Commit Graph

28823 Commits

Author SHA1 Message Date
ScarKy0
3b9365160c or was it 2024-11-14 18:32:02 +01:00
ScarKy0
9a5c49b961 epic empty commit 2024-11-14 18:31:50 +01:00
ScarKy0
53ce812356 slash 2024-11-14 18:18:39 +01:00
PJBot
0437ec6d56 Automatic changelog update 2024-11-14 17:09:42 +00:00
Pieter-Jan Briers
1bebb3390c Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
PJBot
669bc148f9 Automatic changelog update 2024-11-14 16:57:29 +00:00
CheddaCheez
815e37e512 Fix mime broken vow alert (#33303)
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
2024-11-14 19:56:21 +03:00
ScarKy0
ace158df0e Yippee! 2024-11-14 17:53:15 +01:00
ScarKy0
0f30639cf2 progress 2024-11-14 17:21:03 +01:00
ScarKy0
5dbea42751 derelicn't for real 2024-11-14 15:05:14 +01:00
ScarKy0
c86201308a guh 2024-11-14 15:01:04 +01:00
SlamBamActionman
75ec546550 Update Label workflows to use new labels (#33310)
* Update labeler.yml

* Update labeler-needsreview.yml

* Update labeler-staging.yml

* Update labeler-stable.yml

* Update labeler-untriaged.yml

* Create labeler-size.yml

* Update labeler-size.yml

* Update labeler-size.yml

* Update conflict-labeler.yml

* Rename conflict-labeler.yml to labeler-conflict.yml
2024-11-14 14:57:05 +01:00
ScarKy0
e9c66cfe98 Merge branch 'ion-storm-refactor' of https://github.com/ScarKy0/space-station-14 into ion-storm-refactor 2024-11-14 14:55:24 +01:00
ScarKy0
4f754b814b derelictn't (for now) 2024-11-14 14:55:01 +01:00
ScarKy0
755f322e29 Merge branch 'master' into ion-storm-refactor 2024-11-14 14:45:55 +01:00
keronshb
5e54536141 Hotfix 33160 (#33302) 2024-11-14 00:22:10 -05:00
keronshb
f2b7743bdd Half Revert #31978 (#33160)
Hotfix
2024-11-13 23:54:31 -05:00
PJBot
b91c977f7a Automatic changelog update 2024-11-13 23:37:44 +00:00
keronshb
fa3a04a527 Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-14 00:36:37 +01:00
PJBot
9643598c70 Automatic changelog update 2024-11-13 23:28:39 +00:00
dffdff2423
51d2b51ad0 tag:with toolshed command (#31751) 2024-11-14 06:27:31 +07:00
Vasilis
6f7066eda8 Separate CCVars into separate files (#33268) 2024-11-13 18:27:55 +00:00
PJBot
c978eefedb Automatic changelog update 2024-11-13 12:31:47 +00:00
Ubaser
8cf279e200 Window sprite tweaks (#33282)
* add

* yes
2024-11-13 13:30:40 +01:00
Spessmann
99b4604d50 Cog fixes (#33285)
fixed the map (for real this time)
2024-11-12 20:07:47 -07:00
PJBot
52c1708117 Automatic changelog update 2024-11-13 03:00:54 +00:00
August Sun
bd2d0ee5e5 Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass (#33223)
* First round of anomaly core functionalities added

* Added sliceTime to anom meat mass and cooked version

* Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core

* Added more functions

* Final touches to branch

* Cleaning up some of the metadata for sprites and component definitions

* PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml

* Lol jk these goddamn tests why me

* Quick updates based on feedback

* more changes to improve

* additional fixes and edits

* Changed tech core functionality

* added magboot functionality to grav core

* fixed issue with bluespace core sizing

* Reverting changes per request

* extra file to be deleted

* File cleanup

* Update chemicals.ftl

* Update cores.yml

* Update cores.yml

* Update meta.json

* Update chemicals.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update meal_recipes.yml

* Update cores.yml

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-11-12 20:59:47 -06:00
cohanna
21074bd98d oops 2024-11-12 19:14:28 -07:00
cohanna
e9f6a02f18 un-reverted fixes 2024-11-12 19:05:56 -07:00
SpaceRox1244
af3593a3b7 Adds new sprites for shotgun shell boxes (#33176)
* Adds new sprites for shotgun shell boxes

* Adds second set of mag visuals for slug and uranium casings

* Fixes yaml that I messed up

* Changes credit to new username before merging happens
2024-11-12 17:45:59 -06:00
PJBot
cc3712be0c Automatic changelog update 2024-11-12 21:04:21 +00:00
Repo
ef51700094 Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.
2024-11-12 22:03:13 +01:00
MilenVolf
8b154899b5 Allow editing angle of the fired projectile (#33254)
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-12 20:11:02 +01:00
PJBot
8776c71e59 Automatic changelog update 2024-11-12 12:07:50 +00:00
Preston Smith
70e3650246 Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit
2024-11-12 19:06:43 +07:00
Ed
a1966d8671 improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-11 23:19:54 -06:00
Simon
806e1e46cb Separate CCVars into separate files 2024-11-12 03:10:25 +01:00
Pieter-Jan Briers
4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Pieter-Jan Briers
36aceb178c Database SnakeCaseNaming fixes
Fixes formatting of owned entity type property names. These are normally named "FooBar_Baz" by EF Core, but the snake case thing was turning them into "foo_bar__baz". The double underscore is now fixed.

We don't *yet* have any EF Core owned entity in use, but I am planning to add one. I don't know if downstreams are using any so this should still be marked as a breaking change.

Also fixed it creating and dropping a Compiled Regex instance for every name, the regex is now cached (and pregenerated).
2024-11-12 01:51:54 +01:00
PJBot
37958378cb Automatic changelog update 2024-11-11 22:59:38 +00:00
Andrew Montagne
1136200dc8 BUGFIX: Fix APEs being able to be turned on without power (#32493)
Add a check to see the APC is powered before turning the emitter on.
2024-11-11 23:58:31 +01:00
Vasilis
bbdbad5691 Merge Shell Gun Hotfix into Master (#33260) 2024-11-11 18:14:15 +00:00
BramvanZijp
991bbc2d4f Merge branch 'stable' of https://github.com/space-wizards/space-station-14 into HotFixtoMaster 2024-11-11 18:52:49 +01:00
PJBot
b9c2b0c41b Automatic changelog update 2024-11-11 16:13:45 +00:00
BramvanZijp
a138fede2b Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248) 2024-11-11 17:12:36 +01:00
BramvanZijp
197d9e68dc HOTFIX: Fix Security Shell Gun being uncraftable. (#33247)
* Sec Shell Gun Craftability Hotfix

* Capital Fix
2024-11-10 21:22:03 -06:00
leonidussaks
21979a7b5f Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-10 21:17:03 -06:00
Vasilis The Pikachu
63f2c8491c Merge remote-tracking branch 'upstream/staging' into stable-test 2024-11-10 14:10:53 +01:00
scrivoy
9b7200607b Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
2024-11-10 04:40:02 -07:00
Shaddap1
1c8992ffbe Goliath rebalance (#31492)
Update asteroid.yml
2024-11-10 04:28:55 -07:00