Ed
0783eb1380
Knowledge system ( #770 )
...
* remove all requirements
* clean up and renaming to knowledge
* update code
* add admin knowledge verbs
* move shoes under pants
* knowledge based recipes
* clean up
* sewing knowledges
* knowledge dependencies
* knowledge learning objects
* more knowledge
* metallforging skill
* knowledge books
* start knowledges, T1 and T2 books in demiplanes
* remove coins from demiplanes
* roundstart knowledge
2025-01-17 00:08:13 +03:00
Ed
e6097da7cc
Update CP14MagicEnergyPhotosynthesisComponent.cs
2025-01-15 01:05:28 +03:00
Ed
925738afc2
Workbench update ( #760 )
...
* fix workbench icons
* workbench search
* fix 1
* UI finalize
* fix material localization
* restore shard sprite
* Update sewing_table.yml
2025-01-15 00:34:08 +03:00
Ed
51a47eaffc
Bunch of gameplay issues ( #754 )
...
* fix demiplane contetn filtering
* fix day demiplanes
* remove filled crystals from demiplanes
* remove armored zombies
* added candles in town crates
* remove 20% unefficient of mana moving spells
* fix #622
* revert random Viator commit
* Update demiplane_rifts.yml
2025-01-14 01:41:11 +03:00
Ed
025753e689
revert
2025-01-13 18:09:40 +03:00
Ed
368839dd68
Bugixes ( #750 )
...
* fix #746
* fix #745
* fix #747
* fix #744
* fix #743
* fix #741
* fix #722
2025-01-13 12:54:46 +03:00
vladimir.s
f5edf03bf6
double hp and mana alerts ( #749 )
...
* double hp and mana alerts
* Update alerts.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 23:05:19 +03:00
MetalSage
89b9a5c1fe
Additive lighting ( #685 )
...
* Additive lighting
* adds options for all your optional needs
* one last tiny adjustment before we hit the create pr button
* spaghetti condensing
* add ccvar
* overlight correction
* fix requested changes
* cvar fix
* last fix
* nice
---------
Co-authored-by: deathride58 <deathride58@users.noreply.github.com >
Co-authored-by: MetalSage <metalsage.official@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 13:33:06 +03:00
MetalSage
a6847c08e8
Add "Mana Wasting" trait ( #732 )
...
* add trait
* Update Resources/Locale/ru-RU/_CP14/magicEnergy/magic-spells.ftl
* fix magic item using
---------
Co-authored-by: MetalSage <metalsage.official@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 13:10:45 +03:00
Ed
f1fc16c6f0
Update CP14IgnitionModifierComponent.cs
2025-01-09 15:27:28 +03:00
Ed
00ecf1f4b6
Health alerts + Modular tools labeling renaming ( #708 )
...
* fix health alert
* grips label
* Update grips.yml
2025-01-08 23:22:58 +03:00
Ed
5f2583fab0
Goblin gameplay ( #704 )
...
* silva fix
* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d
Tiefling gameplay ( #703 )
...
* tiefling damage mana
* tiefling spell
* tweaks
2025-01-06 17:08:49 +03:00
Ed
b647583b7b
Silva species gameplay difference ( #701 )
...
* plant growth spell, silva photosyntesis
* playable species guidebook
* fixes
2025-01-06 03:31:59 +03:00
Ed
639db84a0b
dayCycle prototipization ( #694 )
2025-01-05 19:08:35 +03:00
Ed
9f798b4f6c
Sprint loadout action ( #698 )
...
* SpellStorage restruct
* Update CP14SpellStorageSystem.cs
* Sprint
2025-01-05 17:46:54 +03:00
Ed
be3064b99c
Modular sprites auto coloring ( #697 )
...
* axe and dagger update
* more blade processing
* shovel and sickle
* sword
* gardes
* grips
* modular presets
* blade material modifiers
* modular spear blade
* balance sharp garde, add sturdy garde
* Update sturdy.yml
2025-01-05 04:01:31 +03:00
Ed
36d02fdf6e
Magic spells code expansion ( #692 )
...
* split manacost in separate component
* stamina spells
* toggleable actions
* swap activeCasting on ActiveDoAfter
* remove dublication
* Update CP14SharedMagicSystem.ToggleableActions.cs
* EntityWoldTarget
* mana glove done
* fix spell scrolls interrupting
* fix cooldown problem
* clean up, edit stamina system
2025-01-04 21:35:59 +03:00
Ed
862df73ff2
Demiplane modifiers groups & tiers ( #678 )
...
* data setup
* demiplanes modficators combine refactor
* generationProb
* demiplane tiers setup
* migration, and t2 loots
* t2 balance tweaks
* retags
* weather modifiers group
* maplight modifiers
* more passed checks
* wanderer buy positions localization fix
* fixes
2024-12-16 00:38:29 +03:00
A.Ne.
2b3cc9e868
key rings fix ( #620 )
...
* key rings fix
* Update SharedCP14LockKeySystem.cs
2024-12-12 13:12:58 +03:00
Ed
576bbe91d0
Roofs ( #657 )
...
* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
...
* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
...
* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
...
* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
...
* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
...
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
...
* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
...
* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
A.Ne.
dbc2fd689a
follow on use inhand ( #606 )
2024-11-24 14:36:35 +03:00
Ed
66fe15f8c7
Balance tweaks ( #604 )
...
* x2 damage
* Update CP14MagicWeaknessSystem.cs
* split cure burn
* split blood purification
* extinguish torch by interact
* Update torch.yml
* Update T0_cure_heat.yml
* fix fireSpread
2024-11-22 14:14:22 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
A.Ne.
4abd793ef9
lockkey system tweak ( #601 )
...
* lockkey system tweak
* Update SharedCP14LockKeySystem.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:16:00 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
...
* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ed
7a0fb9fc15
fix wallmounted ( #585 )
2024-11-15 23:54:58 +03:00
Ed
df4900e148
Demiplan examination ( #578 )
...
* demiplan examining
* cargo demiplanes update
* Update positions_buy.ftl
* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
6f0bb473d2
Simple resurrection spell ( #575 )
...
* resurrection spell
* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
84e07c1ded
Next spellStorage experiment ( #572 )
...
* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
* fix magic containers
* fix mole
* all scrolls
* remove shadow step ring
* fix scrolls
2024-11-10 16:15:08 +03:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
...
* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
ebac4a2eec
Spellcasting upgrade ( #543 )
...
* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
* some funny shit
* fix problems 1
* FIX
* more funny broken shit
* predict slowdown, fixes funny
* EntityTarget action
* fixes
* Update T1_sphere_of_light.yml
* fix demiplan loot centering
* predict movement!
2024-11-07 16:04:49 +03:00
Ed
7e4fb90e02
Spell T0 traits, recategorize magic ( #540 )
...
* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
...
* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
...
* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
...
* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Ed
3b520ac69c
Demiplan modifiers ( #526 )
...
* simple modifiers
* modifier tag filtering
* Update CP14DemiplanSystem.Generation.cs
* Update rocks.yml
* move loot to modifier
* move enemies to modificators
* fix filtering
* modifier rariry
* reward and difficulty limits
* rebalance and optimize calculation
* Update test.yml
* wizden PR copy
* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Ed
f9fea9e6ed
Demiplan polishing ( #524 )
...
* 10 -> 20 sharpening stone durability
* auto destroy demiplans try 2 (better)
* start demiplan protection time
* buying demiplan key
* increase island size
2024-11-01 09:23:22 +03:00
Ed
5c4b5d1572
Demiplans expeditions ( #523 )
...
* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
2f57f11771
Cargo namespace
2024-10-29 12:18:35 +03:00
Ed
cc80518d2f
World minor changes ( #519 )
...
* x2 weather time
* remove alchemy test and battle royale maps, add simple island map
* island map + ocean parallax
* map floor occluder sys
* undercliff test
* update sand and ocean sprite
* Revert "undercliff test"
This reverts commit c484fe630a .
* more experiments
* Revert "more experiments"
This reverts commit a7f30fd608 .
* Update default.yml
* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
2850665e33
Tavern map update ( #516 )
...
* recursive currency calculation
* map update
* fix
2024-10-27 17:09:06 +03:00