs
* remove bugs
2024-05-17 17:07:29 +03:00
Ed
0a449d64d6
Remove station ambient ( #149 )
...
* Update audio.yml
* setup ambience rule
2024-05-13 18:56:39 +03:00
Agoichi
b74d1b62b5
Adding attributes ( #146 )
...
* Delete Resources/Audio/_CP14/Effects/crystal_shatter.ogg
* Create attributions.yml
* Update attributions.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-05-08 17:27:28 +03:00
Ed
7b2328ba22
Alchemy tools: pestle and mortar ( #144 )
...
* add mortar & pestle mechanic
* setup prototypes
* Update mixing_types.yml
* add bubble sound collection, fix errors
2024-05-08 17:15:31 +03:00
Ed
9fe1528490
Update eldermourne.ogg
2024-05-08 12:10:05 +03:00
Ed
6102d3c63d
+1 song
2024-05-08 12:07:41 +03:00
Agoichi
ba009f34fa
Crystal/ punk-update ( #129 )
...
* Crystalpunk-update
* Crystalpunk-update
* Update Resources/Prototypes/_CP14/SoundCollections/hit_impacts.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* clean up
* Update crystal.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-05-04 13:39:32 +03:00
Ed
2c34befbcb
Fireplace ( #123 )
...
* bonfire!
* fix
* update torch
* docs
* add audio, fix errors
* loc string + fix errors
2024-05-01 19:55:48 +03:00
Ed
485873839b
Работа для кузнеца ( #80 )
...
* add content
* Update CPSharpenedComponent.cs
* Update twoHandedSword.yml
* update
2024-04-12 21:09:54 +03:00
Ed
ec6e33e839
Кастомная музыка лобби. Пак неадаптированной локализации. ( #59 )
...
* add music, add lobby localization
* delete unused ftl
* add localization variable
* move to _CP14
2024-04-06 23:48:30 +03:00
Ed
ca4172c987
Система ключей ( #7 )
...
* new Dev map
* добавлена генерация узора ключей раундстартом
* каменная стена подгон KREKSa
фиксы
* add verbs to lock comp
* more Loc work
* some popups, logic to lock and unlock locks
* return old Dev
* ability to add locks into doors
* check to locked lock, to insert or remove locks
* doors examine
* key can uses directly to door
* really lockable!
* lockable crates!
* Bruh... Really big update
* Key sprites, long wall template
* KeyRingComponent
* lock entity start
* lockpicking!
* Shiny 1
* Update keys.yml
* Отображение только для держащего в руке
* Final
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2024-04-02 20:59:40 +03:00