* Added AP version of mateba, and put it in the deathsquad starting equipment.
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* initial commit
* Fixed the eject order
* FINALLY got a new sprite, its ready to merge!
* I FORGOT THE ATTRIBUTIONS DAMMIT
* Remove extra whitespace
* Sprite update!
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* wooden grip on antique laser, changes description to match.
* darker grip
* update meta.json
* redesigned shape similar to ps3moira, edited mag to match, changed lights colors to match each other
* fixing an only SLIGHTLY catastrophic fuckup with an experimental inhand sprite that I didn't mean to save and sleepily added to the previous commit
* I DID IT AGAIN
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Co-authored-by: gaussiarson-admin <stephenkitchens0306@gmail.com>
* bigger TEG, moved EVA, moved engi and med substations, maints loot, increased pop to 15-45
* tweaked some job numbers around for higher pop
* holy shit i forgot the o2 and n2 miners
* fixed unwired substation
* made the TEG worse >:)
* added southbridge's pride-o-mat cos i kept forgetting
* fixed evac timer display, resolves#34850
* removed pridevend for testing
* nvm it was the shuttle, not the pridevend, oops
* General structure mostly complete.
* I thiiiiiink I am done with air alarms. And pipes. Maybe.
* Decals, shuttle, rust.
* Small fixes.
* Shuttle more or less where I want it.
* Security is prettier, spawns are more fun.
* Shuttle done. Almost done with one checklist.
* Map renders now.
* Checklists done.
* Adjusted min player count.
* Should pass the Build & Test Debug check now.
* allow paper labels on seeds
* added the components required by PaperLabel to the SeedBase
* localize insert/eject for PaperLabel
* visualize the paper label on seeds
* new paper layer for seeds
* eject the seed label on use
* different looking paper label
* forgot to turn on a layer
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Increases Disabler Bolt to 47 stamina damage per. Increases fire rate to 3 and lowers shot cost by 50 for practice and disabler
* lowers stam per shot to 40
* increases disabler proj speed to 35
* ACTUALLY 4 shot
* Reverts disabler projectile to be 33 stamina damage per again. decreased disabler fire rate to 2.5 and increased projectile speed to 35. decrease disabler smg fire rate to 3.5
* Fire rate back down to 2
* Reduce NukeOps Reinforcement to 25TC from 35TC
* price adjustment to 30
* Revert "price adjustment to 30"
This reverts commit f337f5a178a344db34a414a47283f43242ea531f.
* revert "price adjustment to 30"
This reverts commit f337f5a178a344db34a414a47283f43242ea531f.
submodule?! YAML preserve me...
* Revert "price adjustment to 30"
This reverts commit f337f5a178a344db34a414a47283f43242ea531f.
submodule!?!? yaml save me
* attempt #2 at changing to 30
* added optional delay to DragInsertContainerComponent
* comments
* Change EntryDelay on DragInsertContainerComponent to use TimeSpan + cleanup
* changed drag insert container comp to match naming conventions
* Stores owned by mind instead of body
* Requested changes, traitor uplink fixed
* Store, listings fixed and now use Entity<MindComponent>
* Removed duplicate code
* test change
* test change 2
* back to mind entityuid
* MilonPL requested minor changes
* ScarKy0 requested changes
* Reimport of .yml files, edit to medidrobe.yml
* Fixed typo for "Richard" in AutoDrobe contrabandInventory
* contrabandInventory Revision
* Add a spare bible to PietyVend (#32363)
Update chapel.yml
* Bible to normal inventory, not contraband
* Balance changes based on maintainer feedback.
* VendoMat change to Proximity Sensor and Borg Arm.
* Revert "VendoMat change to Proximity Sensor and Borg Arm."
This reverts commit 44c68daaaedeea26f9376db7f65d1e01771a761e.
* PR Rebase, Fixing Reversion
* seeds.yml Bungo Seeds swapped for Tobacco Seeds.
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Co-authored-by: Jarmer123 <148848017+Jarmer123@users.noreply.github.com>