Ed
01f97a8aaa
+3 berets ( #306 )
2024-07-05 08:56:38 +03:00
Ed
d9fc93e0c5
+2 lobby track ( #304 )
2024-07-04 23:35:53 +03:00
Ed
3182447fbf
Grass update v2 ( #303 )
...
* high bush
* update worldgen
2024-07-04 23:25:22 +03:00
Ed
9280ca8830
Merge pull request #301 from crystallpunk-14/ed-05-07-2024-upstream
...
Upstream sync
2024-07-04 19:46:27 +03:00
Jaraten
b7e2d66557
wood&paper walls ( #299 )
2024-07-04 19:46:10 +03:00
Jaraten
a9cb687899
resprite decals ( #302 )
2024-07-04 19:45:24 +03:00
Ed
b1a2aaf1f5
remove vox
2024-07-04 18:25:23 +03:00
Ed
bd011bf418
Merge remote-tracking branch 'upstream/master' into ed-05-07-2024-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/Round/JobTest.cs
# Resources/Prototypes/Traits/speech.yml
2024-07-04 18:14:21 +03:00
Ed
38cd8ad6a1
Fix Vox clothing in character creation menu ( #29709 )
...
Update vox.yml
2024-07-04 22:55:00 +10:00
Brandon Hu
96ff998d18
fix(packed): Fix a couple of issues ( #29422 )
...
* fix(packed): Fix a couple of issues
* Name the signal button for bar
2024-07-04 03:02:02 -06:00
Brandon Hu
fb9c03186c
fix(marathon): Fixing more issues ( #29411 )
2024-07-04 03:01:31 -06:00
PJBot
2cf42bf7a4
Automatic changelog update
2024-07-04 08:03:49 +00:00
Pieter-Jan Briers
8d015f5c9f
Fix animation looping bugs. ( #29457 )
...
Summary of the problem is in the corresponding engine commit: a4ea5a4620
This commit requires engine master right now.
I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.
Fixes #29144
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-04 18:02:43 +10:00
PJBot
bc7907728c
Automatic changelog update
2024-07-04 07:18:53 +00:00
JIPDawg
1471bd5b53
Added Health Analyzer to basic treatment module. ( #29696 )
...
Removed dropped, added Health Analyzer to Basic Treatment Module
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-04 17:17:47 +10:00
PJBot
acf186490c
Automatic changelog update
2024-07-04 07:12:08 +00:00
metalgearsloth
2988ac3839
Make vox roundstart ( #29704 )
...
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
2024-07-04 17:11:01 +10:00
PJBot
97d39e0c28
Automatic changelog update
2024-07-04 02:30:32 +00:00
Nemanja
3e3e050aaf
Make all nukies humans ( #29693 )
2024-07-04 12:29:26 +10:00
Errant
223ade9b3f
Starting gear for vox crewmembers ( #29685 )
...
* tank harness
* weh
* Suit Storage Whitelist
* Revert "Suit Storage Whitelist"
This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.
* suit storage filter
* vox spawn gear
* weh
2024-07-04 12:01:03 +10:00
PJBot
0d80021433
Automatic changelog update
2024-07-04 01:52:52 +00:00
Plykiya
62fcb6bd96
Makes portable flashers destructable ( #29564 )
...
Makes portable flashers destructible
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-04 11:51:46 +10:00
PJBot
406cf7adcd
Automatic changelog update
2024-07-04 01:30:13 +00:00
Plykiya
48ae8ce0a8
Fixes objects changing physics behavior after being pulled ( #29694 )
...
* Fixes pull rotation logic
* cleaner condition
* even less code
* I CHANGED MY MIND
* first one
* second one
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-04 11:29:07 +10:00
PJBot
143151f284
Automatic changelog update
2024-07-04 01:26:31 +00:00
Rinary
9120f5fada
Dynamic Radial Menus ( #29678 )
...
* fix
* Clean Some Code
* Some Commentaries
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-04 11:25:25 +10:00
Nemanja
e612ccda92
add apc power draw to stat value command ( #29701 )
...
add apc stat value
2024-07-04 11:13:49 +10:00
Interrobang01
5198c87597
improved wrench description ( #29700 )
...
Lefty latchy, righty removey
2024-07-03 20:43:42 -04:00
PJBot
5c1aa578ef
Automatic changelog update
2024-07-03 17:00:36 +00:00
ArkiveDev
54c659f4aa
Allow construction of rotated railings ( #29687 )
...
* Remove southRotation from railing structures
* Curly Braces
2024-07-03 12:59:29 -04:00
Alex Pavlenko
ac87f7a977
feat: allow developers to customize vscode settings, closes #29285 ( #29294 )
2024-07-03 11:37:40 -04:00
PJBot
833320a34a
Automatic changelog update
2024-07-03 15:15:47 +00:00
Ed
a981f99b06
New anomaly behaviour: Invisibility ( #29120 )
...
* invisible anomaly
* good luck
2024-07-03 11:14:39 -04:00
Ed
7477b7c869
Cloud shadows ( #298 )
...
* not worked
* fix
* Update CP14CloudShadowsComponent.cs
* more params in component
2024-07-03 17:33:38 +03:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
...
* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00
Token
d54d27cda4
stuttering on bloodloss and electricity damage ( #294 )
2024-07-03 14:17:34 +03:00
Ed
e9aab2b722
World borders ( #296 )
...
* world edge mechanic
* visual fog
2024-07-03 14:06:32 +03:00
Leon Friedrich
1faa1b5df6
Allow zoom command to modify an eye's PVS range ( #29245 )
...
Allow zoom command to modify an eye's PVS range
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-03 16:44:55 +10:00
PJBot
a2a3233f5e
Automatic changelog update
2024-07-03 05:28:41 +00:00
eoineoineoin
a05d05088e
Make artifact analyzer obey laws of physics ( #28117 )
2024-07-03 01:27:33 -04:00
DrSmugleaf
347bed8be5
Make camera recoil system only refresh offset when its values change ( #29673 )
2024-07-03 15:16:18 +10:00
DrSmugleaf
c6d718d126
Fix camera recoil system overriding all other eye offsets ( #29146 )
2024-07-02 19:51:16 -07:00
PJBot
ae4cff4982
Automatic changelog update
2024-07-03 00:32:44 +00:00
nikthechampiongr
7defc4b87d
Nerf the elite hardsuit ( #29429 )
2024-07-03 10:31:38 +10:00
PJBot
7b3140fbb3
Automatic changelog update
2024-07-03 00:03:05 +00:00
Plykiya
c56f495cf1
Thieving glove pickups actually stealthy ( #29665 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-03 10:01:59 +10:00
Tayrtahn
cfc0247e5c
Code Cleanup: Integration Tests ( #29584 )
...
* Cleanup PuddleTest
* Cleanup GravityGridTest
* Cleanup PowerTest
* Cleanup SaveLoadMapTest
* Cleanup Body tests
* Cleanup ContainerOcclusionTest
* Cleanup AirlockTest
* Cleanup DamageableTest
* Cleanup EntityTest
* Cleanup FluidSpillTest
* Cleanup FollowerSystemTest
* Cleanup HandCuffTest
* Cleanup InteractionSystemTests
* Cleanup InRangeUnobstructed
* Cleanup SimplePredictReconcileTest
* Cleanup PostMapInitTest
* Cleanup SalvageTest
* Cleanup SaveLoadSaveTest
* Cleanup ShuttleTest
* Cleanup MaterialArbitrageTest
* Cleanup PrototypeSaveTest
* Fix ShuttleTest
* Bunch of small ones
* Move JobTests to Station directory
* More small fixes
* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.
* Missed one
2024-07-03 10:01:37 +10:00
lzk
58d46ddd46
Fix GhostCommand naming ( #29671 )
2024-07-03 10:01:17 +10:00
Ed
074ec3e17d
Goblin species ( #295 )
...
* Create CP14HandDisplacementMapComponent.cs
* idk if it works, we need goblin first
* some clean up
* add goblin species sprites
* basic goblic species prototype
* hairs, ears
* typo
* hand displacement maps
* shoes displacement
* shirt displacement
* head displacement. Add support different size maps
* +dummy
* eyes displacement
* pants displacement
* gloves displacements
* cloak and mask displacement (final)
* belt displacement!
* add nose customization
* +2 ears customization
2024-07-03 01:09:57 +03:00
Token
b0ceeb19c3
fix CP14IronGrilleGate sound to chainy metall sound collection ( #293 )
2024-07-02 23:21:43 +03:00