Ed
1dbe308527
Entity ru localization sync ( #285 )
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* first use
* LOCALIZAAATION
* and again
* Update fire.yml
* Update entities.ftl
* Update main.py
* Update main.py
* delete wrong locales
* battle staff locale
* Update main.py
* more remove
* Update wielded-inhand-right.png
2024-06-28 12:25:20 +03:00
Ed
54ecb1b23e
added battle staff ( #286 )
2024-06-27 23:29:27 +03:00
Jaraten
dcfd3f6aa5
New tiles ( #274 )
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* New tiles
* fix yaml & resprite
* migration fix
* ftl fix
* fix typo
* fix typo +1
* fix C# typo
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Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:16:05 +03:00
comasqw
b592842a66
fix localization helper & protos descriptions in ftl ( #282 )
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* fix localization helper & protos descriptions in ftl
* Update main.py
* Update objects.ftl
* добавил ярлык напрямую к файлу локализации
* megasuperduperpuperTWEAK
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update main.py
* tweak
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:07:25 +03:00
Ed
4d5fa91a39
Update hcut.swsl ( #284 )
2024-06-27 14:35:06 +03:00
Ed
798539899d
experimental cliffs ( #283 )
2024-06-27 14:04:57 +03:00
comasqw
fa86f705aa
Localization Helper ( #275 )
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* Localization Helper
* Update main.py
* Update main.py
* adding comments to code and translating exceptions into English
* cringe fix
* Update yml_parser.py
* tweak
* Update main.py
2024-06-25 18:02:02 +03:00
Imperator Shlepa
e12f499594
Craft for stone walls. ( #280 )
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* 123123
* Update Resources/Prototypes/_CP14/Recipes/Construction/walls.yml
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-06-25 12:07:01 +03:00
Deserty0
eb8acd223a
Size fix ( #276 )
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* Update eyes.yml
* уэээ
2024-06-24 18:20:06 +03:00
Ed
34ae041f99
new lobby art ( #267 )
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* add lobby art
* Update typicalAlchemistDay.webp
2024-06-22 19:27:57 +03:00
Jaraten
294f81bd0f
resprite stone&red_brick-walls ( #265 )
2024-06-22 00:17:10 +03:00
Nim
3492a7892a
Mannequin ( #253 )
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* mannequin
* fix
* fix2
* Update mannequin.yml
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-06-21 23:17:49 +03:00
Ed
d973969a02
Merge pull request #263 from crystallpunk-14/ed-21-06-2024-upstream-sync
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upstream sync
2024-06-21 18:47:38 +03:00
Ed
e440434938
Update arenas.yml
2024-06-21 18:37:24 +03:00
Ed
3a910a7f7f
Merge remote-tracking branch 'upstream/master' into ed-21-06-2024-upstream-sync
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# Conflicts:
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/train.yml
2024-06-21 18:30:31 +03:00
Ed
e2f97ece50
Wallmount update ( #262 )
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* add wallmount systems
* add construction condition
2024-06-21 18:27:18 +03:00
Pieter-Jan Briers
f041f58a6d
Add time index to connection log ( #29281 )
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* Add time index to connection log
Queries go nyoom.
* Don't let me code shit at 5 AM
2024-06-21 15:29:10 +02:00
PJBot
730a4d289d
Automatic changelog update
2024-06-21 12:07:14 +00:00
nikthechampiongr
76a65c8e43
Implement BlacklistedRange exempt flag ( #29258 )
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* Implement a new kind of ip range ban that only applies to new players
* Put determining whether a player record exists to its own function
* Make BlacklistedRange bans get bypassed by any ban exemption
* Stop trying to get another DbGuard while already having one
This does break with convention on the functions in that area but
considering the use of this function it's probably fine?
I could alternatively just move the place it's called from.
Also I was suppossed to wait for tests to finish locally just to be
sure, but nah. I am pushing this now
2024-06-21 14:06:07 +02:00
PJBot
6b13f5f0cb
Automatic changelog update
2024-06-21 10:51:58 +00:00
Leon Friedrich
70a40b62cb
Fix some buckle interactions ( #29293 )
2024-06-21 03:50:52 -07:00
PJBot
38439996e9
Automatic changelog update
2024-06-21 09:43:00 +00:00
TsjipTsjip
949a837720
Ghostrole rule updates ( #29249 )
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* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* You heard it here first folks
God rules are weird to write.
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* Honkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* Jonkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* Softer blue
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
2024-06-21 04:41:54 -05:00
Alex Pavlenko
711acedfe5
feat: update cyborg parts naming for them to be ordered consistently,… ( #29272 )
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feat: update cyborg parts naming for them to be ordered consistently, closes #29270
2024-06-21 09:43:15 +03:00
PJBot
7ef1002101
Automatic changelog update
2024-06-21 05:43:23 +00:00
slarticodefast
d62dddcfcb
fix initial infected icons and add a briefing to the character menu ( #29259 )
2024-06-21 15:42:17 +10:00
Tayrtahn
880fef507d
Replace BlockSolutionAccessComponent with an attempt event ( #26988 )
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* BlockSolutionAccessComponent now only blocks one specified solution.
* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.
2024-06-21 13:04:02 +10:00
PJBot
f94d663452
Automatic changelog update
2024-06-21 03:03:30 +00:00
MilenVolf
9cd2705d6b
Make stasis bed power toggleable ( #29268 )
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Stasis bed is now power toggleable
2024-06-21 13:02:23 +10:00
Tayrtahn
afc800274c
Fix null exceptions in SurveillanceCameraMonitorSystem ( #29275 )
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* Add IsNullOrEmpty checks before indexing KnownSubnets
* actor
2024-06-21 10:17:16 +10:00
Tayrtahn
0b3459268a
Add logging to SharedStorageSystem prototype indexing failure ( #29273 )
2024-06-21 10:16:43 +10:00
Tayrtahn
831d962e5a
Make Loadout MinLimit not count failed attempts ( #29264 )
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Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
deltanedas
a3ffe22e66
return empty string for invalid identity ( #29274 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-20 18:25:35 -04:00
Pieter-Jan Briers
c33644532d
Rate limit ahelps ( #29219 )
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* Make chat rate limits a general-purpose system.
Intending to use this with ahelps next.
* Rate limt ahelps
Fixes #28762
* Review comments
2024-06-21 00:13:02 +02:00
Ed
03adbaf851
Tiles update + iron bards ( #260 )
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* wooden tiles update
* add iron bars
* dirt tile update
* fix foundation tile
2024-06-21 00:18:47 +03:00
Ed
ec3efce19c
Ed 20 06 2024 grass update ( #259 )
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* grass update
* +2 grass tile
* Update biomes_template_grasslands.yml
* Update biomes_template_grasslands.yml
2024-06-20 18:18:29 +03:00
Ghagliiarghii
b90c6acacd
golden plunger ( #29043 )
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* golden plunger
* Add wood material (the handle is still wood)
* 52 hours
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-06-21 00:24:36 +10:00
PJBot
0a3b221766
Automatic changelog update
2024-06-20 14:20:29 +00:00
MilenVolf
50146d4b98
Fix prying speed & log ( #29210 )
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* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed
* Minor cleanup for tools and prying systems
Remove some obsolete methods.
* Fix doafter continues when not held & log
* Modifiy delays for floor prying
* Fix test fail
2024-06-21 00:19:22 +10:00
PJBot
c91789a78d
Automatic changelog update
2024-06-20 14:06:47 +00:00
Pieter-Jan Briers
cf374ac905
You can now pry multiple tiles at once ( #29231 )
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* You can now pry multiple tiles at once
* More advanced do after duplicate checking.
Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-06-21 00:05:40 +10:00
Errant
d15eafe133
Survival Box Loadouts, Nitrogen Emergency tanks ( #29131 )
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* Nitrogen survival boxes
* Zero-setup workaround
* clown box
* cleanup and universal tanks
* cleanup
* more cleanup
* hide loadoutgroups
* remaining survival boxes
* space ninja
* Revert "space ninja"
This reverts commit a650f417f83f5861e0001b25418e4a361927c6c6.
* weh
* weh
* undo appearance change of syndicate survival boxes
* indentation fix and missing label
2024-06-21 00:05:01 +10:00
PJBot
7994175aba
Automatic changelog update
2024-06-20 12:35:52 +00:00
Redfire1331
68c414e8ed
made cup ramen eatable with anything with the fork component ( #27826 )
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* made cup ramen eatable with anything with the fork component
* removed extra png
* made cupramen fillable with water, and made hot ramen dry ramen.
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com >
2024-06-20 22:34:46 +10:00
PJBot
514e7600c6
Automatic changelog update
2024-06-20 12:23:10 +00:00
Boaz1111
a74ca54cf8
moves explosive tech to T1 ( #29227 )
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moves explo tech to T1
2024-06-20 22:22:04 +10:00
PJBot
0ac1b31e36
Automatic changelog update
2024-06-20 11:59:57 +00:00
lzk
4fe5235e37
Buff cube boxes ( #29251 )
2024-06-20 14:58:51 +03:00
PJBot
9fbcec1c74
Automatic changelog update
2024-06-20 11:17:18 +00:00
neutrino
9bf4a28f4d
fixed Syndicate smokes pack being half-filled ( #28371 )
2024-06-20 21:16:06 +10:00