* weh.
* get the weh out of my repository
* add best lizard figurine
* remove umbra stuff from master
* sprite time!!
* revert stuff?
* newer spritesss
* first draft loooong hair
* *added the old dress item *added old dress to the theatrical performances create
* updated spooky long hair name
* fixed an oopsie made when updating item names
* adds a bunch of vox clothing sprites
* bird up
* bee mask
* fix test fails. i hope. this better be the only damn one
* fix "eqipped"
* A.
* outerclohting
* ???
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Nukie Medihud REAL
adds a new HUD that the nukie agent starts with, does the same shit as the other visor, but with health bars. Also tinted slightly blue to differentiate it. (also medhuds are blue)
* the blue-ening
makes the icons bluer 'cause someone asked.
* Both winter coats with same armor as their counterparts
* Matching description for HoS's, unarmored variants for balancing the uniform printer
* Forgot some text
* New sprite provided by PursuitinAshes, old sprite moved to unarmored version
* Removed the 'unarmored' specifier, in line with the rest of the winter coats
* Remove unarmored warden, no sprite
* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde
* CRLF to LF
* Move armor values to abstract
* hee hee he ha ha
* added gold varients, forgive me for my spritework
* maints loot, copying from past PRs
* Trying to fix RSI
* speedran these sprites in break time, pictures will be later
* Fixed/Tweaked glows
* consensus
* gregregation
* dam copiryte
* oops i forgot to delete 2 fields hope this works
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
* add color field to clothing layers
* add support to randomsprite
* bababa
* finalize spriting work
* add to game
* fix
* remove space
* edit patelle, +1 decor variant
* added only pants, some sprite fix
* inflation
* fix mixed
* not tested commit
* Revert "not tested commit"
This reverts commit 4a904df3452263e87c9cb819ab5d8cf411ebe468.
* naked human is fun
* update
* add new style
* some sprite pixel tweak
* Update meta.json
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
* New Drip for the QM
QM beret and QM formal uniform
* Asd
Asd
* Adds the new clothing to the uniform printer
what it says on the tin
* I always forget to update the copyright RAAAAAH
yup
* add face bandanas
* oops
* make face bandanas butcherable, also one bite
* oops
* Add mouth IdentityBlocker to bandanas
* refactor to use foldablecomponent
* remove some leftover bits
* remove HamsterWearable until face sprite updated
* oops
* review changes
* remove a few unneeded bits
Fix gamebreaking bizzaresoft_flipped issue.
* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.
* Mime hardsuit
* small fix
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* New sprite
* newest sprite
* No more CTRL+C CTRL+V
* update sprite in hand
* final sprite in hand
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>