Commit Graph

1963 Commits

Author SHA1 Message Date
SlamBamActionman
373c368b94 Tippy, the helpful hint clown! (#26767)
* Tippy is BACK

* Clean up clippy from aprils fools

* Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player

* Rename clippy.yml to tippy.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:16 -07:00
Mangohydra
8afae8a1f1 Martyr Cyborg Module, borg law 2 explode (#25815)
* borg law 2 explode

* attributions fix + CL fix

* please dear god work i beg you

* maybe this will work :godo:

* 50% off deal + disc change

* absolving merge conflict

* merge conflict fix

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml

* Apply suggestions from code review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:16:04 -07:00
Gotimanga
eb41f1da5f Adding new Cryogenics Reagent - Opporozidone (Attempt 2) (#24074)
* Fixing mistakes

* How did I make the same mistake twice

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:13:14 -07:00
potato1234_x
cd90c05ce5 Rainbow Weed (#25759)
* rainbow weed

* Lipolicide

* psicodine + mannitol

* happiness

* ground + dried + smokables

* damn you notepad++

* fix

WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!

* work

* work i beg you

* recipe good

* possibly fix merge conflict

* remove reagents
2024-04-28 21:06:27 -07:00
Leon Friedrich
1eb81427d3 Stop admin verb pop-in (#27450) 2024-04-29 13:24:10 +10:00
beck-thompson
2135cbdb23 Fixed some mop .ftl capitalization (#27447) 2024-04-29 02:26:44 +02:00
Ubaser
008935f6ec New plant mutation: Pyrotton (#27200)
* WIP

* sprites n stuff

* flavour

* maybe fix

* add stack

* fix parent
2024-04-28 13:07:36 +02:00
Plykiya
0efcd30ac6 Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers

* Add softsuit tag prototype

* Change to suitEVA tag

* Get rid of softsuit tag, found suitEVA tag

* Full pass of ShoesRequiredStepTriggerImmune

* Adds check to outerClothing for ShoesRequiredStepTriggerImmune

* return

* fuck Dionas

* Convert to comp, space dragons immune as well

* Merge conflict

* Merge conflict

* fix leftover tags

* empty spaces

* turns out the dragon didn't need it

* minor optimization

* Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets

* fix

* fuck it we ball

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 17:11:46 +10:00
SlamBamActionman
f544c91298 Revert Exterminator pending newmed/redesign (#26978)
* Reverts Exterminator

* Includes commented out parts + sprites

* Readd stuff, comment out yaml

* Popup ads

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 15:45:54 +10:00
KrasnoshchekovPavel
3fcbbc0732 Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 14:48:19 +10:00
nao fujiwara
8a59e9e1f8 repositioned spooky long hair to its proper place in the alphabet (tweak) (#27370)
* repositioned spooky long hair to its proper place in the alphabet

* forgot the meta.json for hairstyles oopsie
2024-04-27 16:58:14 +02:00
brainfood1183
c0ce5fba2a Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 23:50:57 +10:00
eoineoineoin
b8a8d6f8fc Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-04-27 20:25:02 +10:00
Ps3Moira
77d7c77f59 Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:22:10 +10:00
nao fujiwara
c6d935497c spooky dress and hairstyle (#27333)
* first draft loooong hair

* *added the old dress item *added old dress to the theatrical performances create

* updated spooky long hair name

* fixed an oopsie made when updating item names
2024-04-26 12:51:26 -06:00
Mr. 27
50fb91bd18 monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital

* Update animals.yml

* Update animals.yml

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* selecting different role will change the description and name

* fix name

* gargh

* the review

Hello

* e

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-04-26 15:06:43 +02:00
wafehling
8febdc5fc4 Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work

* Fixed the window appearing

* Added loc text

* Updated namespace for ScoreboardUIController.cs

* Switched to UISystemDependency

"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM

* Reverted back to functional state

* Replace with UISystemDependency

* Move RoundEndSummaryWindow to ScoreboardUIController

* Convert to EntitySystem

* Clean up command bind

* Move to RoundEnd directory

* Remove Nukeops rule when no nukies

* Cleanup

* Change to toggle hotkey

* Cleanup

* Revert "Remove Nukeops rule when no nukies"

This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67.

* Cleanup

* Make the Toggle hotkey work in lobby

* Fix error

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-04-26 14:39:56 +02:00
cool dolphin
4f056672f9 Glasses in loadouts (#27286)
* loadouts now have aaall the glasses

* cheap sunglasses dont exist at all

* empty commit to rerun tests, there's no way i fucked something up
2024-04-26 01:18:39 +02:00
beck-thompson
d3b1178428 Radio jammer update! (#25912)
* Added selectable power level to radio jammer

* Cleaned up OnGetVerb

* Settings are now stored in the .yml file. Simplified stuff a lot!

* Minor fixes!

* Small little baby fix :)

* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.

* Minor code cleanup

* Changed byte -> int

* Update sprite

* Fixed licence

* Added power LED that changes if the jammer is on low power.

* Removed tabs

* Changed github link to the commit

* Changed all the RemComp to RemComDeferred

* Moved NetworkedComponent to shared

* Changed radio jammer textures back with minor edits

* Added a space because it was annoying me

* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)

* Removed useless comment

* Cleaned up code that updates the range of tracking devices.

* Fixed client namespace and removed newline

* Cleaned up ChangeLEDState and ChangeChargeLevel.

* Added comments

* Read only

* Fixed another comment

* Locked in

* Made server inherit shared

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* review fixes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-25 12:19:16 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
metalgearsloth
f6ac494ad3 Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
Pieter-Jan Briers
7b90c08a2c Various item status fixes/tweaks (#27267)
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00
Just-a-Unity-Dev
fd0ca42c58 General slime improvements (#23425)
* General slime improvements

* Finish morphing

* oops 2x2 not 3x3

* actually lets ball - 2x3 inventory

* Last two things on the todo list

* .\RobustToolbox\

* JUST COMPILE

* fix tests 2.0

* fix tests 3.0

* Do reviews

* minor change

* guideboob

* more

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 03:03:03 -07:00
Terraspark4941
c5ab839b2c Engineering guidebook update (#26851)
* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:58:54 -07:00
potato1234_x
e2b260d894 Psicodine, Mannitol, Lipolicide and Happiness (#27134)
* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:45:38 -07:00
beck-thompson
877ccd6e8f Fixed grammar when drinking empty drink (#27218)
Fix
2024-04-21 14:57:39 -04:00
Hannah Giovanna Dawson
f059714a75 SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-21 12:09:26 -04:00
Pieter-Jan Briers
58f025ba80 THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
SpeltIncorrectyl
b6d751eb70 Adds security webbing and security belts to Security Officer loadout (#27189)
* added filled security webbing

* moved sec belt to loadout

* added webbing for head of security and warden
2024-04-21 00:19:20 -06:00
KittenColony
b48d0ddefc Two-Tone lizard snouts (#27143)
snouts
2024-04-21 00:18:33 -06:00
Whisper
c7bbaa48a4 fix burning to ash not working on all mobs (#27158) 2024-04-20 10:44:10 -04:00
deathride58
396c613366 Adds the option to fit the viewport to vertical screenspace (#27061)
* Adds the option to fit your viewport to your vertical screenspace

* fixes documentation

* Removes commented-out leftover

* Hides the viewport width slider and also we dont know if the viewport width causing stretching/squishing was a bug present before but we fixed that while we were at it

* Removes commented out leftovers
2024-04-20 16:46:02 +10:00
Verm
58e21a8532 Add medical gloves and sterile masks to medical loadouts (#27029)
* Add medical gloves to loadouts

* Realize I don't need to duplicate them

* Re-add extra lines

* I did it wrong...

* Format it back to how it was this time for sure

* For real this time

* ...

* Add sterile masks too

* I can't spell officer apparently

* Standardize order of where gloves are

* Add Nurse Hat to doctors

* Remove duplication of gloves and masks

* Remove extra space

* Name glove protos similiar to other ones

* Remove latex gloves proto from medical (sci has it)
2024-04-20 16:22:48 +10:00
Gyrandola
fa5b93871f chili/chilly peppers sprite alignment fix & minor refactorization (#25971)
* png alignment and minor refactorization

* Update migration.yml

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-20 12:06:48 +10:00
dffdff2423
cff8083650 Disable Communication Console Announcement Button for Too Long Messages. (#27145)
Disable comms console announce for long messages

Disable the "announce" button on the communications console for messages
above the cap. I did not touch broadcasting because I could not identify
an easy way to check the maximum length for it.
2024-04-20 11:07:10 +10:00
Mr. 27
c8202dd80d add roboticist gear to science loadout (#27045)
* inital

* yes

* g

* death

* DEATH
2024-04-18 19:38:17 -04:00
Ed
f3a97fc0c5 Killer tomatoes (#26053)
* make tomatoes

* many friends! many mommies

* finish

* renaming system

* fix

* Update miscellaneous.yml

* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* N

* deleete exception?

* merge conflict fix

* fix?

* fuck you

* sloth fixes

* fixess?

* fix

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-18 21:21:56 +10:00
Hannah Giovanna Dawson
b1136c98d7 Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events

This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.

This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.

Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...

* Remove an event that shouldn't be in this PR

* Resolve PR comments.

* Resolve peak goober moment

* Also make sure we tell the user why if their delete command fails

* Supply a reason if the nukeuserids command is malformed

* Tidy messages

* Some more docstring tidyup

* Imagine tests handling IOC correctly chat

* Imagine tests handling IOC correctly chat

* Resolve PR comments

* Fix goobering with needing to use ToolshedCommand

* In which we bikeshed toolshed

* loud metal pipe sound effect

* One must imagine funny boulder pushing man happy

* Move commands to new folder

* Mald, seethe, cope.

* I hate toolshed I hate toolshed I hate toolshed

* Fix command ftls

* Bit of tidy-up and a YAGNI removal of a get we don't need yet

* Whelp lmao

* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.

* Rename ChatRepository to ChatRepositorySystem.

* Resolve PR review comments

---------

Co-authored-by: Your Name <you@example.com>
2024-04-18 14:59:10 +10:00
Tayrtahn
cfa94be4c2 Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too
2024-04-18 11:49:58 +10:00
icekot8
fd109d61b8 cargo console radio messages on approving (#27038)
* 1

* void --> "Unknown"
2024-04-17 17:32:21 -07:00
deltanedas
395c33024c prop hunt ss14 (real) (#26691)
* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00
slarticodefast
5a5efa11cf Show volume on the gas analyzer (#25720)
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
2024-04-17 09:42:24 -08:00
lzk
e2341c0089 Add jani gloves loadout (#27011) 2024-04-17 19:38:49 +10:00
metalgearsloth
2db374988c Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
2024-04-17 19:27:00 +10:00
Mr. 27
34fa48bff9 Add winter coats and shoes to loadouts (#27022)
* inital

* Update loadout-groups.ftl

* fix order

* add winter boots

* fix test fails
2024-04-17 12:49:53 +10:00
metalgearsloth
12766fe6e3 Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
Whisper
4a6cf480cc Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container
2024-04-15 15:04:15 +10:00
Tayrtahn
9b97a2e05d Fix cryostorage identifying unknown characters as captain (#26927)
Fixed cryostorage getting captain's record for unknown jobs.
Also localized Unknown job string.
2024-04-14 12:19:42 +10:00
Nemanja
9d5a3992fa uplink and store freshening (#26444)
* uplink and store freshening

* more

* im gonna POOOOOOGGGGGGG

* we love it
2024-04-12 17:07:25 +10:00
lunarcomets
9d62b3c3e6 Cryogenic storage tweaks (#26813)
* make cryo remove crewmember's station record when going to cryo

* Revert "make cryo remove crewmember's station record when going to cryo"

This reverts commit 9ac9707289b5e553e3015c8c3ef88a78439977c6.

* make cryo remove crewmember from station records when the mind is removed from the body

* add stationwide announcement for people cryoing (remember to change pr title and desc)

* minor changes

* announcement actually shows job now

* requested changes

* get outta here derivative
2024-04-11 16:48:46 -04:00