comasqw
fc90485838
Merge branch 'master' into MagicWands
2024-12-09 21:35:22 +04:00
comasqw
cd618efc31
update crystals modalrPart structure
2024-12-09 20:59:59 +04:00
Ed
0662299120
Aftertest tweaks ( #647 )
...
* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
...
* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
Ed
02cbeee6dc
Demiplane fixes ( #632 )
...
* limit demiplace wshwooshing by interaction range, fix global gibbing
* Update base.yml
* fix #521
2024-12-06 17:16:38 +03:00
Ed
64df860b50
Salary for the guards ( #631 )
...
* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
319cd18ee8
demiplane closing - adventurers tp out and gib ( #629 )
2024-12-05 12:35:38 +03:00
comasqw
a4395f2066
Merge branch 'master' into MagicWands
2024-12-05 00:46:27 +04:00
comasqw
685a9616ab
много чего
2024-12-05 00:41:23 +04:00
Ed
f6630e1ec9
Key distribution system ( #625 )
...
* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
comasqw
86168288a3
Merge branch 'master' into MagicWands
2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c
init
2024-12-02 12:31:07 +04:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
...
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
...
* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
bb43b37fd8
Bugfixes ( #619 )
...
* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Ed
373d3a892b
New Comoss island map ( #618 )
...
* Create island_new.yml
* first map state
2024-11-30 01:08:44 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
...
Upstream sync
2024-11-23 13:44:10 +03:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
Ed
66fe15f8c7
Balance tweaks ( #604 )
...
* x2 damage
* Update CP14MagicWeaknessSystem.cs
* split cure burn
* split blood purification
* extinguish torch by interact
* Update torch.yml
* Update T0_cure_heat.yml
* fix fireSpread
2024-11-22 14:14:22 +03:00
Vasilis
94ac0b1399
Modern HWID integration ( #33265 )
2024-11-22 11:08:51 +00:00
chromiumboy
403528cbf3
Gas pipe sensors ( #33128 )
...
* Initial commit
* Monitored pipe node is now referenced by name
* Review changes
* Simplified construction
* Tweaked deconstruction to match other binary atmos devices
* Helper function removal
* Updated attribution
2024-11-21 21:46:10 -06:00
Ed
8ad951183c
Merge branch 'master' into ed-20-11-2024-upstream-sync
2024-11-21 22:50:28 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
IProduceWidgets
f5930bb566
Coal presents and chrimmas tree options. Presents no longer itemify ( #33147 )
...
* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.
* presents and tree
* woops
* reviews a
2024-11-21 15:20:11 +01:00
Pieter-Jan Briers
75a096b6bd
Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid
2024-11-21 01:26:01 +01:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
...
* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
metalgearsloth
a9be561ea7
Merge branch 'master' into ion-storm-refactor
2024-11-20 18:22:08 +11:00
metalgearsloth
a818c2a134
Temporarily make singularity a bit harder to loose as non-antag ( #33358 )
2024-11-20 16:55:58 +11:00
DrSmugleaf
f5d0e955e3
Fix imports
2024-11-19 21:16:49 -08:00
DrSmugleaf
b8b33b97af
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared
2024-11-19 21:15:15 -08:00
Saphire
9c666457c2
Move some of the new singularity code into shared
...
Hopefully without explosions yay
2024-11-20 07:53:10 +06:00
SlamBamActionman
6e53cd98a4
Add emag functionality
2024-11-20 07:53:10 +06:00
MilenVolf
2002de9bb0
Localize planet dataset names ( #33398 )
...
* Localize planet names (borer)
* DatasetPrototype -> LocalizedDatasetPrototype
* Apply requested changes
2024-11-20 11:57:43 +11:00
Pieter-Jan Briers
c4e2eb9d02
.NET 9 forward compatibility changes ( #33421 )
...
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-11-20 11:17:45 +11:00
Ed
ed638c94a8
Merge remote-tracking branch 'upstream/stable' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Resources/Maps/cog.yml
2024-11-20 00:34:51 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
...
* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ilya246
909235cdbe
fix viewing nav slowing shuttle down ( #32381 )
...
fix
2024-11-19 03:59:42 +01:00
Saphire
68eaf6ff25
Bump the failsafe timer down
2024-11-19 08:11:10 +06:00
faint
79ff990ddf
Replace direct uses of GameTicker dictionary with TryGetValue ( #33222 )
...
Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario
2024-11-18 21:57:50 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
ScarKy0
e290588624
Changes + Cleanup
2024-11-17 20:23:45 +01:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic ( #32692 )
...
* mostly done but there's a bug with spawning
* RandomGlobalSpawnSpellEvent now actually works
* Summon Guns/Magic is working
* Added sound, cap gun, and auto pick up
* Added all requested changes/fixes from reviews
* Halving cooldowns
2024-11-17 17:46:31 +01:00
Saphire
476f90df09
Fix the component defaults
2024-11-17 04:31:41 +06:00
Saphire
a68c6cb29e
Temporarily make singularity a bit harder to loose as non-antag
2024-11-17 04:01:38 +06:00
Ed
ef6f23e4b8
Remove demiplan fun ( #587 )
...
* disable roomfills
* demiplan examination random disable
2024-11-16 17:37:06 +03:00
Ed
06308961ed
Revert "Revert "Added personal signature system"" ( #586 )
...
* Revert "Revert "Added personal signature system (#382 )" (#471 )"
This reverts commit 9f93931057 .
* Update pen.yml
2024-11-16 17:30:38 +03:00
MossyGreySlope
11963e50b1
Fix server crash when the seed extractor is used on the dev map ( #33312 )
...
handle event when using seed extractor
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 21:57:33 -06:00