Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
9f1b4fc51c
Melting molds ( #347 )
...
* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
...
* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00
Ed
d9fc93e0c5
+2 lobby track ( #304 )
2024-07-04 23:35:53 +03:00
Ed
e4678dc66e
Nails, Hammer tool and construction recipe update ( #249 )
...
* foundation resprite
* stone material, stack
* nails!
* mini hammer resprite
* hammer tool
* wall building update
* table crafting update
* bonfire craft update
* add wooden wall craft
* chest craft update
* Update attributions.yml
* Update tables.yml
* Update simple.yml
2024-06-16 18:31:47 +03:00
Ed
0211a50581
Energy crystal ( #243 )
...
* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
b66ce952af
Minecraft update ( #157 )
...
* add shovel and digging tool quality
* dirt digging effect
* variantize deconstructed tile
* added dirt tile borders
* revert variantize tiles, add dirt blocks entity
* add dirt stack
* Update simple.yml
2024-05-19 00:26:52 +03:00
Ed
9690077532
Bloodgrass gatherable entity + gatherable system cleanup + bugfix ( #154 )
...
* added 4 basic reagent effects
* entrance bugfixes
* add bloodgrass world sprites
* preuso cherry pick
* add planet bloodgrass and sickle gathering
* +1 gather sound
2024-05-18 15:16:20 +03:00
Ed
811cc8a41d
Underworld + Overworld ( #151 )
...
* Setup new dungeon system (v2)
* add custom basic generation
* add maps linking
shitcode, boo
* add auto linking sub-world portal
* fix deleted component
* clearing otherside of the tiles manually (im stuck in wall, brother!)
* Upgrade cave biome generation
* add TODO
* add ladder and hole sprites
* add dungeon entrance prototypes
* clean up, add docs
* add many ambient sounds
* Update CP14StationDungeonMapSystem.cs
* remove bugs
2024-05-17 17:07:29 +03:00
Ed
0a449d64d6
Remove station ambient ( #149 )
...
* Update audio.yml
* setup ambience rule
2024-05-13 18:56:39 +03:00
Agoichi
b74d1b62b5
Adding attributes ( #146 )
...
* Delete Resources/Audio/_CP14/Effects/crystal_shatter.ogg
* Create attributions.yml
* Update attributions.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-05-08 17:27:28 +03:00
Ed
7b2328ba22
Alchemy tools: pestle and mortar ( #144 )
...
* add mortar & pestle mechanic
* setup prototypes
* Update mixing_types.yml
* add bubble sound collection, fix errors
2024-05-08 17:15:31 +03:00
Ed
9fe1528490
Update eldermourne.ogg
2024-05-08 12:10:05 +03:00
Ed
6102d3c63d
+1 song
2024-05-08 12:07:41 +03:00
Agoichi
ba009f34fa
Crystal/ punk-update ( #129 )
...
* Crystalpunk-update
* Crystalpunk-update
* Update Resources/Prototypes/_CP14/SoundCollections/hit_impacts.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* clean up
* Update crystal.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-05-04 13:39:32 +03:00
Ed
2c34befbcb
Fireplace ( #123 )
...
* bonfire!
* fix
* update torch
* docs
* add audio, fix errors
* loc string + fix errors
2024-05-01 19:55:48 +03:00
Ed
485873839b
Работа для кузнеца ( #80 )
...
* add content
* Update CPSharpenedComponent.cs
* Update twoHandedSword.yml
* update
2024-04-12 21:09:54 +03:00
Ed
ec6e33e839
Кастомная музыка лобби. Пак неадаптированной локализации. ( #59 )
...
* add music, add lobby localization
* delete unused ftl
* add localization variable
* move to _CP14
2024-04-06 23:48:30 +03:00
Ed
ca4172c987
Система ключей ( #7 )
...
* new Dev map
* добавлена генерация узора ключей раундстартом
* каменная стена подгон KREKSa
фиксы
* add verbs to lock comp
* more Loc work
* some popups, logic to lock and unlock locks
* return old Dev
* ability to add locks into doors
* check to locked lock, to insert or remove locks
* doors examine
* key can uses directly to door
* really lockable!
* lockable crates!
* Bruh... Really big update
* Key sprites, long wall template
* KeyRingComponent
* lock entity start
* lockpicking!
* Shiny 1
* Update keys.yml
* Отображение только для держащего в руке
* Final
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2024-04-02 20:59:40 +03:00