Ed
1eba437555
Merge pull request #100 from crystallpunk-14/17-04-2024-melting
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+Ores
2024-04-19 00:15:59 +03:00
Ed
98503cca7c
Update tiles.yml
2024-04-18 23:41:02 +03:00
Ed
81d2a4730e
Merge pull request #99 from crystallpunk-14/revert-90-nospawn
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Revert "NoSpawn markers and weapons"
2024-04-18 23:37:32 +03:00
Ed
0b4c5bb988
+2 ores
2024-04-18 23:34:45 +03:00
Ed
05ca2baa3d
Revert "NoSpawn markers and weapons ( #90 )"
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This reverts commit 3dff87b3e1 .
2024-04-18 22:56:51 +03:00
Ed
02bcfc4593
revert melting
2024-04-18 22:45:01 +03:00
Ed
79b4ae3998
add wall destructions
2024-04-18 22:37:49 +03:00
Ed
59b8757f14
add iron and ore fragments items
2024-04-18 14:16:09 +03:00
Ed
390249f0cc
add ore vein wall dumb proto
2024-04-18 13:37:16 +03:00
Ed
dc1b38054e
add iron and gold ore
2024-04-18 12:53:15 +03:00
Ed
c5b4df22a6
modified cave wall
2024-04-17 20:42:28 +03:00
Ed
e94cd726e1
init melting reagent and system
2024-04-17 17:49:47 +03:00
Ed
45d351b2b2
Merge pull request #98 from crystallpunk-14/17-04-2024-upstream
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17 04 2024 upstream
2024-04-17 11:58:34 +03:00
Ed
05d6e621d3
Update loadout_groups.yml
2024-04-17 11:44:37 +03:00
Ed
cbf766780b
adapt loadouts
2024-04-17 11:32:54 +03:00
Ed
0285c3896c
Merge remote-tracking branch 'space-station-14/master' into 17-04-2024-upstream
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# Conflicts:
# Content.Client/Movement/Systems/WaddleAnimationSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Resources/Changelog/Changelog.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Textures/_CP14/Clothing/Masks/pluto-mask.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/Dagger/dagger.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/Sickle/sickle.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/TwoHandedSword/zweichhender.rsi/meta.json
2024-04-17 11:16:24 +03:00
Mr. 27
5742dee84a
add ancient jumpsuit to passenger loadout ( #27035 )
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inital
2024-04-17 01:37:50 -06:00
PJBot
f825e5e38b
Automatic changelog update
2024-04-17 03:37:49 +00:00
Bellwether
7114b1939c
Add Nun Hood to Chaplain loadout options ( #27025 )
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Adds Nun Hood to starting Chaplain loadout options
2024-04-17 13:36:44 +10:00
PJBot
5ee597d98c
Automatic changelog update
2024-04-17 03:20:36 +00:00
MACMAN2003
c31b3fdf5a
Lower player requirements for nukies back down to 20 ( #27036 )
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Update roundstart.yml
2024-04-16 20:19:29 -07:00
PJBot
4fa245f723
Automatic changelog update
2024-04-17 02:56:00 +00:00
metalgearsloth
fcd6c25242
LobbyUI fixes ( #27033 )
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* LobbyUI fixes
I have no idea which were bugs prior but anyway fix stuff.
* More fixes
* Test moment
2024-04-17 12:54:54 +10:00
PJBot
30f73cfb6c
Automatic changelog update
2024-04-17 02:51:00 +00:00
Mr. 27
34fa48bff9
Add winter coats and shoes to loadouts ( #27022 )
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* inital
* Update loadout-groups.ftl
* fix order
* add winter boots
* fix test fails
2024-04-17 12:49:53 +10:00
Doctor-Cpu
d5b7e4baf2
Add autism pins to loadout ( #27034 )
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add autism pins to loadout
2024-04-17 11:10:52 +10:00
Pieter-Jan Briers
bbf0505fdc
Re-add IAdminRemarksCommon to DB model for SS14.Admin ( #27028 )
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This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
2024-04-17 00:19:36 +02:00
PJBot
5e7f2244fc
Automatic changelog update
2024-04-16 20:18:12 +00:00
Mr. 27
e2be85bc52
Fix senior ID cards and other loadout shit ( #27017 )
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* remove senior backpacks
* fix ID cards
* Update atmospheric_technician.yml
2024-04-16 22:17:06 +02:00
PJBot
33888b64d6
Automatic changelog update
2024-04-16 19:57:43 +00:00
Vasilis
46cfd63c4f
Add changelog for loadouts ( #27020 )
2024-04-16 21:56:37 +02:00
PJBot
9102a065a9
Automatic changelog update
2024-04-16 18:49:45 +00:00
tosatur
11207a0649
Reduce clown snore volume ( #27012 )
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* reduced gain by 25dB
* changed volume again
---------
Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com >
2024-04-16 20:48:38 +02:00
Agoichi
040497805f
Adding the sinner's mask ( #97 )
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* adding sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
2024-04-16 17:51:11 +03:00
metalgearsloth
9bc3e07628
Fix starting gear ( #27008 )
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Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.
Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.
2024-04-17 00:44:16 +10:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
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* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00
metalgearsloth
fff3fe2a24
Update submodule to 218.1.0 ( #26997 )
2024-04-16 22:42:53 +10:00
Velcroboy
b23ef00d37
Add QM maintenance airlock ( #26982 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-04-16 07:34:35 +03:00
Leon Friedrich
faec39ced4
Give names to solution & identity entities ( #26993 )
2024-04-16 14:26:47 +10:00
Leon Friedrich
229caa10bf
Fix some TryGetMind overrides relying on player data ( #26992 )
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* Fix some TryGetMind overrides relying on player data
* A
* Rider has bamboozled me
* Update `data.Mind` before attaching to entity.
2024-04-16 14:26:32 +10:00
PJBot
faba129e78
Automatic changelog update
2024-04-15 22:23:23 +00:00
Velcroboy
cd46282e51
Fix some airlocks with multiple access types ( #26980 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-04-15 15:22:16 -07:00
MilenVolf
34fbd2874e
Fix dragon slowdown on damage ( #26975 )
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Fix dragon slow on damage
2024-04-15 13:53:22 +02:00
Whisper
4a6cf480cc
Mobs burn to ashes on excessive heat damage ( #26971 )
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* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
2024-04-15 15:04:15 +10:00
Hannah Giovanna Dawson
3d0fc10673
SS14-26950 Fix Waddling During Improper States ( #26965 )
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* SS14-26950 Fix Waddling During Improper States
Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.
1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead
There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.
* Use a nicer "can move" check
2024-04-14 21:53:22 -04:00
PJBot
637fc2d475
Automatic changelog update
2024-04-15 01:29:04 +00:00
no
7810cbe411
Fix StepTrigger blacklist not working ( #26968 )
2024-04-14 21:27:58 -04:00
HS
41d2f06ffc
meatWall incorrect node fixed ( #26966 )
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changed node in construction meatWall
2024-04-14 17:38:13 -07:00
deltanedas
516f5f3161
nerf incendiary grenade ( #26959 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-14 20:11:28 -04:00
PJBot
563f304ac5
Automatic changelog update
2024-04-14 22:27:52 +00:00