Spanky
668a0f0863
Light Up Landmines ( #38092 )
...
* Adjust landmines to have unshaded lights.
* Someday I will give myself credit for the work I do.
* Adjust animation speed.
2025-06-06 19:01:14 -04:00
jkwookee
57567a92c6
Reduce Liquid Frezon Duration ( #38100 )
...
testing
2025-06-06 18:41:21 -04:00
themias
afa62b5e69
Increase throwing into disposal chance ( #38116 )
2025-06-07 00:13:20 +02:00
Tayrtahn
136208dbc3
Fix throwing items into disposal units ( #38106 )
2025-06-06 23:40:08 +02:00
Minemoder5000
cddc9926b0
Shark toys use the bite animation. ( #38113 )
2025-06-06 14:07:09 -07:00
Errant
a332817803
emergency shuttle emergency lockers ( #38095 )
2025-06-06 12:12:33 +02:00
Samuka-C
bc4a45d6e5
Make improvised explosive devices minor contra ( #38088 )
...
pipe bomb and fire bombs are minor contra
2025-06-05 19:28:04 -07:00
RedBookcase
219015dcd8
Added Scrap Armor [Reupload]. ( #37601 )
...
* Added Scrap Armor v2.
* Added a note to scrap helmet about vision reduction.
* Removed protection from step triggers.
* The patient needs broken kneecaps to live.
* Add in missing tag
* Missing tags pt 2
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-05 20:13:36 -04:00
K-Dynamic
2a4540fffa
Rifle crate order ( #35535 )
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* lecter crate and gift
* revert cargo gift security armor change
* rifle cost down to 8000 spesos
2025-06-05 19:40:51 -04:00
Xeri Marai
18fa45addd
Improve Potted Plant Movability and Availability ( #37591 )
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* Added Purchasable Potted Plant Crate
* Removing some whitespace that made it in elsewhere
* Making Potted Plants Items and pickupable
* Revert Making potted plants not fade
This reverts part of commit a50a7def80c06e5be68a37263306007739952a28.
* Adding self to credits
* Fixing sus spacing
2025-06-05 19:36:31 -04:00
August Sun
f9784206e0
Adds individual Bulldog magazines to the syndicate uplink ( #37917 )
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* Brief commit to update branch
* added more magazines to uplink, corrected spelling in ftl file for uplink, corrected sprite state for incendiary bulldog mag
* removed incendiary drum, increased cost of slug drum
* Emogarbage swoop
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-05 19:35:15 -04:00
vmzd
4cbfd19312
Add hair back to hardhats ( #38086 )
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adds hair back to hardhats
2025-06-05 19:27:33 -04:00
RedBookcase
6fb613e87e
Standardized running and walking speed debuffs for equipped gear. ( #37828 )
...
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
2025-06-05 19:27:01 -04:00
ArtisticRoomba
daeeae3ac0
Sellable syndicate contraband ( #37835 )
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* Sellable syndicate contraband
* 1984 tests, laughible
* Balancing
2025-06-05 19:26:31 -04:00
Southbridge
0dd30c87a6
Reorganized Turret Prototypes ( #37863 )
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* Reorganized turret prototypes
* Added circuit board to migrations
* Fixed frequencies
* Fixed typos and set the base control panel to abstract since it's technically not constructable yet
* Fixed the typo in the migrations
* Addressed changes
* Whitespace fixes
* Whitespace check fix
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2025-06-05 19:24:02 -04:00
Hitlinemoss
3d942e1cad
Added security mime mask ( #37890 )
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* Added security mime mask
* Improved security mime mask equipped sprites
* Improved security mime mask icon sprite
* meta.json spacing fix
2025-06-05 19:23:13 -04:00
Gentleman-Bird
076310bd58
Fix soap recipe so it actually works ( #37923 )
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Change soap recipe
2025-06-05 19:20:44 -04:00
Simon
d7d7a6c80e
Split codewords into its own system ( #37928 )
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* Split codewords into its own system
* Fix admin log
* Nuke unused code
* Fix formatting errors
* Fix tests
* Make the codeword system add itself if called when not active
* Put comment in right place.
* Review: Rename prototypes
* Review: Make codewords serializable
* Fix build
* Reviews: Change the system to not be a gamerule.
* Fix YAML Linter
* Fix test fail
* Remove unused import
2025-06-05 19:19:41 -04:00
chromiumboy
ea1ecad3ff
Tweak for the visual coverage granted to station AIs by holopads ( #38059 )
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* Initial commit
* Added option to require anchoring
2025-06-05 19:15:55 -04:00
Orsoniks
e21fb8ff39
In-hand sprites for some food items ( #38024 )
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* so meow changes
* qwawa
* fixed sprites
* Update meta.json
* Update meta.json
* Update meta.json
* Update meta.json
* Update meta.json
* more inhand variations using coloring
not perfect but better than nothing
* more meats
* pizza inhands, ported from starlight and edited
* add link
* snack inhands
* worldpeas
* chips
* packets
* all snacks and trashes finished
* correction
2025-06-05 17:06:38 -04:00
Spanky
9bb3140550
Evac Repair Lockers ( #38075 )
...
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-04 23:08:38 -07:00
Cojoke
4b226eaad6
Remove Lube From Trash Puddle Spawns ( #38048 )
2025-06-04 14:16:24 +02:00
Funce
148fb5ca23
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
...
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents
* Fix YAML indentation for jetpacks.yml
2025-06-04 13:10:06 +02:00
SlamBamActionman
d81e82cef7
Add Diona rooting ( #32782 )
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* Initial commit
* Add sound
* Review commets
* addressing review
* I think this is what Slart meant?
* Review fixes
* More fixes
* tiny formatting
* Review fixes
* Review fixes
* Fix small timing error
* Follow new action system
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-06-04 12:52:59 +02:00
Moomoobeef
2184d38460
Stylized the nanotask printouts to be *pretty* ( #37805 )
2025-06-04 01:16:14 -07:00
ScarKy0
a7db20df41
Increase uranium window health ( #38040 )
...
init
2025-06-03 11:20:09 -07:00
K-Dynamic
71d928bbd1
Cryo sleep units no longer collide with mobs ( #37979 )
...
* make cryo sleepers not trap people
* don't forgor to push change
2025-06-03 11:13:00 -07:00
Hitlinemoss
442094da5b
Cargo food crate adjustments ( #38006 )
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* Adjusted cargo food prices; removed large pizza/softdrinks crates
* Adjusted salvage_rewards.yml and cargo_gifts.yml around the removal of large pizza/soda crates
2025-06-03 18:01:07 +02:00
ScarKy0
464b2e1d3c
Fix directional window inconsistencies ( #38038 )
2025-06-03 13:49:57 +02:00
Manuel Gusmão
a614e719ff
Fix: Wall-mounted SpawnPrototype Issue. ( #36353 )
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Fix #34569 : Wall-mounted SpawnPrototype Issue.
Every wall-mounted prototype that uses SpawnPrototype in it's
deconstruction now uses GivePrototype
which gives the entity to the user, or drops it on the ground
in case their hands are full, no longer
spawning the entity inside the wall or on the other side of it
2025-06-02 17:20:39 -04:00
slarticodefast
1441effed2
improve noir glasses shader ( #37996 )
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* improve noir glasses shader
* tweak values
2025-06-02 09:16:10 -07:00
BarryNorfolk
b2d0f7ed28
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Cojoke
2721d8fd5d
Lube Evaporates Slowly ( #37998 )
2025-06-02 12:41:34 +02:00
ScarKy0
a02ca566ac
Air Grenade Cargo Order ( #38010 )
2025-06-02 02:18:45 -07:00
chromiumboy
45012cbe1d
Layering for atmospheric pipes ( #36124 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2025-06-01 22:01:43 -07:00
ToastEnjoyer
0a565469c7
Made C-4 Major contraband instead of syndicate contraband ( #38004 )
2025-06-01 23:09:15 +02:00
Hitlinemoss
2fa67638a1
Added bulk cleanades crate ( #38000 )
...
* added bulk cleanades crate, cargo requests need debugging?
* fixed cargo request error
2025-06-01 08:48:16 -07:00
TheFlyingSentry
4a378bd8dc
Adding a new trait: Monochromacy! ( #37989 )
...
Totally not misspelt necromancy
Co-authored-by: TheFlyingSentry <Daniel.l.Elledge@gmail.com >
2025-06-01 07:31:46 +02:00
ScarKy0
28aed7b22f
Further Mail Balancing ( #37986 )
2025-05-31 21:28:13 -07:00
K-Dynamic
7b9d5b400f
Mirror resprite ( #37899 )
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* mirror resprite, add snapgridcenter
* antique mirror
* swap default mirror; antique-mirror renamed back to mirror, new mirror renamed rectangle-mirror, changed RSI underscore to regular dash for consistency
2025-05-31 21:36:10 -04:00
deltanedas
7aa1986209
fix dragon devour action ( #37968 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-31 22:29:51 +02:00
GnarpGnarp
f21b6d139a
Rename paper_background_black files ( #37976 )
...
Renamed "paper_background_black" to "paper_background_blood_red" as the colour of the file is not black.
2025-05-31 13:09:10 -07:00
beck-thompson
5c30cf92fd
Remove keep alive objective. ( #37945 )
...
* Remove keep alive
* Added reasoning
2025-05-30 22:09:16 -04:00
Centronias
9053c9692f
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
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* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
- (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
- (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
- Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
- Lots of prototype updates to uptake the above
* fix bad merge
* unbork robust
* blindly letting rider reformat stuff
* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
Kyle Tyo
85636335ec
Decouple the lamp from the base air alarm sprite. ( #37950 )
...
a touch of verin here and a sprinkle of verin there
2025-05-30 19:37:51 -04:00
3nderall
00e96fee9c
give characters wearing clown masks hair again ( #37909 )
2025-05-30 19:02:22 -04:00
Spanky
3c53b2835a
Fix Secret Door Sprites ( #37914 )
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* Make secret doors have unique directional sprites, and new animations.
* Update attributions.
2025-05-30 20:11:48 +02:00
Nox
c655f528f9
Faster Drozd burst ( #34906 )
...
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)
* Set default firemode on Drozd to burst
* Heisentest
2025-05-30 18:16:50 +02:00
Alpaccalypse
0df4a2e243
Absinthe makes you mildly hallucinate ( #34371 )
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* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.
* Reordered glass fill sprites to look more equal
2025-05-30 18:03:49 +02:00
Nox
e94dee8656
Select Fire Rifles ( #34907 )
...
* Added semi automatic mode to AKMS & Lecter
* Optimized changes to reduce line count.
2025-05-30 17:50:54 +02:00