Commit Graph

8 Commits

Author SHA1 Message Date
Ed
96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
07637bd691 Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix

* flammable rethink

* trying to fix fire

* airtight false default

* autoignite

* Update fire.yml

* Update fire.yml

* Update fire.yml
2024-09-24 13:46:26 +03:00
Ed
233b493865 remove autoignite 2024-09-17 11:40:23 +03:00
c4llv07e
73ea9197c5 Do not ignite zero coordinates because of items inside containers. (#292)
Items inside containers have zero coordinates so we shouldn't use them
in the fire spread system.

Fixes #277
2024-07-01 20:17:40 +03:00
Jaraten
dcfd3f6aa5 New tiles (#274)
* New tiles

* fix yaml & resprite

* migration fix

* ftl fix

* fix typo

* fix typo +1

* fix C# typo

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-06-27 22:16:05 +03:00
Ed
d7c0a4ec1e Tile burning (#228)
* tile burning

* add big planks burning, some fix

* FIRE!!! more structures can burn

* wallmount burn

* fuck Jetbrains!

* Update CP14FireSpreadSystem.cs
2024-06-09 15:45:27 +03:00
Ed
af734dc5c2 fixes 2024-04-20 12:45:25 +03:00