* Vox displacement map fixes
* Adds neck displacement map and changes sprite layering to prevent the tank from rendering on top of a Vox's facial hair strangely
* Make melee sounds respect their audio params
* Make food sounds respect audio params
* Plushie sound 1984
Most plushies have been made quieter (by varying degrees depending on how obnoxious the original sound was)
Made plushies 3x slower to use (squeak every 3 seconds / hit somebody every 3 seconds)
* Current Potato Sprite In
* Bit of Cleanup
* Update Resources/Textures/Objects/Weapons/Bombs/hot_potato.rsi/meta.json
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Properly cache regexes in chat sanitization/accents
Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.
* Avoid lag caused by Tippy command completions
CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.
* Add active count metrics to some high-load systems
Mover & NPCs
I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.
* Enable parallel processing on pow3r again
Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.
* Replace hashset with bitflags for AtmosMonitor alert types.
Allocating these hashsets was like 20% of the CPU of atmos, somehow.
* Cache HashSet used for space movement collider checks
Turns out this was a ton of server allocations. Huh.
* secondary method of fixing the pinpointer arrow rotation axis -- ensuring that the center of the pinpointer screen and arrow is at the center of the sprite.
Thanks to @whatston3 for stretching out the pinpointer sprites.
* update meta.json for pinpointer sprite changes
* camera
* add console command
* change verb name to camera
* placeholder text
* add button to player panel
* orks are indeed the best
* visibility flag fix
* not a datafield
* more follower fixes
* more cleanup
* add zooming
* resizing real
* remove commented out code
* remove AddForceSend
* comment
* Use OS window and add some comments
* fix comments and variable name
* Needs RT update
* Minor grammarchange
* Fix warning
* Cleanup
* almost working...
* fix bug
* oswindow update
* Remove need for RequestClosed.
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Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
* feat: add a component for rejuvenateable effects
* feat: let god mode'd entities get buffs
* fix: handle old status effect system
Didn't realize BeforeStatusEffectAddedEvent was called by both systems,
oops.
* refactor: rename to RejuvenateRemovedStatusEffect
* fix: make forced sleeping a debuff again
Missed in rebase.
* refactor: make BeforeStatusEffectAdded two events