Update CP14IgnitionModifierComponent.cs
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@@ -1,14 +1,20 @@
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namespace Content.Shared._CP14.Temperature;
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/// <summary>
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/// Modifies the burning of this essence.
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/// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))]
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public sealed partial class CP14IgnitionModifierComponent : Component
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{
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/// <summary>
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/// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value)
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/// </summary>
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[DataField]
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public float IgnitionTimeModifier = 1f;
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/// <summary>
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/// Should burning this entity warn other players? Put false if it is safe to ignite this entity.
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/// </summary>
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[DataField]
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public bool HideCaution = false;
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}
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