Commit Graph

2058 Commits

Author SHA1 Message Date
Víctor Aguilera Puerto
39290cffaa Update submodule 2020-07-07 19:16:04 +02:00
Víctor Aguilera Puerto
bcc3bd3897 Update submodule 2020-07-07 19:06:49 +02:00
metalgearsloth
0ecaba1727 Minor AI system fixes (#1292)
* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-07 18:56:38 +02:00
Víctor Aguilera Puerto
cddfa62980 Fix MsgSandboxRespawn not being registered client-side. 2020-07-07 18:10:35 +02:00
DrSmugleaf
c78ce3e27a Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
Pieter-Jan Briers
5056ded35e Fix compile 2020-07-06 23:44:29 +02:00
Pieter-Jan Briers
cf400da4b6 Update submodule 2020-07-06 23:43:04 +02:00
R. Neuser
88f49961d8 OverlayManager refactor and Flash (#1218)
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs

* Add flash icons, sounds

* Progress

* Multiple overlays without enums

* This is probably the worst way to do this IDK

* Remove nullable reference type

* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down

* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out

* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
ike709
c019d428a7 Antag preferences and antag prototype (#1264)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:24:29 +02:00
Pieter-Jan Briers
cee8aaa84c Fix cases of net messages not being registered before being sent. 2020-07-06 22:57:01 +02:00
Jackson Lewis
90982d8943 Fix airlock collisions (#1030)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 22:00:07 +02:00
py01
137511d8b9 NodeGroup remake deferment (#1268)
* Remove Unnecessary AnchorUpdate() call

* NodeGroupManager

* NodeGroupManager issues NodeGroup remake attempts

* Code cleanup

* NodeGroupManager only stores dirty groups, handles them on next frame

* Removes unused NodeGroupManager dependency

* Prevents OnRemoveNode from iterating over every connector after the first time

* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"

This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.

* Dependancy warning fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-06 15:48:18 +02:00
ike709
3bab2fd803 Focus OOC hotkey (#1272) 2020-07-06 15:45:58 +02:00
metalgearsloth
7e4b506aaf Fix AI not using items in hand (#1273)
I love 1 character commits

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-05 12:17:17 +02:00
Pieter-Jan Briers
acec640520 Update submodule 2020-07-04 00:50:45 +02:00
DrSmugleaf
73eb53da46 Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
DrSmugleaf
299b2bda6b Fix sandbox panel not reopening properly after being closed by clicking its X (#1260) 2020-07-03 23:28:17 +02:00
Jackw2As
68a515ee09 Adds Damage on tool interaction component (#1060) (#1102)
Fixed issue with Welding Tool ignoring the tools list.
2020-07-03 23:27:52 +02:00
DrSmugleaf
77368886e9 Fix Urist McHands' constant aspirations to follow in Pablo Picasso's steps (#1259) 2020-07-03 23:26:49 +02:00
DrSmugleaf
c1ba2f76c7 Fix crash when reentering a body (#1258) 2020-07-03 23:26:30 +02:00
ike709
a4ced5f1fc Fixes being able to drink a closed drink (#1257) 2020-07-03 23:26:13 +02:00
Acruid
3ee480a3b1 Deconstruction Features (#1242)
* ConstructionSystem now detects when a tool is used on an arbitrary entity.

* Refactored building logic from ConstructionComponent to ConstructionSystem.

* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.

* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.

* In-hand construction and deconstruction works.

* Intermediate entities now have a better name assigned to them when created.

* Removed a question mark to appease Jenkins.

* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
Bright0
6c205c4a79 Can only remove item from storage if active hand is free (#1255)
Co-authored-by: Bright0 <nsmoaksmoakna@gmail.com>
2020-07-02 23:37:10 +02:00
DrSmugleaf
0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
Pieter-Jan Briers
bc24a852f9 Fix throwing. 2020-07-02 23:28:37 +02:00
GlassEclipse
610ab8bf50 BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 20:51:14 +02:00
Swept
7d346ede28 Grenade Launcher Adjustments (#1230) 2020-07-02 20:37:24 +02:00
DrSmugleaf
dbd9ee1671 Fix reagent spill errors (#1180)
Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-07-02 20:31:40 +02:00
Swept
ebebb3603a Added a buncha bloat from teegee (#1203)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 16:05:03 +02:00
metalgearsloth
c3c78258e7 Fix vending machines throwing (#1225)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-02 16:03:57 +02:00
Tyler Young
9f1bdb4b0a Make Server/Client Ignored Components lists easier to find (#1202)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 15:50:45 +02:00
ShadowCommander
bb51fe2cc0 Fix EntityStorage entities going through walls when opened (#1181) 2020-07-02 15:31:55 +02:00
Exp
8171e40a37 Added bolts to airlocks (#1138)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 15:31:06 +02:00
Pieter-Jan Briers
5fa1f23784 Update submodule 2020-07-02 14:47:09 +02:00
windarkata
6775ae8153 Cargo Console Limit (#1095)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 14:45:40 +02:00
Pieter-Jan Briers
7e061b5968 Fix compile. 2020-07-02 14:00:45 +02:00
Dean
fbe5dbedaa Airlocks can now be opened only by moving towards them (#1028)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 12:06:14 +02:00
py01
7b17698336 Power works with Anchorable (#1240)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-02 12:02:29 +02:00
metalgearsloth
7291c318e4 Fix Job<T> debug timer (#1248)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-02 11:46:45 +02:00
Pieter-Jan Briers
faf0ed8af1 Update submodule 2020-07-02 10:16:15 +02:00
Pieter-Jan Briers
1c76fd5a96 Merge branch 'physics-merge' into 20-07-02-physics-component 2020-07-02 10:16:04 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
b807b9e7ee Time delay on change of Apc Ui charge % (#1241)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-01 17:39:09 +02:00
Pieter-Jan Briers
8808d5e0f8 Submodule update 2020-07-01 02:38:26 +02:00
Pieter-Jan Briers
4b5aed52f4 Disable net.interp in SimplePredictReconcileTest.cs
Since it doesn't work and I just changed the engine default and this broke everything.
2020-07-01 02:23:52 +02:00
Pieter-Jan Briers
a66386149d Adds movement stress test component.
It moves a lot to stress test moving things.
2020-06-30 18:34:42 +02:00
Pieter-Jan Briers
ba09ea2254 Entity fetch benchmark for experimenting with generational Entity UIDs. 2020-06-30 16:32:50 +02:00
Pieter-Jan Briers
69a5458e56 Collidable is a word, damnit! 2020-06-30 16:32:50 +02:00
Acruid
49aa1da3a3 Enum.HasFlag was causing tons of boxing allocations, this adds a custom function that does not allocate. 2020-06-29 22:51:47 -07:00